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Returning 35 results for 'both becoming down clear ranger'.
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both booming down clean range
Classes
Player’s Handbook
wilderness. A Ranger’s talents and magic are honed with deadly focus to protect the world from the ravages of monsters and tyrants.
Becoming a Ranger...
As a Level 1 Character
Gain all the
Core Ranger Traits
Primary Ability
Dexterity and Wisdom
Hit Point Die
D10 per Ranger level
Saving Throw Proficiencies
Strength and Dexterity
Skill Proficiencies
Choose 3
Classes
Player’s Handbook
power, while others trace it to strange events in their personal or family history. The blessing of a dragon or a dryad at a baby’s birth or the strike of lightning from a clear sky might spark a
talents of sorcery appear as a fluke. People who have this magical power soon discover that it doesn’t like to stay quiet. A Sorcerer’s magic wants to be wielded.
Becoming a Sorcerer...
As a
Water Weird
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
location, such as a pool or fountain. Invisible while immersed in water, its serpentine shape becomes clear only when it emerges to attack, using its coils to crush any creature other than its summoner and
. However, a water weird bound to a sacred or befouled source of water begins to take on the nature of that site, becoming neutral good or neutral evil.
A neutral good water weird tries to frighten away
Monsters
Mordenkainen Presents: Monsters of the Multiverse
opportunity attacks.White abishais fight with a reckless fury, making them ideally suited for bolstering the ranks of Tiamat’s armies. White abishais fight without fear, becoming whirlwinds of
do so rarely, since it is never clear whether an abishai follows Tiamat’s orders or Asmodeus’s. There is inherent risk in countermanding an order given by Tiamat, but interfering with
Magic Items
Acquisitions Incorporated
, organic, locally sourced woven fibers
Fighter
A thick, battle-scarred iron lockbox
Paladin
A metal case with fine engraving and scrollwork
Ranger
A fur-lined bindle
Rogue
A
upgrade to function as the replica chest used for the Leomund's secret chest spell, becoming a rare magic item. You can open the secret chest through your living loot satchel to deposit or withdraw items
Monsters
Fizban's Treasury of Dragons
clear crystalline points, allowing the Crystal Dragon Wyrmling;wyrmlings to blend in to rocky terrain in the face of danger. As they age, their scales turn snow white, then slowly fade to transparency
future.
2
An ancient crystal dragon is stalked by a villainous ranger who has already claimed a dozen draconic trophies.
3
An ancient crystal dragon follows a pod of whales from one sea to
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
wilderness. A Ranger’s talents and magic are honed with deadly focus to protect the world from the ravages of monsters and tyrants. Becoming a Ranger... As a Level 1 Character Gain all the traits in the
Ranger CHRIS RALLIS A Wandering Warrior Imbued with Primal Magic Core Ranger Traits Primary Ability Dexterity and Wisdom Hit Point Die D10 per Ranger level Saving Throw Proficiencies Strength and
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
deadly focus to protect the world from the ravages of monsters and tyrants. Becoming a Ranger... As a Level 1 Character Gain all the traits in the Core Ranger Traits table. Gain the Ranger’s level 1
Ranger Core Ranger Traits Primary Ability Dexterity and Wisdom Hit Point Die D10 per Ranger level Saving Throw Proficiencies Strength and Dexterity Skill Proficiencies Choose 3: Animal Handling
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
to reach 6th level, he can decide whether to add another fighter level (becoming a fighter 5/rogue 1), another rogue level (becoming a fighter 4/rogue 2), or a level in a third class, perhaps dabbling
in wizardry thanks to the tome of mysterious lore he acquired (becoming a fighter 4/rogue 1/wizard 1).
