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Returning 35 results for 'both blanket diffusing composed race'.
Halfling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
Regis the halfling, the only one of his kind for hundreds of miles in any direction, locked his fingers behind his head and leaned back against the mossy blanket of the tree trunk. Regis was short
, even by the standards of his diminutive race, with the fluff of his curly brown locks barely cresting the three-foot mark, but his belly was amply thickened by his love of a good meal, or several, as
Species
Spelljammer: Adventures in Space
internal organs of the usual sort. Their bodies are composed of cells, fibers, plasma-like ooze, and clusters of nerves. These nerves enable a plasmoid to detect light, heat, texture, sound, pain, and
you create your D&D character, you decide whether your character is a member of the human race or one of the game’s fantastical races. If you create a character using a race option
Backgrounds
Sword Coast Adventurer's Guide
to the folk of the Sword Coast. If you come from Kara-Tur, the people of Faerûn likely refer to you as Shou, even if that isn’t your true ethnicity, because that’s the blanket term
subterranean cities or settlements, you are probably a member of the race that occupies the place—but you might also have grown up there after being captured and brought below when you were a child
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Halfling Regis the halfling, the only one of his kind for hundreds of miles in any direction, locked his fingers behind his head and leaned back against the mossy blanket of the tree trunk. Regis
was short, even by the standards of his diminutive race, with the fluff of his curly brown locks barely cresting the three-foot mark, but his belly was amply thickened by his love of a good meal, or
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Halfling Regis the halfling, the only one of his kind for hundreds of miles in any direction, locked his fingers behind his head and leaned back against the mossy blanket of the tree trunk. Regis
was short, even by the standards of his diminutive race, with the fluff of his curly brown locks barely cresting the three-foot mark, but his belly was amply thickened by his love of a good meal, or
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Halfling Regis the halfling, the only one of his kind for hundreds of miles in any direction, locked his fingers behind his head and leaned back against the mossy blanket of the tree trunk. Regis
was short, even by the standards of his diminutive race, with the fluff of his curly brown locks barely cresting the three-foot mark, but his belly was amply thickened by his love of a good meal, or
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Halfling Regis the halfling, the only one of his kind for hundreds of miles in any direction, locked his fingers behind his head and leaned back against the mossy blanket of the tree trunk. Regis
was short, even by the standards of his diminutive race, with the fluff of his curly brown locks barely cresting the three-foot mark, but his belly was amply thickened by his love of a good meal, or
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Halfling Regis the halfling, the only one of his kind for hundreds of miles in any direction, locked his fingers behind his head and leaned back against the mossy blanket of the tree trunk. Regis
was short, even by the standards of his diminutive race, with the fluff of his curly brown locks barely cresting the three-foot mark, but his belly was amply thickened by his love of a good meal, or
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Halfling Regis the halfling, the only one of his kind for hundreds of miles in any direction, locked his fingers behind his head and leaned back against the mossy blanket of the tree trunk. Regis
was short, even by the standards of his diminutive race, with the fluff of his curly brown locks barely cresting the three-foot mark, but his belly was amply thickened by his love of a good meal, or
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
race), chaotic neutral
Armor Class 14 (piecemeal armor)
Hit Points 11 (2d8 + 2)
Speed 30 ft., climb 30 ft.
STR
10(+0)
DEX
15(+2)
CON
12(+1)
INT
10(+0)
WIS
14
each of its turns.
Ruin Dweller. The stalker has advantage on Dexterity (Stealth) checks made to hide in ruins, and its speed is not reduced in difficult terrain composed of rubble.
Siege Monster
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
race), chaotic neutral
Armor Class 14 (piecemeal armor)
Hit Points 11 (2d8 + 2)
Speed 30 ft., climb 30 ft.
STR
10(+0)
DEX
15(+2)
CON
12(+1)
INT
10(+0)
WIS
14
each of its turns.
Ruin Dweller. The stalker has advantage on Dexterity (Stealth) checks made to hide in ruins, and its speed is not reduced in difficult terrain composed of rubble.
Siege Monster
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
race), chaotic neutral
Armor Class 14 (piecemeal armor)
Hit Points 11 (2d8 + 2)
Speed 30 ft., climb 30 ft.
STR
10(+0)
DEX
15(+2)
CON
12(+1)
INT
10(+0)
WIS
14
each of its turns.
Ruin Dweller. The stalker has advantage on Dexterity (Stealth) checks made to hide in ruins, and its speed is not reduced in difficult terrain composed of rubble.
Siege Monster
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
by a 2-foot-deep blanket of fog. Nine vampire spawn crawl under the fog and try to remain hidden until Keresta commands them to attack.
