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Returning 35 results for 'border beams diffusing carries restrained'.
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border beast diffusing carried restrained
border beams diffusing carried restrained
border beasts diffusing carried restrained
border beam diffusing carried restrained
borders beast diffusing carried restrained
Monsters
Mordenkainen Presents: Monsters of the Multiverse
ft., one target. Hit: 17 (3d10 + 1);{"diceNotation":"3d10+1","rollType":"damage","rollAction":"Bolt Launcher","rollDamageType":"piercing"} piercing damage.A bolt launcher carries a gigantic crossbow
bolts are so large that few ogres can carry more than a half dozen at a time, but bolt launchers have been known to uproot small trees or tear beams out of buildings and launch those when their ammunition
Monsters
Eberron: Rising from the Last War
":"Stomp","rollDamageType":"bludgeoning"} bludgeoning damage and fall prone. Until the colossus uses its Stomp again or moves, the creature is restrained. While restrained in this way, the creature (or
longer restrained.
Structures, as well as nonmagical objects that are neither being worn nor carried, take the same amount of damage if they are in the cylinder (no save).
Incinerating Beam
Star Spawn Larva Mage
Legacy
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Monsters
Mordenkainen’s Tome of Foes
attacks). It can innately cast the following spells, requiring no material components:
At will: eldritch blast (3 beams, +3 bonus to each damage roll), minor illusion
3/day: dominate monster
1/day
saving throw or take 22 (5d8);{"diceNotation":"5d8","rollType":"damage","rollAction":"Plague of Worms","rollDamageType":"necrotic"} necrotic damage and be blinded and restrained by masses of swarming
Monsters
Tomb of Annihilation
following spells, requiring no material components:
At will: animal friendship (snakes only), eldritch blast (2 beams; +5;{"diceNotation":"1d20+5","rollType":"to hit"} to hit; 1d10 + 3;{"diceNotation":"1d10
","rollDamageType":"bludgeoning"} bludgeoning damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the yuan-ti can't constrict another target.
Scimitar (Yuan-ti
Monsters
Storm King's Thunder
, range 30/120 ft., one target. Hit: 5 (1d6 + 2);{"diceNotation":"1d6+2","rollType":"damage","rollAction":"Hand Crossbow","rollDamageType":"piercing"} piercing damage. Beldora carries ten crossbow
bolts.Duck and Cover. Beldora adds 2 to her AC against one ranged attack that would hit her. To do so, Beldora must see the attacker and can’t be grappled or restrained.
Roleplaying Information
Orthon
Legacy
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Monsters
Mordenkainen’s Tome of Foes
Invisibility Field. The orthon can use a bonus action to become invisible. Any equipment the orthon wears or carries is also invisible as long as the equipment is on its person. This invisibility
"} thunder damage on a failed save, or half as much damage on a successful one.
4. Entanglement. The target must make a successful DC 17 Dexterity saving throw or be restrained for 1 hour by strands
Monsters
Tomb of Annihilation
Special Equipment. Ras Nsi wears bracers of defense, wields a flame tongue longsword, and carries a sending stone matched to one carried by the guide Salida (see chapter 1).
Shapechanger. Ras Nsi
DC 14). Until this grapple ends, the target is restrained, and Ras Nsi can't constrict another target.
Flame Tongue Longsword (Yuan-ti Form Only). Melee Weapon Attack: +6;{"diceNotation":"1d20+6
Monsters
The Book of Many Things
Legendary Resistance (3/Day). If Euryale fails a saving throw, she can choose to succeed instead.
Special Equipment. Euryale carries one half of a pair of Sending Stones; the other half of the pair
creature takes 14 (4d6);{"diceNotation":"4d6", "rollType":"damage", "rollAction":"Petrifying Gaze", "rollDamageType":"force"} force damage, begins to turn to stone, and has the restrained condition
Ancient Green Dragon
Legacy
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Monsters
Basic Rules (2014)
breath. The moss-covered trees grow close together except where winding pathways trace their way like a maze into the heart of the forest. The light that reaches the forest floor carries an emerald
Strength saving throw or be restrained by the roots and vines. A creature can be freed if it or another creature takes an action to make a DC 15 Strength check and succeeds. The roots and vines wilt
Adult Green Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
. The moss-covered trees grow close together except where winding pathways trace their way like a maze into the heart of the forest. The light that reaches the forest floor carries an emerald green cast
saving throw or be restrained by the roots and vines. A creature can be freed if it or another creature takes an action to make a DC 15 Strength check and succeeds. The roots and vines wilt away when
Monsters
Mordenkainen Presents: Monsters of the Multiverse
.
