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Returning 35 results for 'borders both druid completes rules'.
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Classes
Player’s Handbook
Traits table: Hit Point Die and training with Light armor and Shields.
Gain the Druid’s level 1 features, which are listed in the Druid Features table. See the multiclassing rules in chapter 2
Core Druid Traits
Primary Ability
Wisdom
Hit Point Die
D8 per Druid level
Saving Throw Proficiencies
Intelligence and Wisdom
Skill Proficiencies
Choose 2: Animal Handling
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
been given dominion over a small aspect of the natural world; there are dukes and duchesses for each of the seasons, and noble archivists track every promise made and broken within the borders of
untamed wilderness. High fae have no regard for mortal values of honor and law, but they nonetheless operate under inviolable rules of their own: gifts must always be repaid, promises must be honored
Species
Van Richten’s Guide to Ravenloft
changed you and forced you from your home.
6
A slighted druid transformed you and bound you to live only so long as a sacred tree bears fruit.
Hexbloods in the Domains of Dread
When
might come to accept over the course of centuries. Once a hexblood undergoes this irreversible ritual, they emerge as a hag NPC no longer under the control of the hexblood’s player, unless the DM rules otherwise.
Deep Dragon Wyrmling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
it to the surface world. Lost and confused, the wyrmling has been captured by a group of cruel adventurers.
3
A deep dragon wyrmling whimsically rules over a worshipful group of kobolds, sending
wyrmling with an experimental bent has created a “garden” of gray ooze;gray oozes.
6
An orphaned deep dragon wyrmling is cared for by a giant constrictor snake that is the recipient of a druid’s awaken spell.
Poison, Psychic
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Druid Circles Though their organization is invisible to most outsiders, druids are part of a society that spans the land, ignoring political borders. All druids are nominally members of this druidic
sisters. Like creatures of the wilderness, however, druids sometimes compete with or even prey on each other. At a local scale, druids are organized into circles that share certain perspectives on nature, balance, and the way of the druid.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Druid Circles Though their organization is invisible to most outsiders, druids are part of a society that spans the land, ignoring political borders. All druids are nominally members of this druidic
sisters. Like creatures of the wilderness, however, druids sometimes compete with or even prey on each other. At a local scale, druids are organized into circles that share certain perspectives on nature, balance, and the way of the druid.
Monsters
Fizban's Treasury of Dragons
without the boredom. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks table offers
;{"diceNotation":"1d8","rollType":"roll","rollAction":"Connected Creatures"}
Connected Creatures
1
An adult crystal dragon convinces a druid to cast the awaken spell on creatures around the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Valachan. Losers rot where they fall in the jungle. Violations of the rules are punishable by death. Chakuna closes her domain’s borders while the trial is underway and can change the hunt’s rules on a
Rules of the Trial On the night of certain full moons, Chakuna selects fifteen souls within her domain who she considers worthy prey. She leads the participants to Pantara Lodge, shows them every
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Eldeen Reaches Capital: Greenheart Hallmarks: Agriculture, animal husbandry, druidic magic A stretch of fertile farmlands borders a vast, untamed forest. Farmers tend the fields, while tribes of
the Wood—largest of the druid sects—came to the aid of these farmers. Fifty years ago, the people of eastern Aundair seceded and formed the Eldeen Reaches. The Treaty of Thronehold recognized the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Eldeen Reaches Capital: The Greenheart Noted for Agriculture, animal husbandry, druidic magic A stretch of fertile farmlands borders a vast, untamed forest. Farmers tend to the fields, while
of the Wood—largest of the druid sects—came to the aid of these farmers. Fifty years ago, the people of eastern Aundair seceded and formed the Eldeen Reaches. The Reaches were recognized as a nation
Compendium
- Sources->Dungeons & Dragons->Unearthed Arcana
presents the rules on the Druid & Paladin Classes, revised feats, and more spells for playtesting. You will also find a current glossary of new or revised meanings for game terms.
