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Returning 32 results for 'both beyond down channel readily'.
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Monsters
Planescape: Adventures in the Multiverse
sprout out from their rounded frames in all directions. Their heads contain ten eyes to readily observe the operations of surrounding base modrons. In emergencies, a decaton can discharge a bolt of
modrons hold leadership positions, maintaining order in Mechanus and the realms beyond. For more information on modrons, see the Monster Manual.
Monsters
Adventure Atlas: The Mortuary
calls throughout Sigil and the planes beyond.
The vagaries of undeath make spirits difficult to predict. Nevertheless, exorcists are well equipped for their work. Molded by experiences with
apparitions and their ilk, exorcists channel the forces of death to preserve the living, commune with the dead, and drive evil spirits back to their graves. They can also fire versatile bolts of necrotic or
Monsters
Mordenkainen Presents: Monsters of the Multiverse
parcel out lore only when doing so advances their plans.
Sibriexes can channel the power of the Abyss to create new demons from other creatures. Some demons petition sibriexes for physical gifts, for
-shaping they provide.
Variant: Flesh Warping
Creatures that encounter a sibriex can be twisted beyond recognition. Whenever a creature fails a saving throw against the sibriex’s Warp Creature
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
of the Gods 6th Fanatical Focus 10th Zealous Presence 14th Rage beyond Death Divine Fury Starting when you choose this path at 3rd level, you can channel divine fury into your weapon strikes. While
Path of the Zealot Some deities inspire their followers to pitch themselves into a ferocious battle fury. These barbarians are zealots — warriors who channel their rage into powerful displays of
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
beyond the grave is enough to make them confess everything. In fact, any serious questioning or threat of harm earns the pair’s cooperation. The halflings readily share the following information: Sythian
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
don’t want to attract attention while coming or going from the entrance tunnel. The stone door to the east has no lock. It slides open smoothly. Beyond it, a passage of dressed stone slopes downward
coffer is a heap of damp sand from which the ends of torches protrude.
Beyond the wooden door, the tunnel continues ten feet before opening into the quarry behind Albaeri Mellikho’s house. The damp
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
be your fiendish patron, the source of all your magic. These descriptions add flavor to your character but don’t change your character’s abilities, beyond the dragonmark spells added to your spell
list. Over the centuries, the houses have developed tools that enhance and channel the powers of a mark, and these items give the houses much of their economic power.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
be your fiendish patron, the source of all your magic. These descriptions add flavor to your character but don’t change your character’s abilities, beyond the dragonmark spells added to your spell list
. Over the centuries, the houses have developed tools that enhance and channel the powers of a mark, and these items (some appear in chapter 5) give the houses much of their economic power.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Athreos’s Villains Athreos’s champions readily forsake their connections to other mortals. Working among endless throngs of the dead and grieving can sap one’s empathy and harden any soul. As a
shouldn’t exist.
Athreos’s Monsters Most creatures that serve Athreos aid the god in destroying the undead. Beyond that, the Athreos’s Monsters table presents a few creatures likely to serve the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
events occurring in lands beyond his reach. These Vistani will lie to protect the vampire, and they fear the consequences of disobeying him. When it comes to sharing information about their dark
master, Strahd’s Vistani pretend to be helpful, but the information they impart is misleading at best and often deceptive. They readily tell adventurers that they have a potion that protects them from the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
residence to adjudicate disputes and collect taxes. Defense: The reeve might have a small force of soldiers. Otherwise, the village relies on a citizen militia. Commerce: Basic supplies are readily
supplies are readily available, though exotic goods and services are harder to find. Inns and taverns support travelers. Organizations: The town contains several temples, as well as various merchant
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
own, which giff have learned to channel through their weapons. Most giff have no idea where this so-called astral spark comes from, but they feel its presence most strongly when they are in Wildspace or
blossom into hard feelings, loud arguments, and head-butting contests, but they rarely escalate beyond that.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
rare among them and mustaches even more so. They like to wear simple, comfortable, and practical clothes, favoring bright colors.
Halfling practicality extends beyond their clothing. They’re
themselves valuable and welcome. The combination of their inherent stealth and their unassuming nature helps halflings to avoid unwanted attention. Halflings work readily with others, and they are loyal
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
this spell is Intelligence, Wisdom, or Charisma (your choice when you gain this Dark Gift). Sudden Cacophony. When you are hit by an attack roll, you can use your reaction to channel your haunting
to miss, you can’t use the trait again until you finish a long rest. Voices from Beyond. Immediately after you make an attack roll, an ability check, or a saving throw and roll a 1 on the d20, the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
splinter-realms. EIGHT AND THREE
As you run The Wild Beyond the Witchlight, look for ways to bring the numbers eight and three to the fore. For example, characters who take a long rest in the fey domain
originals, and you can alter a map’s features as you see fit. Nor do your maps need to be painstakingly rendered. You can omit details that are not readily visible (such as secret doors and other hidden
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Schools of Evocation or Transmutation are also well represented. Clerics aren’t very common in this school, but some with the Tempest domain end up here. Beyond the ranks of traditional spellcasters
beset with such an overwhelming sense of ennui regarding my art. Nothing quite captures my attention anymore. 6 Instead of confronting my negative emotions, I channel them into explosive artistic
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
prevent the dead from being interred or jeopardize those already in repose. Though most Duster exorcists conduct their operations in the Mortuary, many heed calls throughout Sigil and the planes beyond
. The vagaries of undeath make spirits difficult to predict. Nevertheless, exorcists are well equipped for their work. Molded by experiences with apparitions and their ilk, exorcists channel the forces
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
impressive bits of technology from the crashed planar craft, teleportation-field devices consist of two matched magical-mechanical rings. Both rings channel the power of teleportation and flight, and were
the control room of area M8). They readily direct characters toward the Grand Master in the central abbey (area M3). If the monks are harassed, or if the characters spend too much time exploring on
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
they need in their shimmering homeland and knowing the treachery of strangers. Still, some leonin wonder what lies beyond Oreskos’s border mountains and seek to test themselves in a wider world. Noble
roars, gives most leonin an air that readily shifts between regal and fearsome. Leonin often act with confidence, which can come off as imperiousness. While this can reassure their allies, it can also
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
is trapped by the terrain. A dark tarn pools under the hill’s slopes, surrounded by numerous smaller lakes. A hidden drainage channel deep underwater connects to the subterranean Black Lake, providing
outside the stronghold to recuperate after difficult battles. The party can readily find defensible campsites in the forest near the Stone Tooth.
