Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'both before deflect carry response'.
Other Suggestions:
both before defeat carry respond
both before defeat carve respond
both before defeat care respond
Monsters
Monster Manual
"} Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.Deflect Missile (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Deflect Missile
"}. Trigger: The giant is hit by a ranged attack roll and takes Bludgeoning, Piercing, or Slashing damage from it. Response: The giant reduces the damage it takes from the attack by 11 (1d10 + 6
Monsters
Quests from the Infinite Staircase
", "rollAction":"Deflect Missile"}.Tower hands belong to the Order of the Night Sky, an ancient society of martial artists who protect the sages of the Tower of the Heavens. They rarely speak and carry few
response to being hit by a ranged weapon attack, the tower hand deflects the missile. The damage it takes from the attack is reduced by 7 (1d10 + 2);{"diceNotation":"1d10+2", "rollType":"roll
Monsters
Planescape: Adventures in the Multiverse
", "rollAction":"Unarmed Strike", "rollDamageType":"bludgeoning"} bludgeoning damage.The instinct can take up to three reactions per round but only one per turn.
Deflect Blow. In response to being hit by a
melee attack roll, the instinct partially deflects the blow. The damage the instinct takes from the attack is reduced by 1d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Deflect Blow"}.Elite
Monsters
Planescape: Adventures in the Multiverse
reactions per round but only one per turn.
Deflect Attack. In response to being hit by an attack roll, the conduit partially deflects the blow. The damage the conduit takes from the attack is reduced by 1d10
;{"diceNotation":"1d10","rollType":"roll","rollAction":"Deflect Attack"}.
Don’t Be There. When the conduit must make a saving throw, it can move up to half its speed without provoking
Monsters
Waterdeep: Dragon Heist
Missile. In response to being hit by a ranged weapon attack, the adept deflects the missile. The damage it takes from the attack is reduced by 1d10 + 3;{"diceNotation":"1d10+3","rollType":"roll
","rollAction":"Deflect Missile"}. If the damage is reduced to 0, the adept catches the missile if it’s small enough to hold in one hand and the adept has a hand free.
Martial Arts Adept
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
target. Hit: 5 (1d4 + 3);{"diceNotation":"1d4+3","rollType":"damage","rollAction":"Dart","rollDamageType":"piercing"} piercing damage.Deflect Missile. In response to being hit by a ranged weapon
attack, the adept deflects the missile. The damage it takes from the attack is reduced by 1d10 + 3;{"diceNotation":"1d10+3","rollType":"roll","rollAction":"Deflect Missile"}. If the damage is reduced to 0, the adept catches the missile if it's small enough to hold in one hand and the adept has a hand free.
Monsters
Lost Laboratory of Kwalish
saving throw or suffer the effects of a flesh to stone spell.Deflect Missile. In response to being hit by a ranged weapon attack, the adept deflects the missile. The damage it takes from the attack is
reduced by 1d10 + 3;{"diceNotation":"1d10+3","rollType":"roll","rollAction":"Deflect Missile"}. If the damage is reduced to 0, the adept catches the missile if it's small enough to hold in one hand and the adept has a hand free.
Monsters
Waterdeep: Dragon Heist
Missile. In response to being hit by a ranged weapon attack, the adept deflects the missile. The damage it takes from the attack is reduced by 1d10 + 3;{"diceNotation":"1d10+3","rollType":"roll
","rollAction":"Deflect Missile"}. If the damage is reduced to 0, the adept catches the missile if it’s small enough to hold in one hand and the adept has a hand free.
Monsters
Lost Laboratory of Kwalish
effects of a polymorph spell.Deflect Missile. In response to being hit by a ranged weapon attack, the adept deflects the missile. The damage it takes from the attack is reduced by 1d10 + 3
;{"diceNotation":"1d10+3","rollType":"roll","rollAction":"Deflect Missile"}. If the damage is reduced to 0, the adept catches the missile if it's small enough to hold in one hand and the adept has a hand free.