Druid & Paladin February 23, 2023
In this new Unearthed Arcana for the 2024 Core Rulebooks, we explore material designed for the next version of the Player’s Handbook. This playtest document
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Dominate Beast Level 4 Enchantment (Druid, Ranger, Sorcerer) Casting Time: Action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute
One Beast you can see within range
to issue commands to the target (no action required), such as “Attack that creature,” “Move over there,” or “Fetch that object.” The target does its best to obey on its turn. If it completes an order
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Dominate Beast Level 4 Enchantment (Druid, Ranger, Sorcerer) Casting Time: Action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute
One Beast you can see within range
to issue commands to the target (no action required), such as “Attack that creature,” “Move over there,” or “Fetch that object.” The target does its best to obey on its turn. If it completes an order
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Druid’s level 1 features, which are listed in the Druid Features table. See the multiclassing rules in “Creating a Character” to determine your available spell slots.
Druid Core Druid Traits Primary Ability Wisdom Hit Point Die D8 per Druid level Saving Throw Proficiencies Intelligence and Wisdom Skill Proficiencies Choose 2: Arcana, Animal Handling, Insight
Compendium
- Sources->Dungeons & Dragons->Unearthed Arcana
playtest document presents updated rules on seven classes: Bard, Cleric, Druid, Monk, Paladin, Ranger, and Rogue. This document also presents multiple subclasses for those classes, new Spells, revisions to
existing Spells and Spell Lists, and several revised Feats. You will also find an updated rules glossary that supercedes the glossary of any previous playtest document.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
training with Light armor and Shields. Gain the Druid’s level 1 features, which are listed in the Druid Features table. See the multiclassing rules in chapter 2 to determine your available spell slots.
Druid ALEXANDER MOKHOV A Nature Priest of Primal Power Core Druid Traits Primary Ability Wisdom Hit Point Die D8 per Druid level Saving Throw Proficiencies Intelligence and Wisdom Skill
Compendium
- Sources->Dungeons & Dragons->Unearthed Arcana
Apocalyptic Subclasses August 21, 2025
Get ready for the end of a world with the latest innovations from the D&D Game Design Team! This document presents four new subclasses for the Druid (Circle
of Preservation), Fighter (Gladiator), Sorcerer (Defiled Sorcery), and Warlock (Sorcerer-King Patron). The material uses the rules in the Player's Handbook. Learn more about this playtest directly from the designers in this article!
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
stole from Azrok, the hobgoblin warlord who rules Stromkuhldur on level 3 of Undermountain (see “Legion of Azrok”). Returning this dagger to Azrok completes a side quest.
Compendium
- Sources->Dungeons & Dragons->Unearthed Arcana
playtest document presents revisions to three classes: Barbarian, Druid, and Monk. This document also presents new Spells, revisions to existing Spells and Weapons, and a revised version of the Ability
Score Improvement feat. You will also find an updated rules glossary that supercedes the glossary of any previous playtest document.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Spellcasting Drawing on the divine essence of nature itself, you can cast spells to shape that essence to your will. See chapter 10 for the general rules of spellcasting and chapter 11 for the druid
spell list. Cantrips At 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. The information below details how you use those rules with Druid spells, which appear on the Druid spell list later in the class’s description. Cantrips. You know two cantrips of your choice from the
you to do so. Beast Shapes Druid Level Known Forms Max CR Fly Speed 2 4 1/4 No 4 6 1/2 No 8 8 1 Yes Rules While Shape-Shifted. While in a form, you retain your personality, memories, and ability
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Spellcasting Drawing on the divine essence of nature itself, you can cast spells to shape that essence to your will. See chapter 10 for the general rules of spellcasting and chapter 11 for the druid
spell list. Cantrips At 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. The information below details how you use those rules with Druid spells, which appear on the Druid spell list later in the class’s description. Cantrips. You know two cantrips of your choice from the
you to do so. Beast Shapes Druid Level Known Forms Max CR Fly Speed 2 4 1/4 No 4 6 1/2 No 8 8 1 Yes Rules While Shape-Shifted. While in a form, you retain your personality, memories, and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Travel in Anauroch Due to its magical history, Anauroch is more than a barren wasteland and a hostile desert climate to those who wander within its borders. Anauroch holds lost cities, savage
