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Returning 35 results for 'borders barely druids constructed remote'.
classes
What is truly natural? The warforged are living creatures, despite being constructed from wood and steel. Druids who embrace the Circle of the Forged explore the potential of the
warforged form, blending animal shapes with warforged durability. Only a handful of Druids follow this Circle. Did you learn these techniques from a mentor? Are you driven by instinct, still
classes
What is truly natural? The warforged are living creatures, despite being constructed from wood and steel. Druids who embrace the Circle of the Forged explore the potential of the
warforged form, blending animal shapes with warforged durability. Only a handful of Druids follow this Circle. Did you learn these techniques from a mentor? Are you driven by instinct, still
Species
Eberron: Rising from the Last War
My family has the finest vaults you can imagine. They forge the locks that secure royal jewels. And I learned to pick those locks when I was barely out of the crib.
—Cutter, burglar and
Holds have come into increasing conflict with the daelkyr, Lord Morrikan d’Kundarak has instructed house heirs to establish connections with the Gatekeeper druids. The druids have much in common with the house, being the creators of the wards that protect Eberron from the daelkyr.
Firbolg
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Volo's Guide to Monsters
; Gimble, Notes from a Treasure Hunter
Firbolg tribes cloister in remote forest strongholds, preferring to spend their days in quiet harmony with the woods. When provoked, firbolgs demonstrate
. Material goods, especially precious gems and gold, have little appeal to them. What use are such things when winter lingers and food runs short?
Natural Druids
Firbolgs have a talent for druidic magic
Halfling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Basic Rules (2014)
, even by the standards of his diminutive race, with the fluff of his curly brown locks barely cresting the three-foot mark, but his belly was amply thickened by his love of a good meal, or several, as
marauding monsters and clashing armies; a blazing fire and a generous meal; fine drink and fine conversation. Though some halflings live out their days in remote agricultural communities, others form
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Druid Circles Though their organization is invisible to most outsiders, druids are part of a society that spans the land, ignoring political borders. All druids are nominally members of this druidic
society, though some individuals are so isolated that they have never seen any high-ranking members of the society or participated in druidic gatherings. Druids recognize each other as brothers and
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Druid Circles Though their organization is invisible to most outsiders, druids are part of a society that spans the land, ignoring political borders. All druids are nominally members of this druidic
society, though some individuals are so isolated that they have never seen any high-ranking members of the society or participated in druidic gatherings. Druids recognize each other as brothers and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Druid Circles Though their organization is invisible to most outsiders, druids are part of a society that spans the land, ignoring political borders. All druids are nominally members of this druidic
society, though some individuals are so isolated that they have never seen any high-ranking members of the society or participated in druidic gatherings. Druids recognize each other as brothers and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Druid Circles Though their organization is invisible to most outsiders, druids are part of a society that spans the land, ignoring political borders. All druids are nominally members of this druidic
society, though some individuals are so isolated that they have never seen any high-ranking members of the society or participated in druidic gatherings. Druids recognize each other as brothers and
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Druid Circles Though their organization is invisible to most outsiders, druids are part of a society that spans the land, ignoring political borders. All druids are nominally members of this druidic
society, though some individuals are so isolated that they have never seen any high-ranking members of the society or participated in druidic gatherings. Druids recognize each other as brothers and
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Druid Circles Though their organization is invisible to most outsiders, druids are part of a society that spans the land, ignoring political borders. All druids are nominally members of this druidic
society, though some individuals are so isolated that they have never seen any high-ranking members of the society or participated in druidic gatherings. Druids recognize each other as brothers and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Y. Yester Hill Chapter 14 describes Yester Hill, a remote hilltop that belongs to druids who venerate Strahd as lord of the land.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Y. Yester Hill Chapter 14 describes Yester Hill, a remote hilltop that belongs to druids who venerate Strahd as lord of the land.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Y. Yester Hill Chapter 14 describes Yester Hill, a remote hilltop that belongs to druids who venerate Strahd as lord of the land.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
floats above the apex of the Spire, barely visible from the ground, constructed on the inside of a massive stone torus. Attempts to ascend to the city by climbing or flight are futile, as are efforts to reach the top of the Spire.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
floats above the apex of the Spire, barely visible from the ground, constructed on the inside of a massive stone torus. Attempts to ascend to the city by climbing or flight are futile, as are efforts to reach the top of the Spire.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
floats above the apex of the Spire, barely visible from the ground, constructed on the inside of a massive stone torus. Attempts to ascend to the city by climbing or flight are futile, as are efforts to reach the top of the Spire.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Gatekeepers in the War The Last War had only minimal impact on the Gatekeepers, and vice versa. The druids’ primary concern was to prevent military activity from disrupting the seals they guarded
. Occasionally the Gatekeepers attacked groups of scouts or military patrols, driving them away to ensure that battles didn’t erupt in their vicinity. Sometimes the Gatekeepers failed in those efforts, and Xoriat’s corruption spread over some remote regions while the war raged around them.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Gatekeepers in the War The Last War had only minimal impact on the Gatekeepers, and vice versa. The druids’ primary concern was to prevent military activity from disrupting the seals they guarded
. Occasionally the Gatekeepers attacked groups of scouts or military patrols, driving them away to ensure that battles didn’t erupt in their vicinity. Sometimes the Gatekeepers failed in those efforts, and Xoriat’s corruption spread over some remote regions while the war raged around them.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Gatekeepers in the War The Last War had only minimal impact on the Gatekeepers, and vice versa. The druids’ primary concern was to prevent military activity from disrupting the seals they guarded
