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Returning 35 results for 'border both down change refuses'.
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Gynosphinx
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
Inscrutable. The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the
moves up to 10 years forward or backward (sphinx’s choice). Only the sphinx is immediately aware of the time change. A wish spell can return the caster and up to seven other creatures designated by
Monsters
Guildmasters’ Guide to Ravnica
Inscrutable. The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the
within moves up to 10 years forward or backward (sphinx’s choice). Only the sphinx is immediately aware of the time change. A wish spell can return the caster and up to seven other creatures
Monsters
Dragonlance: Shadow of the Dragon Queen
the Material Plane while she is in the Border Ethereal, and vice versa, yet she can’t affect or be affected by anything on the other plane.
Horrifying Visage. Each non-undead creature within 60
after the possession ends.
Change Shape. Leedara magically assumes the appearance she had in life, and her creature type changes to Humanoid, while retaining her other game statistics. This
Androsphinx
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
Inscrutable. The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the
immediately aware of the time change. A wish spell can return the caster and up to seven other creatures designated by the caster to their normal time.
The sphinx shifts itself and up to seven other
Monsters
Lost Laboratory of Kwalish
Inscrutable. The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the
.
The flow of time within the lair is altered such that everything within moves up to 10 years forward or backward (sphinx’s choice). Only the sphinx is immediately aware of the time change. A wish
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
change them back? How will the champions’ patrons respond if she refuses?
4 When multiple gods turn against her in a dispute, Thassa is enraged. She releases the locks binding every kraken in the sea, along with that of an ancient and mysterious kraken brood mother.
subtle, and her resistance to change sometimes causes her to let a situation worsen until she erupts in rage. Thassa might begin by answering another god’s offensive act with a display of power—which
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
apply to magic items and artifacts that have properties that transport or banish creatures to other planes. Magic that allows transit to the Border Ethereal, such as the etherealness spell and the
Etherealness feature of incorporeal undead, is the exception to this rule. A creature that enters the Border Ethereal from Strahd’s domain is pulled back into Barovia upon leaving that plane. For the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Aundair, the wilderness around the town of Wyr is a good choice; the Eldeen Reaches function as the High Forest does in this adventure. In Breland, the small city of Xandrar on the northern border can
tracts of frontier — plenty of room for a region the size and scope of the Dessarin Valley. Halfling barbarians from the Talenta Plains can replace the Uthgardt barbarians in the adventure. The border
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
A Change of Heart At some point as the characters explore Menzoberranzan, Grin Ousstyl confesses that his master Vizeran has not been entirely truthful with the adventurers. (If Grin didn’t accompany
doing, arrange a different battlefield for the demon lord showdown. He refuses to go along with any effort to leave the talisman in Menzoberranzan. If the characters intend to place the dark heart as
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
days on foot, during which time Grin says very little. Any character who succeeds on a DC 15 Wisdom (Insight) check can tell that the drow mage is troubled by something, although he refuses to share his
Demogorgon’s rampage through the city, he becomes even more reluctant to see Vizeran’s plan through (see “A Change of Heart” later in this chapter). If the characters prod Grin for information about
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
of stasis, he might pursue it. Alternatively, wittingly or otherwise, Athreos might allow some less reliable being to take over his labors. Regardless of the circumstances, any change in the River
god’s potential objectives. Athreos’s Divine Schemes d4 Scheme
1 Athreos tires of his responsibilities but refuses to abandon them. Secretly, he has allowed the same spirit to be reborn
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Nyx. Where they appear, these weapons change the tide of wars and the course of history. Typically a deity bestows their weapon only on a favored champion or devotee. Depending on the champion’s piety
from a divine champion who needed it but refuses to return it.
4 Destroy a god’s weapon and channel the energy released to create a new magic item or work a miracle.
5 Reforge a god’s
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the Frostfell, forms the border between the Plane of Air and the Plane of Water. This plane is a seemingly endless glacier swept by constant, raging blizzards. Frozen caverns twist through the Plane of
, and red dragons, as well as creatures from the neighboring planes. Lava flows down the slopes of these mountains toward the Plane of Fire. Plane of Ooze The border region between the Plane of Water
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
embellishments shouldn’t change the actual effects of spells or magic items. Prison of Souls Everyone among the Domains of Dread is a prisoner. The Darklords number among the most prominent captives, but
another plane. These restrictions apply to all other effects, including magic items and artifacts that transport or banish creatures to other planes. Magic that allows transit to the Border Ethereal, such
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
of the Tartyx River unprepared, though, risk being stranded, as Athreos refuses to ferry those who can’t pay. Athreos is also invoked as the god of passage, as well as the deity with dominion over
work with silent efficiency to restore balance. Divine Relationships Athreos cares little for the dealings of the other gods. As long as other deities don’t impinge on the border between life and
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
include numerous assassinations. The monks have no interest in politics and no wish to harbor assassins, but Ronnom refuses to leave. He and his bodyguards have private quarters on the lower level
approach the island. The monks began noticing Skalanthas’s change in demeanor shortly after Ronnom’s arrival.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, point out that the player’s behavior is spoiling the fun for others, and ask the player to tone it down. If the player refuses to change this behavior, ask the player to leave the group. Some problems
to make players much more careful about what they say, which can dampen the atmosphere and discourage humor.
Other DMs let players change their minds freely. This creates a more relaxed mood at the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, point out that the player’s behavior is spoiling the fun for others, and ask the player to tone it down. If the player refuses to change this behavior, ask the player to leave the group. Some problems
to make players much more careful about what they say, which can dampen the atmosphere and discourage humor.
