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Returning 35 results for 'both before double connect rather'.
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Monsters
Bigby Presents: Glory of the Giants
Monster. The cradle deals double damage to objects and structures.Multiattack. The cradle makes three Slam or Wind Javelin attacks in any combination.
Slam. Melee Weapon Attack: +17;{"diceNotation":"1d20
feet tall and wields a morningstar made from magically dense clouds.
It tends to regard other creatures as toys rather than serious threats, and it uses its illusion magic to manipulate creatures into
Monsters
Bigby Presents: Glory of the Giants
choose to succeed instead.
Magic Resistance. The scion has advantage on saving throws against spells and other magical effects.
Siege Monster. The scion deals double damage to objects and
made from magically dense clouds.
It tends to regard other creatures as toys rather than serious threats, and it uses its illusion magic to manipulate creatures into fighting each other. If seriously
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Temple Features Beneath a high cavern ceiling, streets connect a number of spacious plazas where wealthy dwarven families built estates. With the aid of a captive djinni, the air cult works to
pivots. Opening a door creates two gaps, each about 3 feet wide. No locks remain operable, but some doors are stuck. It takes a successful DC 15 Strength check to force open a stuck door. Double doors
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Tairnadal most often encountered in Khorvaire. Despite sharing a homeland with the Aereni, the Tairnadal have distinct religious traditions, revering their patron ancestors rather than the Undying Court. In
for the death of a friend or ally? Or have you turned away from your people, either by choice or because of the actions of a rival? Double-Bladed Scimitar The double-bladed scimitar is the signature
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
gravity. In effect, every surface is a floor. See the “Gravity” section for more details. Maps 5.12 and 5.13 depict the inside of the Phylactery Vault and indicate how those floors connect with the
-sided pyramid that mirrors the shape of the vault. Engraved into each sepulcher’s double doors is a four-armed gargoyle, poised to attack. A pool of dark liquid churns in the center of the floor.
Each
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
crawl to make progress. In places where a tunnel opens into a chasm and continues on the other side, the kobolds might connect the two passages with a rope bridge or some other rickety structure
other useful items, but if they are at risk of discovery, they run away rather than attack anyone in the house. By fleeing before they can be seen or identified, they avoid getting into a situation
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
in the Magic Item Rarities and Values table, though a seller might ask for a service rather than coin as payment. If a magic item incorporates an item that has a purchase cost in “Equipment” (such as
the value for a consumable item other than a Spell Scroll. The value of a Spell Scroll is double what it costs to scribe the scroll (as specified in the “Scribing Spell Scrolls” section of “Equipment”).
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
don’t typically exalt themselves and demand worship from lesser beings. Rather, they are often drawn to follow gods—and sometimes other powerful beings—who help them live out their part in that epic
N Knowledge Stalactite Stronmaus NG Life, Tempest Forked lightning bolt descending from a cloud partly obscuring the sun Surtur LE Forge,** Knowledge, War Flaming sword Thrym CE War White double
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
which emerges at area 24. 23A. Knockout Corridor If the characters don’t find the tunnel or choose not to follow it, they move through a door that leads east and then come upon a set of double doors in
unconscious for 2d4 × 10 minutes. Rolling Stone. Every 10 minutes after the gas is released, roll a d4. On a roll of 4, a stone juggernaut (rather like a steam roller) comes out of the 20-foot-square
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
table, though a seller might ask for a service rather than coin as payment. If a magic item incorporates an item that has a purchase cost in the Player’s Handbook (such as a weapon or a suit of armor
other than a Spell Scroll. The value of a Spell Scroll is double what it costs to scribe the scroll (as specified in the Player’s Handbook).
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Purphoros as Campaign Villain As a campaign villain, Purphoros is more likely to be driven by his impulses rather than by any coherent plan. He might begin by encouraging his champions to create
bridge tumbling down on the mortal world?
