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Returning 35 results for 'both blinding diffusing crown rolls'.
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Monsters
Monster Manual
condition. Wisdom Saving Throw: DC 10, any creature that starts its turn within 20 feet of the mouther while it is babbling. Failure: The target rolls 1d8;{"diceNotation":"1d8", "rollType":"roll
equipment behind.
Blinding Spittle (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Blinding Spittle"}. Dexterity Saving Throw: DC 10, each creature in a 10-foot-radius
Magic Items
Dungeon Master’s Guide
Clairvoyance
2
Crown of Madness
1
Disintegrate
4
Dominate Monster
5
Eyebite
4
X-ray Vision. You can take a Magic action to gain X-ray vision with a range of 30 feet for 1
on Initiative rolls.
Necrotic Reduction. As a Magic action, you can target one creature you can see within 5 feet of yourself. The target makes a DC 18 Constitution saving throw, taking 7d6 Necrotic
Gibbering Mouther
Legacy
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Monsters
Basic Rules (2014)
within 20 feet of the mouther and can hear the gibbering must succeed on a DC 10 Wisdom saving throw. On a failure, the creature can’t take reactions until the start of its next turn and rolls a
mouther makes one bite attack and, if it can, uses its Blinding Spittle.
Bite. Melee Weapon Attack: +2;{"diceNotation":"1d20+2","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one
Contagion
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
removes a disease or otherwise ameliorates a disease’s effects apply to it.
Blinding Sickness. Pain grips the creature’s mind, and its eyes turn milky white. The creature has disadvantage on
, and attack rolls that use Strength.
Flesh Rot. The creature’s flesh decays. The creature has disadvantage on Charisma checks and vulnerability to all damage.
Mindfire. The creature’s
Monsters
Quests from the Infinite Staircase
Hand, Minor Illusion
2/day each: Charm Person, Disguise Self, Silent Image
1/day each: Crown of Madness, ShatterChampions are blessed by Usamigaras to advance the faction by any means necessary. They
chastisement.Aura of Deception (1/Day). The champion emits an aura of ghostly illusions that fills a 10-foot-radius sphere centered on itself. While this aura is active, creatures have disadvantage on attack rolls
Monsters
Mythic Odysseys of Theros
.
Labyrinthine Recall. Antigonos can perfectly recall any path he has traveled.
Reckless. At the start of his turn, Antigonos can gain advantage on all melee weapon attack rolls he makes during that turn
, but attack rolls against him have advantage until the start of his next turn.
Decrepit State. Antigonos has disadvantage on his attack rolls.Greataxe. Melee Weapon Attack: +6;{"diceNotation":"1d20+6
Monsters
Mordenkainen's Fiendish Folio Volume 1
turns. All creatures that can see the blindheim have disadvantage on attack rolls while in the area of bright light and within 15 feet of the blindheim. Creatures with the Sunlight Sensitivity trait that
can see the blindheim have disadvantage on attack rolls anywhere in the area of bright light.Bite. Melee weapon attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Bite"} to hit
Monsters
Guildmasters’ Guide to Ravnica
on the Crowd. Whenever a creature within 60 feet of the master dies, the master gains 15 temporary hit points and has advantage on all attack rolls, ability checks, and saving throws until the end of
: charm person (as a 3rd-level spell), crown of madness
1/day: dominate person
Magic Resistance. The master has advantage on saving throws against spells and other magical effects.Multiattack. The
Monsters
Strixhaven: A Curriculum of Chaos
"} slashing damage. If the target is a creature, it is wracked with despair and has disadvantage on attack rolls until the end of its next turn.
Illuminating Shadow Breath (Recharge 5–6);{"diceNotation
":"1d6", "rollType":"recharge", "rollAction":"Illuminating Shadow Breath"}. Shadrix exhales an entwined burst of blinding radiance and unnerving shadow in a 90-foot cone. Each creature in that area
Drow Arachnomancer
Legacy
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Monsters
Mordenkainen’s Tome of Foes
long rest. It knows the following warlock spells:
Cantrips (at will): chill touch, eldritch blast, mage hand, poison spray
1st–5th level (3 5th-level slots): conjure animals (spiders only), crown of
. The drow can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls
Monsters
Vecna: Eve of Ruin
Eager Betrayer. Kas adds 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Eager Betrayer"} to his initiative rolls. He has advantage on attack rolls against any creature that has the
hit point. If he takes radiant damage, this trait doesn’t function at the start of his next turn.