Monsters
Candlekeep Mysteries
;{"diceNotation":"2d8+4","rollType":"heal","rollAction":"Heal Self"} hit points, and all levels of exhaustion end on him.Deflect Missile. In response to being hit by a ranged weapon attack, Steel Crane deflects the
missile. The damage he takes from the attack is reduced by 1d10 + 10;{"diceNotation":"1d10+10","rollType":"roll","rollAction":"Deflect Missile"}. If the damage is reduced to 0, Steel Crane catches
Monsters
Candlekeep Mysteries
","rollType":"heal","rollAction":"Heal Self"} hit points, and all levels of exhaustion end on her.Deflect Missile. In response to being hit by a ranged weapon attack, Jade Tigress deflects the missile. The
damage she takes from the attack is reduced by 1d10 + 9;{"diceNotation":"1d10+9","rollType":"roll","rollAction":"Deflect Missile"}. If the damage is reduced to 0, Jade Tigress catches the missile if it
Monsters
Mordenkainen Presents: Monsters of the Multiverse
hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3);{"diceNotation":"1d4+3","rollType":"damage","rollAction":"Dart","rollDamageType":"piercing"} piercing damage.Deflect Missile. In response to being hit
by a ranged weapon attack, the adept deflects the missile. The damage it takes from the attack is reduced by 1d10 + 3;{"diceNotation":"1d10+3","rollType":"roll","rollAction":"Deflect Missile"}. If the
Monsters
Waterdeep: Dragon Heist
Missile. In response to being hit by a ranged weapon attack, Hlam deflects the missile. The damage he takes from the attack is reduced by 1d10 + 27;{"diceNotation":"1d10+27","rollType":"roll
","rollAction":"Deflect Missile"}. If the damage is reduced to 0, Hlam catches the missile if it's small enough to hold in one hand and he has a hand free.
Slow Fall. Hlam reduces the bludgeoning damage he takes
Monsters
Acquisitions Incorporated
Strike","rollDamageType":"bludgeoning"} bludgeoning damage. Rosie's unarmed strikes are magical.Deflect Missiles. In response to being hit by a ranged weapon attack, Rosie deflects the missile. The
damage she takes from the attack is reduced by 1d10 + 9;{"diceNotation":"1d10+9","rollType":"roll","rollAction":"Deflect Missiles"}. If the damage is reduced to 0, she catches the missile if it's small
Monsters
Candlekeep Mysteries
;{"diceNotation":"2d8+4","rollType":"heal","rollAction":"Heal Self"} hit points, and all levels of exhaustion end on him.Deflect Missile. In response to being hit by a ranged weapon attack, Bak Mei deflects
the missile. The damage he takes from the attack is reduced by 1d10 + 12;{"diceNotation":"1d10+12","rollType":"roll","rollAction":"Deflect Missile"}. If the damage is reduced to 0, Bak Mei catches the
Magic Items
Baldur’s Gate: Descent into Avernus
carry as many soul coins as it wishes (up to its maximum weight allowance). A non-evil creature can carry a number of soul coins equal to or less than its Constitution modifier without penalty. A non
temporary hit points.
Query. You telepathically ask the soul a question and receive a brief telepathic response, which you can understand. The soul knows only what it knew in life, but it must
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
damage.
Reactions
Deflect Missile. In response to being hit by a ranged weapon attack, the tower hand deflects the missile. The damage it takes from the attack is reduced by 7 (1d10 + 2).
Tower Hand Tower hands belong to the Order of the Night Sky, an ancient society of martial artists who protect the sages of the Tower of the Heavens. They rarely speak and carry few worldly
Hobgoblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
the dreams that inspire them. Its horrors don’t feature in their nightmares. Cowardice is more terrible to hobgoblins than dying, for they carry their living acts into the afterlife. A hero in
rank or banner status. Of course, Maglubiyet’s call to conquest is always answered.
Suffer nor Give Insult. As befits their warlike nature, hobgoblins believe that any insult demands a response
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
.
Deflect Attack. In response to being hit by an attack roll, the conduit partially deflects the blow. The damage the conduit takes from the attack is reduced by 1d10.
Don’t Be There. When the conduit
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Dart. Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Reactions
Deflect Missile. In response to being hit by a ranged weapon attack, the adept
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Reactions
Deflect Missile. In response to being hit by a ranged weapon attack, the adept deflects the missile. The damage it takes from the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
be pushed up to 10 feet directly away from the adept.
