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Returning 35 results for 'both band diffusing certain relevant'.
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Protection from Evil and Good
Legacy
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Spells
Basic Rules (2014)
Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.
The protection grants several
, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.
Monsters
Bigby Presents: Glory of the Giants
them take on a ghastly appearance and disappear, as well as twist shadow into terrifying bolts of energy that drain the vigor of their victims.
Death Giants
Long ago, a large band of cloud giants
, while others describe a series of increasingly improbable events favoring the Raven Queen in every wager. What is certain is that the giants severely underestimated the Raven Queen. When they lost
Monsters
Bigby Presents: Glory of the Giants
conjure an aura of tormented souls for protection.
Death Giants
Long ago, a large band of cloud giants traveled to the Shadowfell in search of a way to preserve their collapsing empire. Desperate to
every wager. What is certain is that the giants severely underestimated the Raven Queen. When they lost their wager, the Shadowfell became their home, and they have grudgingly served the Raven Queen
Backgrounds
Sword Coast Adventurer's Guide
You belong to an order of knights who have sworn oaths to achieve a certain goal. The nature of this goal depends on the order you serve, but in your eyes it is without question a vital and honorable
their completion, and everyone should be praised for their strengths and comforted in their weaknesses.
Knights of Myth Drannor. Long ago, the Knights of Myth Drannor were a famous adventuring band
Backgrounds
Sword Coast Adventurer's Guide
a large outfit such as the Zhentarim or the soldiers of Mintarn, or a smaller band of sell-swords, maybe even more than one. (See the “Mercenaries of the North” sidebar for a collection of
tales from my military experience relevant to almost every combat situation.
5
I can stare down a hell hound without flinching.
6
I enjoy being strong and like breaking things.
7
I have
classes
Basic Rules (2014)
druidic circles. Many rangers, though, are independent almost to a fault, knowing that, when a dragon or a band of orcs attacks, a ranger might be the first—and possibly the last—line of
skills as part of a band of rangers affiliated with a druidic circle, trained in mystic paths as well as wilderness lore. You might be self-taught, a recluse who learned combat skills, tracking, and even
Compendium
- Sources->Dungeons & Dragons->One Grung Above
, d’Ahten’khan relied heavily on c’Ahbülos for relevant information and lore, prior to the red grung’s untimely demise at the hands of the batiri. d’Ahten’khan now relies on b’Ang’r’Ang, whom she trusts
with this lower caste grung. As the leader of a previously successful band of grung, d’Ahten’khan developed aspirations of nobility, and finds it difficult to not overly communicate these to any worthy grung who will listen.
Compendium
- Sources->Dungeons & Dragons->One Grung Above
, d’Ahten’khan relied heavily on c’Ahbülos for relevant information and lore, prior to the red grung’s untimely demise at the hands of the batiri. d’Ahten’khan now relies on b’Ang’r’Ang, whom she trusts
with this lower caste grung. As the leader of a previously successful band of grung, d’Ahten’khan developed aspirations of nobility, and finds it difficult to not overly communicate these to any worthy grung who will listen.
Compendium
- Sources->Dungeons & Dragons->One Grung Above
, d’Ahten’khan relied heavily on c’Ahbülos for relevant information and lore, prior to the red grung’s untimely demise at the hands of the batiri. d’Ahten’khan now relies on b’Ang’r’Ang, whom she trusts
with this lower caste grung. As the leader of a previously successful band of grung, d’Ahten’khan developed aspirations of nobility, and finds it difficult to not overly communicate these to any worthy grung who will listen.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
up to 10 minutes Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead. The protection
, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
up to 10 minutes Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead. The protection
, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
up to 10 minutes Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead. The protection
, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
up to 10 minutes Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead. The protection
, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
up to 10 minutes Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead. The protection
, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
up to 10 minutes Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead. The protection
, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
checks are called for in different situations, depending on which ability is most relevant. See the Ability Check Examples table for examples of each check’s use. Ability Check Examples Ability Make
tool proficiency is relevant to the check and you have that proficiency. For example, if a rule refers to a Strength (Acrobatics or Athletics) check, you can add your Proficiency Bonus to the check if
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
checks are called for in different situations, depending on which ability is most relevant. See the Ability Check Examples table for examples of each check’s use. Ability Check Examples Ability Make
tool proficiency is relevant to the check and you have that proficiency. For example, if a rule refers to a Strength (Acrobatics or Athletics) check, you can add your Proficiency Bonus to the check if
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
checks are called for in different situations, depending on which ability is most relevant. See the Ability Check Examples table for examples of each check’s use. Ability Check Examples Ability Make
tool proficiency is relevant to the check and you have that proficiency. For example, if a rule refers to a Strength (Acrobatics or Athletics) check, you can add your Proficiency Bonus to the check if
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
checks are called for in different situations, depending on which ability is most relevant. See the Ability Check Examples table for examples of each check’s use. Ability Check Examples Ability Make
tool proficiency is relevant to the check and you have that proficiency. For example, if a rule refers to a Strength (Acrobatics or Athletics) check, you can add your Proficiency Bonus to the check if
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Education and Research Morgrave University, though not the most respectable institution of higher learning in Khorvaire, has an extensive library that boasts definitive collections of lore in certain