4 Purphoros’s double, Petros, reveals an army of metal Nyxborn creatures and unleashes them against temples and settlements dedicated to other gods
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
). Bridges connect Halfway Isle to the neighboring districts of Old Lockford and Turbine Heights. L3. Abbey of the Deep Brother Next to the road stands a squat stone building capped with a stone dome. The
building’s entrance is a double door carved to resemble interlocking hands, and centered above the doorway is a golden pick with a short handle.
Map 5.2 includes an inset map that shows the interior of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
with that of a person elsewhere, perhaps another domain, world, or plane.
2 I have lived many times before, my soul reincarnating each time I die rather than passing on.
3 My consciousness
overtake your perceptions and experiences. You might see people around you as someone other than who they are, or you become disoriented by a double-experience of the world around you. Roll on the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
connections to the dwarven Clan Horn and its fabled fortress. The characters might connect with customers or allies who know of caravans that make regular runs to the enclave, or who have heard rumors about
with Rizwin, then stealing Rizwin’s jewelry under the pretense of wanting to remember her … it’s a long list, actually. If the characters double down on research, you can share additional specific
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
15. Cleric’s Chambers The Typhoon Palace’s resident cleric of Umberlee claimed these rooms for herself. The double door to this suite has a glyph of warding spell inscribed above it that triggers
rooms described below. Bathroom. The eastern door off the cleric’s bedchamber opens into a tiled bathroom. The bathtub is a long, rectangular stone basin set in the floor. Pipes connect the basin to a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
enough to accommodate the dragon’s body, and they typically loop around and reconnect with themselves so the dragon can double back without having to reverse direction. Map 5.6: copper dragon lair
through the ceiling to reach the surface. Secret Doors. Concealed passages connect a number of the tunnels and chambers of the lair. Their secret doors are magical in nature, with the stone at a
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
with precious stones and metals. In truth, Lynx is an active agent of Zariel but is no longer among the living. Rather, she’s a lawful evil undead tiefling, with her skeleton specially crafted to retain
manor library. If the characters accept Lynx’s invitation, she meets them while strolling the long hallways of her manor, the walls of which are filled with fine paintings. Rather than noting their
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, you can add some action for those who remain behind by having a small number of the demons summoned by the ritual attracted to the site of the ritual rather than the location of the dark heart
Characters looking to double-cross Vizeran — or those with a sense of poetic justice — might hide the dark heart somewhere in the drow archmage’s tower or the surrounding cavern. This reduces the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
solitude and serenity of the forest. Birth falls under Nylea’s influence as well, and her priests often double as midwives in their communities, blessing babies as they come into the world. Nylea’s Goals
, blaming her fellow gods for the spread of civilization rather than the mortals themselves. Divine Relationships Nylea seldom comes into open conflict with the other gods, and she would say that all her
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of each dwarf protrudes from the wall. Three of these hands grasp copper tankards.
The stone pillar has copper pipes running through it. These pipes connect to the vats in area 22c. When the brewery
stone vats, arranged in two rows of three, dominate this 20-foot-high room.
Doors and Barrels. A double door in the west wall has stacks of old barrels on both sides of it (see “Barrels” below). The
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
across several adventures. You hope the characters will connect with the place and treat it as home. As the characters enter the community, they smell something amazing. At this point, you could
with a comedic flavor—such as flumphs, pixies, faerie dragons, or chatty mimics—in a situation that leads to mischief and humor rather than combat. Missing Pet Episode. Someone’s pet is missing. The
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Guard
Stat Block: Guard
This gullible recruit spends more time dreaming than patrolling.
Distractable. Bartho is easily distracted from his post because he’d rather be doing anything else.
Sleepy
daydreaming, might involve you pretending to yawn mid-sentence or getting distracted by a butterfly. Perhaps he confides with the characters that he’d rather be doing something else.
Descriptive
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Kraken Lairs Kraken lairs tend to be sunken temples, eldritch ritual sites, or primeval places of divine power. They might lie deep beneath bodies of fresh or salt water, and they often connect to
kraken deals double damage to objects and structures.
Actions
Multiattack. The kraken makes two Tentacle attacks and uses Fling, Lightning Strike, or Swallow.
