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Returning 27 results for 'both blast diffusing content raised'.
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Monsters
Storm King's Thunder
damage.Guh, a gluttonous hill giant chief, has raised an enormous timber steading in the hills northeast of Goldenfields, in the central Dessarin Valley. Comfortably housed within her lair, Guh has
content with the amount of food hoarded thus far, Guh's mates move to attack nearby settlements and plunder their fields and storehouses.
Adult Silver Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
of the following breath weapons.
Cold Breath. The dragon exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 20 Constitution saving throw, taking 58 (13d8
mines, silver dragons covet the lost outposts of humanoid civilization. An abandoned mountaintop citadel or a remote tower raised by a long-dead wizard is the sort of lair that every silver dragon
Ancient Silver Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
uses one of the following breath weapons.
Cold Breath. The dragon exhales an icy blast in a 90-foot cone. Each creature in that area must make a DC 24 Constitution saving throw, taking 67 (15d8
abandoned mines, silver dragons covet the lost outposts of humanoid civilization. An abandoned mountaintop citadel or a remote tower raised by a long-dead wizard is the sort of lair that every silver
Monsters
Eberron: Rising from the Last War
it. The intellect devourer is under Dyrrn’s control and acts immediately after Dyrrn in the initiative order.
Mind Blast (Costs 3 Actions). Dyrrn magically emits psychic energy in a 60-foot
Effects
A region containing a passage to Dyrrn’s lair is warped in one or more of these ways:
Plants and animals raised within 2 mile of the passage have twisted, aberrant forms. Use the
Monsters
The Book of Many Things
provoking opportunity attack;opportunity attacks.
Wrathful Blast (Costs 2 Actions). The medusa makes one Wrathful Strike attack.
Final Slash (Costs 3 Actions). The medusa makes one Final Blade attack
often decorated with the petrified bodies of creatures that raised arms against the medusa or its followers. The lair is typically a rich repository of knowledge, with lore both worldly and esoteric
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Gloom Weaver Although a formidable fighter, a gloom weaver is often content to remain hidden in the shadows, watching with rapt attention as its very presence affects its victims. Its dark energy
(3d8 damage), eldritch blast (3 beams, +4 bonus to each damage roll), minor illusion, prestidigitation
1st−5th level (3 5th-level slots): armor of Agathys, blight, darkness, dream, invisibility, fear
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
the town’s shallow mud flats) to be transferred to cities along the Sword Coast. Two hundred years ago, the wizard Thalivar made his home here and raised a tower at the town center to conduct his
of Leilon were content to leave his tower and the monsters within alone. The Spellplague, a divine phenomenon that twisted Faerûn’s magic, corrupted the tower’s defenses. The creatures sealed within
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Omuans. They disguised themselves as jungle creatures and promised great power in return for devotion. Desperate for redemption, the Omuans tore down their temple to Ubtao and raised shrines to these
tomb with their false gods. The archlich resumed his odyssey across the planes, content that the dungeon would feed his phylactery with the souls of dead adventurers. The jungle reclaimed Omu, and it
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
ships can’t traverse the town’s shallow mud flats) to be transported to cities all over the Sword Coast. Two hundred years ago, the wizard Thalivar made his home here and raised a tower at the town center
disappeared, the people of Leilon were content to leave his tower and the monsters within alone. The Spellplague, a divine phenomenon that twisted Faerûn’s magic, corrupted the tower’s defenses. The
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
to fishing, content to maintain a low profile and avoid governmental entanglements. Decades ago, the pirates who prowled the waters off Saltmarsh grew strong enough to create their own realm, a loose
unchecked banditry and a rising pirate nation. The crown struck peace treaties with its former foes to the north, raised a navy, and dealt a sharp check to the ambitions of the Sea Princes — but the
Compendium
- Sources->Dungeons & Dragons->Divine Contention
ships cannot traverse the town’s shallow mud flats) to be transported to cities all over the Sword Coast. Two hundred years ago, the wizard Thalivar made his home here and raised a tower at the town
disappeared, the people of Leilon were content to leave his tower and the monsters within alone. The Spellplague, a divine phenomenon that twisted Faerûn’s magic, corrupted the tower’s defenses. The
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
motivates the slaves of drow. If you’re lucky, you’ll only feel normal shackles and the occasional whip or light spell-blast. A bit less luck or more malice, and the serpent-headed whips of the
called the Academy, where the city trains its priestesses, mages, and noble warriors. The city’s market is centrally located, and rothé are raised on an isle toward the eastern edge of the city. If you
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
was an estate in the Sea Ward. Their relationship faltered as Dagult’s visits to Neverwinter became more frequent and extended. He made promises to Kalain that he failed to keep, and when she raised
onset of madness. Now she locks herself away, content to let time erode the last of her conscience. She always saw Dagult and Waterdeep as one and the same, and now they are both her mortal enemies
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
elevated by the gods to the pinnacle of giantkind. Chief Guh Guh, a gluttonous hill giant chief, has raised an enormous timber steading in the hills northeast of Goldenfields, in the central Dessarin
ranches, farmsteads, and orchards have been pillaged. Not content with the amount of food hoarded thus far, Guh’s mates move to attack nearby settlements and plunder their fields and storehouses. Thane
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
ancestors, but Durnan returned with enough riches for them to quietly retire. Durnan took his customary place behind the bar, raised a toast to his own safe return, and then began serving customers as
. Most visitors are content to swap stories by the hearth, but sometimes a group driven by greed, ambition, or desperation pays the toll for entry and descends the well. Most don’t survive to make the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
trying to engineer peace for two nearby domains by facilitating a romance between the heirs of those lands’ rulers.
