Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'both behind down combined raise'.
Other Suggestions:
both beyond down combine rage
both being down combine races
both being down combine rage
both being down combine rare
both behind down combine raise
Magic Items
Dungeon Master’s Guide
. Legend says Vecna’s destruction came at Kas’s hand, but Vecna also wrought his rebellious lieutenant’s doom, leaving only Kas’s sword behind.
Bloodthirst. The sword thirsts for
corrupted by the Eye and Hand of Vecna.
Destroying the Sword. A creature attuned to both the Eye of Vecna and the Hand of Vecna can use the Wish property of those combined Artifacts to unmake the Sword of
Monsters
Guildmasters’ Guide to Ravnica
successful one. The explosion destroys the phoenix but leaves behind a Tiny, warm egg with a mizzium shell.
The egg contains the embryo of a new arclight phoenix. It hatches when it is in the area of a spell
that deals lightning damage, or if a creature touches the egg and expends spell slots whose combined levels equal 13 or more. When it hatches, the egg releases a new arclight phoenix that appears in
Sword of Kas
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
hand, but Vecna also wrought his rebellious lieutenant’s doom, leaving only Kas’s sword behind. The world was made brighter thereby.
The Sword of Kas is a magic, sentient longsword that
becomes a fixation for its wielder.
Destroying the Sword. A creature attuned to both the Eye of Vecna and the Hand of Vecna can use the wish property of those combined artifacts to unmake the Sword of
Soldier
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
combined with the rigid discipline of military service leave their mark on all soldiers, shaping their ideals, creating strong bonds, and often leaving them scarred and vulnerable to fear, shame, and
lay down my life for the people I served with.
2
Someone saved my life on the battlefield. To this day, I will never leave a friend behind.
3
My honor is my life.
4
I’ll never
Monsters
Eberron: Rising from the Last War
effects.
Rejuvenation. Illmarrow’s body turns to dust when she drops to 0 hit points, and her equipment is left behind. She gains a new body after 1d10;{"diceNotation":"1d10","rollType":"roll
Lady Illmarrow is no folk tale. She is the greatest necromancer in Eberron, and after centuries of silence, she is setting ancient plots into motion at last. She is the power behind the Order of the
Species
Mordenkainen Presents: Monsters of the Multiverse
cultivated over eons in the Astral Plane. Now all githyanki can use their psychic bond with that plane to access splinters of knowledge left behind by beings who travel, live, and die among the silver
;Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores
Backgrounds
Baldur’s Gate: Descent into Avernus
feeling about who might fulfill their duties strictly by the book.
Suggested Characteristics
The horrors of war combined with the rigid discipline of military service leave their mark on all
life on the battlefield. To this day, I will never leave a friend behind.
3
My honor is my life.
4
I’ll never forget the crushing defeat my company suffered or the enemies who dealt it
Backgrounds
Sword Coast Adventurer's Guide
and ruin. But for the last few generations, some bands among the tribes were tempted to settle, make peace, trade, and even to build towns. Perhaps this is why Uthgar chose to raise up the totems
traits and motivations, modifying the entries when appropriate to suit your identity as a member of an Uthgardt tribe.
Even if you have left your tribe behind (at least for now), you hold to the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
meat tempts them from the balcony, but if they are successfully turned, they raise the door as they flee toward the south. The door weighs 1,000 pounds. Characters with a combined Strength score of
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Adventure Background Over one hundred years ago, githyanki and modrons built Starglass Waypoint as a creche—a secure and isolated location to raise and train their young. A planar gateway deep within
outpost’s modron caretakers behind. A year ago, a young brass dragon named Ylagan claimed the outpost as his lair.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
8. Prisoner Pits An iron portcullis seals this chamber. The lever to raise it is located in area 6. Characters captured by the yuan-ti are confined here. If this is how the characters first arrive
are flooded to a depth of 3 feet. Covering each pit is a 600-pound circular iron grate that requires one or more characters with a combined Strength score of at least 20 to lift. Alternatively, a
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
convey your puzzle. When an elemental is defeated, it might leave behind a valuable gemstone, a map fragment, a clue to some other puzzle, or something similar. Raising the Difficulty To increase the
difficulty of this puzzle, enforce a time factor: perhaps one elemental breaks free at the end of every five minutes of real time that pass until the puzzle is solved. You can also raise the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
completely blocked by rubble.
