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Returning 35 results for 'both being defending comes records'.
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Orc
Legacy
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Species
Volo's Guide to Monsters
infirm. Orcs don’t revere their gods as much as they fear them; every tribe has superstitions about how to avert their wrath or bring their favor. This deep-seated uncertainty and fear comes forth
laden wagon or after heroically defending it from thieves gain great respect and advance higher in the tribe’s pecking order.
All Are Fighters
Most of the orcs that stay behind when the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Second Bandit Attack Before the second bandit attack, Haeler comes to the characters and asks for advice on defending the caravan. He’s sure surviving bandits will attack again. The bandits attack
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Lords’ Alliance To become a member of the Lords’ Alliance faction in Waterdeep, a character must be a Waterdavian citizen. Those with criminal records can also join, provided they demonstrate their
cities and towns. Lords’ Alliance support comes in these ways: City Watch officials are notified that the characters are on “official business” for the Lords’ Alliance and instructed to provide
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
monsters compelled the poorly defended lakeside towns to turn Bryn Shander from a modest hilltop trading post into a walled town capable of defending all Ten-Towners if and when the worst comes. Most
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the tree has been destroyed know enough not to attempt the ritual. Strahd observes the proceedings, defending the druids if they are attacked and retreating if outmatched. Development If the characters
light seeping out of it. The creature that erupts from the wooden statue is a tree blight (see appendix D) that the druids call Wintersplinter. The green light comes from the magic gem embedded in its
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Darkness swallow the moon. Darkness claim this dungeon and all that dwell within.” If attacked, they continue to chant while also defending themselves. Killing a cult fanatic deactivates one of the pillars
scales begin to darken. The lines of black energy between the pillars and the cloud are 10 feet above the floor and easily avoided. Any creature that comes into contact with one takes 10 (3d6) necrotic
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
goods for sale. Its name comes from its shape: the point is on the palace’s uphill side so it diverts the ever-present lava flow to either side of the structure. Or characters could try to infiltrate
the Tower Arcane in search of some great secret from yugoloths’ ancient history. The tower, a sinister structure adorned with blades and spikes and guarded by arcanaloths, stands somewhere on Chamada. It is rumored to hold yugoloths’ history and the records of their contracts.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
nightmares might be a once-in-a-lifetime disaster, making the adventure a matter of waiting them out and defending against the creatures that terrorize the area. Alternatively, they might recur regularly
forehead. Little Fluffy Lost A distraught giant child lost their pet and begs for help retrieving it before it comes to harm. The child leads the characters into the jungle, where they find a menacing
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
if he thinks he can get away with it. The troglodytes wear breastplates and wield longswords (see “Gorzil’s Gang”). Nhilisstra is charged with defending the ledge against incursions by Muiral, but she
also helps defend the main cavern if it comes under attack. If that happens, she sends the troglodytes into melee combat while she and the drow attack at range.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Special NPCs In this chapter, each player runs not only a player character but also an NPC who has ties to the settlement that the characters are defending. Once you’ve determined where the adventure
begins, make photocopies of the six NPCs corresponding to the location you’ve chosen. These NPCs are gathered in appendix D. Each NPC comes with a brief description, personality traits (a bond, an
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
of Janya have detailed records of wreck sites and other points of interest around their undersea city. A character who succeeds on a DC 14 Intelligence (History) check knows that Janya is an aquatic
how we might fare if another threat comes to our shores? If you succeed in this mission, you will help ensure Djaynai’s future by reclaiming the strength and traditions of the past.” Atiba-Pa then
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
clan and stronghold are inextricably tied together — if one comes undone, the other fails as well. As such, defending the stronghold is a concern that the dwarves address even in the earliest stages
murals that tell of the clan’s greatest deeds. A clan’s feasting hall might be stocked with utensils and place settings made of silver and gold. Defense Comes First Every dwarf knows instinctively that
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
spell or similar magic reveals that it’s a desecrated object. Any creature that comes into contact with it must succeed on a DC 13 Charisma saving throw or gain the following flaw, which supersedes
demonic figurehead is a haunting figure, but not all is what it seems T7. Chair Storage Stacked neatly against the walls of this room are dozens of wooden chairs used for town meetings. T8. Records Room
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
library and a rookery, the command center subsumes those functions. Library records are stored in a chamber adjacent to where the war council meets, and posts for ravens are set all around the exterior of
. Library Hobgoblins know the value of improving one’s base of knowledge, and so they value any documentation about the world around them — maps, accounting records, battle reports, and other important
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
to produce great works, it comes at a price. Dwarves value stability, repetition, and tradition above all else. Chaos and change cause distractions from the task at hand. Dwarves crave predictability
centuries, but the same inflexibility can bring problems when applied to the unpredictable dangers of the world. A clan might continue to depend on the same plan for defending its stronghold that has
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
the front doors. To the north is a grand staircase draped in rich carpet.
