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Returning 35 results for 'both before dispelled convinced returns'.
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both before dispelled convince returns
both before dispelled convinced return
Spells
Player’s Handbook
duration, the spell lasts until dispelled.
An unwilling creature can make a Wisdom saving throw, and if it succeeds, it isn’t affected by this spell.
Creature into Creature. If you turn a
size is no larger than the creature’s size. The creature’s statistics become those of the object, and the creature has no memory of time spent in this form after the spell ends and it returns to normal.
Monsters
Curse of Strahd
a return to the old ways.
Dreams of the Damned. Kasimir's sister, Patrina Velikovna, is sealed in the catacombs below Castle Ravenloft. Convinced that she was the concubine of the devil Strahd
guilt and regret have dispelled all evil thoughts from her mind and cleansed her tortured soul. But Kasimir remains unconvinced by her assertions, because he knows that Strahd has corrupted Patrina and
True Polymorph
Legacy
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Spells
Basic Rules (2014)
duration, the spell lasts until it is dispelled.
This spell has no effect on a shapechanger or a creature with 0 hit points. An unwilling creature can make a Wisdom saving throw, and if it succeeds, it isn
form. It retains its alignment and personality.
The target assumes the hit points of its new form, and when it reverts to its normal form, the creature returns to the number of hit points it had
Backgrounds
Guildmasters’ Guide to Ravnica
to finding a solution to a scientific problem.
2
I’ll never forget the laboratory where I learned my skills, or the other attendants who learned alongside me.
3
I’m convinced
research, often at the expense of my own health and safety.
5
I’m convinced there’s not a soul in Ravnica, except maybe the great Niv-Mizzet, who can match my boundless intellect.
6
Monsters
Fizban's Treasury of Dragons
can be convinced to return.
6
A royal heir goes missing while secretly visiting a crystal dragon. The heir’s family, the heir’s friends, and the dragon all want to find the heir, but
the lair returns to normal levels over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days. The increased Hit Die recovery ends immediately. The existing abundance of
Monsters
Fizban's Treasury of Dragons
unless the dragon can be convinced to return.
6
A royal heir goes missing while secretly visiting a crystal dragon. The heir’s family, the heir’s friends, and the dragon all want to
made with advantage.
If the dragon dies, the animal population near the lair returns to normal levels over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days. The
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Markovia for this generous act before tending to her son. The burgomaster, his grief dispelled, fears that he has misjudged the Abbot and has no way to repay him for this supreme act of kindness
. Development Ilya Krezkov returns to life with a random form of indefinite madness (see “Madness Effects” in chapter 8, “Running the Game,” of the Dungeon Master’s Guide). The Abbot uses the raising of Ilya as leverage to get the burgomaster to undertake an unusual quest (see “Something Borrowed” below).
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Magic Jar 6th-level necromancy Casting Time: 1 minute Range: Self Components: V, S, M (a gem, crystal, reliquary, or some other ornamental container worth at least 500 gp) Duration: Until dispelled
. If the container is destroyed or the spell ends, your soul immediately returns to your body. If your body is more than 100 feet away from you or if your body is dead when you attempt to return to it
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Magic Jar 6th-level necromancy Casting Time: 1 minute Range: Self Components: V, S, M (a gem, crystal, reliquary, or some other ornamental container worth at least 500 gp) Duration: Until dispelled
. If the container is destroyed or the spell ends, your soul immediately returns to your body. If your body is more than 100 feet away from you or if your body is dead when you attempt to return to it
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
prevent creatures from using magic to exit Candlekeep. Anyone who tries to fly over the wall into Candlekeep is stopped short. Magical flight is dispelled, and the subject floats slowly to the ground
collection is magically protected against theft. Any such work that is removed from the keep disappears and immediately returns to its proper place in the library. This ward also has a flaw that the Avowed
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Magic Jar Level 6 Necromancy (Wizard) Casting Time: 1 minute
Range: Self
Components: V, S, M (a gem, crystal, or reliquary worth 500+ GP)
Duration: Until dispelled
Your body falls into a
