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Returning 35 results for 'both before direction cantrip rises'.
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both before direction cantrips rites
Spells
Player’s Handbook
One creature or loose object of your choice that you can see within range rises vertically up to 20 feet and remains suspended there for the duration. The spell can levitate an object that weighs up
a wall or a ceiling), which allows it to move as if it were climbing. You can change the target’s altitude by up to 20 feet in either direction on your turn. If you are the target, you can move
Monsters
Monster Manual
direction. The target has the Restrained condition until the start of the death tyrant’s next turn or until the death tyrant has the Incapacitated condition. The death tyrant can also exert fine
there instantly rises as a Zombie under the death tyrant’s control and takes its turn immediately after the death tyrant on the same Initiative count.
Levitate
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
One creature or loose object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up
as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up
Monsters
Eberron: Rising from the Last War
, prismatic spray
8th level (1 slot): incendiary cloud, maze
9th level (1 slot): power word kill, time stopChill Touch (Cantrip). Ranged Spell Attack: +15;{"diceNotation":"1d20+15","rollType":"to hit
poisoned.
A humanoid reduced to 0 hit points by this damage dies and rises at the start of Illmarrow’s next turn as a zombie. The zombie acts immediately after Illmarrow in the initiative count and is
Spell Scroll
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
(0 - Cantrip);Cantrip
Common
13
+5
Spell Scroll (1st Level);1st
Common
13
+5
Spell Scroll (2nd Level);2nd
Uncommon
13
+5
Spell Scroll (3rd Level);3rd
Uncommon
15
+7
the intended target, the spell takes effect normally. If the caster was not the intended target, the spell goes off in the general direction of the intended target, up to the spell’s maximum range, if the target has moved away.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
with a 10-foot radius rises from that point and lasts until the end of Orcus’s next turn. Creatures in that area have vulnerability to necrotic damage.Orcus is the Demon Prince of Undeath, also
of Death. This creature emanates a deathly aura that extends 30 feet in every direction from its space while it isn’t incapacitated. The aura is blocked by total cover. While in the aura, the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K27. King’s Hall This twenty-foot-high hall has a dark, vaulted ceiling draped with cobwebs. A low moan seems to travel the length of the corridor as it rises and falls, intoning sadness and despair
characters reach the midpoint of the hall from either direction, read: You hear a scraping sound of stone against stone, followed by the squeaking of a bat. In the direction of the noise, you see the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Infestation Conjuration cantrip Casting Time: 1 action Range: 30 feet Components: V, S, M (a living flea) Duration: Instantaneous You cause a cloud of mites, fleas, and other parasites to appear
momentarily on one creature you can see within range. The target must succeed on a Constitution saving throw, or it takes 1d6 poison damage and moves 5 feet in a random direction if it can move and its
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
V5. Howling Plateau This high rocky plateau rises from the center of the canyon. A river cuts through the canyon bottom, passing through it to the other side. The wind on the plateau keens and moans
, alternating its pitch with the force and direction of the wind.
A creature standing atop Howling Plateau can see the whole canyon, but not the surrounding lands.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
2. Foyer Peeling wallpaper and a musty scent cling to the walls of this spacious foyer. A curving staircase rises from the cracked tile floor to a balcony above, keeping its distance from a darkened
chandelier. Doors lead in every direction. At the room’s center, a bronze sculpture of an antlered eagle perches atop a marble pedestal.
This once-impressive entryway is dusty and choked with
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
1. Auvryndar Watch Post Ceiling. The concave ceiling of this cavern rises to a height of 20 feet.
Sentries. A female drow elite warrior named Ventrid Xil’talan leads six drow (two females and four
males).