Wait and Watch The characters might choose to observe
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
faces or engraved with sigils that reveal clues as to what lies beyond. Stuck Doors. Dungeon doors often become stuck when not used frequently. Opening a stuck door requires a successful Strength
blocks a passage or archway until it is raised up into the ceiling by a winch and chain. The main benefit of a portcullis is that it blocks a passage while still allowing guards to watch the area beyond
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Spellcasting You have studied the workings of magic and how to channel it through objects. As a result, you have gained the ability to cast spells. To observers, you don’t appear to be casting spells
of healing energy.
Such details don’t limit you in any way or provide you with any benefit beyond the spell’s effects. You don’t have to justify how you’re using tools to cast a spell. But
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
demons into serving their ends, while other sibriexes cling to their secrets, parceling out lore only when doing so would advance their plans. Demon Crafters. Sibriexes can channel the power of the
aid freely; they demand a service or a treasure in return for the flesh-shaping they provide. Variant: Flesh Warping Creatures that encounter a sibriex can be twisted beyond recognition. Whenever a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. She readily admits that she is traveling to Waterdeep in search of a remedy for her condition. The coloration doesn’t seem to bother her, but she becomes flustered if anyone asks how she came to be
, and this is her first trip more than two miles away from home. She is smart, tough, and talented with both spear and bow, but she knows nothing of the world beyond her aunt’s farm or of people who
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
the corridor outside. All these youngsters have weapons and will readily attack any intruders they spot. Noise coming from here, even shrieks and swords clashing, will be regarded by others as the
club leaned against the wall in front of it. One of the capes, made of a giant otter pelt, is worth 400 gp. 10. Small Dining Room The room beyond the double doors is used for meals and also the council
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
hieroglyphs read as follows: “Beyond these doors lies the great Nafik, once second only to the pharaoh—now second only to the gods.”
P56: Gauntlet of the True Way The well-lit hall before you is vast
-wide channel beneath the frothy rapids. It flows out through sturdy grates in the northern ledge face, eventually emerging from the lion’s head spout in area P33. P57: Pillar of Athis A ten-foot
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Faerûn The vast central continent of Toril, Faerûn is a land mass divided by a great sea known as the Inner Sea, or the Sea of Fallen Stars. The lands beyond the North can be roughly divided into
policy. The oligarchs utterly control their nation, but beyond the areas that each rules, their families and businesses compete with one another and with the locals of far-flung places. The use of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, they do not alert the guards beyond. Tampering with the doors will alert the guards, who demand (in Sahuagin) to know who is trying to enter. The guards can be tricked into opening the doors, but
beyond the gate, with four pillars equally spaced north to south.
If they pass through the gate, continue with: To your right, along the east wall runs a shallow trough cut into the stone floor. This
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
channel the water from the pool. Above the pool, a seven-foot-diameter globe of water hovers in midair.
A character who has a passive Wisdom (Perception) score of 10 or higher notices the water symbol
before plunging into the cavernous darkness beyond. Tall, slime-covered columns ascend from the foul water. Each one is decorated with a mosaic depicting elves, dwarves, humans, and other races descending
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
left alone in this area. 7. Gallery of Forlorn Notes As the door opens, a hissing noise and a puff of dust around the door indicate that the chamber beyond has been sealed for ages. Dust, long
, while charmed in this way, can take only the Dash action and move toward area 3. The effect on a creature ends once that creature reaches the floor beyond the pit trap in area 3. If an affected
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
by a griffon-shaped indentation in the earth, the form of which isn’t readily apparent until one takes to the air or climbs to the top of the rocky spire. The stone giants smashed the marble altar to
eastern shore of the Surbrin River as though shying away from the Evermoors. At the north end of the trail, beyond Mornbryn’s Shield, is Nesmé. Svardborg Deep within the Sea of Moving Ice floats
compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
slits. Two antechambers give the Boros soldiers and angels ample opportunity to screen anyone who seeks to gain entrance. Beyond them is a large hall where troops can be mustered. To one side of the
, from paved roadways to running water. Under the leadership of the draconic genius Niv-Mizzet, the Izzet have continued to innovate, taking their work far beyond the essential needs of infrastructure and






