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Returning 35 results for 'both before direct cube result'.
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Spells
Player’s Handbook
You alter time around up to six creatures of your choice in a 40-foot Cube within range. Each target must succeed on a Wisdom saving throw or be affected by this spell for the duration.
An affected
, and it can make only one attack if it takes the Attack action. If it casts a spell with a Somatic component, there is a 25 percent chance the spell fails as a result of the target making the spell
Spells
Player’s Handbook
Until the spell ends, you control any water inside an area you choose that is a Cube up to 100 feet on a side, using one of the following effects. As a Magic action on your later turns, you can
directions. The water in the area moves as you direct it, but once it moves beyond the spell’s area, it resumes its flow based on the terrain. The water continues to move in the direction you
Spells
Elemental Evil Player's Companion
You choose an area of water that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways:
You instantaneously move or otherwise change the
flow of the water as you direct, up to 5 feet in any direction. This movement doesn’t have enough force to cause damage.
You cause the water to form into simple shapes and animate at your
Magic Items
Icewind Dale: Rime of the Frostmaiden
-foot cube. At the end of each uninterrupted hour of immersion, roll a d6. On a 6, a floppy, 6-inch-long magical fish appears on the end of the hook. The color and properties of the conjured fish are
Result
1-10
Green with copper bands
This tasty fish provides a day’s worth of nourishment to one creature that eats it. The fish loses this property and rots if it’s not eaten
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Outer Planes, ki-rins in service to benevolent deities take a direct role in the eternal struggle between good and evil. In the mortal world, ki-rins are celebrated far and wide as harbingers of destiny
made of soft, plant-based material—including manufactured objects like pillows, rope, blankets, and clothing—that can collectively fill no more than a 20-foot cube. The objects materialize
Backgrounds
Baldur’s Gate: Descent into Avernus
one who truly strives to be faceless, consider a distinct set of faceless characteristics. As a result, those with this background have two sets of characteristics, one for their persona, and one for
their faceless selves.
d8
Personality Trait
1
I’m earnest and uncommonly direct.
2
I strive to have no personality — it’s easier to forget what’s hardly
Control Water
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
Until the spell ends, you control any freestanding water inside an area you choose that is a cube up to 100 feet on a side. You can choose from any of the following effects when you cast this spell
in the area to move in a direction you choose, even if the water has to flow over obstacles, up walls, or in other unlikely directions. The water in the area moves as you direct it, but once it moves
Compendium
- Sources->Dungeons & Dragons->Monster Manual
detritus sometimes floats within a gelatinous cube, hinting at its past meals. Roll on or choose a result from the Gelatinous Cube Debris table to inspire a gelatinous cube’s contents. Gelatinous
Gelatinous Cube Dungeon-Scouring Block of Ooze Habitat: Underdark; Treasure: Any Quivering masses of acidic goo, gelatinous cubes wobble through narrow caverns and dungeons, engulfing anything in
Adult Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
dragons, but we are superior beings and should not lower ourselves to direct conflict.
4
I have no interest in going to the surface world. It’s where one sends one’s servants.
5
.
Toxic Spores. The dragon fills a 20-foot cube it can see within 120 feet of itself with toxic spores. Each creature in that area must succeed on a DC 15 Constitution saving throw or take 14 (4d6
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
dragons, but we are superior beings and should not lower ourselves to direct conflict.
4
I have no interest in going to the surface world. It’s where one sends one’s servants.
5
dragon fills a 20-foot cube it can see within 120 feet of itself with toxic spores. Each creature in that area must succeed on a DC 15 Constitution saving throw or take 14 (4d6);{"diceNotation":"4d6
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
into existence as the result of divine action, as the expression of abstract ideals, or as manifestations of the strength of shared belief. As mortals continue to tell their tales of creatures that
share certain characteristics: they resemble ordinary mortal creatures, but any part of their body that isn’t lit by direct light shows the starry gleam of Nyx. Nyxborn creatures typically act as the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
fits within a 5-foot cube. You manipulate it in one of the following ways: You instantaneously move or otherwise change the flow of the water as you direct, up to 5 feet in any direction. This
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
fits within a 5-foot cube. You manipulate it in one of the following ways: You instantaneously move or otherwise change the flow of the water as you direct, up to 5 feet in any direction. This
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
up to six creatures of your choice in a 40-foot Cube within range. Each target must succeed on a Wisdom saving throw or be affected by this spell for the duration. An affected target’s Speed is
takes the Attack action. If it casts a spell with a Somatic component, there is a 25 percent chance the spell fails as a result of the target making the spell’s gestures too slowly. An affected target repeats the save at the end of each of its turns, ending the spell on itself on a success.
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
caregiver rides a companion into combat, not much actually changes. The caregiver and companion still each act on the same turn, and the caregiver must use their bonus action to direct the companion to
their AC.
Companions who are shapechangers (such as the mimic companion) can’t use that ability while wearing barding.