The drow, loyal to House Auvryndar, are tasked with guarding the tunnel that leads up to level 10. They ambush and kill any non-drow coming from that direction. Treasure Ventrid wears an
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Shape Water Transmutation cantrip Casting Time: 1 action Range: 30 feet Components: S Duration: Instantaneous or 1 hour (see below) You choose an area of water that you can see within range and that
fits within a 5-foot cube. You manipulate it in one of the following ways: You instantaneously move or otherwise change the flow of the water as you direct, up to 5 feet in any direction. This
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Shape Water Transmutation cantrip Casting Time: 1 action Range: 30 feet Components: S Duration: Instantaneous or 1 hour (see below) You choose an area of water that you can see within range and that
fits within a 5-foot cube. You manipulate it in one of the following ways: You instantaneously move or otherwise change the flow of the water as you direct, up to 5 feet in any direction. This
Monsters
Fizban's Treasury of Dragons
rises 80 feet above the shelf. The exterior face of the reef is covered with stinging corals.
Reef Hollow. The dragon turtle’s lair lies in a hollow in the reef’s interior that was bored
within 30 feet of the dragon turtle must succeed on a DC 15 Strength saving throw or be moved 30 feet in a direction of the dragon turtle’s choice. On a success, the creature is moved 10 feet
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Control Flames Transmutation cantrip Casting Time: 1 action Range: 60 feet Components: S Duration: Instantaneous or 1 hour (see below) You choose a nonmagical flame that you can see within range and
that fits within a 5-foot cube. You affect it in one of the following ways: You instantaneously expand the flame 5 feet in one direction, provided that wood or other fuel is present in the new
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Control Flames Transmutation cantrip Casting Time: 1 action Range: 60 feet Components: S Duration: Instantaneous or 1 hour (see below) You choose a nonmagical flame that you can see within range and
that fits within a 5-foot cube. You affect it in one of the following ways: You instantaneously expand the flame 5 feet in one direction, provided that wood or other fuel is present in the new
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
object of your choice that you can see within range rises vertically up to 20 feet and remains suspended there for the duration. The spell can levitate an object that weighs up to 500 pounds. An unwilling
allows it to move as if it were climbing. You can change the target’s altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
) Duration: Concentration, up to 10 minutes One creature or loose object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The
object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target’s altitude by up to 20 feet in either direction on your turn
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
) Duration: Concentration, up to 10 minutes One creature or loose object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The
object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target’s altitude by up to 20 feet in either direction on your turn
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
object of your choice that you can see within range rises vertically up to 20 feet and remains suspended there for the duration. The spell can levitate an object that weighs up to 500 pounds. An unwilling
allows it to move as if it were climbing. You can change the target’s altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
university renamed this hall in his honor and built an enormous statue of him at its center. Details about the hall are summarized here: Ceilings. The center of the hall rises 200 feet above the floor to a
higher or lower in the hall (depending on the direction spoken), along with anything the creature is wearing or carrying. If the destination glyph is occupied or the command doesn’t make sense (such as saying “down” while on the hall’s lowest floor), the transport glyph doesn’t function.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
dark. Suddenly, a loud voice booms out all around you in Undercommon: “Turn back or suffer a death so horrible you cannot imagine! You have been warned!”
The voice is actually a minor illusion cantrip
. If no one in the party understands Undercommon, the dire warning is just loud gibberish to them. The cantrip was cast by Hanne Hallen, a young drow allied with House Mizzrym. Hanne has the
Magic Items
Infernal Machine Rebuild
object on the same plane as you and have the compass point constantly in the direction of the named target. You gain no knowledge of the distance to the target.
A specialized clockwork compass floats
(your choice).
The cure wounds spell restores no hit points for you.
13
You have an innate sense of direction. You automatically succeed on ability checks made to avoid becoming lost.
Whenever
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
black robes and veils lurk in the northern alcove.
The dao, Jarûk, rises out of the sand when the characters first arrive. He greets them with a song (see the “Jarûk’s Song” sidebar). As he sings
. Jarûk’s reward consists of a gem of brightness and two common wondrous items: boots of false tracks and an orb of direction (both described below). These items appear only after the characters complete
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
someone is writing it, word by word. As this text unfurls, read: “Our story starts during the time leading up to the winter solstice on the final night of Uktar in the year 374 DR. A nearly full moon rises
several noteworthy locations, each one equivalent to a major section in the book. No map is necessary for the adventurers to get from one place to the next; if they try to deviate from the direction the story takes them, the same barrier of force prevents them from making any progress.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
rock rises into the sky, its peak lost in the clouds.
