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Returning 35 results for 'born brutes diffusing conduct region'.
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Monsters
Dragonlance: Shadow of the Dragon Queen
it.Sivak draconians are fearsome brutes created from the eggs of silver dragons. They fly on mighty wings over battlefields wherever the fighting is the fiercest, making them effective shock troops
killed, their crumbling bodies mimic the form of their killers and shriek in agony.
Draconians
Draconians are bipedal monsters born from metallic dragon eggs that have been corrupted by a
Monsters
Mordenkainen Presents: Monsters of the Multiverse
blasphemous texts, and conduct the mind-searing rituals that guide star spawn into the world.
Elder Evil Blessings
Disciples of certain Elder Evils can bestow supernatural gifts on those who serve
that cult, including star spawn. The following powers are unique to specific cults; typically a creature has only one.
Cult of Atropus, the World Born Dead
Gaze of Corruption (Recharge 6
races
elves is even more so, though many lunar elves have been recently drawn toward the Moonlit King, seeking out this exiled sovereign. Always born under the light of the full moons, these shadow fey seem
: serving as an emissary to the Moonlit Glades, taking up residence in the Starry Court, or training to hunt the beasts of the region is often preferable to the suspicious gaze of the Queen of Night
monsters
Icewind Dale: Rime of the Frostmaiden
Keen Smell. The werebear has advantage on Wisdom (Perception) checks that rely on smell.
Mountain Born. The werebear is acclimated to high altitude, including elevations above 20,000 feet.
Powerful
, Oyaminartok is not a monster but a force of good in the region, and she passes her curse only to goliaths whose hearts are pure.
Oyaminartok and others of her kind try to help creatures they come across, for
Monsters
Mordenkainen Presents: Monsters of the Multiverse
communication. When the signs are right, cultists gather together, read aloud their blasphemous texts, and conduct the mind-searing rituals that guide star spawn into the world.
Elder Evil Blessings
.
Cult of Atropus, the World Born Dead
Gaze of Corruption (Recharge 6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Gaze of Corruption"}. The cultist targets one creature it can see
Monsters
Mordenkainen Presents: Monsters of the Multiverse
available for communication. When the signs are right, cultists gather together, read aloud their blasphemous texts, and conduct the mind-searing rituals that guide star spawn into the world.
Elder Evil
only one.
Cult of Atropus, the World Born Dead
Gaze of Corruption (Recharge 6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Gaze of Corruption"}. The cultist targets one creature it
Monsters
Mordenkainen Presents: Monsters of the Multiverse
available for communication. When the signs are right, cultists gather together, read aloud their blasphemous texts, and conduct the mind-searing rituals that guide star spawn into the world.
Elder Evil
only one.
Cult of Atropus, the World Born Dead
Gaze of Corruption (Recharge 6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Gaze of Corruption"}. The cultist targets one creature it
Monsters
Planescape: Adventures in the Multiverse
harness the power of time to manipulate the past, present, and future. Time dragon wyrmling;Time dragon wyrmlings are born with shining scales and have horns that are barely more than nubs. As they master
attack can target both the dragon’s spaces at the same time, the dragon is affected only once.
Regional Effects
The region surrounding an ancient or adult time dragon’s lair is altered by
Monsters
Planescape: Adventures in the Multiverse
to an unoccupied space it can see.These sleek dragons harness the power of time to manipulate the past, present, and future. Time dragon wyrmling;Time dragon wyrmlings are born with shining scales and
moving or acting. If an effect or attack can target both the dragon’s spaces at the same time, the dragon is affected only once.
Regional Effects
The region surrounding an ancient or adult time
Backgrounds
Sword Coast Adventurer's Guide
background below as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a member of a Waterdhavian family.
Like other nobles, you were born
conduct yourself in the world at large as a representative of your house.
Noble
d8
Personality Trait
1
My eloquent flattery makes everyone I talk to feel like the most
Dragonborn
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Basic Rules (2014)
it, this time, seemed completely still—the indifference of a dragon, even to Farideh.