Multiclassing Proficiencies Class Proficiencies Gained Barbarian Shields, simple weapons
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Becoming Lost Unless they are following a path, or something like it, adventurers traveling in the wilderness run the risk of becoming lost. The party’s navigator makes a Wisdom (Survival) check when
succeeds, the party travels in the desired direction without becoming lost. If the check fails, the party inadvertently travels in the wrong direction and becomes lost. The party’s navigator can repeat
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
to madness and corruption, thus becoming the very evils they are sworn to fight. Gatekeeper NPCs d4 NPC 1 The spirit of a long-dead Gatekeeper lives on in the body of an ancient toad. It speaks
that serves as a seal on a journey to a number of sacred sites to restore its power. 4 An old orc ranger is murdering people in Sharn, claiming that they’ve been corrupted by the daelkyr.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
apprentice warforged becomes obsessed with the Lord of Blades’ message, disrupting house operations in the hope of becoming a warrior in the Mournland. 2 A warforged druid devises diseases and poisons that
have no effect on warforged, and starts to unleash them on the general populace. 3 A warforged ranger relentlessly hunts creatures of flesh in the wilderness near the Mournland. 4 A warforged assassin
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K39. Hall of Webs This ancient hall is choked with spider webs broken by a single clear path down its center. The hall has an arched ceiling 20 feet overhead, hidden behind thick webbing. At the
, “Adventure Environments,” of the Dungeon Master’s Guide). Characters who stray from the unobstructed path through the webs risk becoming stuck. Secret Doors At the west end of the hall are two secret
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, talk to the player to ensure a clear understanding of what sort of Relationship they seek with the NPC. Students discuss their shared interests during a sunset date Becoming Beloveds If a player wants a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Grand Duke Ulder Ravengard to fulfill her ultimate goal of becoming the new grand duke of Baldur’s Gate. When not engaged in political matters, she conducts her most secret business in the dungeon
his mother’s wrath. Mortlock is a different matter, as it’s been made abundantly clear that Thalamra would disown him had she not agreed to the dying wish of her third husband to look after Mortlock
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
-or-flight situation, leading to one or more characters becoming fugitives. If the party includes one or more characters who aren’t lawful, such an outcome is likely. To mitigate this drawback, you
might allow fugitive characters to forge alliances with NPCs who can help clear their names. If the threat of arrest becomes tedious, you can switch to the second approach, which is to merely inform the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
me push beyond my limitations. 6 My anger needed to be channeled into battle, or I risked becoming an indiscriminate killer. Bard d6 I became a bard because … 1 I awakened my latent bardic
, learning all I needed to swear my own sacred oath. 5 Evil must be opposed on all fronts. I feel compelled to seek out wickedness and purge it from the world. 6 Becoming a paladin was a natural
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
or family history. The blessing of a dragon or a dryad at a baby’s birth or the strike of lightning from a clear sky might spark a Sorcerer’s gift. So too might the gift of a deity, exposure to the
that it doesn’t like to stay quiet. A Sorcerer’s magic wants to be wielded. Becoming a Sorcerer... As a Level 1 Character Gain all the traits in the Core Sorcerer Traits table. Gain the Sorcerer’s
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
others trace it to strange events in their personal or family history. The blessing of a dragon or a dryad at a baby’s birth or the strike of lightning from a clear sky might spark a Sorcerer’s gift
fluke. People who have this magical power soon discover that it doesn’t like to stay quiet. A Sorcerer’s magic wants to be wielded. Becoming a Sorcerer... As a Level 1 Character Gain all the traits in the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Water Weird A water weird is an elemental guardian bound to a specific water-filled location, such as a pool or fountain. Invisible while immersed in water, its serpentine shape becomes clear only
, becoming neutral good or neutral evil. A neutral good water weird tries to frighten away interlopers rather than kill them, while a neutral evil water weird kills its victims for pleasure and might
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
. Chapter 1 introduces draconic-themed options for adventurers, including three variant dragonborn races, two dragon-oriented subclasses (the Drakewarden ranger and the Way of the Ascendant Dragon monk
moonstone dragon introduced in chapter 6.