This ruined feast hall contains nothing of value. Characters who search the walls, however, find a small iron key hidden behind one of the framed pictures. The key
, which has a head shaped like an anchor, unlocks the painted chest in area 18. The winch mechanism to raise and lower the portcullis (area 4) is on the east wall in the northwest section of the gallery
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
staircase on the third round. Three mud-spattered chests are shoved into the sheltered space behind the staircase. These contain much of the bullywugs’ accumulated pay. Dralmorrer Borngray pays them with
small or damaged semiprecious stones. The three chests combined contain 30,000 cp, 500 sp, and jewelry (copper and tin with ornamental or semiprecious stones) worth another 350 gp, for a total value of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
door open. The door weighs 1,000 pounds and can be lifted by characters with a combined Strength of 33 or more. If the characters do so, secret doors on either side of the hallway behind the door
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
staircase on the third round. Three mud-spattered chests are shoved into the sheltered space behind the staircase. These contain much of the bullywugs’ accumulated pay. Dralmorrer Borngray pays them
small or damaged semiprecious stones. The three chests combined contain 30,000 cp, 500 sp, and jewelry (copper and tin with ornamental or semiprecious stones) worth another 350 gp, for a total value
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
body is lost or left behind, the party’s drow pursuers find it. The drow high priestess casts raise dead on the corpse so that the character can be questioned. The character might escape later, or can
players some opportunities to return dead characters to life during the lower levels of their progress through Out of the Abyss. A spell scroll of raise dead can turn up among some treasure, either when it
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
to solving the shrine’s puzzle. The doors to the shrine are not locked and hang heavy on their hinges. Each door weighs 600 pounds, so one or more characters need a combined Strength score of 20 or
clubs. Along the walls, six iron keys hang in small niches above stone plinths. Behind the statue, a carved pedestal in a wide alcove has a keyhole set into its base.
The statue is 9 feet tall and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
with Karrnath left farms and cities such as Shadukar devastated and abandoned, home only to the lingering undead left behind after the Karrnathi retreat. For most, these grim reminders of war
, villagers work together to repair the damage inflicted during the war. People in a Thrane village regularly cooperate to raise a barn or practice archery in the fields. The Silver Flame urges its
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Keeper Rookeries Keeper cells strive to correspond and share discoveries between communities and domains. To facilitate this, the wereravens have taught some Keepers how to raise messenger ravens
, which is secretly run by wereravens. They must not open the package and must get it out of Barovia swiftly.
6 A character glimpses a raven-like figure. When they investigate, they find only the mysterious talisman that it left behind.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
heirloom, something you created, a gift from a mentor — you’ve just temporarily lost it. If you’re trying to raise money to join a secret society, it establishes that your membership in this organization
society? What’s the story behind the magic item you’ve pawned, and what sort of item is it? As a player, you present ideas but the DM has final approval. Debts Table 1d10 Debt
1 You
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
an elemental creature in the form of a majestic bird. Whatever its origin, an arclight phoenix looks like a bird of prey formed entirely of electrical energy. Lightning fans out behind it as it bolts
) lightning damage on a failed save, or half as much damage on a successful one. The explosion destroys the phoenix but leaves behind a Tiny, warm egg with a mizzium shell.
The egg contains the embryo of a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
object, and the visage of each of these iron statues is most fearsome and terrifying. Moving a statue can be done, but it requires a combined Strength of 48. Moving the statue in the northwest corner
reveals a ring pull in the western wall which will raise a small plug of stone and enable the party to enter a small chute which takes them into the corridor that goes west. Bronze Urn. A character who
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
silence spell fills the mouth of the devil face and a large cavity behind it. The face is sculpted from stone and melds seamlessly with the surrounding wall, and its mouth is wide enough for a Medium or
smaller creature to crawl through. A detect magic spell or similar effect reveals an aura of illusion magic over the face. The cavity behind the devil’s mouth is home to a shadow demon that can see
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
remarkable in Eberron. DM TIP: HIGH STAKES
What’s better than a battle on the deck of an airship? A battle on the deck of an airship that’s about to crash! A DM should look for ways to raise the
involve time: the alarm’s been triggered, and you only have 6 rounds before security arrives. Such things can even be incidental. Did you start a fight in an alley behind a bar? Now you notice the drunk ogre sleeping in the shadows. If she wakes up, this could get ugly.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Iroas as Campaign Villain Characters are likely to raise the ire of Iroas because they oppose his followers in battle or defy his ideals. His anger is direct and unsubtle, much like Iroas himself
-worshiping minotaurs.