— Erin M. Evans, The Adversary
Born of dragons, as their name proclaims, the dragonborn walk
than life itself. Dragonborn owe their devotion and respect to their clan above all else, even the gods. Each dragonborn’s conduct reflects on the honor of his or her clan, and bringing dishonor
Monsters
Mordenkainen Presents: Monsters of the Multiverse
aloud their blasphemous texts, and conduct the mind-searing rituals that guide star spawn into the world.
Elder Evil Blessings
Disciples of certain Elder Evils can bestow supernatural gifts on those
who serve that cult, including star spawn. The following powers are unique to specific cults; typically a creature has only one.
Cult of Atropus, the World Born Dead
Gaze of Corruption (Recharge
Shifter
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Eberron: Rising from the Last War
also be a cunning rat who darts through the shadows.
Wildhunt shifters are born from any creature that tracks its prey.
While the beast within certainly has a physical impact on a shifter, it has a
in blended communities. Their names typically overlap with the names of other cultures in their region. Many shifters prefer to keep their personal names for their friends and use “wandering
Backgrounds
Baldur’s Gate: Descent into Avernus
: the Upper City, the Lower City, or the Outer City. This is the district where you conduct most of your business. Whenever you need information about something in one of that district’s
across the region. Perhaps you transported goods from one place to another, by ship, wagon, or caravan, or bought them from traveling traders and sold them in your own little shop. In some ways, the traveling merchant’s life lends itself to adventure far more than the life of an artisan.
Monsters
Quests from the Infinite Staircase
ancient djinni born from the planar winds that blow through the myriad doors of the Infinite Staircase. He’s a timeless force of untold power, a genie made noble by the planes themselves. A cloud
dust lasts until Nafas disperses it (no action required) or uses this lair action again, and it can’t be dispersed by wind.
Regional Effects
The region containing Nafas’s lair is warped
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, all half-dragons have similar features and appearance, gaining special senses, resistance to destructive energy, and a breath weapon. Draconic Nature. Half-dragons are incapable of having natural born
-witted brutes. These traits are tempered by a half-dragon’s other lineage, but greed, arrogance, and paranoia are qualities that even good-aligned half-dragons often possess.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Character Creation Before starting this adventure, consider spending your first game session helping your players create characters. Were the characters born and raised in the Sword Coast region, or
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, all half-dragons have similar features and appearance, gaining special senses, resistance to destructive energy, and a breath weapon. Draconic Nature. Half-dragons are incapable of having natural born
-witted brutes. These traits are tempered by a half-dragon’s other lineage, but greed, arrogance, and paranoia are qualities that even good-aligned half-dragons often possess.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Character Creation Before starting this adventure, consider spending your first game session helping your players create characters. Were the characters born and raised in the Sword Coast region, or
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Character Creation Before starting this adventure, consider spending your first game session helping your players create characters. Were the characters born and raised in the Sword Coast region, or
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, all half-dragons have similar features and appearance, gaining special senses, resistance to destructive energy, and a breath weapon. Draconic Nature. Half-dragons are incapable of having natural born
-witted brutes. These traits are tempered by a half-dragon’s other lineage, but greed, arrogance, and paranoia are qualities that even good-aligned half-dragons often possess.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Kingdom Scale On a kingdom-scale map, each hex represents 6 miles. A map at this scale covers a large region, about the size of Great Britain or half the size of the state of California. That’s
plenty of room for adventuring. The first step of mapping a region at this scale is to sketch out the coastlines and any major bodies of water in the area. Is the region landlocked or on a coast? A coastal
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Kingdom Scale On a kingdom-scale map, each hex represents 6 miles. A map at this scale covers a large region, about the size of Great Britain or half the size of the state of California. That’s
plenty of room for adventuring. The first step of mapping a region at this scale is to sketch out the coastlines and any major bodies of water in the area. Is the region landlocked or on a coast? A coastal
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Kingdom Scale On a kingdom-scale map, each hex represents 6 miles. A map at this scale covers a large region, about the size of Great Britain or half the size of the state of California. That’s