Other DMs let players change their minds freely. This creates a more relaxed mood at the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. These restrictions apply to magic items and artifacts that have properties that transport or banish creatures to other planes as well. Magic that allows transit to the Border Ethereal, such as the
etherealness spell, is the exception to this rule. A creature that enters the Border Ethereal from Undermountain is pulled back into the dungeon upon leaving that plane. Magic that summons creatures or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
exemplify the idea that the Outer Planes are realms of thought and spirit. As with the Elemental Planes, one can imagine the perceptible part of the Outer Planes as a border region, while extensive
Material Plane. But the landscape can change at a whim of the powerful forces that dwell on these planes, which can remake them completely, effectively erasing and rebuilding existence to better fulfill
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
imagine the perceptible part of the Outer Planes as a sort of border region, while extensive spiritual regions lie beyond ordinary sensory experience. Even in those perceptible regions, appearances
can be deceptive. Initially, many of the Outer Planes appear hospitable and familiar to natives of the Material Plane. But the landscape can change at the whims of the powerful forces that live on the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
take offense if the character refuses her invitation. A day later, she casts another sending spell and reaches out to a different party member. If she is refused a second time, she doesn’t contact the
share information requires a DC 12 Charisma (Persuasion) check. If the check succeeds, he tells the characters, “Evil’s twin hides its face for now. Expect that to change before winter’s end.” (This is an
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Conspiracy in Baldur’s Gate The characters are all that’s left of a group that strove to change Baldur’s Gate and failed. Now the city’s leaders or other powerful figures seek to stamp out the last
Mandorcai’s Mansion. You and others sought the tools and rites to prod the power within, to draw it out and make it yours. But what lies within the mansion refuses to ever serve again. 3 Too long has the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
where the vampire is first encountered. If the vampire withdraws, roll again on the table to determine where it goes (roll again if the result indicates no change in its location). If the characters
Area H36. Tekeli-li lurks among the trees in its Large hyena form. The dryad refuses to emerge from her tree while the vampire is in her grove.
Map 6.1: caves of hunger View Player Version
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Conspiracy in Baldur’s Gate The characters are all that’s left of a group that strove to change Baldur’s Gate and failed. Now the city’s leaders or other powerful figures seek to stamp out the last
within Mandorcai’s Mansion. You and others sought the tools and rites to prod the power within, to draw it out and make it yours. But what lies within the mansion refuses to ever serve again.
3
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
routine of its life. Others are driven by wickedness or spite, as with a ghost that refuses to rest until every member of a certain family or organization is dead. The surest way to rid an area of a ghost
visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can’t affect or be affected by anything on the other plane.
Horrifying Visage. Each non-undead creature within
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
in Limbo. As with the Elemental Planes, one can imagine the perceptible part of the Outer Planes as a border region, while extensive spiritual regions lie beyond ordinary sensory experience. Even in
perceptible regions, appearances can be deceptive. Initially, an Outer Plane might appear hospitable and familiar to natives of the Material Plane. But the landscape can change at the whim of a deity
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
together 03 Silver hand mirror with a nymph-shaped handle 04 Painted wooden key whose teeth change configuration every day at dawn 05 Delicate silver cameo with pictures of twin children opposite one
for strings 66 Iron needle with an eye that refuses to let thread pass through it 67 Tiny sundial that casts a shadow only in moonlight 68 Wooden pan flute that attracts harmless local fauna when
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
characters the use of private rooms in the Ancestors’ Danse House, as well as a chance to join in the revelry until the night is spent. If the party refuses the offer, Djeneba says the characters may yet change their minds if they see firsthand the pain the past carries with it.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
representative declines to join the coalition, and the characters can’t change that representative’s mind until they convince another faction to join the coalition (discounting any factions that have
character gets a failure on their DC 15 Charisma (Persuasion) check, so Vortshu refuses to join the coalition, perhaps making the argument that the thri-kreen are a greater threat to the aartuks than the
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
happily sunning itself on the rock’s surface. Time and distance in the Feywild are mutable, as is the plane’s geography. Roads are uncommon, and those that exist are as likely to change as the land around
another archfey’s domain can surround their domain’s border with walls of shimmering mist or some other magical effect that hides the domain from view and, if the archfey wishes, prevents creatures from
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
float in the air. The Second Sundering A century after the Spellplague, the lands and peoples of Faerûn had become accustomed to the state of things — just in time for everything to change again. The
army to come to the aid of the Dalesfolk. Netheril brought forces to Cormyr’s border, and Cormyr was drawn into a war on both fronts. Throughout this period, tales began to spread of individuals who
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
characters a chance to surrender and give up the book in exchange for their lives. If the party refuses this offer or if Zikran is unaware that the characters have the book, the genasi archmage and his
from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can’t affect or be affected by anything on the other plane
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. The sunken Netherese tower contains a special room that can transform the simulacrum into a real person—or any magical illusion into the real thing, for that matter. If this change occurs, the
simulacrum effectively becomes a clone of Dzaan, authentic in every way. Dzaan’s stat block and abilities change as follows: He has spell slots appropriate for a 9th-level wizard (four 1st-level spell slots
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
that the Cult of the Dragon is likely to succeed in summoning Tiamat does she change her mind. However, she doesn’t trust the adventurers with leadership unless their deeds in the field and at the
truth, Isteval has been drafted by Cormyr to gain insight into what looks to be a war brewing on its western border. Isteval has too much respect for the other delegates to hide this information from