Entanglement. The target must succeed on a DC 17 Dexterity saving throw or be restrained for 1 hour by strands of sticky webbing. The target can escape by taking an action to make a DC 17 Strength or Dexterity
equipment it wears or carries is also invisible as long as the equipment is on its person. This invisibility ends immediately after it makes an attack roll or is hit by an attack roll.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
(Sleight of Hand) check using thieves’ tools. Derwyth carries a key to each locked door. Lighting. Rooms are brightly lit by baskets of fireflies hanging from the roof beams.
: Buildings. The buildings have thick walls of compacted earth and grass, and the gabled thatch roofs are supported by beams of riven oak. The ceilings are 10 feet tall. There are no windows. Doors
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
(Sleight of Hand) check using thieves’ tools. Derwyth carries a key to each locked door. Lighting. Rooms are brightly lit by baskets of fireflies hanging from the roof beams.
: Buildings. The buildings have thick walls of compacted earth and grass, and the gabled thatch roofs are supported by beams of riven oak. The ceilings are 10 feet tall. There are no windows. Doors
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
(Sleight of Hand) check using thieves’ tools. Derwyth carries a key to each locked door. Lighting. Rooms are brightly lit by baskets of fireflies hanging from the roof beams.
: Buildings. The buildings have thick walls of compacted earth and grass, and the gabled thatch roofs are supported by beams of riven oak. The ceilings are 10 feet tall. There are no windows. Doors
Monsters
Waterdeep: Dungeon of the Mad Mage
, or its concentration is broken (as if concentrating on a spell). Any equipment the mummy lord wears or carries is invisible with it.The mummy lord can take 3 legendary actions, choosing from the
form. While in whirlwind form, the mummy lord is immune to all damage, and it can't be grappled, petrified, knocked prone, restrained, or stunned. Equipment worn or carried by the mummy lord remain in
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Ogre Bolt Launcher A bolt launcher carries a gigantic crossbow — a weapon so large it’s essentially an ogre-held ballista. An ogre bolt launcher can load this immense weapon and loose its deadly
missile as quickly as a dwarf handles a crossbow. The bolts are so large that few ogres can carry more than a half-dozen at a time, but bolt launchers have been known to uproot small trees or tear beams
Monsters
Divine Contention
trees grow close together except where winding pathways trace their way like a maze into the heart of the forest. The light that reaches the forest floor carries an emerald green cast, and every
or be restrained by the roots and vines. A creature can be freed if it or another creature takes an action to make a DC 15 Strength check and succeeds. The roots and vines wilt away when the dragon
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Ogre Bolt Launcher A bolt launcher carries a gigantic crossbow — a weapon so large it’s essentially an ogre-held ballista. An ogre bolt launcher can load this immense weapon and loose its deadly
missile as quickly as a dwarf handles a crossbow. The bolts are so large that few ogres can carry more than a half-dozen at a time, but bolt launchers have been known to uproot small trees or tear beams
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Ogre Bolt Launcher A bolt launcher carries a gigantic crossbow — a weapon so large it’s essentially an ogre-held ballista. An ogre bolt launcher can load this immense weapon and loose its deadly
missile as quickly as a dwarf handles a crossbow. The bolts are so large that few ogres can carry more than a half-dozen at a time, but bolt launchers have been known to uproot small trees or tear beams
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
everything in their paths and leaving ruin behind them. Meant to end the war decisively, the colossi pulverized hundreds of soldiers beneath their feet and incinerated whole legions with beams of fiery
prone and can’t use its Stomp action, but makes three extra turret attacks when it takes the Multiattack action option. “Landro” (Colossus WX-33) is partially phased into a mountainside on the border of
Monsters
Storm King's Thunder
reaches the forest floor carries an emerald green cast, and every sound seems muffled.