It should be clear throughout this book whether we’re discussing a specific kind of dragon, the members of the three great dragon families, or all creatures with
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
consulted upon designation of the plat, then brought in to draw or approve the construction plan. The Cellarers’ and Plumbers’ Guild must then clear and prepare the site, only after which will you be
business without becoming a member of the appropriate guild, word spreads, and you’ll find that your coin isn’t good for purchasing the goods or services of anyone who is a guild member. Since that group
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
conclude that the dead men are members of the Zhentarim and the Xanathar Guild, since violent encounters between the two factions are becoming ever more frequent. While his constables search the
appendix C, if you haven’t done so already.) If the characters ask for the Watch’s help in locating Floon, Staget makes it clear that he won’t send a force into the sewers in search of someone who might
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Background In centuries long past, a common scholar named Kwalish took an unlikely path to becoming one of the most powerful arcane inventors of all time, after his discovery of strange magic in the
more opened a planar gate, this time to the 222nd layer of the Abyss — Juiblex’s Slime Pits, from which he summoned forth a horrific plague of ooze to clear out the city and help him defend his new
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
remain at the theater. The hag assures Hurly that his talent is becoming more refined and respected with every performance—but the magic mirrors in this room tell him a different story. It’s clear to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
primal beauty that is found nowhere else that I know of. Hartsvale is far in the windswept north, a fertile mountain valley where the Ice Spire Mountains abut the High Ice. The Clear Whirl River, easily
young ranger who has recently returned from a three-year journey to explore the North. He came back with a wife, the sorceress Ylienna of Silverymoon, and has begun to take on more of his father’s
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Giant can interpret the command runes. Command Runes There are eighteen command runes. Alarm. A noise akin to a howling wind alerts all non-deafened creatures in the castle.
All-Clear. A noise akin
clockwise, completing one full rotation in 1 minute.
Storm. The clouds around the castle darken and churn, becoming rumbling thunderclouds over a period of 1 minute. Until then, the calm rune cannot
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
thick, battle-scarred iron lockbox
Paladin A metal case with fine engraving and scrollwork
Ranger A fur-lined bindle
Rogue A nondescript coin pouch
Sorcerer A battered leather
, becoming a rare magic item. You can open the secret chest through your living loot satchel to deposit or withdraw items — even items that wouldn’t normally fit in your satchel, but which fit within
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Giant can interpret the command runes. Command Runes There are eighteen command runes. Alarm. A noise akin to a howling wind alerts all non-deafened creatures in the castle.
All-Clear. A noise akin
gently clockwise, completing one full rotation in 1 minute.
Storm. The clouds around the castle darken and churn, becoming rumbling thunderclouds over a period of 1 minute. Until then, the calm rune
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Secret of the Black Cabin The Black Cabin was built by a ranger of the Far North long before the founding of Ten-Towns. When he moved on, the lodge became a refuge for others seeking sanctuary from
Summer Star so he could end the Everlasting Rime, becoming more and more desperate to see it through. He had hoped to make a name for himself and win Lathander’s praise—is that so wrong? If the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
cove. This time is halved if a character is proficient with water vehicles or is a ranger whose favored terrain is the coast. A few rotten wooden buildings abandoned by smugglers line this cove
. Additionally, a small ship is anchored near a clear beach inside the cove. Elven Ship The ship belongs to a group of elven wizards who found Wrecker’s Edge a few months ago. Characters who grew up in an
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
associates only with other initiates. The only way the person will talk to the characters is if the characters show (real or feigned) interest in becoming initiates themselves. Perhaps the person has
obvious indication the group will use this magic for destructive or evil purposes, and the pay is good. Only when the hierophant comes across a clue to the location of the original Deck of Many Things does it become clear that the cult’s intentions aren’t benign.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
armor bounds across the ice with surprising speed and grace despite her gangly, misshapen limbs. Although her narrow face is hard to see under the fur-lined hood of her frost-covered cloak, it’s clear
no interest in becoming a permanent member of the party, Tinjong is willing to accompany the characters to Auril’s island if their aim is to confront the Frostmaiden and end her everlasting winter
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
creations. The beholder’s appearance has caused weird events to happen in Wisteria Vale, and these strange occurrences are becoming increasingly common (see “Aberrant Events” earlier in the adventure
Bedroom The furnishings and ornate decorations make it clear that this is Quill’s bedroom. A large four-poster bed draped in blue velvet occupies the middle of the room. Next to it is a dark wooden
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Spawned by a God. Long ago, a deity of greed and strife perished in the battles among the immortals. Its body drifted through the Astral Plane, eventually becoming a petrified husk. This corpse
action required), the morkoth can initiate a change in the water within its lair that takes effect 1 minute later. The water can be as breathable and clear as air, or it can be normal water (ranging in clarity from murky to clear). If the morkoth dies, these regional effects end immediately.