Special Equipment. Kas wears the Crown of Lies (see the Introduction of Vecna: Eve of Ruin
Monsters
Planescape: Adventures in the Multiverse
effects.
Special Equipment. Shemeshka carries a magic crown called the Razorvine Tiara. In the hands of anyone other than Shemeshka, the Razorvine Tiara functions as a tentacle rod that deals slashing
", "rollDamageType":"necrotic"} necrotic damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw, or its speed is halved and it has disadvantage on attack rolls and saving
Book of Exalted Deeds
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
in a blinding flash and is destroyed, leaving its possessions behind.
Benefits granted by the Book of Exalted Deeds last only as long as you strive to do good. If you fail to perform at least one act
interact with good creatures and Charisma (Intimidation) checks made to interact with evil creatures. In addition, fiends and undead within the halo’s bright light make attack rolls against you with
Magic Items
The Book of Many Things
Card
Card Title
A ♦️
Chancellor*
K ♦️
Day
Q ♦️
Night
J ♦️
Dawn
2 ♦️
Dusk*
A ♥️
Destiny*
K ♥️
Crown
.
Champion. You gain a +1 bonus to weapon attack and damage rolls. This bonus lasts for 8 hours.
Chancellor. Within 8 hours of drawing this card, you can cast Augury once as an action, requiring no
Monsters
Icewind Dale: Rime of the Frostmaiden
disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Multiattack. Xardorok attacks twice with a weapon or casts eldritch blast twice.
Spiked Gauntlet. Melee Weapon
two sons given to him by Marral, named Durth and Nildar.
Clad in Chardalyn. Xardorok wears the following nonmagical items fashioned from chardalyn: a nine-spired crown (two intact spires representing
Monsters
Eberron: Rising from the Last War
Deadly Critical. Rak Tulkhesh scores a critical hit on a roll of 19 or 20 and rolls the damage dice three times, instead of twice.
Innate Spellcasting. Rak Tulkhesh's spellcasting ability is Charisma
(spell save DC 24). He can innately cast the following spells, requiring no material components:
At will: detect thoughts, dispel magic, spirit guardians
1/day each: banishing smite, blinding smite
Monsters
Eberron: Rising from the Last War
for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
4. Blinding Ray. The target and each creature within 10 feet of it
actual locations, imposing disadvantage on the creature’s attack rolls against those targets. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
its turn within 20 feet of the mouther and can hear the gibbering must succeed on a DC 10 Wisdom saving throw. On a failure, the creature can’t take reactions until the start of its next turn and rolls
gibbering mouther makes one bite attack and, if it can, uses its Blinding Spittle.
Bites. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 17 (5d6) piercing damage. If the target is
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
duration. Since this spell induces a natural disease in its target, any effect that removes a disease or otherwise ameliorates a disease’s effects apply to it. Blinding Sickness. Pain grips the
creature has disadvantage on Strength checks, Strength saving throws, and attack rolls that use Strength. Flesh Rot. The creature’s flesh decays. The creature has disadvantage on Charisma checks and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
duration. Since this spell induces a natural disease in its target, any effect that removes a disease or otherwise ameliorates a disease’s effects apply to it. Blinding Sickness. Pain grips the
creature has disadvantage on Strength checks, Strength saving throws, and attack rolls that use Strength. Flesh Rot. The creature’s flesh decays. The creature has disadvantage on Charisma checks and
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
devastating blows, withstand peril, and garner glory. Whether in athletic contests or bloody battle, Champions strive for the crown of the victor. Level 3: Improved Critical Your attack rolls with weapons and
Unarmed Strikes can score a Critical Hit on a roll of 19 or 20 on the d20. Level 3: Remarkable Athlete Thanks to your athleticism, you have Advantage on Initiative rolls and Strength (Athletics
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Relics of Besilmer The following items were crafted by the dwarves of Besilmer for their king, Torhild Flametongue. Lost Crown of Besilmer Wondrous item, legendary (requires attunement) This dwarven
wearing the crown: You have resistance to psychic damage. You have advantage on saving throws against effects that would charm you. You can use a bonus action to inspire one creature you can see that is
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
from wall, floor, or object 28–30 Touching an object triggers a flesh to stone spell 31–33 Floor collapses or is an illusion 34–36 Vent releases gas: blinding, acidic, obscuring, paralyzing, poisonous
, or sleep-inducing 37–39 Floor tiles are electrified 40–43 Glyph of warding 44–46 Huge wheeled statue rolls down corridor 47–49 Lightning bolt shoots from wall or object 50–52 Locked room floods with
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
spellcasting ability (spell save DC 13):
At will: Light, Mage Armor (self only), Mage Hand, Minor Illusion
2/day each: Charm Person, Disguise Self, Silent Image
1/day each: Crown of Madness
disadvantage on attack rolls against the champion and any of the champion’s allies that are in the aura. The aura moves with the champion and lasts for 1 minute, until the champion has the incapacitated condition, or until the champion uses another bonus action to end the aura.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. One of the vehicle’s weapons (DM’s choice) can’t be used until this mishap ends. If the vehicle has no functioning weapons, no mishap occurs. 20 (Str)
11–13 Blinding Smoke. The helm station
ability checks and attack rolls made by creatures on or inside the vehicle have disadvantage. 20 (Dex)
20 Flip. The vehicle flips over, falls prone, and comes to a dead stop in an unoccupied space
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
has disadvantage on attack rolls until the end of its next turn.
