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Returning 35 results for 'border bonus diffusing cautious restores'.
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Spells
Player’s Handbook
Ten berries appear in your hand and are infused with magic for the duration. A creature can take a Bonus Action to eat one berry. Eating a berry restores 1 Hit Point, and the berry provides enough nourishment to sustain a creature for one day.
Uneaten berries disappear when the spell ends.
Monsters
Monster Manual
components and using Charisma as the spellcasting ability. The ghost is visible on the Material Plane while on the Border Ethereal and vice versa, but it can’t affect or be affected by anything on
Points or the ghost leaves as a Bonus Action. When the possession ends, the ghost appears in an unoccupied space within 5 feet of the target, and the target is immune to this ghost’s Possession
Magic Items
Tasha’s Cauldron of Everything
This silver-bladed sickle glimmers softly with moonlight. While holding this magic weapon, you gain a bonus to attack and damage rolls made with it, and you gain a bonus to spell attack rolls and the
saving throw DCs of your druid and ranger spells. The bonus is determined by the weapon’s rarity. In addition, you can use the sickle as a spellcasting focus for your druid and ranger spells
Monsters
Quests from the Infinite Staircase
:
Boundary. At the border of the domain is a lightly obscuring mist, tinged with a sweet blossom scent and the colors of sunset. No matter how far a creature travels into the mist, the creature finds
itself back where it entered the border, returning to the garden.
Eternal Summer. The climate in the garden is a perpetual, lovely summer, but weather conditions reflect the emotional tone of creatures in
Flail Snail
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
spell slot level, spell save DC, attack bonus, and spellcasting ability of the caster.
3–4. No additional effect.
5–6. The snail’s shell converts some of the spell’s energy
","rollType":"roll","rollAction":"Flail Tentacles"} minutes later. Healing magic that restores limbs, such as the regenerate spell, can halt this dying process.Multiattack. The flail snail makes as many
Monsters
Curse of Strahd
the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane.
Possession (Recharge 6);{"diceNotation":"1d6","rollType
doesn't gain access to the target's knowledge, class features, or proficiencies.
The possession lasts until the body drops to 0 hit points, the ghost ends it as a bonus action, or the ghost is turned or
Ghost
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane.
Horrifying Visage. Each non-undead creature within 60 feet
lasts until the body drops to 0 hit points, the ghost ends it as a bonus action, or the ghost is turned or forced out by an effect like the dispel evil and good spell. When the possession ends, the
Monsters
Curse of Strahd
the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane.
Possession (Recharge 6);{"diceNotation":"1d6","rollType
doesn't gain access to the target's knowledge, class features, or proficiencies.
The possession lasts until the body drops to 0 hit points, the ghost ends it as a bonus action, or the ghost is turned or
Monsters
Storm King's Thunder
","rollDamageType":"necrotic"} necrotic damage.
Etherealness. The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal
features, or proficiencies.
The possession lasts until the body drops to 0 hit points, the ghost ends it as a bonus action, or the ghost is turned or forced out by an effect like the dispel evil and
Monsters
Spelljammer: Adventures in Space
, the ghost disappears and instantly reappears in the ship’s cargo hold.
While away from the Last Breath, the ghost can use a bonus action to magically teleport back to the ship, either to the
Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane.
Horrifying Visage
Monsters
Divine Contention
.
Etherealness. Ebondeath enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be
, including gaining access to the target's knowledge, class features, and proficiencies.
The possession lasts until the body drops to 0 hit points, Ebondeath ends it as a bonus action, or Ebondeath is turned or
Monsters
Dragonlance: Shadow of the Dragon Queen
the Material Plane while she is in the Border Ethereal, and vice versa, yet she can’t affect or be affected by anything on the other plane.
Horrifying Visage. Each non-undead creature within 60
features, or proficiencies.
