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Returning 35 results for 'both being deflection child rest'.
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both being deflecting child rest
both being deflecting cold rest
Magic Items
Dungeon Master’s Guide
.
Acrobatic Assist (Quarterstaff and 10-Foot Pole Forms Only). While holding this weapon, you have Advantage on Dexterity (Acrobatics) checks.
Attack Deflection (Quarterstaff Form Only). When you are hit by
you. You can’t use this property again until you finish a Short or Long Rest.
Ranged Weapon (Quarterstaff Form Only). This weapon has the Thrown property with a normal range of 30 feet and a
Monsters
Curse of Strahd
":"1d8+4","rollType":"damage","rollAction":"Quarterstaff","rollDamageType":"bludgeoning"} bludgeoning damage if wielded with two hands.
Summon Swarms of Insects (Recharges after a Short or Long Rest
her beloved boy, who, in her mind, is eternally blessed. Despite the horrors Strahd has wrought, Lysaga still envisions him as the perfect child she delivered into the world. Strahd is the only thing in
Bard
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
were a young runaway or orphan, befriended by a wandering bard who became your mentor. Or you might have been a spoiled noble child tutored by a master. Perhaps you stumbled into the clutches of a hag
(d6) 2 4 2 — — — — — — — — 2nd +2 Jack of All Trades, Song of Rest (d6
Backgrounds
The Wild Beyond the Witchlight
You grew up in the Feywild after disappearing from your home plane as a child. Perhaps you were spirited away by kindly Fey who thought you were destined for great things. Perhaps you stumbled
.
Feywild Visitor
Whenever you’re sound asleep or in a deep trance during a long rest, a spirit of the Feywild might pay you a visit, if the DM wishes it. Determine the spirit’s form by
Moonblade
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
.
A moonblade passes down from parent to child. The sword chooses its bearer and remains bonded to that person for life. If the bearer dies, another heir can claim the blade. If no worthy heir exists
can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. This property can’t be used again until you take a short rest while attuned to the weapon
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
(Acrobatics) checks. Attack Deflection (Quarterstaff Form Only). When you are hit by an attack while holding the weapon, you can take a Reaction to twirl the weapon around you, gaining a +5 bonus to your
Armor Class against the triggering attack, potentially causing the attack to miss you. You can’t use this property again until you finish a Short or Long Rest. Ranged Weapon (Quarterstaff Form Only). This
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
(Acrobatics) checks. Attack Deflection (Quarterstaff Form Only). When you are hit by an attack while holding the weapon, you can take a Reaction to twirl the weapon around you, gaining a +5 bonus to your
Armor Class against the triggering attack, potentially causing the attack to miss you. You can’t use this property again until you finish a Short or Long Rest. Ranged Weapon (Quarterstaff Form Only). This
Backgrounds
Baldur’s Gate: Descent into Avernus
Origins table for an event that started you down your heroic path..
d10
Origin
1
You helped get healing for a sick child. Now the sick come to you, knowing you’ll help them
name.
FEATURE: RUSTIC HOSPITALITY
Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
(Acrobatics) checks. Attack Deflection (Quarterstaff Form Only). When you are hit by an attack while holding the weapon, you can take a Reaction to twirl the weapon around you, gaining a +5 bonus to your
Armor Class against the triggering attack, potentially causing the attack to miss you. You can’t use this property again until you finish a Short or Long Rest. Ranged Weapon (Quarterstaff Form Only
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
(Acrobatics) checks. Attack Deflection (Quarterstaff Form Only). When you are hit by an attack while holding the weapon, you can take a Reaction to twirl the weapon around you, gaining a +5 bonus to your
Armor Class against the triggering attack, potentially causing the attack to miss you. You can’t use this property again until you finish a Short or Long Rest. Ranged Weapon (Quarterstaff Form Only
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Child of the Sun Origin Feat You gain the following benefits. Eyes of Eirdu. You and allies within 10 feet of you have Advantage on saving throws made to avoid or end the Blinded condition. Faerie
you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have. When you cast Faerie Fire without a spell slot using this benefit, taking damage can’t break your Concentration on the spell.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
night.