around Morgrave, with their homes and businesses almost all located in the University, Den’iyas, and Ivy Towers districts of Upper Menthis. Another important site for certain kinds of research is the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
checks are called for in different situations, depending on which ability is most relevant. See the Ability Check Examples table for examples of each check’s use. Ability Check Examples Ability Make
tool proficiency is relevant to the check and you have that proficiency. For example, if a rule refers to a Strength (Acrobatics or Athletics) check, you can add your Proficiency Bonus to the check if
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Education and Research Morgrave University, though not the most respectable institution of higher learning in Khorvaire, has an extensive library that boasts definitive collections of lore in certain
around Morgrave, with their homes and businesses almost all located in the University, Den’iyas, and Ivy Towers districts of Upper Menthis. Another important site for certain kinds of research is the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Education and Research Morgrave University, though not the most respectable institution of higher learning in Khorvaire, has an extensive library that boasts definitive collections of lore in certain
around Morgrave, with their homes and businesses almost all located in the University, Den’iyas, and Ivy Towers districts of Upper Menthis. Another important site for certain kinds of research is the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
checks are called for in different situations, depending on which ability is most relevant. See the Ability Check Examples table for examples of each check’s use. Ability Check Examples Ability Make
tool proficiency is relevant to the check and you have that proficiency. For example, if a rule refers to a Strength (Acrobatics or Athletics) check, you can add your Proficiency Bonus to the check if
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
skills as part of a band of rangers affiliated with a druidic circle, trained in mystic paths as well as wilderness lore. You might be self-taught, a recluse who learned combat skills, tracking, and even
a magical connection to nature through the necessity of surviving in the wilds. What’s the source of your particular hatred of a certain kind of enemy? Did a monster kill someone you loved or destroy
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
skills as part of a band of rangers affiliated with a druidic circle, trained in mystic paths as well as wilderness lore. You might be self-taught, a recluse who learned combat skills, tracking, and even
a magical connection to nature through the necessity of surviving in the wilds. What’s the source of your particular hatred of a certain kind of enemy? Did a monster kill someone you loved or destroy
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
skills as part of a band of rangers affiliated with a druidic circle, trained in mystic paths as well as wilderness lore. You might be self-taught, a recluse who learned combat skills, tracking, and even
a magical connection to nature through the necessity of surviving in the wilds. What’s the source of your particular hatred of a certain kind of enemy? Did a monster kill someone you loved or destroy
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
failure.
Milestones You can also award XP when characters complete significant milestones. When preparing your adventure, designate certain events or challenges as milestones, as with the following
examples:
Accomplishing one in a series of goals necessary to complete the adventure. Discovering a hidden location or piece of information relevant to the adventure. Reaching an important destination
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Saving Throws The Saving Throws entry is reserved for creatures that are adept at resisting certain kinds of effects. For example, a creature that isn’t easily charmed or frightened might gain a
bonus on its Wisdom saving throws. Most creatures don’t have special saving throw bonuses, in which case this section is absent. A saving throw bonus is the sum of a monster’s relevant ability modifier
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
failure.
Milestones You can also award XP when characters complete significant milestones. When preparing your adventure, designate certain events or challenges as milestones, as with the following
examples:
Accomplishing one in a series of goals necessary to complete the adventure. Discovering a hidden location or piece of information relevant to the adventure. Reaching an important destination
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Saving Throws The Saving Throws entry is reserved for creatures that are adept at resisting certain kinds of effects. For example, a creature that isn’t easily charmed or frightened might gain a
bonus on its Wisdom saving throws. Most creatures don’t have special saving throw bonuses, in which case this section is absent. A saving throw bonus is the sum of a monster’s relevant ability modifier
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Saving Throws The Saving Throws entry is reserved for creatures that are adept at resisting certain kinds of effects. For example, a creature that isn't easily charmed or frightened might gain a
bonus on its Wisdom saving throws. Most creatures don't have special saving throw bonuses, in which case this section is absent. A saving throw bonus is the sum of a monster's relevant ability modifier
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Saving Throws The Saving Throws entry is reserved for creatures that are adept at resisting certain kinds of effects. For example, a creature that isn't easily charmed or frightened might gain a
bonus on its Wisdom saving throws. Most creatures don't have special saving throw bonuses, in which case this section is absent. A saving throw bonus is the sum of a monster's relevant ability modifier
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
failure.
Milestones You can also award XP when characters complete significant milestones. When preparing your adventure, designate certain events or challenges as milestones, as with the following
examples:
Accomplishing one in a series of goals necessary to complete the adventure. Discovering a hidden location or piece of information relevant to the adventure. Reaching an important destination
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Saving Throws The Saving Throws entry is reserved for creatures that are adept at resisting certain kinds of effects. For example, a creature that isn't easily charmed or frightened might gain a
bonus on its Wisdom saving throws. Most creatures don't have special saving throw bonuses, in which case this section is absent. A saving throw bonus is the sum of a monster's relevant ability modifier