2 Heliod, weary of the constant strife between Iroas and Mogis, swears an oath to destroy Mogis with a godly coalition behind him. Erebos, disgusted with Heliod’s hubris
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
-foot-tall cloud giants—one male and one female—stand behind the portcullis, facing each other within the covered gateway.
The winches that raise and lower the drawbridge and portcullis are located in
vampire is on patrol, cultists and kobolds steer clear of the courtyards. 6A. Gateway and Golems A heavy oak-and-iron portcullis is drawn up just behind the drawbridge. Two life-sized statues of 18
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
cloud giants — one male and one female — stand behind the portcullis, facing each other within the covered gateway. The winches that raise and lower the drawbridge and portcullis are located in the
on patrol, cultists and kobolds steer clear of the courtyards. 6A. Gateway and Golems A heavy oak-and-iron portcullis is drawn up just behind the drawbridge. Two life-sized statues of 18-foot-tall
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
a perfect world, the creatures would be left alone to dig their tunnels and raise the next generation of kobolds, all the while seeking the magic that will free their imprisoned god (see the &ldquo
sent Kurtulmak to retrieve it. Garl lured his pursuer into a maze-like cavern, then collapsed the exits behind him, trapping Kurtulmak for all eternity. Kurtulmak is a hateful deity, one who despises
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. (The panel in the middle of the south wall is set into a secret door that swings open into area 29b.)
The lid of the sarcophagus can be lifted by creatures with a combined Strength of 20 or more
battles a purple worm. (The tapestry is too moldy and frayed to be worth anything.)
Magic Wall. The wall behind the tapestry is a magical conjuration. It doesn’t detect as such under the scrutiny of a
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
the desk, its corners held down with stones.
The two secret doors in this area are concealed behind swinging bookshelves, and can each be found with a successful DC 15 Intelligence (Investigation
books, pamphlets, folios, quartos, scrolls, and tablets with a combined weight of more than a ton. The entire collection would be worth 50,000 gp if it could be moved. Alternatively, the characters can
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
1. Acererak’s Warning Near the base of the cliffs, a fifteen-foot-tall obelisk of cracked stone is draped with vines and black moss. Behind it, you see a dark passageway obscured by withered creepers
combined Strength of 60 or more can topple the obelisk, breaking it off at the base. Breaking or destroying the obelisk releases a cloud of black smoke that coalesces into a nalfeshnee demon. The demon
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
sword urged Kas to destroy Vecna and usurp his throne. Legend says Vecna’s destruction came at Kas’s hand, but Vecna also wrought his rebellious lieutenant’s doom, leaving only Kas’s sword behind
of Vecna. Destroying the Sword. A creature attuned to both the Eye of Vecna and the Hand of Vecna can use the Wish property of those combined Artifacts to unmake the Sword of Kas, provided the sword is
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the desk, its corners held down with stones.
The two secret doors in this area are concealed behind swinging bookshelves, and can each be found with a successful DC 15 Intelligence (Investigation
books, pamphlets, folios, quartos, scrolls, and tablets with a combined weight of more than a ton. The entire collection would be worth 50,000 gp if it could be moved. Alternatively, the characters can
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
have a combined Strength score of 20 or higher to force it open. 16C. Chamber of Command An empty pedestal stands in the middle of this chamber. Six statues face it from alcoves on the walls. They
(area 16D). If a character holds a light source close to the statue with the head of a bat, a crawlway appears in its shadow. The crawlway entrance is otherwise hidden behind an illusory wall that can






