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Returning 31 results for 'both berries diffusing casting repels'.
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Goodberry
Legacy
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Spells
Basic Rules (2014)
nourishment to sustain a creature for one day.
The berries lose their potency if they have not been consumed within 24 hours of the casting of this spell.
Up to ten berries appear in your hand and are infused with magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit point, and the berry provides enough
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Goodberry 1st-level transmutation Casting Time: 1 action Range: Touch Components: V, S, M (a sprig of mistletoe) Duration: Instantaneous Up to ten berries appear in your hand and are infused with
magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for one day. The berries lose their potency if they have not been consumed within 24 hours of the casting of this spell.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Goodberry 1st-level transmutation Casting Time: 1 action Range: Touch Components: V, S, M (a sprig of mistletoe) Duration: Instantaneous Up to ten berries appear in your hand and are infused with
magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for one day. The berries lose their potency if they have not been consumed within 24 hours of the casting of this spell.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Goodberry 1st-level transmutation Casting Time: 1 action Range: Touch Components: V, S, M (a sprig of mistletoe) Duration: Instantaneous Up to ten berries appear in your hand and are infused with
magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for one day. The berries lose their potency if they have not been consumed within 24 hours of the casting of this spell.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Goodberry 1st-level transmutation Casting Time: 1 action Range: Touch Components: V, S, M (a sprig of mistletoe) Duration: Instantaneous Up to ten berries appear in your hand and are infused with
magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for one day. The berries lose their potency if they have not been consumed within 24 hours of the casting of this spell.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Goodberry 1st-level transmutation Casting Time: 1 action Range: Touch Components: V, S, M (a sprig of mistletoe) Duration: Instantaneous Up to ten berries appear in your hand and are infused with
magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for one day. The berries lose their potency if they have not been consumed within 24 hours of the casting of this spell.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Goodberry 1st-level transmutation Casting Time: 1 action Range: Touch Components: V, S, M (a sprig of mistletoe) Duration: Instantaneous Up to ten berries appear in your hand and are infused with
magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for one day. The berries lose their potency if they have not been consumed within 24 hours of the casting of this spell.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Goodberry Level 1 Conjuration (Druid, Ranger) Casting Time: Action
Range: Self
Components: V, S, M (a sprig of mistletoe)
Duration: 24 hours
Ten berries appear in your hand and are infused
with magic for the duration. A creature can take a Bonus Action to eat one berry. Eating a berry restores 1 Hit Point, and the berry provides enough nourishment to sustain a creature for one day. Uneaten berries disappear when the spell ends.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Goodberry Level 1 Conjuration (Druid, Ranger) Casting Time: Action
Range: Self
Components: V, S, M (a sprig of mistletoe)
Duration: 24 hours
Ten berries appear in your hand and are infused
with magic for the duration. A creature can take a Bonus Action to eat one berry. Eating a berry restores 1 Hit Point, and the berry provides enough nourishment to sustain a creature for one day. Uneaten berries disappear when the spell ends.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Goodberry Level 1 Conjuration (Druid, Ranger) Casting Time: Action
Range: Self
Components: V, S, M (a sprig of mistletoe)
Duration: 24 hours
Ten berries appear in your hand and are infused
with magic for the duration. A creature can take a Bonus Action to eat one berry. Eating a berry restores 1 Hit Point, and the berry provides enough nourishment to sustain a creature for one day. Uneaten berries disappear when the spell ends.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Goodberry Level 1 Conjuration (Druid, Ranger) Casting Time: Action
Range: Self
Components: V, S, M (a sprig of mistletoe)
Duration: 24 hours
Ten berries appear in your hand and are infused
with magic for the duration. A creature can take a Bonus Action to eat one berry. Eating a berry restores 1 Hit Point, and the berry provides enough nourishment to sustain a creature for one day. Uneaten berries disappear when the spell ends.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Goodberry Level 1 Conjuration (Druid, Ranger) Casting Time: Action
Range: Self
Components: V, S, M (a sprig of mistletoe)
Duration: 24 hours
Ten berries appear in your hand and are infused
with magic for the duration. A creature can take a Bonus Action to eat one berry. Eating a berry restores 1 Hit Point, and the berry provides enough nourishment to sustain a creature for one day. Uneaten berries disappear when the spell ends.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Goodberry Level 1 Conjuration (Druid, Ranger) Casting Time: Action
Range: Self
Components: V, S, M (a sprig of mistletoe)
Duration: 24 hours
Ten berries appear in your hand and are infused
with magic for the duration. A creature can take a Bonus Action to eat one berry. Eating a berry restores 1 Hit Point, and the berry provides enough nourishment to sustain a creature for one day. Uneaten berries disappear when the spell ends.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Circle of Power 5th-level abjuration Casting Time: 1 action Range: Self (30-foot radius) Components: V Duration: Concentration, up to 10 minutes Divine energy radiates from you, distorting and
diffusing magical energy within 30 feet of you. Until the spell ends, the sphere moves with you, centered on you. For the duration, each friendly creature in the area (including you) has advantage on saving
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Circle of Power 5th-level abjuration Casting Time: 1 action Range: Self (30-foot radius) Components: V Duration: Concentration, up to 10 minutes Divine energy radiates from you, distorting and
diffusing magical energy within 30 feet of you. Until the spell ends, the sphere moves with you, centered on you. For the duration, each friendly creature in the area (including you) has advantage on saving
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Circle of Power 5th-level abjuration Casting Time: 1 action Range: Self (30-foot radius) Components: V Duration: Concentration, up to 10 minutes Divine energy radiates from you, distorting and
