Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'both bards down commands realm'.
Other Suggestions:
both bards down command realm
both birds down commands reach
both bark down commands reach
both burns down commands reach
both bears down commands reach
College of Glamour
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Xanathar's Guide to Everything
The College of Glamour is the home of bards who mastered their craft in the vibrant realm of the Feywild or under the tutelage of someone who dwelled there. Tutored by satyrs, eladrin, and other fey
, these bards learn to use their magic to delight and captivate others.
The bards of this college are regarded with a mixture of awe and fear. Their performances are the stuff of legend. These bards
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
Medium or smaller creature, the target must succeed on a DC 16 Charisma saving throw or be pulled up to 15 feet toward the dream eater.Originating from the dream-warped elven realm of Silvanesti
dream eater lies not in brute force but in the ability to pierce its illusions and wrest others from its terrors. As such, bards and other persuasive adventurers find themselves uniquely poised to
Monsters
Phandelver and Below: The Shattered Obelisk
gemstone. Unknown to Ruxithid the Chosen, a new group of mind flayer fanatics that draw power from the Far Realm planted it for him to find. The gemstone lets Ruxithid telepathically communicate with the
", "rollType":"damage", "rollAction":"Brain Tendrils", "rollDamageType":"psychic"} psychic damage and have the stunned condition until the start of Ruxithid’s next turn.
Combat Command. Ruxithid commands
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
the sewer king that the sewer king can see. It acts as the sewer king’s ally, obeys the sewer king’s commands, and takes its turn immediately after the sewer king’s. The swarm
lives deep in the ancient dwarven ruins beneath the town of Edgewall, situated in the lands between the realm and the wilds of Eldraine. Deep within these ruins, a human minstrel named Totentanz
Monsters
Phandelver and Below: The Shattered Obelisk
feet of itself and immediately transforms into an encephalon gemmule. The gemmules obey the cluster’s commands and take their turns immediately after it.Aggressive Hunger. Immediately after being
become a gorging menace that can overrun an entire mind flayer colony.
Encephalons
When an illithid colony lays its eggs dangerously close to a Far Realm rift, an egg sac has a chance to mutate into
Monsters
Mordenkainen Presents: Monsters of the Multiverse
staff of power taken from him by those who imprisoned him and commands his servants to do likewise.
The Prince of Deception’s true form is like that of a great gargoyle, some 12 feet tall, with
lair lies within the abyssal realm of Hollow’s Heart, a plain of white dust with few structures on it. The lair itself is the city of Zoragmelok, a circular fortress surrounded by adamantine walls
Monsters
Mordenkainen Presents: Monsters of the Multiverse
creatures whose combined average hit points don’t exceed 500. These creatures magically rise up from the ground or otherwise form in unoccupied spaces within 300 feet of Orcus and obey his commands
Monster Manual). These Undead obey his telepathic commands, which can reach anywhere in the lair.
Regional Effects
The region containing Orcus’s lair is warped by his magic, creating one or more
Monsters
Icewind Dale: Rime of the Frostmaiden
immediately after Auril in the initiative order and obeys her commands.
Ice Stasis (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Ice Stasis"}. Auril magically creates a gem-sized
Frostmaiden could not stay away for long. Auril returned to her icy realm in the far north and, after a time, plunged it into frigid darkness using her magic.
