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Returning 18 results for 'both before detected curious really'.
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Halfling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
Curious
Halflings are an affable and cheerful people. They cherish the bonds of family and friendship as well as the comforts of hearth and home, harboring few dreams of gold or glory. Even adventurers
;s going on behind their smiling faces—surely more than they ever let on.”
Humans. “Humans are a lot like us, really. At least some of them are. Step out of the castles and keeps
Backgrounds
Guildmasters’ Guide to Ravnica
concepts explained to them.
5
I describe everything that happens as if it were going into my research notes (and it often is).
6
I am insatiably curious about the seemingly infinite forms and
in my communication.
Ideals
d6
Ideal
1
Guild. My guild is all that really matters. (Any)
2
Change. All life is meant to progress toward perfection, and
Monsters
Fizban's Treasury of Dragons
":"damage", "rollAction":"Emerald Embers", "rollDamageType":"fire"} fire damage.Emerald dragons are the most curious, cunning, and manipulative of the gem dragons, wielding psionic power to weave illusions to
to mirror the dragon’s mood.
Clever Concealment
The shyest of the gem dragons, emerald dragons are also the most curious. They love to observe local settlements and peoples, using their psionic
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Denizens Despite its grandeur and immense proportions, the castle is fairly self-contained, and loud sounds in one area can easily be heard in other locations. Any adult giant who yells really loud
detected. Any cloud giant or aarakocra simulacrum can place the castle on alert. A cloud giant does this by bellowing “To arms!” at the end of its first turn in combat. An aarakocra simulacrum does it by
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
are two 9-foot-tall statues of ogres transforming into giant flies.
Table. A large stone table stands in the middle of the room. Several curious items rest atop it, including a black cube-shaped box
to the southwest and the floor around it are scorched by fire — the result of a trap set off long ago.
The drow mage has managed to get this far without being detected. Left to his own devices, he
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
a knack for finding the most straightforward solution to a problem, and have little patience for dithering.
Kind and Curious Halflings are an affable and cheerful people. They cherish the bonds
.”
Humans. “Humans are a lot like us, really. At least some of them are. Step out of the castles and keeps, go talk to the farmers and herders and you’ll find good, solid folk. Not that there’s anything wrong
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
16). The earth cultists use this passage to enter and exit the tomb, and the Believers have disguised it to keep away the curious. Farther in, the tunnel is partially blocked with dusty canvas, broken
chamber floor to levitate stone in contact with it, so the floor’s magic can be detected with detect magic (transmutation school). A moderate impact on the floor, such as a dropped object weighing at
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
weapons can open or close a portal to the Inner Plane of that element. The Dark Lady can supply names and descriptions of each of the four elemental princes (described in chapter 7). Nurvureem is curious
Valley. She doesn’t really care about the communities themselves, but she’s keenly interested in the techniques the cults are using to sow fear and exert control. If the characters mention the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
detected. Camp Hc3 arrives if the disturbance persists. Treasure The druids have a scroll of elemental bane and a scroll of warding wind (see appendix B for descriptions of both spells) in a wooden
curious about who the characters are. The fire cultists haven’t made up their minds about this group, although Sauruki has concluded that the fire cultists are seeking recruits. If the characters seem
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of the door so that it can’t be detected by anyone outside the palace. The glyph triggers when the door is opened by any means other than using the proper key. When triggered, the glyph erupts with
windows, but close examination reveals gaps in the walls that a Tiny creature or a creature in gaseous form can navigate. 7a. Junk Room Zox stores curious bits of junk here until he finds creative uses
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, frightened, paralyzed, petrified, knocked prone, or poisoned. The chest has a secret compartment in the bottom that can be detected and opened with a successful DC 13 Wisdom (Perception) check. If
bulkheads. The window panes are made of glassteel, a resilient metal magically rendered transparent. Curious merfolk who live in Deepwater Harbor investigate the submarine from time to time, and might be seen
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
booty. He ran out of provisions and starved before freezing to death. Affixed to the captain’s hat is a badge that forms a curious symbol: a red eel wrapped around a gold trident. Characters who
animal. The ice troll hasn’t yet detected the goat. The kobolds keep it here so the dragon doesn’t eat it. D11. Rum Storage A key is jammed into the lock of this door—left there in haste by the crew
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
trap, which sprays anyone who tries to pick the lock with a potent contact poison. The trap can be detected with a successful DC 16 Intelligence (Arcana or Investigation) check and disarmed with a DC
them in how to use the orrery and its components to open a portal to the Far Realm. If the portal is opened, the world will likely be destroyed. A shame, really, because Faerûn is such a profitable
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
sound of running water and a curious buzzing coming from far below.
The easternmost chamber in the Mountain Door complex formerly served as the main entrance to the Glitterhame, which occupies the great
by jamming the door open. If the trap resets, it can be activated only once more before its fiery substance is depleted. The spouts on the wall can be detected by someone who succeeds on a DC 15
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
DC 25 Strength (Athletics) check. Secret Door. The secret door to the library (area C3) can be detected by a character who makes a successful DC 18 Wisdom (Perception) check. The character discovers
times in their lives and are curious about what lurks there. C24. Osvaldo’s Prison If Ammalia Cassalanter or Victoro Cassalanter (see appendix B) or both are present, the door to this room is unlocked but
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
captured many curious travelers over the years and tries to capture the characters, too. Treasure. Both cages are like the ones in area G3, except they are sized for Large creatures. Once emptied of bones
lumbered from the enclave and into a roper ambush. The ropers killed and ate Zoklork’s rockmate, including the amethysts in the rockmate’s gut. Revenge. Zoklork is angry at the ropers and really wants
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, presided over by an eccentric and brooding human wizard named Mandorcai. And then, just as suddenly as he had arrived, Mandorcai shut the manor’s doors and vanished from public life. Curious locals who
to spy on the wizards and search for the treasure. So far, none of the residents have detected it — the last person to do so was the previous owner, killed by the nothic’s rotting gaze. Though evil
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
manor’s doors and vanished from public life. Curious locals who peered through the windows reported a completely empty manor, its furniture looking as though it hadn’t been touched in years. Yet soon
the tome and neighboring Mandorcai’s Mansion, a nothic lurks in the house’s passages, using them to spy on the wizards and search for the treasure. So far, none of the residents have detected it — the