Glitch grows fidgety and impatient. Suddenly, the distant blare of a horn draws Glitch’s attention—and yours—to a column of smoke on the horizon
away from you, coming to a gradual stop until its caboose is a short distance away, pointing in your direction.
“Got your tickets?” asks Glitch. “Excellent. Now go. Show your tickets to the modron in
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
flies. The aura extends 5 feet from you in every direction, but not through total cover. It lasts until you’re incapacitated or you dismiss it as a bonus action. The aura grants you advantage on
. Grasp of Hadar Prerequisite: eldritch blast cantrip Once on each of your turns when you hit a creature with your eldritch blast, you can move that creature in a straight line 10 feet closer to you
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
born of dragon and elf could become a godlike avatar of death. Illmarrow Rises. Even as dragons and elves fought to destroy the line of Vol, a child was born to the house: Erandis. A scion of elf and
): power word kill, time stop
Actions
Chill Touch (Cantrip). Ranged Spell Attack: +15 to hit, range 120 ft., one creature. Hit: 18 (4d8) necrotic damage, and the target can’t regain hit points until the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
choice gives you resistance to a damage type and the ability to cast a cantrip, as specified in the table. You can cast this cantrip without material components, and your spellcasting ability for it is
Intelligence, Wisdom, or Charisma (choose when you select this feat). Planar Infusion Plane Damage Resistance Cantrip Chaotic Outer Plane Poison Minor illusion Evil Outer Plane Necrotic Chill touch
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
repaired as follows: Each casting of the mending cantrip restores 1 hit point to the damaged saucer. A character who has tinker’s tools, proficiency in the Arcana skill, and 10 gp worth of replacement
direction the pilot desires. Pressing the “Land” button causes the landing gear to extend and the saucer to sink at a rate of 10 feet per round until it lands on a surface that can bear its 2-ton weight
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
voices rises above the droning of insects. Several carts fitted with sled rails are being pulled by giant snails with thick appendages protruding from their heads. Most of the carts carry lizardfolk
tribe has rested, to leave the cooked human here, and take the traveling village in a different direction to keep the tribe safe from the rot trolls. This could give the party some information on a
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
15 feet horizontally in a direction of your choice. You are moved by the swarm 5 feet horizontally in a direction of your choice. Swarmkeeper Magic 3rd-level Swarmkeeper feature You learn the mage
hand cantrip if you don’t already know it. When you cast it, the hand takes the form of your swarming nature spirits. You also learn an additional spell of 1st level or higher when you reach certain
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Instrument of scribing Wondrous item Yes Lock of trickery Wondrous item No Moon-touched sword Weapon No Mystery key Wondrous item No Orb of direction Wondrous item No Orb of time Wondrous item No Perfume
No Potion of healing Potion No Rope of mending Wondrous item No Ruby of the war mage Wondrous item Yes (spellcaster) Shield of expression Armor No Smoldering armor Armor No Spell scroll (cantrip
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Retreat from Steel Springs When the characters complete the thirty-mile trip to Steel Springs, read the following text: As the brook called the Inkwater comes into view, smoke rises over the tree
line beyond it. Wounded Kalaman soldiers stagger from the trees, heading toward a narrow crossing that lies in your direction. Dragon Army soldiers give chase on horseback.
This battlefield is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
mending cantrip, the statuette can be sold for 125 gp. It weighs 5 pounds. 17d. Nerozar the Defeated Floating in the middle of this 30-foot-high cavern is a beholder zombie named Nerozar and three gas
direction. It is restrained by the ray’s telekinetic grip until the start of the zombie’s next turn or until the zombie is incapacitated.
If the target is an object weighing 300 pounds or less that






