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Returning 35 results for 'both bards desire continuously recover'.
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Aasimar
Legacy
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races
Volo's Guide to Monsters
receives visions and guidance from celestial entities via dreams. These dreams help shape an aasimar, granting a sense of destiny and a desire for righteousness.
Each aasimar can count a specific
secrecy they desire is never worth endangering the innocent.
Aasimar Guides
An aasimar, except for one who has turned to evil, has a link to an angelic being. That being—usually a deva&mdash
classes
Basic Rules (2014)
set bards apart from their fellows.
Only rarely do bards settle in one place for long, and their natural desire to travel—to find new tales to tell, new skills to learn, and new discoveries
of song, speech, and the magic they contain. Bards say that the multiverse was spoken into existence, that the words of the gods gave it shape, and that echoes of these primordial Words of Creation
Backgrounds
Ghosts of Saltmarsh
value on friendship. (Any)
6
Daring. I am most happy when risking everything. (Any)
D6
BOND
1
My vessel was stolen from me, and I burn with the desire to
recover it.
2
I intend to become the leader of the network of smugglers that I belong to.
3
I owe a debt that cannot be repaid in gold.
4
After one last job, I will retire from the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
magic set bards apart from their fellows. Only rarely do bards settle in one place for long, and their natural desire to travel — to find new tales to tell, new skills to learn, and new discoveries
Learning from Experience True bards are not common in the world. Not every minstrel singing in a tavern or jester cavorting in a royal court is a bard. Discovering the magic hidden in music requires
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
magic set bards apart from their fellows. Only rarely do bards settle in one place for long, and their natural desire to travel — to find new tales to tell, new skills to learn, and new discoveries
Learning from Experience True bards are not common in the world. Not every minstrel singing in a tavern or jester cavorting in a royal court is a bard. Discovering the magic hidden in music requires
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
magic set bards apart from their fellows. Only rarely do bards settle in one place for long, and their natural desire to travel — to find new tales to tell, new skills to learn, and new discoveries
Learning from Experience True bards are not common in the world. Not every minstrel singing in a tavern or jester cavorting in a royal court is a bard. Discovering the magic hidden in music requires
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
magic set bards apart from their fellows. Only rarely do bards settle in one place for long, and their natural desire to travel — to find new tales to tell, new skills to learn, and new discoveries
Learning from Experience True bards are not common in the world. Not every minstrel singing in a tavern or jester cavorting in a royal court is a bard. Discovering the magic hidden in music requires
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
magic set bards apart from their fellows. Only rarely do bards settle in one place for long, and their natural desire to travel — to find new tales to tell, new skills to learn, and new discoveries
Learning from Experience True bards are not common in the world. Not every minstrel singing in a tavern or jester cavorting in a royal court is a bard. Discovering the magic hidden in music requires
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
magic set bards apart from their fellows. Only rarely do bards settle in one place for long, and their natural desire to travel — to find new tales to tell, new skills to learn, and new discoveries
Learning from Experience True bards are not common in the world. Not every minstrel singing in a tavern or jester cavorting in a royal court is a bard. Discovering the magic hidden in music requires
Backgrounds
Sword Coast Adventurer's Guide
knowledge, rather than brute force. Harper agents are often proficient in Investigation, enabling them to be adept at snooping and spying. They often seek aid from other Harpers, sympathetic bards and
)
6
Aspiration. I seek to prove myself worthy of my god’s favor by matching my actions against his or her teachings. (Any)
d6
Bond
1
I would die to recover an ancient
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
clan, or kech, believes its leader has the right to control all the others. And so the champions of Dhakaan continuously compete with each other to prove their right to rule. The Kech Sharaat
(Bladebearers) believe that leadership is best achieved through force of arms. The Kech Volaar (Wordbearers) believe that knowledge is the greater weapon, and they seek to recover artifacts and weapons that were