Casting such great magic night after
Monsters
Quests from the Infinite Staircase
0 hit points by the acid damage dies and dissolves into a puddle of slime that rises as a gibbering mouther at the start of Zargon’s next turn. The creature obeys Zargon’s commands and
prison. The elder evil whispered through dreams and nightmares to the people of Cynidicea, the realm’s capital, until one day, a crew of Cynidiceans accidentally dug through to the Returner&rsquo
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
hordes of creatures overran this fledgling world, waging war on the dragons and colonizing the realm in the names of their gods. Bahamut and Tiamat were defeated, and Sardior disappeared. Sometime after
the destruction of the First World, Tiamat carved out a lair in Avernus, the first layer of the Nine Hells, where she commands a fearsome legion of followers. She maintains a courteous relationship
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
College of Glamour The College of Glamour is the home of bards who mastered their craft in the vibrant realm of the Feywild or under the tutelage of someone who dwelled there. Tutored by satyrs
, eladrin, and other fey, these bards learn to use their magic to delight and captivate others. The bards of this college are regarded with a mixture of awe and fear. Their performances are the stuff of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
College of Whispers Most folk are happy to welcome a bard into their midst. Bards of the College of Whispers use this to their advantage. They appear to be like other bards, sharing news, singing
songs, and telling tales to the audiences they gather. In truth, the College of Whispers teaches its students that they are wolves among sheep. These bards use their knowledge and magic to uncover
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Lords of the Nine From his throne at the bottom of the Nine Hells, Asmodeus commands a sprawling bureaucracy tied to a massive war apparatus dedicated to turning back the demons that invade the
uppermost realm of Avernus, and to taking the fight to the other planes, including the Abyss, whenever the opportunity arises. Asmodeus and the other archdevils rule over the nine layers that comprise the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
their destructiveness toward banditry, sabotage, or war. The deity Maglubiyet claims to be the god of goblins, hobgoblins, and bugbears, and on the Infinite Battlefield of Acheron, the deity commands
innumerable goblinoid legions. In ages long past, Maglubiyet witnessed the destructive propensity of goblinoids and relocated a population of them from the Feywild to his realm on the Outer Planes
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
spoke to the grim soul of the ship and hatched a plan to appease it. The spirit inhabiting the vessel hails from the lost city of Anauria, a realm swallowed up long ago by the spread of the Anauroch
sings to it regularly, the soul of the ship remains willing to carry out Fheralai’s commands. Since then, the storm lord has kept the dreadnaught beached on the rocks as a staging post for her upcoming invasion of the Sword Coast.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of a lost expedition. Find the source of a mysterious mystical signal. It’s common knowledge that Everice is the domain of the Queen of Winter, an archfey who commands a host of winter wolves and
some believe that an ancient nation of dwarves still thrives under the ice. Others say that the Frostfell was once a verdant realm until the dwarves uncovered the prison of an archfiend, which buried
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
captain. So, which one of you dung-eaters commands this barge?”
After a beat, Dagaz smiles and adds: “A bad joke on my part. I wish you swift passage through Her Majesty’s realm. My dragon and I are
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
College of Creation One bard’s song of creation is the score to another person’s nightmares.
Tasha
Bards believe the cosmos is a work of art—the creation of the first dragons and gods. That
creative work included harmonies that continue to resound through existence today, a power known as the Song of Creation. The bards of the College of Creation draw on that primeval song through dance
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
commands unmatched power in the Abyss. The mere sight of him anywhere in that realm can transfix lesser demons and instantly compel them to do his bidding. In mortal realms, people can fall under his sway
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Fraz-Urb’luu’s Lair Fraz-Urb’luu’s lair lies within the abyssal realm of Hollow’s Heart, a featureless plain of white dust with few structures on it. The lair itself is the city of Zoragmelok, a
-Urb’luu’s commands and is destroyed on the next initiative count 20. Fraz-Urb’luu creates a wave of anguish. Each creature he can see within the lair must succeed on a DC 23 Wisdom saving throw or
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
rat’s beck and call. LORD SKITTER OF EDGEWALL
Lord Skitter is a sewer king who lives deep in the ancient dwarven ruins beneath the town of Edgewall, situated in the lands between the realm and the
king’s commands, and takes its turn immediately after the sewer king’s. The swarm remains until it dies, the sewer king dies, or until the sewer king dismisses it as an action.
Bonus Actions
Skitter. The sewer king moves up to its speed without provoking opportunity attacks.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
slowly rebuilt his power in the Abyss. He seeks the pieces of the legendary staff of power taken from him by those who imprisoned him and commands his servants to do likewise. The Prince of Deception’s
uses Phantasmal Terror.
Fraz-Urb’luu’s Lair Fraz-Urb’luu’s lair lies within the abyssal realm of Hollow’s Heart, a plain of white dust with few structures on it. The lair itself is the city of
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
Dream Eater Originating from the dream-warped elven realm of Silvanesti, dream eaters are violent manifestations of nightmares and subconscious terrors. The true appearance of a dream eater is
engulfing its prey in a phantasmagorical nightmare. The key to defeating a dream eater lies not in brute force but in the ability to pierce its illusions and wrest others from its terrors. As such, bards
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Capricious Elevation. Demons respect power and power alone. A greater demon commands shrieking mobs of lesser demons because it can destroy any lesser demon that dares to refuse its commands. A demon’s
Abyss, demons search for portals to the other planes. They crave the chance to slip free of their native realm and spread their dark influence across the multiverse, undoing the works of the gods
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Mephistopheles There are few problems that cannot be solved through the application of overwhelming arcane firepower.
