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Returning 35 results for 'both before diseases contact return'.
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Raise Dead
Legacy
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Spells
Basic Rules (2014)
You return a dead creature you touch to life, provided that it has been dead no longer than 10 days. If the creature's soul is both willing and at liberty to rejoin the body, the creature returns to
life with 1 hit point.
This spell also neutralizes any poisons and cures nonmagical diseases that affected the creature at the time it died. This spell doesn't, however, remove magical diseases
Resurrection
Legacy
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Spells
Basic Rules (2014)
hit points.
This spell neutralizes any poisons and cures normal diseases afflicting the creature when it died. It doesn't, however, remove magical diseases, curses, and the like; if such effects aren't
removed prior to casting the spell, they afflict the target on its return to life.
This spell closes all mortal wounds and restores any missing body parts.
Coming back from the dead is an ordeal
Monsters
Van Richten’s Guide to Ravenloft
grown carrion stalker in 1d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Weeks"} weeks. Any effect that cures diseases or removes the poisoned condition that targets the corpse instantly
they root among filth. The crawlers then spread these grubs, potentially infecting whole sewers, graveyards, or battlefields with carrion stalkers. In return, carrion stalkers avoid preying on carrion crawlers.
Monsters
Icewind Dale: Rime of the Frostmaiden
creep over them, but it passes quickly.
Chardalyn Madness. Prolonged contact with the demonic magic imprinted on the chardalyn has afflicted the berserker with a form of madness, causing the berserker
the effects of madness, the berserker loses its Chardalyn Madness trait but retains its chaotic evil alignment and other qualities. Further exposure to the demonic magic causes the berserker’s madness to return, however.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
day when it can complete its mission, return to Gehenna, and serve the General directly in his yugoloth legions, but it doesn’t kill goblinoids indiscriminately. By devouring the souls of
opportunity arises, until they reach adulthood and are capable of seeking out stronger prey. A barghest avoids contact with large, open fires.
Any conflagration larger than its body acts as a gateway to
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Return to Worms. When the mage is reduced to 0 hit points, it breaks apart into a swarm of insects (see the Monster Manual) in the same space. Unless the swarm is destroyed, the mage reforms from it
planes of existence lie realms alien to mortal life. Some are so hostile that even a moment’s contact is enough to break a mortal’s mind. Yet beings do exist that are native to these
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
others of its approach. If the encounter occurs while the party is camped, the mist drifts through the camp at a speed of 5 feet per round. Characters who come into contact with the mist are exposed to blue mist fever (see “Diseases”).
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Going Mad Various magical effects can inflict madness on an otherwise stable mind. Certain spells, such as contact other plane and symbol, can cause insanity, and you can use the madness rules here
instead of the spell effects of those spells. Diseases, poisons, and planar effects such as psychic wind or the howling winds of Pandemonium can all inflict madness. Some artifacts can also break the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Raise Dead 5th-level necromancy Casting Time: 1 hour Range: Touch Components: V, S, M (a diamond worth at least 500 gp, which the spell consumes) Duration: Instantaneous You return a dead creature
spell also neutralizes any poisons and cures nonmagical diseases that affected the creature at the time it died. This spell doesn’t, however, remove magical diseases, curses, or similar effects; if
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Raise Dead 5th-level necromancy Casting Time: 1 hour Range: Touch Components: V, S, M (a diamond worth at least 500 gp, which the spell consumes) Duration: Instantaneous You return a dead creature
spell also neutralizes any poisons and cures nonmagical diseases that affected the creature at the time it died. This spell doesn’t, however, remove magical diseases, curses, or similar effects; if
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
neutralizes any poisons and cures normal diseases afflicting the creature when it died. It doesn’t, however, remove magical diseases, curses, and the like; if such effects aren’t removed prior to casting
the spell, they afflict the target on its return to life. This spell closes all mortal wounds and restores any missing body parts. Coming back from the dead is an ordeal. The target takes a −4 penalty
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
neutralizes any poisons and cures normal diseases afflicting the creature when it died. It doesn’t, however, remove magical diseases, curses, and the like; if such effects aren’t removed prior to casting
the spell, they afflict the target on its return to life. This spell closes all mortal wounds and restores any missing body parts. Coming back from the dead is an ordeal. The target takes a -4 penalty
Orc
Legacy
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Species
Volo's Guide to Monsters
serve as a battering ram if a settlement dares to close its gates, blocking the way to the treasures and tasty food that lie within.