. Occasionally the Gatekeepers attacked groups of scouts or military patrols, driving them away to ensure that battles didn’t erupt in their vicinity. Sometimes the Gatekeepers failed in those efforts, and Xoriat’s corruption spread over some remote regions while the war raged around them.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Eldeen Reaches Capital: The Greenheart Noted for Agriculture, animal husbandry, druidic magic A stretch of fertile farmlands borders a vast, untamed forest. Farmers tend to the fields, while
tribes of shifters and circles of druids and rangers roam the woods. These are the Eldeen Reaches. Druids and shifters have dwelt in the Towering Woods for thousands of years, but the eastern farmlands of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Eldeen Reaches Capital: Greenheart Hallmarks: Agriculture, animal husbandry, druidic magic A stretch of fertile farmlands borders a vast, untamed forest. Farmers tend the fields, while tribes of
shifters and circles of druids and rangers roam through the woods. These are the Eldeen Reaches. Druids and shifters dwelled in the Towering Wood for thousands of years, but the eastern farmlands of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Eldeen Reaches Capital: Greenheart Hallmarks: Agriculture, animal husbandry, druidic magic A stretch of fertile farmlands borders a vast, untamed forest. Farmers tend the fields, while tribes of
shifters and circles of druids and rangers roam through the woods. These are the Eldeen Reaches. Druids and shifters dwelled in the Towering Wood for thousands of years, but the eastern farmlands of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Eldeen Reaches Capital: Greenheart Hallmarks: Agriculture, animal husbandry, druidic magic A stretch of fertile farmlands borders a vast, untamed forest. Farmers tend the fields, while tribes of
shifters and circles of druids and rangers roam through the woods. These are the Eldeen Reaches. Druids and shifters dwelled in the Towering Wood for thousands of years, but the eastern farmlands of the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Eldeen Reaches Capital: The Greenheart Noted for Agriculture, animal husbandry, druidic magic A stretch of fertile farmlands borders a vast, untamed forest. Farmers tend to the fields, while
tribes of shifters and circles of druids and rangers roam the woods. These are the Eldeen Reaches. Druids and shifters have dwelt in the Towering Woods for thousands of years, but the eastern farmlands of
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Eldeen Reaches Capital: The Greenheart Noted for Agriculture, animal husbandry, druidic magic A stretch of fertile farmlands borders a vast, untamed forest. Farmers tend to the fields, while
tribes of shifters and circles of druids and rangers roam the woods. These are the Eldeen Reaches. Druids and shifters have dwelt in the Towering Woods for thousands of years, but the eastern farmlands of
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
information, but that Thay’s attention is commanded by matters within its own borders and the Red Wizards cannot help. Before the characters can react, the other Red Wizard waves his hand and a previously
invisible magic circle on the floor around the characters flares to life. A moment later, the adventurers are standing in an abandoned and ruined farmhouse a mile north of Waterdeep. The barely visible outline of a Thayan teleportation circle fades around them and their neatly packed belongings.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
information, but that Thay’s attention is commanded by matters within its own borders and the Red Wizards cannot help. Before the characters can react, the other Red Wizard waves his hand and a previously
invisible magic circle on the floor around the characters flares to life. A moment later, the adventurers are standing in an abandoned and ruined farmhouse a mile north of Waterdeep. The barely visible outline of a Thayan teleportation circle fades around them and their neatly packed belongings.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
information, but that Thay’s attention is commanded by matters within its own borders and the Red Wizards cannot help. Before the characters can react, the other Red Wizard waves his hand and a previously
invisible magic circle on the floor around the characters flares to life. A moment later, the adventurers are standing in an abandoned and ruined farmhouse a mile north of Waterdeep. The barely visible outline of a Thayan teleportation circle fades around them and their neatly packed belongings.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
information, but that Thay’s attention is commanded by matters within its own borders and the Red Wizards cannot help. Before the characters can react, the other Red Wizard waves his hand and a previously
invisible magic circle on the floor around the characters flares to life. A moment later, the adventurers are standing in an abandoned and ruined farmhouse a mile north of Waterdeep. The barely visible outline of a Thayan teleportation circle fades around them and their neatly packed belongings.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
information, but that Thay’s attention is commanded by matters within its own borders and the Red Wizards cannot help. Before the characters can react, the other Red Wizard waves his hand and a previously
invisible magic circle on the floor around the characters flares to life. A moment later, the adventurers are standing in an abandoned and ruined farmhouse a mile north of Waterdeep. The barely visible outline of a Thayan teleportation circle fades around them and their neatly packed belongings.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
was short, even by the standards of his diminutive race, with the fluff of his curly brown locks barely cresting the three-foot mark, but his belly was amply thickened by his love of a good meal, or
marauding monsters and clashing armies; a blazing fire and a generous meal; fine drink and fine conversation. Though some halflings live out their days in remote agricultural communities, others form nomadic
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
was short, even by the standards of his diminutive race, with the fluff of his curly brown locks barely cresting the three-foot mark, but his belly was amply thickened by his love of a good meal, or
marauding monsters and clashing armies; a blazing fire and a generous meal; fine drink and fine conversation. Though some halflings live out their days in remote agricultural communities, others form nomadic
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
information, but that Thay’s attention is commanded by matters within its own borders and the Red Wizards cannot help. Before the characters can react, the other Red Wizard waves his hand and a previously
invisible magic circle on the floor around the characters flares to life. A moment later, the adventurers are standing in an abandoned and ruined farmhouse a mile north of Waterdeep. The barely visible outline of a Thayan teleportation circle fades around them and their neatly packed belongings.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
was short, even by the standards of his diminutive race, with the fluff of his curly brown locks barely cresting the three-foot mark, but his belly was amply thickened by his love of a good meal, or
marauding monsters and clashing armies; a blazing fire and a generous meal; fine drink and fine conversation. Though some halflings live out their days in remote agricultural communities, others form nomadic