6 Settle a dispute between mortals and devils who both claim the same child is their next ruler.
7 Put to rest a pair of spirits that bring tragedy to any couple who tries to get
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
the shard inhabits forces the spirit into the form of a cracked gemstone while the spirit slowly regains strength. Only if that stone is destroyed can the shard be put to rest. Draconic Shard
Huge
Undead, Typically Neutral
Armor Class 17 (Deflection)
Hit Points 168 (16d12 + 64)
Speed 0 ft., fly 80 ft. (hover)
STR
1 (−5)
DEX
12 (+1)
CON
18 (+4)
INT
22
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
this trait, you can’t use it again until you finish a short or long rest. Unscarred Origin d6 Origin
1 I was bathed in hydra’s blood as an infant, and my wounds close too quickly to become
mortal injuries.
2 I swallowed a magic stone that fell from Nyx, which made my skin hard as rock.
3 When I was wounded as a child, a god healed me. Now wounds are reluctant to undo the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
uncanny pitch, you recognize Ebder’s voice.
Anyone in area F2 sees that Ebder’s eyes are bulging in terror. As he hums the rhyme’s melody, the rest of his body is paralyzed. He’s cold to the touch
console the child, with little effect. Shemshime’s influence has begun to reach into the world. When Ebder stops singing, roll on the Shemshime’s Influence table to find out what happens next. Haunting
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
and ultimately murdered the traveler. When the rest of the family discovered their terrible deeds, the sisters killed their father and brothers. As their murder spree unfolded, the Mists rose. When
, the hag Lorinda asked her sisters to help create a child of their own. But Laveeda and Leticia refused, loathing the idea of sharing their magic and secrets. In secret, Lorinda assembled a creature
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
young runaway or orphan, befriended by a wandering bard who became your mentor. Or you might have been a spoiled noble child tutored by a master. Perhaps you stumbled into the clutches of a hag, making a
9th 1st
+2
Spellcasting, Bardic Inspiration (d6)
2
4
2
—
—
—
—
—
—
—
—
2nd
+2
Jack of All Trades, Song of Rest (d6)
2
5
3
—
—
—
—
—
—
—
—
3rd
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Diana Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill
Rest, you can change the kind of weapon to another eligible kind. (You have selected Quarterstaffs, which have the following mastery property.) Topple. If you hit a creature with this weapon, you can
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
increases by 1. Age. Young dragonborn grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They live to be
successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest
Monsters
Fizban's Treasury of Dragons
dragon to tolerate the djinni’s presence by driving off a clan of cyclops;cyclopes harassing the dragon.
4
Reunited after years apart, an adult topaz dragon parent and young dragon child
veins of topaz gemstones, particularly underground.
Negative Energy. When a creature finishes a long rest within 6 miles of the lair, the creature must first succeed on a DC 15 Constitution saving
Goblin
Legacy
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Species
Volo's Guide to Monsters
the foresight to declare a successor, often a child or other family member the boss has been able to trust. But such a declaration doesn’t always prevent a mad scramble for influence and allies
lucky if their only punishment is demotion to the pariah caste. Sometimes another creature assumes control of a goblin tribe, by killing or subjugating the current boss and cowing most of the rest of
Monsters
Fizban's Treasury of Dragons
adult bronze dragon has ignored the petitions of townsfolk to deal with an ancient topaz dragon killing livestock and farmers alike. But now the topaz dragon has killed the bronze dragon’s child
plentiful crystal formations and veins of topaz gemstones, particularly underground.
Negative Energy. When a creature finishes a long rest within 6 miles of the lair, the creature must first succeed on a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
my foes.
In truth, this “virtuous” calling began as an obsessive effort to destroy a vampire that murdered my child, and it has become for me a tedious and bleak career. Even as my life of hunting
madness and, seemingly, must now endure for all eternity. Of course I shall die, but whether I shall ever rest in my grave haunts my idle thoughts, and torments me in my dreams.