A heavily laden wagon that requires the strongest orcs to return it to
authority and cause the tribe to collapse into chaos, with the survivors scattering either to join new tribes or to strike out on their own. At the other extreme, warriors that return home with a heavily
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Diseases The following diseases can affect giants and humanoids exploring the jungles of Chult. Remember that lesser restoration and similar magic can cure a disease. Blue Mist Fever A magical mist
creeps through the jungles of Chult. Contact with this thin, blue, odorless mist can infect giants and humanoids with blue mist fever. A dispel magic spell destroys the mist in a 20-foot square
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Diseases
A plague ravages the kingdom, setting the adventurers on a quest to find a cure. An adventurer emerges from an ancient tomb, unopened for centuries, and soon finds herself suffering
the specifics of how a disease works aren’t bound by a common set of rules. Diseases can affect any creature, and a given illness might or might not pass from one race or kind of creature to another
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
guides, they can decide which agent they want to initially return to. (Even if the characters have done secret deals with both agents, they should choose one to be their initial contact upon their
return to their original time.) If the characters somehow manage to return to their original time at any other location, a courier arrives at that location shortly thereafter, delivering an urgent
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Setup You have several good options to involve the characters in this side trek. Consider one or more of the following: If a character is allied with the Harpers, a known contact sends a message
through a sending spell. The message says, “Dangerous orb of fire stolen from Triboar. Hands of Yartar auctioning orb to highest bidder. Please recover orb and return it to Triboar.” The Zhentarim sends
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
profusely for setting Edith’s confectionery on fire and is wracked with guilt for putting Edith in danger. If Briochebane comes into contact with Edith, the wyrmling apologizes to her too.
Fill
admonishes the dragon on her return, but their reunion is joyous nevertheless. Fill rewards the characters with a box of warm pastries and 100 GP in a pouch.
If informed about Edith’s unsavory deeds, Fill
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
of violence Disease One or more NPC party members contract a disease. Roll a d4 to determine how many NPCs are affected, then roll a d6 and consult the Diseases table to determine which disease is
contracted. See in chapter 8, “Running the Game,” in the Dungeon Master’s Guide for descriptions of cackle fever, sewer plague, and sight rot. Diseases d6 Disease 1–2 Cackle fever 3–4 Sewer plague 5
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
provide instructions and materials for the characters to return to the monastery and provide the brains with new bodies. And in Daoine Gloine, the characters might entreat the inventor to discover a way
to return the vitrified statues of the city to flesh. (If the characters haven’t destroyed the undead medusa yet, such means might involve a side quest where they bring Kwalish her severed head
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Research Krag is always open to recruiting someone to help organize Eliander’s library and take care of things in the graveyard. In return for help with his day job, Krag grants access to the library
and can help conduct research. His expert command of local history makes him a useful contact. He has no shortage of semi-interesting tales about notorious fish and monstrous pirates. Wages and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
receive. Agency Contacts d8 Contact 1 A condescending career desk agent who views you as expendable tools 2 A bitter former field agent, now confined to a field office, who envies your work 3 A
those in the “good old days” 5 A hotheaded former soldier who would prefer a return to open warfare instead of this so-called “Shadow War” 6 A battle-scarred field agent who would do almost anything to
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Sample Diseases The diseases here illustrate the variety of ways disease can work in the game. Feel free to alter the saving throw DCs, incubation times, symptoms, and other characteristics of these
diseases to suit your campaign. Cackle Fever This disease targets humanoids, although gnomes are strangely immune. While in the grips of this disease, victims frequently succumb to fits of mad
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Chapter 2: An Invitation Extended After the characters return from the woods (or at any appropriate time depending on which adventure hooks you’ve used), the party is sought out by two competing