container if it is within 100 feet of you. Otherwise, you die. If the container is destroyed or the spell ends, your soul returns to your body. If your body is more than 100 feet away from you or if your
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Magic Jar Level 6 Necromancy (Wizard) Casting Time: 1 minute
Range: Self
Components: V, S, M (a gem, crystal, or reliquary worth 500+ GP)
Duration: Until dispelled
Your body falls into a
container if it is within 100 feet of you. Otherwise, you die. If the container is destroyed or the spell ends, your soul returns to your body. If your body is more than 100 feet away from you or if your
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, their psychology never changes and their wounds never heal. Consider the following reasons why a Darklord’s torment remains unignorable and central to a domain’s story: Deathless Returns. Those who
cursed to be unable to learn from past mistakes or perceive their own failings, though they’re convinced that this time will be different. Shocking Reminders. The domain is drowning in symbolic
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
duration, the spell lasts until it is dispelled. This spell has no effect on a shapechanger or a creature with 0 hit points. An unwilling creature can make a Wisdom saving throw, and if it succeeds, it
alignment and personality. The target assumes the hit points of its new form, and when it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
full duration, the spell lasts until it is dispelled. This spell has no effect on a shapechanger or a creature with 0 hit points. An unwilling creature can make a Wisdom saving throw, and if it succeeds
its alignment and personality. The target assumes the hit points of its new form, and when it reverts to its normal form, the creature returns to the number of hit points it had before it transformed
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
statistics similar to a succubus/incubus, and no matter how many times it’s defeated, it always returns. Use the Caller to create adventures involving secret histories, domain-spanning conspiracies
. This pious or artistic soul has been convinced by a charming peer (the Caller in disguise) to attend a retreat that is secretly a meeting of the priests of Osybus. An old friend reappears in a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
for the full duration, the spell lasts until dispelled. An unwilling creature can make a Wisdom saving throw, and if it succeeds, it isn’t affected by this spell. Creature into Creature. If you turn a
creature’s statistics become those of the object, and the creature has no memory of time spent in this form after the spell ends and it returns to normal.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
for the full duration, the spell lasts until dispelled. An unwilling creature can make a Wisdom saving throw, and if it succeeds, it isn’t affected by this spell. Creature into Creature. If you turn a
. The creature’s statistics become those of the object, and the creature has no memory of time spent in this form after the spell ends and it returns to normal.
Monsters
Fizban's Treasury of Dragons
convinced to defend the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how they respond
and settle there in large numbers.
If the dragon dies, the population of giant lizard;giant lizards near the lair returns to normal levels over the course of 1d10;{"diceNotation":"1d10", "rollType
Monsters
Fizban's Treasury of Dragons
dragon are terrorizing a nearby halfling settlement. One solution is to get rid of the dragon.
6
An emerald dragon is the headmaster in absentia of a bardic college and must be convinced to defend
; are attracted to the area within 6 miles of the lair and settle there in large numbers.
If the dragon dies, the population of giant lizard;giant lizards near the lair returns to normal levels
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
return to the old ways. Dreams of the Damned. Kasimir’s sister, Patrina Velikovna, is sealed in the catacombs below Castle Ravenloft. Convinced that she was the concubine of the devil Strahd, Kasimir and
regret have dispelled all evil thoughts from her mind and cleansed her tortured soul. But Kasimir remains unconvinced by her assertions, because he knows that Strahd has corrupted Patrina and led her
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Working with or undermining them provides paths to disrupting the Dream of I’Cath and ultimately escaping. But Tsien Chiang holds great power over both her realms, and if she is convinced that either her
about the border between dreams and reality. The characters must infiltrate the palace, find the information they need, and escape before Tsien Chiang returns at dawn.
9 A desperate veteran
Magic Items
The Book of Many Things
offer, it returns to its home plane.
Giant. You immediately grow 2d10 inches in height, and your hit point maximum and current hit points both increase by 20.