Illuminating Shadow Breath (Recharge 5–6). Shadrix exhales an entwined burst of blinding radiance and unnerving shadow in a 90-foot
after his. While any of these inklings live, Shadrix has advantage on attack rolls and saving throws. These inklings disappear after 10 minutes, when Shadrix dies, or when he uses this action again.
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
two massive bodyguards. The Grand Master wears a patchwork leather robe and a gleaming crown, and it carries a scepter set with odd crystal bumps and metal flanges. With its other hand, the devil taps
can see that the devil’s horrid leather cloak is crafted from the faces of flayed monks and prisoners, the flesh cured to leather and roughly stitched together. The scepter and crown it bears appear
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
be reduced or avoided by any means. A creature reduced to 0 hit points by this damage disappears in a blinding flash and is destroyed, leaving its possessions behind. Benefits granted by the Book of
halo’s bright light make attack rolls against you with disadvantage. Destroying the Book. It is rumored that the Book of Exalted Deeds can’t be destroyed as long as good exists in the multiverse. However
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
allosaurus. Before any hostilities erupt, the child delightedly shouts, “Fluffy!” The allosaurus wags its tail and rolls on its back for belly rubs. However, creatures from the Giant Kin Encounters table
in chapter 3 have been hunting the dinosaur and close in for the kill. Stricken Crown A cursed ruler’s failing health can be cured only by water taken from the cavern’s central waterfall. But hill
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
around the corner, some 30 feet from the lead party member, rests the minotaur known as Broken King Antigonos. He is old and decrepit, garbed in ancient finery worn to tatters. A dented crown rests on
The creature fits! Antigonos declares it his heir. He bestows his crown, robes, and belt pouch on the creature, then bows before wandering off.
If no one participates in Antigonos’s test, the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Wisdom Saving Throw: DC 10, any creature that starts its turn within 20 feet of the mouther while it is babbling. Failure: The target rolls 1d8 to determine what it does during the current turn:
1–4
creature, it has the Prone condition. The target dies if it is reduced to 0 Hit Points by this attack. Its body is then absorbed into the mouther, leaving only equipment behind.
Blinding Spittle
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
Blindheim These frog-like humanoids have the ability to project intense, blinding light from their eyes. Dwelling on the fringes of the Underdark, blindheims are opportunistic ambushers who can be
light for an additional 60 feet. It sets the orientation of this cone at the end of each of its turns. All creatures that can see the blindheim have disadvantage on attack rolls while in the area of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
., passive Perception 21
Languages Abyssal, Common, Draconic, Infernal
Challenge 23 (50,000 XP) Proficiency Bonus +7
Eager Betrayer. Kas adds 1d10 to his initiative rolls. He has advantage on
attack rolls against any creature that has the frightened condition.
Legendary Resistance (3/Day). If Kas fails a saving throw, he can choose to succeed instead.
Regeneration. Kas regains 20 hit
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
document granting permission to oversee the estate in the name of the crown), a land grant (a legal document bequeathing custody of the land to the character for as long as he or she remains loyal to
the crown), or a deed (a legal document that serves as proof of ownership). Land can also be acquired by inheritance or other means. Royal charters and land grants are usually given by the crown as a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, invisibility (self only), water walk
3/day each: control water, crown of madness, fear, phantasmal killer, suggestion
Magic Resistance. The hydroloth has advantage on saving throws against spells and
modify its memories or detect or read its thoughts.
Watery Advantage. While submerged in liquid, the hydroloth has advantage on attack rolls.
Actions
Multiattack. The hydroloth makes two melee