Tentacle. Melee Attack Roll: +17
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
encounter each hour that characters are swimming, rather than every 4 hours of travel. A swimming character must succeed on a DC 10 Constitution saving throw for each hour of swimming or gain one level of
light available is whatever the characters are able to provide.
Caves and Tunnels. The Darklake is a giant labyrinth of lakes, waterways, and canals that connect myriad caverns and chambers. Some of
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
starry form, rather than transforming into a beast. While in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
no such principles exist, how that power might be seized. Most mortals would rather be annihilated than have their souls travel to the Abyss, but some see its chaos as something that can be harnessed
be obsolete. Getting Around Portals connect various locations in the Abyss, but these passages are as unreliable as anything else in this environment. Most of them fluctuate, sometimes winking in and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
of an organized defense. Because the githyanki strike to plunder rather than conquer, raiders linger over their target for no more than a few hours. By daybreak the attackers are gone, purposely
word, and multiple tir’su connect to form phrases and sentences.
Githyanki and githzerai both speak Gith, but each race has a distinct dialect and accent. Similarly, the two races of gith
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the ages receiving blessings from the gods. A stone double door stands at the far end of the room, while stairs rise to the west and another hall opens to the east.
People who bring their offerings to
each fire snake lingers near one of the room’s pillars. These creatures are hostile and attack any strangers that enter the room. Door. A narrow, 10-foot-tall stone double door bars the way to area I5
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
connect this hall to area Y19l. Separate archways open into areas Y19n and Y19o. At the south end of the hall, a 10-foot-wide passageway leads to a locked double door, beyond which lies a balcony (area
double door. A glowing green crystal roughly the size of a human fist is set into the arch above the doorway.
A hemispherical wall of force, its outside coated with a thin layer of ice, covers the shaft
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
significant edge in a fight, it also saddles them with a critical tactical challenge. Sahuagin affected by Blood Frenzy are at best reluctant to disengage from combat. Rather than withdraw in the
are 4-inch-thick double doors made of dressed stone, 5 feet wide and 10 feet tall. Except where otherwise noted, each door has a handle consisting of a horizontal bronze bar set into the stone on each
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
recognition of a human saving his life during the fight, the Forgemaster permitted the refugees to settle on the surface, rather than forcing them to depart once the battle was done. The partnership that grew
simply neglected. Now, the surface city is a hollowed-out ruin. Some believe that the city above will be allowed to wither into oblivion, with the exception of the sturdy double wall that surrounds it
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the south, stone steps climb 10 feet to a dais, where Umbraxakar is perched.
Statues. A double door at the back of the dais is flanked by two 20-foot-tall, black marble statues, one depicting Shar
shadows under his command try to destroy intruders as quickly as possible, enabling the shadow dragon to revel in their misery rather than his own. Umbraxakar’s Despair. The dragon has spent more than
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Areas of the Vault The following locations are keyed to map 4.9. View Player Version V1. Vault Door A 20-foot-high, 20-foot-wide stone corridor ends before an adamantine double door bearing Dwarvish
60 feet overhead, with the ceiling rising another 20 feet beyond that. Set into alcoves are twelve sets of double doors made of iron. Each door is 10 feet wide, 10 feet high, and embossed with images
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
sharply distinguish them. Satyrs’ solid horns connect to their heads at the base of their skulls, while their legs end in sturdy hooves. Thick fur covers their bodies from the waist down, shorter at the
+ 8 inches + your size modifier in inches Weight in pounds = 100 + (2d4 × your size modifier) Speed. Your base walking speed is 35 feet. Fey. Your creature type is fey, rather than humanoid. Ram. You
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
submerging themselves within. At the far end of the chamber stands a double door with a large, ornately carved lock.
The pools represent the trials the characters must undertake to pass the test of
That-Which-Endures. Each pool is 10 feet deep and has sheer sides. To trigger the effects of a pool, a creature must completely submerge itself in its liquid. The pools and the double door radiate