Two guards patrol this area. The two statues flanking the information desk animate if a character comes within 5 feet of
during the gala, they can find a copy of the guards’ after-hours patrol routes on the desk under some other loose paperwork (see the “Curator Alda Arkin” section). V6: Records Room Filing cabinets stand
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
of the Heralds of the Comet. But the hospital has come under attack—from bandits, disapproving aristocrats, or dangerous monsters—and the initiates seek help defending the place and its residents
obvious indication the group will use this magic for destructive or evil purposes, and the pay is good. Only when the hierophant comes across a clue to the location of the original Deck of Many Things does it become clear that the cult’s intentions aren’t benign.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
herself as rhymes in the Elvish script. Throughout these records, Endelyn acknowledges that not every future she glimpses comes to pass, for any possible future can be negated by another. The black books
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. The oldest evidence of dwarven settlement in the North comes from the former site of Haunghdannar. This small coastal realm arose nearly sixty-five centuries ago in the northern Sword Mountains and
along the Sword Coast, then fell quickly and mysteriously some fifteen hundred years later. Some records suggest that many of the citizens, driven mad by the sea, sailed westward and never returned. Mark
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
fools, and the characters are fools for meddling in his business. Thrakkus spends most of the day in the butchery. At dusk, he retires to his apartment, where he stays until dawn or until someone comes
? Thrakkus hid the Stone of Golorr in a recent meat delivery to an alley in the Trades Ward. Thrakkus doesn’t keep records of his illegal transactions, so the characters must interrogate him or one of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
that square). The characters continue to move, one square at a time, awakening skeletons and defending themselves until they navigate their way across the dunes to safety, or slay twenty or more
Dunes altogether by scaling the cliffs, they find plenty of natural footholds and handholds that climbers can use when making their ascent. The danger comes from the slick mixture of water and algae
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
marches, defending their seats from challengers advocating similar platforms of goodliness and law. Nevertheless, even exemplars of decency have sinister secrets, and the Spotless Seven aren’t as clean
with metallic wildlife. Silver stags graze among buzzing brass-winged bees, while chittering copper squirrels sequester acorns for a winter that never comes. Adorable petitioners of goodly souls, the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
security for lodgers and their possessions than you’d find at an inn. An adventurer’s guild is an excellent source of information. By studying records and working with other guild members, you can
of 250 gp each year thereafter. With this payment comes many benefits, including the following: You can stay at the order’s hall in any major city and enjoy the amenities of a wealthy lifestyle free
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
defending against fiendish incursion. 6 Sky Warriors. This military force consists of winged creatures, employs magical flight, or sails airships as a sky navy. Traditional defenses are ineffective against
lifestyle. You receive a small salary (as little as 1 sp per day) and food and housing on a military base. Or you receive 1 gp per day but rely on that money for room and board. With higher rank comes
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
forward before the portcullis gates.
Flabbergast’s Ritual. Flabbergast casts the ritual of astral transmogrification as the caravan comes to a stop. As the magic takes effect, each character’s
the vault’s keys. Any character who has read the vault records (found in Ironbeard’s quarters or Lady Kira and Lord Zardak’s quarters) has advantage on checks to open a vault door. Vault Walls
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
in this room records the Knights of Solamnia who served at Castle Kalaman and died with honor. A character who reads the monument finds the names of Knight Vogler and Knight Jandin (whom the characters
“Knight Sarlamir’s Curse” at the start of this section, along with the following information: When Jandin returned Sarlamir’s body to Kalaman, she twisted the truth, reporting Sarlamir died defending
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
location of the exit portal. Lending a Hand. Helping Dagdra complete her tasks involves a specific process and a number of ability checks, all at DC 12. When an order comes in, it appears magically on
see a logbook filled with records of Dran Enterprises trade transactions, which is worth 250 gp to Acq Inc Head Office. A character can steal the logbook with a successful DC 12 Dexterity (Sleight of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the cornices and gaze down protectively; these seemingly inert statues are stone golems charged with defending the temple. If called to service, they glide gently to the ground using a programmed
when winter comes calling. The stables accommodate a wide range of mounts. Most of the stalls are designed for horses and ponies, but specialized stalls offer secure lodging and care for hippogriffs
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
jabberwock on sight. Windows. Bloodybeak is too big to enter the palace’s hallways, so it comes and goes through the aviary’s great windows, which at present are magically sealed shut. A knock spell
or similar magic opens the windows, as does speaking the command word “canzus” within 10 feet of them. Only Zybilna and her quasit, Iggrik, know the command word. P21. Records Room The door to this
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
laws and ordinances, summaries of judicial decisions and trial outcomes, deed records, guild charters, census tallies, and family genealogies for all the noble houses and sufficiently important
commoners. The records go back to the city’s founding, encompassing centuries of meticulously maintained documents. The libraries don’t share a common index, and sorting through their overlapping and
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
laws and ordinances, summaries of judicial decisions and trial outcomes, deed records, guild charters, census tallies, and family genealogies for all the noble houses and sufficiently important
commoners. The records go back to the city’s founding, encompassing centuries of meticulously maintained documents. The libraries don’t share a common index, and sorting through their overlapping and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. The revenant is clad in tattered chain mail that affords the same protection as leather armor. The revenant was a knight of the Order of the Silver Dragon, which was annihilated defending the valley
anyone they encounter. Skeletal Rider Through the mist comes a skeletal warhorse and rider, both clad in ruined chainmail. The skeletal rider holds up a rusted lantern that sheds no light. The human
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
the floor.
From somewhere in the distance, you can hear the faint ringing of hammer on anvil.
The sound of the hammering comes from beyond the east wall, as can be determined with a successful DC
exits. A small fire smolders on the floor before the dais, where six sleeping pallets lie empty, surrounded by packs and supplies. The sound of hammers ringing on iron comes from beyond the doors to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Long Road. After all, cloaks and boots wear out just like wagon wheels, and anyone trudging for tendays on the road in raw spring weather or bitter winter cold soon comes to value warm garments very
displays samples of cut stone as well as “raw” samples from the quarry. Records of orders and old employment rolls are neatly sorted in cabinets behind a wooden counter. Dornen is a hard master to some
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
on the first day of winter. The current castellan, a boorish twit named Hantanus Tarm (LN male Illuskan human noble), is responsible for defending the gates but has no military experience. The
town is home to three young treants. If the town or the abbey comes under attack, their job is to animate nearby trees and aid in the town’s defense. The grove is also home to an awakened tree named