monsters, and more than its share of otherworldly phenomena. Traveling across the desert by day is not recommended. Use the extreme heat rules in the Dungeon Master’s Guide for daytime travel in Anauroch
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ankhtepot’s Powers and Dominion A fantastically ancient Undead, Ankhtepot has statistics similar to a mummy lord. Beyond this, he rules as pharaoh, national leader, and voice of the gods. None in
the day Ankhtepot blames her for not finding what he desires, though she has no idea she’s searching for the Darklord’s ka. Closing the Borders. When Ankhtepot wishes to close the borders of Har’Akir
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
spell can have special rules or restrictions. For example, a drow mage can innately cast the levitate spell, but the spell has a "self only" restriction, which means that the spell affects only the
Druid Circle feature of the druid. The monster is considered a member of that class when attuning to or using a magic item that requires membership in the class or access to its spell list. A monster can
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
spell can have special rules or restrictions. For example, a drow mage can innately cast the levitate spell, but the spell has a “self only” restriction, which means that the spell affects only the
Divine Domain feature of the cleric or the Druid Circle feature of the druid. The monster is considered a member of that class when attuning to or using a magic item that requires membership in the class
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Rituals Certain spells have a special tag: ritual. Such a spell can be cast following the normal rules for spellcasting, or the spell can be cast as a ritual. The ritual version of a spell takes 10
a feature that grants the ability to do so. The cleric and the druid, for example, have such a feature. The caster must also have the spell prepared or on his or her list of spells known, unless the character's ritual feature specifies otherwise, as the wizard's does.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Rituals Certain spells have a special tag: ritual. Such a spell can be cast following the normal rules for spellcasting, or the spell can be cast as a ritual. The ritual version of a spell takes 10
a feature that grants the ability to do so. The cleric and the druid, for example, have such a feature. The caster must also have the spell prepared or on his or her list of spells known, unless the character’s ritual feature specifies otherwise, as the wizard’s does.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Noble The folk of Saltmarsh care little for nobles and their titles. Although the king technically rules the land, the south has long been left to its own devices. Are you a local noble turning to a
belt, you can achieve fame in Saltmarsh. 5–6 Your family lost their holdings when Keoland’s enemies pushed back the realm’s borders. In compensation, you have been given a writ by the crown to found a new barony. The trouble is, the land you were ceded has been swallowed by the Drowned Forest.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Schools of Magic The rules of the game refer to the schools of magic (abjuration, illusion, necromancy, and so on), but it’s up to you to determine what those schools signify in your world. Similarly
, a few class options suggest the existence of magic-using organizations in the world — bardic colleges and druid circles — which are up to you to flesh out. You could decide that no formal structures
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
it. Characters who search the remains find some treasure (see “Treasure”). Mirror Gate to Level 1 Worked into the mirror’s stone frame is an image of a wizard pointing a wand. This gate’s rules are as
this gem to Joroth Brighthelm in Waterdeep completes a quest (see “Eye of the Spider”), or the characters can sell it for 1,000 gp.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Godefroy’s Powers and Dominion Lord Wilfred Godefroy rules his own personal afterlife. His statistics are similar to those of a ghost, and he is one of the most powerful spectral Undead in the domain
, hostage. Closing the Borders. When Godefroy wishes to close his domain, fog rolls in off the sea and blankets the land. Everything in the domain that’s outdoors is heavily obscured by the fog (see the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
(commoner) believes she can care for the city’s children better than their parents and works to have the other adults arrested.
2 A priest begins imposing restrictive lifestyle rules on a
(druid) forces marriages between widows and widowers to increase the population.
6 A polis leader (soldier) begins doing sweeps of the surrounding countryside to round up non-citizens and put them to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Spellcasting By the time you reach 2nd level, you have learned to use the magical essence of nature to cast spells, much as a druid does. See chapter 10 for the general rules of spellcasting and