Companions who have corrosive bodies or are amorphous (such as the gelatinous cube companion) can’t wear nonmagical barding.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
faerie steeds alongside pegasi and beasts of living stone. As a result of this mingling, fundamentally incompatible parts of the multiverse come into direct contact. They don’t always clash, but when they
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
don’t normally choose to make a save; you must make one because your character or a monster (if you’re the DM) is at risk. A save’s result is detailed in the effect that caused it. If you don’t want to
resist direct force Dexterity Dodge out of harm’s way Constitution Endure a toxic hazard Intelligence Recognize an illusion as fake Wisdom Resist a mental assault Charisma Assert your identity Proficiency
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
don’t normally choose to make a save; you must make one because your character or a monster (if you’re the DM) is at risk. A save’s result is detailed in the effect that caused it. If you don’t want to
resist direct force Dexterity Dodge out of harm’s way Constitution Endure a toxic hazard Intelligence Recognize an illusion as fake Wisdom Resist a mental assault Charisma Assert your identity Proficiency
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
up to six creatures of your choice in a 40-foot Cube within range. Each target must succeed on a Wisdom saving throw or be affected by this spell for the duration. An affected target’s Speed is
takes the Attack action. If it casts a spell with a Somatic component, there is a 25 percent chance the spell fails as a result of the target making the spell’s gestures too slowly. An affected target repeats the save at the end of each of its turns, ending the spell on itself on a success.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
from your infancy to today. When a result mentions such a person, you can use the supplemental tables to add needed details — such as race, class, or occupation — to that person. Some tables in the
other sections direct you to one or more of the supplemental tables, and you can also use them any other time you see fit.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
of his or her helpless physical body on the Material Plane) can result in the character’s true death. Thus, high-level characters sometimes travel to the Outer Planes by way of astral projection rather
than seek out a portal or use a more direct spell. Only a few things can sever a traveler’s silver cord, the most common being a psychic wind (described below). The legendary silver swords of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
direct confrontation with the Cassalanters will likely result in defeat for the characters, or — if the characters and the Cassalanters both escape with their lives — their arrest for assaulting nobility
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Do’Urden while journeying through the Underdark. When Jim Darkmagic became afflicted with the Death Curse, there was no definitive proof that this was a direct result of his employment with
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
can transform an individual into a more powerful type. The cost and time required to perform the ritual is prohibitive, and as a result most yuan-ti never get the opportunity to undergo such a
yuan-ti know they can’t resort to direct attacks in order to reclaim their rightful place in the world. Operating out of the subterranean ruins of their buildings in foreign lands, yuan-ti
Orc
Legacy
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Species
Volo's Guide to Monsters
created the orcs and continues to direct their destiny. He is aided and abetted by the other warrior deities, Bahgtru and Ilneval, who bring strength and cunning to the battlefield. The followers of all
rival orcs first and foremost as competitors for food and victims.
On some occasions, though, tribes that have a common concern band together. The result is an orc horde — a sea of slavering
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
are two 9-foot-tall statues of ogres transforming into giant flies.
Table. A large stone table stands in the middle of the room. Several curious items rest atop it, including a black cube-shaped box
to the southwest and the floor around it are scorched by fire — the result of a trap set off long ago.
The drow mage has managed to get this far without being detected. Left to his own devices, he
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
predicting those events or causing them? If a character draws the Flames card, and soon after, minions of Aurnozci (see chapter 20) try to capture them, is this a direct result of drawing the card, or would
Compendium
- Sources->Dungeons & Dragons->Monster Manual
choose a result from the Uncontrolled Invisible Stalkers table to inspire why one of these monsters lurks in an area without a direct command.
Uncontrolled Invisible Stalkers 1d6 The Invisible
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
interfere elsewhere without direct orders from Rezmir, and she won’t give such an order unless it is the direst of emergencies. A character who inspects the contents of the observatory recognizes the
information. If the Dexterity check result is 5 or less, a key part of the farseer breaks off, rendering the item inoperable. When characters find it, the farseer is focused on Waervaerendor’s lair
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Variant Abilities When a beholder’s dream-imagination runs wild, the result can be an offspring that has an unusual or unique set of abilities. Rather than the standard powers of a beholder’s central
10-foot-square panel) Sleep Ray: blindness/deafness, misty step (self or willing creature only) Slowing Ray: bestow curse (1 minute), sleet storm (one 10-foot-cube) Telekinesis Ray: geas (1 hour
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
interfere elsewhere without direct orders from Rezmir, and she won’t give such an order unless it is the direst of emergencies. A character who inspects the contents of the observatory recognizes the
information. If the Dexterity check result is 5 or less, a key part of the farseer breaks off, rendering the item inoperable. When characters find it, the farseer is focused on Waervaerendor’s lair. This
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Until the spell ends, you control any water inside an area you choose that is a Cube up to 100 feet on a side, using one of the following effects. As a Magic action on your later turns, you can repeat
water in the area moves as you direct it, but once it moves beyond the spell’s area, it resumes its flow based on the terrain. The water continues to move in the direction you chose until the spell ends
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, you control any freestanding water inside an area you choose that is a cube up to 100 feet on a side. You can choose from any of the following effects when you cast this spell. As an action on your
direction you choose, even if the water has to flow over obstacles, up walls, or in other unlikely directions. The water in the area moves as you direct it, but once it moves beyond the spell’s area, it
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Until the spell ends, you control any water inside an area you choose that is a Cube up to 100 feet on a side, using one of the following effects. As a Magic action on your later turns, you can repeat
water in the area moves as you direct it, but once it moves beyond the spell’s area, it resumes its flow based on the terrain. The water continues to move in the direction you chose until the spell ends
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
atmosphere than challenge. Any random encounter should be foreshadowed with noise or other cues. If a result you roll makes no sense for a given area, select a different result that does. At least one
troll Ooze Grottos d4 Encounter 1 1 black pudding* 2 1 gelatinous cube* 3–4 1d4 gray oozes Predator Pools d4 Encounter 1 2d4 giant crabs* 2 2d4 kuo-toa 3 1d2 merrow* (in water globes) 4 1