Keresta Delvingstone. Keresta looks like a pale woman with a
Portia Dzuth (see area 25b) if she is present and still charmed by Keresta. The squad of vampire spawn is composed of adventurers and cultists who have been turned into undead by Keresta. Their names are
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
by a 2-foot-deep blanket of fog. Nine vampire spawn crawl under the fog and try to remain hidden until Keresta commands them to attack.
Keresta Delvingstone. Keresta looks like a pale woman with a
Portia Dzuth (see area 25b) if she is present and still charmed by Keresta. The squad of vampire spawn is composed of adventurers and cultists who have been turned into undead by Keresta. Their names are
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
by a 2-foot-deep blanket of fog. Nine vampire spawn crawl under the fog and try to remain hidden until Keresta commands them to attack.
Keresta Delvingstone. Keresta looks like a pale woman with a
Portia Dzuth (see area 25b) if she is present and still charmed by Keresta. The squad of vampire spawn is composed of adventurers and cultists who have been turned into undead by Keresta. Their names are
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Bullets, Grappling Hook, Iron Pot, Iron Spikes, Sling Bullets Tinker’s Tools (50 GP) Ability: Dexterity Weight: 10 lb. Utilize: Assemble a Tiny item composed of scrap, which falls apart in 1 minute (DC 20
. Utilize: Mend a tear in clothing (DC 10), or sew a Tiny design (DC 10) Craft: Padded Armor, Basket, Bedroll, Blanket, Fine Clothes, Net, Robe, Rope, Sack, String, Tent, Traveler's Clothes Woodcarver’s
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Bullets, Grappling Hook, Iron Pot, Iron Spikes, Sling Bullets Tinker’s Tools (50 GP) Ability: Dexterity Weight: 10 lb. Utilize: Assemble a Tiny item composed of scrap, which falls apart in 1 minute (DC 20
. Utilize: Mend a tear in clothing (DC 10), or sew a Tiny design (DC 10) Craft: Padded Armor, Basket, Bedroll, Blanket, Fine Clothes, Net, Robe, Rope, Sack, String, Tent, Traveler's Clothes Woodcarver’s
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Bullets, Grappling Hook, Iron Pot, Iron Spikes, Sling Bullets Tinker’s Tools (50 GP) Ability: Dexterity Weight: 10 lb. Utilize: Assemble a Tiny item composed of scrap, which falls apart in 1 minute (DC 20
. Utilize: Mend a tear in clothing (DC 10), or sew a Tiny design (DC 10) Craft: Padded Armor, Basket, Bedroll, Blanket, Fine Clothes, Net, Robe, Rope, Sack, String, Tent, Traveler's Clothes Woodcarver’s
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Bullets, Grappling Hook, Iron Pot, Iron Spikes, Sling Bullets Tinker’s Tools (50 GP) Ability: Dexterity Weight: 10 lb. Utilize: Assemble a Tiny item composed of scrap, which falls apart in 1 minute (DC 20
. Utilize: Mend a tear in clothing (DC 10), or sew a Tiny design (DC 10) Craft: Padded Armor, Basket, Bedroll, Blanket, Fine Clothes, Net, Robe, Rope, Sack, String, Tent, Traveler's Clothes Woodcarver’s
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Bullets, Grappling Hook, Iron Pot, Iron Spikes, Sling Bullets Tinker’s Tools (50 GP) Ability: Dexterity Weight: 10 lb. Utilize: Assemble a Tiny item composed of scrap, which falls apart in 1 minute (DC 20
. Utilize: Mend a tear in clothing (DC 10), or sew a Tiny design (DC 10) Craft: Padded Armor, Basket, Bedroll, Blanket, Fine Clothes, Net, Robe, Rope, Sack, String, Tent, Traveler's Clothes Woodcarver’s
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Bullets, Grappling Hook, Iron Pot, Iron Spikes, Sling Bullets Tinker’s Tools (50 GP) Ability: Dexterity Weight: 10 lb. Utilize: Assemble a Tiny item composed of scrap, which falls apart in 1 minute (DC 20
. Utilize: Mend a tear in clothing (DC 10), or sew a Tiny design (DC 10) Craft: Padded Armor, Basket, Bedroll, Blanket, Fine Clothes, Net, Robe, Rope, Sack, String, Tent, Traveler's Clothes Woodcarver’s
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
.
Beast Masters and Slave Drivers
Goblins know they are a weak, unsophisticated race that can be easily dominated by bigger, smarter, more organized, more ferocious, or more magical creatures. Their god
castes that give goblins their reputation for cowardice.