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
clan, or kech, believes its leader has the right to control all the others. And so the champions of Dhakaan continuously compete with each other to prove their right to rule. The Kech Sharaat
(Bladebearers) believe that leadership is best achieved through force of arms. The Kech Volaar (Wordbearers) believe that knowledge is the greater weapon, and they seek to recover artifacts and weapons that were
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
clan, or kech, believes its leader has the right to control all the others. And so the champions of Dhakaan continuously compete with each other to prove their right to rule. The Kech Sharaat
(Bladebearers) believe that leadership is best achieved through force of arms. The Kech Volaar (Wordbearers) believe that knowledge is the greater weapon, and they seek to recover artifacts and weapons that were
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
stripped Taraz’s power to grant wishes when he trapped the efreeti here, to prevent him from escaping. He will recover his power only when he is freed. (Both false.) Xonthal warded the chamber to
, because Taraz can and will harm creatures in his chamber.) The characters are perfectly safe in the corridor. (True, as long as Taraz is confined to area 22.) Taraz has no desire to harm the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
stripped Taraz’s power to grant wishes when he trapped the efreeti here, to prevent him from escaping. He will recover his power only when he is freed. (Both false.) Xonthal warded the chamber to
, because Taraz can and will harm creatures in his chamber.) The characters are perfectly safe in the corridor. (True, as long as Taraz is confined to area 22.) Taraz has no desire to harm the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
stripped Taraz’s power to grant wishes when he trapped the efreeti here, to prevent him from escaping. He will recover his power only when he is freed. (Both false.) Xonthal warded the chamber to
area, because Taraz can and will harm creatures in his chamber.) The characters are perfectly safe in the corridor. (True, as long as Taraz is confined to area 22.) Taraz has no desire to harm the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
stripped Taraz’s power to grant wishes when he trapped the efreeti here, to prevent him from escaping. He will recover his power only when he is freed. (Both false.) Xonthal warded the chamber to
area, because Taraz can and will harm creatures in his chamber.) The characters are perfectly safe in the corridor. (True, as long as Taraz is confined to area 22.) Taraz has no desire to harm the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
stripped Taraz’s power to grant wishes when he trapped the efreeti here, to prevent him from escaping. He will recover his power only when he is freed. (Both false.) Xonthal warded the chamber to
, because Taraz can and will harm creatures in his chamber.) The characters are perfectly safe in the corridor. (True, as long as Taraz is confined to area 22.) Taraz has no desire to harm the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
stripped Taraz’s power to grant wishes when he trapped the efreeti here, to prevent him from escaping. He will recover his power only when he is freed. (Both false.) Xonthal warded the chamber to
area, because Taraz can and will harm creatures in his chamber.) The characters are perfectly safe in the corridor. (True, as long as Taraz is confined to area 22.) Taraz has no desire to harm the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, involving attacks on people who may seem unrelated to the initial conflict. As a campaign villain, Iroas is most likely driven by his desire to win in battle, to confront Mogis, or to avenge an insult to
sundering the souls of mortal creatures. Iroas wants his champions to procure the weapon so he can lock it away in his armory and thwart his brother. Agents of Erebos also seek to recover the weapon on
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
, rerolling or ignoring results that have already occurred. FAILURE IS AN OPTION
If the characters failed to recover a significant number of components from either site in the past—and assuming you don’t
agent or the other. If aided, he agrees to work with the characters in whatever fashion they desire.
46–55 The Infernal Machine comes to life, summoning a CR 5 monster (your choice) that attacks
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
, rerolling or ignoring results that have already occurred. FAILURE IS AN OPTION
If the characters failed to recover a significant number of components from either site in the past—and assuming you don’t
agent or the other. If aided, he agrees to work with the characters in whatever fashion they desire.