Dart. Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Reactions
Deflect Missile. In
response to being hit by a ranged weapon attack, the adept deflects the missile. The damage it takes from the attack is reduced by 1d10 + 3. If the damage is reduced to 0, the adept catches the missile if it’s small enough to hold in one hand and the adept has a hand free.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
damage.
Boulder. Ranged Attack Roll: +9, range 60/240 ft. Hit: 15 (2d8 + 6) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.
Reactions
Deflect Missile
(Recharge 5–6). Trigger: The giant is hit by a ranged attack roll and takes Bludgeoning, Piercing, or Slashing damage from it. Response: The giant reduces the damage it takes from the attack by 11
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
+ 4 hit points, and all levels of exhaustion end on him.
Reactions
Deflect Missile. In response to being hit by a ranged weapon attack, Steel Crane deflects the missile. The damage he takes from
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Escape. Jade Tigress takes the Disengage or Hide action.
Reactions
Deflect Missile. In response to being hit by a ranged weapon attack, Jade Tigress deflects the missile. The damage she takes from the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage. Rosie’s unarmed strikes are magical.
Reactions
Deflect Missiles. In response to being hit by a ranged weapon attack, Rosie deflects
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Hit Points equal to 2d8 plus your Intelligence modifier.
Reactions
Deflect Attack. Trigger: A creature the defender can see within 5 feet of itself makes an attack roll against a creature other
than the defender. Response: The triggering creature makes the attack roll with Disadvantage.
Level 5: Extra Attack You can attack twice instead of once whenever you take the Attack action on your
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
evil creature can carry as many soul coins as it wishes (up to its maximum weight allowance). A non-evil creature can carry a number of soul coins equal to or less than its Constitution modifier
soul’s essence and gain 1d10 temporary hit points. Query. You telepathically ask the soul a question and receive a brief telepathic response, which you can understand. The soul knows only what it knew
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the soul exudes. An evil creature can carry as many Soul Coins as it wishes (up to its maximum weight allowance). A good or neutral creature can carry a number of Soul Coins equal to or less than its
essence and gain 1d10 temporary hit points. Query. You telepathically ask the soul a question and receive a brief telepathic response, which you can always understand. The soul knows only what it knew in
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
she discovered, using it to channel his magic from afar. Now that Tullus has been thwarted, Murgaxor seeks to carry out his revenge himself. Murgaxor is a bombastic foe, though. Should the characters
beginning!” Why are you targeting us? “You’ve confounded my plots—now for the last time!” After some banter—or if the characters get a good insult in on him—Murgaxor shouts in frustration. In response, the image of Murgaxor vanishes and the orb cracks, releasing a threat from within.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
) necrotic damage.
Wholeness of Body (Recharges after a Long Rest). Hlam regains 60 hit points.
Reactions
Deflect Missile. In response to being hit by a ranged weapon attack, Hlam deflects the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
hit points, and all levels of exhaustion end on him.
Bonus Actions
Nimble Escape. Bak Mei takes the Disengage or Hide action.
Reactions
Deflect Missile. In response to being hit by a ranged
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
under his banner dodging storms, pirate raids, and aquatic monsters to carry goods across the world. Yet Aubreck’s success perhaps came too fast and too easily; although his profits eventually
-based forces. In response, rather than staying and fighting it out, the cultists aboard the ship pulled up anchor — and thanks to an offshore wind, they rode the waves and left the island far behind
Compendium
- Sources->Dungeons & Dragons->Monster Manual
spellcasting ability (spell save DC 15):
At Will: Detect Thoughts, Minor Illusion
Reactions
Counterspell (2/Day). The cultist casts Counterspell in response to that spell’s trigger, using the same
. Response: The cultist gives itself Resistance to that instance of damage and gains 10 Temporary Hit Points.
Dread Tharizdun, power of the Elder Elemental Eye and master of all destructive forces, I am
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Divine Intervention As with Callaphe the Mariner’s desperate cry to Thassa, heroes in dire straits sometimes implore their gods for help. Occasionally, the gods answer. Whether a response is elicited
the fabric of Nyx as a tool to carry out a god’s divine will. Emissaries have no will of their own; they are extensions of their creators’ divine substance, brought into the mortal world to fulfill a