At the center of its forest, a green dragon chooses a cave in a sheer cliff or hillside for its lair, preferring an
each creature there must succeed on a DC 15 Strength saving throw or be restrained by the roots and vines. A creature can be freed if it or another creature takes an action to make a DC 15 Strength
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
everything in their paths and leaving ruin behind them. Meant to end the war decisively, the colossi pulverized hundreds of soldiers beneath their feet and incinerated whole legions with beams of fiery
prone and can’t use its Stomp action, but makes three extra turret attacks when it takes the Multiattack action option. “Landro” (Colossus WX-33) is partially phased into a mountainside on the border of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
everything in their paths and leaving ruin behind them. Meant to end the war decisively, the colossi pulverized hundreds of soldiers beneath their feet and incinerated whole legions with beams of fiery
prone and can’t use its Stomp action, but makes three extra turret attacks when it takes the Multiattack action option. “Landro” (Colossus WX-33) is partially phased into a mountainside on the border of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, piercing, and slashing from nonmagical attacks
Damage Immunities psychic
Condition Immunities charmed, frightened, paralyzed, petrified, poisoned, restrained
Senses darkvision 60 ft., passive
innately cast the following spells, requiring no material components:
At will: eldritch blast (3 beams, +3 bonus to each damage roll), minor illusion
3/day: dominate monster
1/day: circle of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, piercing, and slashing from nonmagical attacks
Damage Immunities psychic
Condition Immunities charmed, frightened, paralyzed, petrified, poisoned, restrained
Senses darkvision 60 ft., passive
innately cast the following spells, requiring no material components:
At will: eldritch blast (3 beams, +3 bonus to each damage roll), minor illusion
3/day: dominate monster
1/day: circle of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, piercing, and slashing from nonmagical attacks
Damage Immunities psychic
Condition Immunities charmed, frightened, paralyzed, petrified, poisoned, restrained
Senses darkvision 60 ft., passive
innately cast the following spells, requiring no material components:
At will: eldritch blast (3 beams, +3 bonus to each damage roll), minor illusion
3/day: dominate monster
1/day: circle of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
crystal around them is destroyed, they can’t be targeted by attacks or subjected to magical effects. Moreover, they are restrained and can’t use their War Magic feature or make longsword attacks. They
reduced to 0 hit points shatters, freeing the githyanki within. A githyanki whose stalactite is destroyed is no longer restrained by it and falls into the pit of silvery mist below it, whereupon it returns
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
crystal around them is destroyed, they can’t be targeted by attacks or subjected to magical effects. Moreover, they are restrained and can’t use their War Magic feature or make longsword attacks. They
reduced to 0 hit points shatters, freeing the githyanki within. A githyanki whose stalactite is destroyed is no longer restrained by it and falls into the pit of silvery mist below it, whereupon it returns
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
launcher, the chain brute, and the howdah—reflect their particular functions. These jobs are tailored to take advantage of an ogre’s strengths. Ogre Battering Ram An ogre battering ram carries an
Launcher A bolt launcher carries a gigantic crossbow—a weapon so large it’s essentially an ogre-held ballista. An ogre bolt launcher can load this immense weapon and loose its deadly missile as
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
launcher, the chain brute, and the howdah—reflect their particular functions. These jobs are tailored to take advantage of an ogre’s strengths. Ogre Battering Ram An ogre battering ram carries an
Launcher A bolt launcher carries a gigantic crossbow—a weapon so large it’s essentially an ogre-held ballista. An ogre bolt launcher can load this immense weapon and loose its deadly missile as
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
crystal around them is destroyed, they can’t be targeted by attacks or subjected to magical effects. Moreover, they are restrained and can’t use their War Magic feature or make longsword attacks. They
reduced to 0 hit points shatters, freeing the githyanki within. A githyanki whose stalactite is destroyed is no longer restrained by it and falls into the pit of silvery mist below it, whereupon it returns
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
barrels lie around and underneath them. Refuse covers the dried mud floor, in the middle of which are two 20-foot-diameter circular holes topped with crisscrossing wooden beams held in place by mud cement
. The beams are far enough apart that a Medium or smaller creature can slip between them without having to squeeze. A horrible stench rises from the holes, accompanied by the squealing of pigs (see
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
launcher, the chain brute, and the howdah—reflect their particular functions. These jobs are tailored to take advantage of an ogre’s strengths. Ogre Battering Ram An ogre battering ram carries an
Launcher A bolt launcher carries a gigantic crossbow—a weapon so large it’s essentially an ogre-held ballista. An ogre bolt launcher can load this immense weapon and loose its deadly missile as
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
barrels lie around and underneath them. Refuse covers the dried mud floor, in the middle of which are two 20-foot-diameter circular holes topped with crisscrossing wooden beams held in place by mud cement
. The beams are far enough apart that a Medium or smaller creature can slip between them without having to squeeze. A horrible stench rises from the holes, accompanied by the squealing of pigs (see
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
barrels lie around and underneath them. Refuse covers the dried mud floor, in the middle of which are two 20-foot-diameter circular holes topped with crisscrossing wooden beams held in place by mud cement
. The beams are far enough apart that a Medium or smaller creature can slip between them without having to squeeze. A horrible stench rises from the holes, accompanied by the squealing of pigs (see