The possession lasts until the body drops to 0 hit points, Leedara ends it as a bonus action, or Leedara is turned or forced out by an effect like the dispel evil and good spell
Magic Items
Bigby Presents: Glory of the Giants
. While this bond lasts, whenever you are subjected to a spell or magical effect that restores hit points, the bonded creature also receives the benefits of the spell or effect.
You can bond with a
bond ends if either you or the creature travels to a different plane of existence, if you bond with a different creature at the end of a long rest, or if you sever the bond as a bonus action.
Invoking
Monsters
Icewind Dale: Rime of the Frostmaiden
","rollDamageType":"necrotic"} necrotic damage.
Etherealness. The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border
until the body drops to 0 hit points, the ghost ends it as a bonus action, or the ghost is turned or forced out by an effect like the dispel evil and good spell. When the possession ends, the ghost
Monsters
Curse of Strahd
success. Otherwise, the effect lasts 24 hours or until Strahd is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect.
Children of the Night (1
them as a bonus action.Strahd can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Eternal Garden Features The Eternal Garden has the following features: Boundary. At the border of the domain is a lightly obscuring mist, tinged with a sweet blossom scent and the colors of sunset
. No matter how far a creature travels into the mist, the creature finds itself back where it entered the border, returning to the garden. Eternal Summer. The climate in the garden is a perpetual, lovely
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Magical Inspiration 2nd-level bard feature If a creature has a Bardic Inspiration die from you and casts a spell that restores hit points or deals damage, the creature can roll that die and choose a
target affected by the spell. Add the number rolled as a bonus to the hit points regained or the damage dealt. The Bardic Inspiration die is then lost.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Spirits Any characters inhabited by the spirits of Obo’laka or Wongo receive advice when entering this area: Cautious Obo’laka advises against anyone drinking from the fountain. Reckless Wongo
spell restores the creature’s original sex, as does another drink from the fountain that yields this same result. 4 The creature drinking the water gains 2d10 temporary hit points.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
with magic for the duration. A creature can take a Bonus Action to eat one berry. Eating a berry restores 1 Hit Point, and the berry provides enough nourishment to sustain a creature for one day. Uneaten berries disappear when the spell ends.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
with magic for the duration. A creature can take a Bonus Action to eat one berry. Eating a berry restores 1 Hit Point, and the berry provides enough nourishment to sustain a creature for one day. Uneaten berries disappear when the spell ends.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
weapon, you gain a bonus to attack and damage rolls made with it, and you gain a bonus to spell attack rolls and the saving throw DCs of your druid and ranger spells. The bonus is determined by the
weapon’s rarity. In addition, you can use the sickle as a spellcasting focus for your druid and ranger spells. When you cast a spell that restores hit points, you can roll a d4 and add the number rolled to the amount of hit points restored, provided you are holding the sickle.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Senses darkvision 60 ft., passive Perception 15
Languages understands Common, Elvish, and Sylvan but can’t speak
Challenge 4 (1,100 XP) Proficiency Bonus +2
Sunlight Banishment. If the yeth
to the Border Ethereal at the same spot, whereupon it typically sets out to find its pack or its master. The hound is visible on the Material Plane while it is in the Border Ethereal, and vice versa
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
border on precognition, allowing them to unconsciously act before their foes. Transcendent Order Conduit Small or Medium Humanoid, Any Alignment
Armor Class 18 (Unarmored Defense)
Hit Points 97
, Perception +7
Senses passive Perception 17
Languages Common plus one more language
Challenge 8 (3,900 XP) Proficiency Bonus +3
Instinctive Reflexes. The conduit has advantage on initiative rolls
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
on the High Road. The dwarves of Thornhold at the southern end of the Mere of Dead Men might be concerned allies or remain distant and cautious, more wary of the machinations of the Margaster family
Waterdeep works because it already has a history with the lizardfolk.
