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Returning 13 results for 'both before down cases realizes'.
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Kobold
Legacy
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Species
Volo's Guide to Monsters
abandon this careful approach. First, because of their hatred of gnomes, city kobolds often go out of their way to target gnomes’ houses and shops. Even in such cases, the kobolds’ fear of
neighboring tribes that want exclusive claim to a flock of mountain goats might skirmish with each other every few days. Eventually the leader of one warring tribe realizes it is losing due to attrition and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
following: The sepulcher walls hum with arcane power. On stone shelves are leather cases, amulets, daggers, scroll tubes, unholy symbols, and other ornate objects. These are the phylacteries of Szass
amount by which the check failed. After making one check, a character realizes that every glyph key he or she holds will grant a +1 bonus to the check. When the group disables its first sepulcher, read
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Cultures Exhibit Glass display cases boast objects related to life in ancient Varkenbluff. Clay pots, stone tools, and scraps of leather clothes are interspersed with informational placards about their
. V9: Underground Wonders Exhibit Glittering ore and gemstones are arranged in velvet-backed display cases. Informational placards explain local geologic history.
Two guards patrol this exhibit and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
superior force. If he realizes the characters are in league with the Black Network, he offers them food, wine, and whatever else they need to complete their mission (see “Treasure”). Ghazrim’s Shed. The
empty glass bottles, 2d6 scroll cases, 2d10 copper tankards, 2d10 iron pots, 2d10 empty sacks, and 2d10 empty waterskins.
Shed 6 holds 2d10 empty wooden chests with iron fittings and 2d10 locks
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
of frost-covered white and green tile. A worn carpet leads from the entrance to staircases going up and down. Two doors to the west lead to other rooms. Three giant-sized display cases along the east
wall hold faded documents.
The two cloud giant ghosts seem to have no regard for the party. They are indifferent toward intruders but turn hostile if attacked or if any of the display cases in this
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
cases, a vision of Charmayne as seen by the victim: Figurine 1 is full of terror. A momentary vision shows Charmayne (an auburn-haired woman in a scarlet robe) casting a fiery spell. Figurine 2 holds the
. After holding a figurine and experiencing the emotion bound within it, a character can make a DC 14 Intelligence (Arcana) check. On a successful check, the character realizes that the psychic power
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
been here for years. Anyone who examined the thin, gray liquid in the cave entrance realizes that the white powder is residue from this liquid. The corpses are Cyran soldiers who were instantly killed
alongside the wights. L20: War Room This thirty-foot-tall chamber centers on a massive, stone table. Dozens of large maps and scroll cases lie scattered across the table.
The table is a magically animated
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the Sword of Zariel, Alazub realizes they are Zariel’s foes and makes reporting that information to Zariel a priority. After being freed and talking with the characters, the barbed devil leaves the
, two barbed devils, and a bone devil. All of the corpses are torn to pieces and, in some cases, partially eaten. The first time a creature that isn’t a fiend tries to cross this room, the flies gather
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
succeeds on a DC 20 Wisdom (Insight) check realizes that the siege is a ruse to draw attention away from the village’s east gate, where the real attack is taking place. A while back, Worvil Forkbeard told
is prosperous and becoming increasingly crowded. Some of its old buildings have been torn down and taller ones built — four stories high, in some cases. Because the city is a major river port
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
to 0 hit points, the creature is disintegrated. Any character who studies the circle and succeeds on a DC 15 Intelligence (Arcana) check realizes that Victor’s circle is horribly flawed and
potentially deadly when used. Victor has tested his circle on two reluctant servants (compelled by his suggestion spell), in both cases linking his circle to one of the other circles whose sigils are in his
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
who examines the secret door immediately realizes they can trace the runes to cause that circular section of wall to disappear, revealing the remainder of the tunnel on the other side. The wall re
. V27: Armory Weapon racks and armor stands line the walls of this cramped storage room.
Treasure. The equipment here includes the following: Three longswords Two halberds Two crossbow bolt cases, each
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
) check. On a successful check, the trapped creature breaks through the surface and is no longer submerged. P36. Costume Room This room contains eight wooden mannequins in tall glass cases. Each
what they represent. On a failed check, the character ascertains nothing. On a successful check, the character realizes that the dretches are manifestations of suppressed negative emotions belonging to
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, braziers, bundled tapestries, candlesticks, chairs, chests, cooking utensils, cressets, curtain rods, decanters, dishes, jugs, lamps, scroll cases, tankards, and tinderboxes. None of the junk looks valuable
?”
The woman rises, the shroud of webs clinging to her in a ghastly fashion.
This vampire spawn is an old wife of Strahd’s. Once she realizes that the characters aren’t her husband, Sasha tears away