diffusing magical energy within 30 feet of you. Until the spell ends, the sphere moves with you, centered on you. For the duration, each friendly creature in the area (including you) has advantage on saving
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Antipathy/Sympathy 8th-level enchantment Casting Time: 1 hour Range: 60 feet Components: V, S, M (either a lump of alum soaked in vinegar for the antipathy effect or a drop of honey for the sympathy
effect) Duration: 10 days This spell attracts or repels creatures of your choice. You target something within range, either a Huge or smaller object or creature or an area that is no larger than a 200
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Antipathy/Sympathy 8th-level enchantment Casting Time: 1 hour Range: 60 feet Components: V, S, M (either a lump of alum soaked in vinegar for the antipathy effect or a drop of honey for the sympathy
effect) Duration: 10 days This spell attracts or repels creatures of your choice. You target something within range, either a Huge or smaller object or creature or an area that is no larger than a 200
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Antipathy/Sympathy 8th-level enchantment Casting Time: 1 hour Range: 60 feet Components: V, S, M (either a lump of alum soaked in vinegar for the antipathy effect or a drop of honey for the sympathy
effect) Duration: 10 days This spell attracts or repels creatures of your choice. You target something within range, either a Huge or smaller object or creature or an area that is no larger than a 200
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Antipathy/Sympathy 8th-level enchantment Casting Time: 1 hour Range: 60 feet Components: V, S, M (either a lump of alum soaked in vinegar for the antipathy effect or a drop of honey for the sympathy
effect) Duration: 10 days This spell attracts or repels creatures of your choice. You target something within range, either a Huge or smaller object or creature or an area that is no larger than a 200
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Antipathy/Sympathy 8th-level enchantment Casting Time: 1 hour Range: 60 feet Components: V, S, M (either a lump of alum soaked in vinegar for the antipathy effect or a drop of honey for the sympathy
effect) Duration: 10 days This spell attracts or repels creatures of your choice. You target something within range, either a Huge or smaller object or creature or an area that is no larger than a 200
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Antipathy/Sympathy 8th-level enchantment Casting Time: 1 hour Range: 60 feet Components: V, S, M (either a lump of alum soaked in vinegar for the antipathy effect or a drop of honey for the sympathy
effect) Duration: 10 days This spell attracts or repels creatures of your choice. You target something within range, either a Huge or smaller object or creature or an area that is no larger than a 200
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
command word that functions only while the boat is within the Lost Caverns. A character who knows this additional command word (“Shrimpkin”)—discovered by casting the Identify spell on the boat or by
18) protects the cage and repels creatures that aren’t native to the Elemental Plane of Earth with its Antipathy effect. The runes on the cage invoke the hatred of Ogrémoch, the Prince of Evil Earth
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
casting the Identify spell on the boat or by examining clues in the boat’s intricate designs and succeeding on a DC 16 Intelligence (Arcana) check—can command the boat to row itself in a particular
was fooled and bound by Iggwilv in turn. A permanent Antipathy/Sympathy spell (save DC 18) protects the cage and repels creatures that aren’t native to the Elemental Plane of Earth with its Antipathy
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
command word that functions only while the boat is within the Lost Caverns. A character who knows this additional command word (“Shrimpkin”)—discovered by casting the Identify spell on the boat or by
18) protects the cage and repels creatures that aren’t native to the Elemental Plane of Earth with its Antipathy effect. The runes on the cage invoke the hatred of Ogrémoch, the Prince of Evil Earth
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
command word that functions only while the boat is within the Lost Caverns. A character who knows this additional command word (“Shrimpkin”)—discovered by casting the Identify spell on the boat or by
18) protects the cage and repels creatures that aren’t native to the Elemental Plane of Earth with its Antipathy effect. The runes on the cage invoke the hatred of Ogrémoch, the Prince of Evil Earth
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
casting the Identify spell on the boat or by examining clues in the boat’s intricate designs and succeeding on a DC 16 Intelligence (Arcana) check—can command the boat to row itself in a particular
was fooled and bound by Iggwilv in turn. A permanent Antipathy/Sympathy spell (save DC 18) protects the cage and repels creatures that aren’t native to the Elemental Plane of Earth with its Antipathy
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
casting the Identify spell on the boat or by examining clues in the boat’s intricate designs and succeeding on a DC 16 Intelligence (Arcana) check—can command the boat to row itself in a particular
was fooled and bound by Iggwilv in turn. A permanent Antipathy/Sympathy spell (save DC 18) protects the cage and repels creatures that aren’t native to the Elemental Plane of Earth with its Antipathy
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
1d4 jaculis (see appendix D) 10–11 Menga bush with 2d6 ounces of leaves (see appendix C) 12–13 1d4 ryath roots (see appendix C) 14–15 4d6 sinda berries growing on a bush (see appendix C) 16–17 1d4
failed save, the character begins to experience illusory sights, sounds, smells, and sensations that seem real. Casting a lesser restoration spell or similar magic on the character ends the effect, which otherwise lasts for 1d4 + 4 hours.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
1d4 jaculis (see appendix D) 10–11 Menga bush with 2d6 ounces of leaves (see appendix C) 12–13 1d4 ryath roots (see appendix C) 14–15 4d6 sinda berries growing on a bush (see appendix C) 16–17 1d4
failed save, the character begins to experience illusory sights, sounds, smells, and sensations that seem real. Casting a lesser restoration spell or similar magic on the character ends the effect, which otherwise lasts for 1d4 + 4 hours.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
1d4 jaculis (see appendix D) 10–11 Menga bush with 2d6 ounces of leaves (see appendix C) 12–13 1d4 ryath roots (see appendix C) 14–15 4d6 sinda berries growing on a bush (see appendix C) 16–17 1d4
failed save, the character begins to experience illusory sights, sounds, smells, and sensations that seem real. Casting a lesser restoration spell or similar magic on the character ends the effect, which otherwise lasts for 1d4 + 4 hours.