46–55 The Infernal Machine comes to life, summoning a CR 5 monster (your choice) that attacks
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, involving attacks on people who may seem unrelated to the initial conflict. As a campaign villain, Iroas is most likely driven by his desire to win in battle, to confront Mogis, or to avenge an insult to
sundering the souls of mortal creatures. Iroas wants his champions to procure the weapon so he can lock it away in his armory and thwart his brother. Agents of Erebos also seek to recover the weapon on
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, involving attacks on people who may seem unrelated to the initial conflict. As a campaign villain, Iroas is most likely driven by his desire to win in battle, to confront Mogis, or to avenge an insult to
sundering the souls of mortal creatures. Iroas wants his champions to procure the weapon so he can lock it away in his armory and thwart his brother. Agents of Erebos also seek to recover the weapon on
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. His sole remaining desire is to recover his lost ka, which he knows remains somewhere in Har’Akir. With it, he hopes to become mortal again, die, and face his original gods’ judgment once more. Whether this means peace or oblivion is meaningless to him. Ankhtepot seeks only an end.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. His sole remaining desire is to recover his lost ka, which he knows remains somewhere in Har’Akir. With it, he hopes to become mortal again, die, and face his original gods’ judgment once more. Whether this means peace or oblivion is meaningless to him. Ankhtepot seeks only an end.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
, rerolling or ignoring results that have already occurred. FAILURE IS AN OPTION
If the characters failed to recover a significant number of components from either site in the past—and assuming you don’t
agent or the other. If aided, he agrees to work with the characters in whatever fashion they desire.
46–55 The Infernal Machine comes to life, summoning a CR 5 monster (your choice) that attacks
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. His sole remaining desire is to recover his lost ka, which he knows remains somewhere in Har’Akir. With it, he hopes to become mortal again, die, and face his original gods’ judgment once more. Whether this means peace or oblivion is meaningless to him. Ankhtepot seeks only an end.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
firmly in the world by associating the class with a particular race or culture. For example, you might decide that bards, sorcerers, warlocks, and wizards represent the magical traditions of four
. You could break that down still further: bards of the College of Lore could be high elves, and bards of the College of War could be wood elves. Gnomes discovered the school of illusion, so all wizards
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
firmly in the world by associating the class with a particular race or culture. For example, you might decide that bards, sorcerers, warlocks, and wizards represent the magical traditions of four
. You could break that down still further: bards of the College of Lore could be high elves, and bards of the College of War could be wood elves. Gnomes discovered the school of illusion, so all wizards
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
firmly in the world by associating the class with a particular race or culture. For example, you might decide that bards, sorcerers, warlocks, and wizards represent the magical traditions of four
. You could break that down still further: bards of the College of Lore could be high elves, and bards of the College of War could be wood elves. Gnomes discovered the school of illusion, so all wizards
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. Perhaps a beloved ally has expressed a desire to come on adventures before. Temples, governments, guilds, and other societies the party has previously dealt with can all provide allies to help the
has been tracking the party’s Deck of Many Things. This character is eager to help recover the lost soul; after all, the Solar Bastion was founded in response to a mortal being imprisoned by the Void
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. Perhaps a beloved ally has expressed a desire to come on adventures before. Temples, governments, guilds, and other societies the party has previously dealt with can all provide allies to help the
has been tracking the party’s Deck of Many Things. This character is eager to help recover the lost soul; after all, the Solar Bastion was founded in response to a mortal being imprisoned by the Void
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. Perhaps a beloved ally has expressed a desire to come on adventures before. Temples, governments, guilds, and other societies the party has previously dealt with can all provide allies to help the
has been tracking the party’s Deck of Many Things. This character is eager to help recover the lost soul; after all, the Solar Bastion was founded in response to a mortal being imprisoned by the Void
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
three tabaxi hunters. Each of these groups can play as much of a role in the story as you desire. They could serve as enemies or as allies brought together by mutual interests. Yuan-ti Yuan-ti offer
territory and are unified only in their reverence of the Great Rift. Even if the vegepygmies could communicate with the characters, they have little desire to work with them. Their chiefs aren’t clever