plenty of room for adventuring. The first step of mapping a region at this scale is to sketch out the coastlines and any major bodies of water in the area. Is the region landlocked or on a coast? A coastal
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Adventure Background Ages ago, four powerful githyanki who were banished from the Astral Plane for treason against their lich-queen built a ziggurat in a region now known as the Forbidden Vale. There
they cultivated magical plants to extend their lives. From this idyllic capital, the githyanki conquered the surrounding region with the aid of a red dragon who followed them into exile. In the end
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
and can help conduct research. His expert command of local history makes him a useful contact. He has no shortage of semi-interesting tales about notorious fish and monstrous pirates. Wages and
learn one piece of lore regarding the region around Saltmarsh. That lore is the equivalent of one true statement about a person, place, or thing found within 25 miles of town. The DM is the final
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Adventure Background Ages ago, four powerful githyanki who were banished from the Astral Plane for treason against their lich-queen built a ziggurat in a region now known as the Forbidden Vale. There
they cultivated magical plants to extend their lives. From this idyllic capital, the githyanki conquered the surrounding region with the aid of a red dragon who followed them into exile. In the end
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
and can help conduct research. His expert command of local history makes him a useful contact. He has no shortage of semi-interesting tales about notorious fish and monstrous pirates. Wages and
learn one piece of lore regarding the region around Saltmarsh. That lore is the equivalent of one true statement about a person, place, or thing found within 25 miles of town. The DM is the final
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Adventure Background Ages ago, four powerful githyanki who were banished from the Astral Plane for treason against their lich-queen built a ziggurat in a region now known as the Forbidden Vale. There
they cultivated magical plants to extend their lives. From this idyllic capital, the githyanki conquered the surrounding region with the aid of a red dragon who followed them into exile. In the end
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
and can help conduct research. His expert command of local history makes him a useful contact. He has no shortage of semi-interesting tales about notorious fish and monstrous pirates. Wages and
learn one piece of lore regarding the region around Saltmarsh. That lore is the equivalent of one true statement about a person, place, or thing found within 25 miles of town. The DM is the final
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
.
—Gysios, Bronzebones veteran
The western edge of Akroan territory is a region of arid canyons and caverns called Phoberos, a land of harsh natural whims haunted by ravenous monsters. Fierce bands of
wild minotaurs haunt these badlands, and for centuries these brutal marauders were the only minotaurs the human poleis ever knew—which contributed to the minotaurs’ reputation as bloodthirsty brutes. But
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
.
—Gysios, Bronzebones veteran
The western edge of Akroan territory is a region of arid canyons and caverns called Phoberos, a land of harsh natural whims haunted by ravenous monsters. Fierce bands of
wild minotaurs haunt these badlands, and for centuries these brutal marauders were the only minotaurs the human poleis ever knew—which contributed to the minotaurs’ reputation as bloodthirsty brutes. But
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
.
—Gysios, Bronzebones veteran
The western edge of Akroan territory is a region of arid canyons and caverns called Phoberos, a land of harsh natural whims haunted by ravenous monsters. Fierce bands of
wild minotaurs haunt these badlands, and for centuries these brutal marauders were the only minotaurs the human poleis ever knew—which contributed to the minotaurs’ reputation as bloodthirsty brutes. But
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
at the fringes of civilization. Many tieflings are born to the Carrion Tribes, the barbarians who live in the Demon Wastes. Such tieflings are touched by the fiendish forces bound beneath the Wastes
avatar for an imprisoned Overlord — and you are fleeing that destiny. Other tieflings are shaped not by fiendish powers, but by the influence of the fiend-tainted planes. Such tieflings might be born in
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
at the fringes of civilization. Many tieflings are born to the Carrion Tribes, the barbarians who live in the Demon Wastes. Such tieflings are touched by the fiendish forces bound beneath the Wastes
avatar for an imprisoned Overlord — and you are fleeing that destiny. Other tieflings are shaped not by fiendish powers, but by the influence of the fiend-tainted planes. Such tieflings might be born in