the party bypassed the clock tower entirely, you can have the agents simply contact the characters based on their reputation. Recovering the missing components is not a task for the faint of heart, and Lynx and Sir Ursas are looking for capable adventurers to help them.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
know the North well. A half-elf adventurer named Gervor and his companions went missing recently. The adventurers were staying in town, and locals expected them to return tendays ago. In addition
of the town. Darathra is a key contact for characters affiliated with the Harpers. The Zhentarim has spies in the town as well, and its agents might contact the characters in the course of “The Long Road” side trek in chapter 6.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
sponsoring and then leading adventuring expeditions into Undermountain. One of the items they recovered from the dungeon was a tablet of black crystal that allowed contact with entities of the Far Realm
. Their brother, Xerrion, came to possess the tablet and used it to contact otherworldly beings in an attempt to destroy his family’s business rivals and political enemies. This contact drove Xerrion
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Ancient Being Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest
permanently. No matter the cause of their demise, they return. To all appearances, they are alive and mortal, but they control the amassed resources of an immortal. 6 Primal Manifestation. Its
Kobold
Legacy
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Species
Volo's Guide to Monsters
resources or territory. Such conflicts aren’t common, because two tribes will always prefer to expand in different directions if they come into contact, but they do happen.
For example, two
protection from invaders and in return providing services such as excavating new living spaces and disposing of trash. If it’s unlucky, the tribe is enslaved by the other humanoids, and the kobolds
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
to Oztocan with the shard, descend into Xeluan’s tomb, and return the shard to its rightful place. Once you reach Oztocan, contact a playwright named Leandro Sedhar. He knows vital information about
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
DM decides if the guild has tutors available for a given subject. Guild Contact Even as a member in good standing of the guild, you can’t simply stroll up to the guild master and demand their attention
. Your superiors within the guild manage work contracts, request the use of guild resources, and facilitate getting your group in contact with the right people to assist their interests. Roll or pick
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
turn to depicting the entombment of the prince, the spell cast by the wizards of Netheril, the sealing of the prince in the sarcophagus with the Nether Scroll, the return of Zikzokrishka, and the
contact with the golem, their adventures across Anauroch, their exploration of Haruun, and their encounter with Zikzokrishka. The final painting is of the characters standing before the prince’s tomb
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Neverlight Grove If the characters return to Neverlight Grove, myconids loyal to Sovereign Basidia (including Stool and Rumpadump if they remained behind) try to intercept them before their arrival
afflicted by Zuggtmoy’s spores, as described in chapter 5. If the characters take Basidia’s advice and turn back, the myconid sovereign promises to contact them again when “the time is right to oppose Zuggtmoy” (as described in chapter 16, “The Fetid Wedding”).
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
or return to civilization.
Tahvo, a ten-year-old boy (LG male Chultan human noncombatant with AC 10 and 2 hit points), wears a flower garland and prays constantly to Tymora. Sev, a yuan-ti
pureblood who looks human except for his forked tongue, is suffering the effects of blue mist fever (see “Diseases”) and throws stones at illusory blue monkeys only he can see. Oloma Authdamar (CG female
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
effects of redface are identical to those of sight rot (see “Diseases” in chapter 8 of the Dungeon Master’s Guide), but it’s caused by pollutants in the air rather than contaminated drinking water, making
it difficult to avoid. Sewer plague (also described in the Dungeon Master’s Guide) is common in the Styes as well, but avoiding contact with the district’s ubiquitous rodents and vermin is usually sufficient protection against it.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Unity of Rings Once the characters have dealt with the modrons and escaped Tyrant’s Spiral, they’re free to go where they please. If they find themselves in the Outlands and seek to return to Sigil
arcanaloth is frustrated by the characters’ interfering with her plot and avoids them for a time, but she isn’t one to let annoyance get in the way of opportunity. Shemeshka might eventually contact the