Humanoid. You can immediately choose to
wearing or carrying have their properties suppressed. You draw no more cards. The chains are immune to damage and can’t be dispelled using the Dispel Magic spell or similar magic. However, a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
characters must present Zariel with the argument to rejoin the celestial host, then make a DC 25 Charisma (Persuasion) check. If the check is successful, Zariel is convinced to grasp the sword and
check fails, proceed with “Zariel’s Wrath” instead. Zariel’s Redemption If Zariel is convinced to accept the angelic spark, she grasps the Sword of Zariel. Read or paraphrase the following boxed text
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
unlocked or if her chains are somehow broken, she flies away and never returns. Marzena has the Flight feature (see the mongrelfolk stat block in appendix D). Her madness is embodied in the following
statement: “I am convinced that powerful enemies are hunting me, and their agents are everywhere I go. I am sure they’re watching me all the time.”
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the Old Svalich Road, as normal. If the guards at Vallaki’s gates can be convinced to let them in, Anna and the characters can begin searching for a bridal gown or a dressmaker. Local dressmakers are
care less about Krezk’s problems. If the characters don’t accompany Anna on her quest, her expedition falls prey to the perils of the wilderness and never returns. Krezkov sends more villagers to find
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
this area, the spectator attacks. If the spectator is blinded somehow, it disappears back to its home plane, convinced that it can no longer perform the task for which it was summoned.
With a
the spectator’s employment. If the deception succeeds, the spectator believes it is released from its obligations, and it disappears and returns to its home plane. Brazier of Green Flame. A successful
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
that memory has already been unlocked (see the Lulu’s Memories table). Both Ravengard and the hollyphant are convinced that the Sword of Zariel is the key to saving Elturel. Any character who dons
the fort or what other creatures she met there. Lulu quickly flies to the top of the cathedral and looks out over the blasted landscape of Avernus below Elturel. After trumpeting loudly, she returns
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
that they were simply biding their time until he became complacent enough that they could kill him without his being a threat. Quill’s corruption has convinced him that the Harpers have become a
looks and behaves exactly like the real Quill. The fake Quill can’t do anything except move and talk, and it is dispelled if it takes damage from a spell or a magic weapon. No other magic or damage
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
portraits won’t use their magic on the characters if so convinced. L2. Administrative Office Lorehold administrative personnel use these offices to handle the various day-to-day tasks of keeping the campus
why they are in the Deans’ Wing after hours. If they aren’t convinced by the response, they try to grapple the intruders and eject them from the building. Research. The bookshelves here contain
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
neutralized using dispel magic. If the effect is dispelled, it returns in 24 hours. While the effect is active, celestials cannot enter the area. Each time another sort of non-undead creature enters
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Cautious Obo’laka warns against trying on the masks. Wise Shagambi is convinced that the frescoes are clues to understanding the power of the wall shrine. Frescoes Four frescoes line the east wall of
will crush the undying one!”
If the spirit successfully inhabits the character, give the player Kubazan’s card (see appendix F). If the attempt fails, the spirit returns to the bracers and waits for another character to touch one of them.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
(Religion) check can ascertain the circle’s purpose, which is to send drow to the Abyss as part of a ritual known as the Test of Lolth. Any drow who fails this test returns from the Abyss horrifically
Auvryndar stands at the far end of the table, gripping a pair of ropes that cause the barrel to tilt and disgorge water when they are pulled.
Sylkress is convinced that Narizmar has pledged his loyalty to
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
, who is bound to the fortress by powerful magic that cannot be dispelled. Touching one of the glowing runes issues a specific command to Esclarotta’s spirit. A character who understands Dwarvish or
, effectively under no one’s control.
Home. The castle returns to its place of origin, in the Spine of the World (a cold mountain range to the north).
North, South, East, and West. The castle moves in the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
has had a soft spot for her ever since the two met. Fel sees their relationship as purely transactional, but Krux is convinced the tiefling has a heart of gold, and he keeps trying to persuade her to
Wind isn’t gone by the time she returns, Fel and her hired guns attack. Flinch The first mate of the Second Wind is a neutral good hadozee explorer (see Boo’s Astral Menagerie) whom Krux refers to as