Pariahs. Some goblin families are the lowest of the low, composed of the most dimwitted, least educated, and weakest goblins. They get the worst
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the Shadowlands (detailed in “Other Domains of Dread”) in search of evil to vanquish. Bold and proud, many members of the Circle inadvertently race toward dramatic tragedies. The more successful
would-be heroes. The Kargat and the Kargatane Darkon’s secret police, the Kargat, is composed of vampires and others supernaturally disposed toward intrigue. Since Azalin’s disappearance (see “Darkon
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the Shadowlands (detailed in “Other Domains of Dread”) in search of evil to vanquish. Bold and proud, many members of the Circle inadvertently race toward dramatic tragedies. The more successful
would-be heroes. The Kargat and the Kargatane Darkon’s secret police, the Kargat, is composed of vampires and others supernaturally disposed toward intrigue. Since Azalin’s disappearance (see “Darkon
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the Shadowlands (detailed in “Other Domains of Dread”) in search of evil to vanquish. Bold and proud, many members of the Circle inadvertently race toward dramatic tragedies. The more successful
would-be heroes. The Kargat and the Kargatane Darkon’s secret police, the Kargat, is composed of vampires and others supernaturally disposed toward intrigue. Since Azalin’s disappearance (see “Darkon
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
. Inside were hundreds of well-preserved corpses suffused with a latent necromantic power that Mazirek activated, bringing the corpses back to a shambling semblance of life. This new race of undead is
moldering condition, and they lend an air of high culture to the undercity court of the Golgari. Fungus Golgari territory is filled with creatures composed of fungus and detritus from the guild’s rot
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
. Inside were hundreds of well-preserved corpses suffused with a latent necromantic power that Mazirek activated, bringing the corpses back to a shambling semblance of life. This new race of undead is
moldering condition, and they lend an air of high culture to the undercity court of the Golgari. Fungus Golgari territory is filled with creatures composed of fungus and detritus from the guild’s rot
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
. Inside were hundreds of well-preserved corpses suffused with a latent necromantic power that Mazirek activated, bringing the corpses back to a shambling semblance of life. This new race of undead is
moldering condition, and they lend an air of high culture to the undercity court of the Golgari. Fungus Golgari territory is filled with creatures composed of fungus and detritus from the guild’s rot
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
clouds of thick smoke that engulf the back of the temple and blanket the surrounding 30 feet of ground. Everything in the smoke is lightly obscured, and objects or creatures that are seen through more
citizens of Greenest slip out the back and race for the keep or for the old tunnel—if characters have opened it already. That’s only one possibility; clever players can come up with different solutions
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
clouds of thick smoke that engulf the back of the temple and blanket the surrounding 30 feet of ground. Everything in the smoke is lightly obscured, and objects or creatures that are seen through more
citizens of Greenest slip out the back and race for the keep or for the old tunnel — if characters have opened it already. That’s only one possibility; clever players can come up with different solutions
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, even if that isn’t your true ethnicity, because that’s the blanket term they use for everyone who shares your origin. The folk of Kara-Tur occasionally travel to Faerûn as diplomats or to forge trade
great subterranean cities or settlements, you are probably a member of the race that occupies the place—but you might also have grown up there after being captured and brought below when you were a child
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
clouds of thick smoke that engulf the back of the temple and blanket the surrounding 30 feet of ground. Everything in the smoke is lightly obscured, and objects or creatures that are seen through more
citizens of Greenest slip out the back and race for the keep or for the old tunnel — if characters have opened it already. That’s only one possibility; clever players can come up with different solutions
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
clouds of thick smoke that engulf the back of the temple and blanket the surrounding 30 feet of ground. Everything in the smoke is lightly obscured, and objects or creatures that are seen through more
citizens of Greenest slip out the back and race for the keep or for the old tunnel—if characters have opened it already. That’s only one possibility; clever players can come up with different solutions
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, even if that isn’t your true ethnicity, because that’s the blanket term they use for everyone who shares your origin. The folk of Kara-Tur occasionally travel to Faerûn as diplomats or to forge trade
great subterranean cities or settlements, you are probably a member of the race that occupies the place—but you might also have grown up there after being captured and brought below when you were a child
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
clouds of thick smoke that engulf the back of the temple and blanket the surrounding 30 feet of ground. Everything in the smoke is lightly obscured, and objects or creatures that are seen through more
citizens of Greenest slip out the back and race for the keep or for the old tunnel—if characters have opened it already. That’s only one possibility; clever players can come up with different solutions