8 A hobgoblin warlord scarred by a copper dragon in youth has raised an army to
his territory. For centuries, Galadaeros was content in his isolated home. Then the adventurer Ranressa Shiard was shipwrecked on the isles. Galadaeros befriended her after she made several failed
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
creates a blast of deadly mist in a 60-foot line that is 10 feet wide. Each creature in that line must make a DC 18 Constitution saving throw. On a failed save, the creature takes 36 (8d8) necrotic damage
territories with intricate reliefs and massive statues of bygone ages. Some linger near ancient temples and palaces, ruins they once raised to the gods or archons of old. Artisans of the Archons. Legend
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
J11) and the captain’s wheel. Anchor. The ship’s anchor is accessed from this deck. It can be raised or lowered by one creature in 10 rounds (1 minute), by two creatures in 5 rounds, by three creatures
a lever up or down. The platform can’t be raised higher than the main deck (area J1) or lowered deeper than a ship’s lowest cargo hold. The trapdoor in the floor opens when the cargo elevator is
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
wrong with the soil. A character who succeeds on a DC 16 Wisdom (Perception) check notices raised paths through the dirt, like mole tunnels, though no creatures are obvious. Although it’s not evident, the
they overheard in Promise. This part of the song tells the story of a young man named Culley. Rather than its usual content, where the boy dies by drowning, the song has been sloppily rewritten to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
masonry of the shrine gives way to the natural formation of the volcano’s caldera. A blast of heat and gas billows off the lake of magma roiling here. At the magma’s edge stands a pair of ornate altars
—Ollin believes keeping Izel content is important and wants to help keep the region safe (they also like the idea of having a regular audience). Lava. A creature that enters the lava in this area for
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
potency after 1 hour. X3: Hashutu’s Room The door to this room bears a series of small, raised dots. This is a message in Qualith, the mind flayers’ tactile language that most creatures must resort to
, modify memory, plane shift (self only), wall of force
Thundering Blast (Recharge 5–6). Oshundo emits a wave of domineering energy in a 60-foot cone. Each creature in that area must succeed on a DC 16
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
broadcasted content in this theater. Ship lighting in this room has been disabled, but the glowing screen fills the room with dim light. The ceiling is 20 feet high. Two mind flayers dwell here. The
androids prepare to mete out hard-earned lessons in the ring A raised, hexagonal platform enclosed by phosphorescent ropes stands in the center of this gymnasium. Rows of metal bleachers surround one
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
.”
Dirlagraun the Displacer Beast
CHAPTER 1: WITCHLIGHT CARNIVAL
Dirlagraun was raised by a noble high elf family of the Summer Court and blessed with the ability to speak and understand Common and Sylvan
, and the power of the sun. She wears a sun mask and is one-half of an acrobatic duo called the Selenelion twins, alongside Gleam, her shy twin. Glister is content to remain Endelyn’s “guest” in
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
.”
Dirlagraun the Displacer Beast
CHAPTER 1: WITCHLIGHT CARNIVAL
Dirlagraun was raised by a noble high elf family of the Summer Court and blessed with the ability to speak and understand Common and
, grace, and the power of the sun. She wears a sun mask and is one-half of an acrobatic duo called the Selenelion twins, alongside Gleam, her shy twin. Glister is content to remain Endelyn’s “guest” in
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
recall the story for the characters. If characters ask a Chultan what the statue signifies, read: In the early days of the world, Man stood by the banks of a river, frightened. Crocodile raised his head
door, magical flames blast out from the walls. Every creature on the terrace when the flames appear must make a DC 13 Dexterity saving throw, taking 22 (4d10) fire damage on a failed save, or half as
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
initiative order.
Mind Blast (Costs 3 Actions). Dyrrn magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 23 Intelligence saving throw or take 30 (5d8 + 8
and animals raised within 2 mile of the passage have twisted, aberrant forms. Use the Daelkyr Modifications table for inspiration. Creatures within 1 mile of the passage frequently feel as if something
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Frightful Presence for the next 24 hours.
Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons.
Cold Breath. The dragon exhales an icy blast in a 90-foot cone. Each
exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 20 Constitution saving throw, taking 58 (13d8) cold damage on a failed save, or half as much damage on a successful one