— Mephistopheles
Cania, like Stygia above it, is a bitterly cold realm of
series of experiments that expand his understanding of arcane magic and of the planes of existence. Mephistopheles keeps his realm churning with punishing storms. He doesn’t entertain visitors, and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
filled with Janyans enraptured by the low-toned, hypnotic music of a group of bards. Xoese-Addae leads the characters to a private audience suite overlooking the quad, occupied by a single Janyan wearing
fine, billowing robes—this is Zisatta. Zisatta Zisatta The aloof Zisatta is a member of the High Court and commands Janya’s security forces, called the Billowing Patrol for their sable robes that
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Aarakocra Aarakocra range the Howling Gyre, an endless storm of mighty winds and lashing rains that surrounds the tranquil realm of Aaqa in the Elemental Plane of Air. Making aerial patrols, these
of them. It is friendly toward them and obeys their spoken commands. It remains for 1 hour, until it or all its summoners die, or until any of its summoners dismisses it as a bonus action. A summoner
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
of the realm. Much was required to break the North out of the great siege the Many-Arrows orcs held it under. There are also whispers that King Harnoth led his Knights of the Mithral Shield out into
, but given the extent of the losses against the orcs, it would be little surprise if their newer recruits were more smiths than warriors, serving their realm out of a sense of duty rather than a desire
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Undead haunt this bleak plane, as do other creatures that thrive in the gloom, including cloakers and darkmantles. Julian Kok The Shadowfell is a realm of death, despair, and dread Shadow Crossings Shadow
against an endless plague of zombies. General Vladeska Drakov commands a fierce military force that desperately clings to power. Kalakeri A beautiful land of rainforests, rivers, and lakes is a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
nascent creatures of the mortal realm. However, they were bound to the water and could not enforce their will beyond it without servants. Therefore, they created chuuls. Perfectly obedient, the chuuls
consolidating power. Tireless Guardians. Chuul still guard the ruins of the ancient aboleth empire. They linger in silent observance of eons-old commands. Rumors and ancient maps sometimes lure
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
300 feet of Orcus and obey his commands until they are destroyed or until he dismisses them as an action.
Spellcasting. Orcus casts one of the following spells, requiring no material components and
rise as skeletons, zombies, or ghouls (all appear in the Monster Manual). These Undead obey his telepathic commands, which can reach anywhere in the lair. Regional Effects The region containing
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
nodule, as they enjoy the wails, but aren’t sure what to do next. A nycaloth named Nellik commands the rebellious fiends. Nellik insisted that the mezzoloths keep their heads down and not cause
, Nellik and her unit of nine mezzoloths served an arcanaloth named Ashripask. Ashripask led the group into many dangerous locations, including several lore-filled locations in the Far Realm, like the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Ruxithid commands it to kill you.
The statue is a shield guardian under Ruxithid’s control and fights alongside its master. The shield guardian stores a phantasmal killer spell from its original duergar
three circled pieces corresponding to the three pieces left to find. Ruxithid’s overlords described the obelisk to him and used powers drawn from the Far Realm to roughly locate the obelisk’s scattered
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Two magic items are displayed here as well. Anstruth Harp. An exquisitely crafted harp sized for a human rests on a shelf. This instrument of the bards was acquired from a human bard who counseled
in the pool (see below). They also come to the aid of the guards in area 29. They otherwise attack only in self-defense or if Sansuri commands them to. Looking out over the battlements are three
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, and Barovia became a Domain of Dread.
Now the Dark Powers keep Strahd trapped in his realm, tormenting him with his inability to escape for all eternity. He spends his days amusing himself as best
he can, terrorizing Barovia’s people and savoring the fear and worship he commands.
Strahd, Master of Death House Medium Undead (Vampire, Wizard), Lawful Evil
Armor Class 16 (natural armor