Mystara. Lizardfolk have been discovered in the Blight Marsh of Karameikos. Because the marsh sits on the border of the Five
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
governments, as well as in the ongoing effort to protect their cities from discovery or attacks by hostiles. They oppose reckless behavior and argue for a slow, cautious approach in all matters. Yuan
Senses darkvision 120 ft., passive Perception 11
Languages Abyssal, Common, Draconic
Challenge 5 (1,800 XP) Proficiency Bonus +3
Devil’s Sight. Magical darkness doesn’t impede the yuan-ti’s
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Conflagration, the border region between those two planes. They retain none of the skills and motivation of their giant ancestors; they simply want to burn as much as they can until their own flames are
fire, poison
Condition Immunities exhaustion, poisoned
Senses passive Perception 15
Languages Giant, Ignan
Challenge 7 (2,900 XP) Proficiency Bonus +3
Death Burst. When the cinder hulk dies
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, using the spell slot level, spell save DC, attack bonus, and spellcasting ability of the caster.
3–4. No additional effect.
5–6. The snail’s shell converts some of the spell’s energy into a burst
only when it dies 5d6 minutes later. Healing magic that restores limbs, such as the regenerate spell, can halt this dying process.
Actions
Multiattack. The flail snail makes as many Flail
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. They always have a friendly jibe or acerbic remark on the tip of their tongue, and their cavalier attitude doesn’t always sit well with their more cautious companions. Alignment. Chaotic good
, Sleight of Hand +7, Stealth +7
Senses passive Perception 9
Languages Common
Challenge 3 (700 XP) Proficiency Bonus +2
Evasion. When subjected to an effect that allows a Dexterity saving throw to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Perception 10
Languages understands Abyssal, Infernal, and any languages it knew before becoming a vargouille, but it can’t speak
Challenge 1 (200 XP) Proficiency Bonus +2
Magic Resistance. The
restoration, or a similar spell on the target before the transformation is complete ends the curse and restores the target’s Charisma.
Horrific Reflection (Recharge 5–6). The vargouille’s head mimics that
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, guardian of faith 9th mass cure wounds, raise dead Bonus Proficiency When you choose this domain at 1st level, you gain proficiency with heavy armor. Disciple of Life Also starting at 1st level
of 1st level or higher that restores hit points to a creature other than you, you regain hit points equal to 2 + the spell’s level. Divine Strike At 8th level, you gain the ability to infuse your
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
fails and has no effect. If the spell targets only the snail, it has no effect on the snail and is reflected back at the caster, using the spell slot level, spell save DC, attack bonus, and
, the snail retracts into its shell, gaining total cover, and it begins wailing, a sound that can be heard for 600 feet, stopping only when it dies 5d6 minutes later. Healing magic that restores limbs
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
restores, you can spend 1 sorcery point to reroll any number of those dice once, provided you aren’t incapacitated. You can use this feature only once per turn. Otherworldly Wings Starting at 14th level
, you can use a bonus action to manifest a pair of spectral wings from your back. While the wings are present, you have a flying speed of 30 feet. The wings last until you’re incapacitated, you die, or
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
Conflagration, the border region between those two planes. They retain none of the skills and motivation of their giant ancestors; they simply want to burn as much as they can until their own flames are
fire, poison
Condition Immunities exhaustion, poisoned
Senses passive Perception 15
Languages Giant, Ignan
Challenge 7 (2,900 XP) Proficiency Bonus +3
Death Burst. When the cinder hulk dies
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
death ward, guardian of faith
9th
mass cure wounds, raise dead
Bonus Proficiency When you choose this domain at 1st level, you gain proficiency with heavy armor. Disciple of Life Also starting at
you cast a spell of 1st level or higher that restores hit points to a creature other than you, you regain hit points equal to 2 + the spell’s level. Divine Strike At 8th level, you gain the ability to
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the Frostfell, the “plane of ice” that forms the border between the Elemental Planes of Air and Water. Others lurk in isolated rifts in enormous polar glaciers. Smaller and weaker than their
, poison
Condition Immunities exhaustion, poisoned
Senses passive Perception 9
Languages Aquan, Giant
Challenge 5 (1,800 XP) Proficiency Bonus +3
Death Burst. When the rime hulk dies, it