I expect that those
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Manivarsha proud by bringing home the Riverine’s Shankha.” Bond. “The folk of the Manivarshi diaspora cling too much to memories. I will give them something new to celebrate.” Flaw. “I am both a child
belonged to her. The fiend claimed this place marks the edge of the ruins of lost Manivarsha. The fiend said that if Nisha thinks she’s Manivarshi, then she can be a prisoner here for the rest of her days.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
my strength when I rest on it. (Durable)
The stars of Nyx are never hidden from my sight, revealing their secrets to my eyes. (Keen Mind)
I hear the echoes of the gods’ speech in every mortal
language and trace the patterns of Nyx in the written word. (Linguist)
The gods smile on me, but I dread the day when they withdraw their favor and my luck runs out. (Lucky)
As a child, I used to run
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
hit you instead. Once you use this trait, you can’t do so again until you finish a long rest. Companion Relationships d6 Relationship
1 Another character is my lover or dearest friend
.
2 Another character is my sibling.
3 Another character is my parent or child.
4 Another character is a champion of my god.
5 After admiring another character from afar, I’ve
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
something else to complain about. Lorga poses no threat (0 XP). He merely wishes to die serving Valtagar, whom he has known since the prince was a child. Lorga isn’t holding out hope that he’ll ever hear
into the basin and mix with the blood pooling there (see “Regional Effects”). A stone plug covers the drainpipe in the bottom of the basin. 11b. Pantry Fifty gray sacks rest atop stone shelves carved into the walls of this 10-foot-high room. The sacks contain edible fungi and dried moss.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
minute with all its Hit Points restored. Whenever you finish a Long Rest, you can create a new defender if you have Smith’s Tools in hand. If you already have a defender from this feature, the first one
can use this energy a number of times equal to your Intelligence modifier (minimum of once), but you can do so no more than once per turn. You regain all expended uses when you finish a Long Rest
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
. Size. You are Medium. Speed. Your walking speed is 30 feet, and you have a swimming speed equal to your walking speed. Child of the Sea. You can breathe air and water, and you have resistance to cold
Perception skill. Trance. You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
increases by 1. Age. Young dragonborn grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They live to be
, and 5d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest. Damage Resistance. You have resistance to the damage type associated with your
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
players have chosen the Witchlight hand background for their characters, then separate those players from the rest of the group—for now. They will join the others once everyone has gathered at the
forgotten childhood memory of her, which you can determine by having that character’s player roll on the Childhood Memories table. Childhood Memories d8 Memory 1 When you were a small child, a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
hear the soft sobs of a young child coming from a wooden shed on the far side to the pit.
The cavern is irregular in shape and hundreds of feet in diameter. Its uneven ceiling ranges in height from
shed contains a small child covered in dust, wearing the once-fine, now-ruined livery of a House Orien. The boy sobs, shrunken into one corner, his face slack. Stale bread, smelly water, a pile of rags
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
know, the ranch’s defenders are on their own. Other Dellmon family members present at the ranch include the following people: Kerbin’s oldest child, Perd (male Tethyrian human noble), agrees with his
whether they are safe. Kerbin’s middle child, Dreena (female Tethyrian human druid) is a budding member of the Emerald Enclave. She was part of the delegation sent to meet the elves, and she sent the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
whisper is unintelligible. The crates and barrels are empty. The old furniture includes six chairs, two hutches, an ottoman, an empty cabinet, a desk sized for a child, and a coat rack. C2. Servants
framed portrait in area C17. If this cameo is reunited with the baron (whose remains are interred in area C9), the baron’s spirit is laid to rest, and each character responsible for this act gains a charm of heroism (see “Supernatural Gifts” in the Dungeon Master’s Guide).
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Feylost You grew up in the Feywild after disappearing from your home plane as a child. Perhaps you were spirited away by kindly Fey who thought you were destined for great things. Perhaps you
back to normal length within 1 hour of being cut. 8 You have a tail like that of a dog or another animal. Feywild Visitor Whenever you’re sound asleep or in a deep trance during a long rest, a






