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Returning 35 results for 'both book document cantrips rage'.
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Classes
Player’s Handbook
Armor, Sickle, 2 Dagger;Daggers, orb;Arcane Focus (orb), Book (occult lore), Scholar's Pack, and 15 GP; or (B) 100 GP
Warlocks quest for knowledge that lies hidden in the fabric of the
Eldritch Invocations
Cantrips
Prepared Spells
Spell Slots
Slot Level
1
+2
Eldritch Invocations, Pact Magic
1
2
2
1
1
2
+2
Magical Cunning
3
2
3
2
1
3
+2
Monsters
Icewind Dale: Rime of the Frostmaiden
object.
Spellcasting. The ghost is a 6th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14). The ghost has the following wizard spells prepared:
Cantrips (at will): mage hand
and headed toward the Sea of Moving Ice, hoping to find a tome called The Codicil of White, a book of magic and lore composed by servants of Auril the Frostmaiden. The Arcane Brotherhood believes that
Monsters
Icewind Dale: Rime of the Frostmaiden
","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). She has the following wizard spells prepared:
Cantrips (at will): fire bolt (see “Actions” below), mage hand
. The book contains the spells Avarice has prepared plus the following additional spells: burning hands, cone of cold, find familiar, ice storm, lightning bolt, rope trick, thunderwave, tongues, wall of fire, and wall of force.Cold, Fire
Compendium
- Sources->Dungeons & Dragons->Unearthed Arcana
Bastions and Cantrips October 05, 2023
In this new Unearthed Arcana document for the 2024 Core Rulebooks, we explore material designed for the next version of the Dungeon Master’s Guide and
Player’s Handbook. This playtest document presents a new subsystem called Bastions – which includes everything you need to introduce them into your game. This document also presents several revised cantrips for playtesting.
Monsters
Curse of Strahd
wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation
1st level (4 slots): detect magic, mage armor, magic missile, shield
2nd level (3 slots): misty step, suggestion
for instigating the stoning. He wears a cowl to conceal his mutilation.
Kasimir's feeling of loss is tinged with simmering rage. Patrina now speaks to her brother in dreams, telling him how years of
Backgrounds
Sword Coast Adventurer's Guide
until you learn more about what it means to you and what it can do for you.
Inheritance
d8
Object or Item
1
A document such as a map, a letter, or a journal
2–3
A
trinket
4
An article of clothing
5
A piece of jewelry
6
An arcane book or formulary
7
A written story, song, poem, or secret
8
A tattoo or other body marking
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Princes of the Apocalypse This document corrects and clarifies some text in the adventure Princes of the Apocalypse. These changes appear in recent printings of the book and have been applied across D&D Beyond.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Dungeon Master’s Guide (2014) This document corrects and clarifies some text in Dungeon Master’s Guide (2014). The changes appear in recent printings of the book. These changes appear in recent printings of the book and have been applied across D&D Beyond.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Mordenkainen’s Tome of Foes This document corrects and clarifies some text in Mordenkainen’s Tome of Foes. These changes appear in recent printings of the book and have been applied across D&D Beyond.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Spelljammer: Adventures in Space This document contains official updates to Spelljammer: Adventures in Space. These changes appear in recent printings of the book and have been applied across D&D Beyond.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Tyranny of Dragons This document corrects and clarifies some text in Tyranny of Dragons. These changes appear in recent printings of the book and have been applied across D&D Beyond.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Dragonlance: Shadow of the Dragon Queen This document corrects and clarifies some text in Dragonlance: Shadow of the Dragon Queen. These changes appear in recent printings of the book and have been applied across D&D Beyond.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Out of the Abyss This document corrects and clarifies some text in Out of the Abyss. These changes appear in recent printings of the book and have been applied across D&D Beyond.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Player’s Handbook (2014) This document updates parts of the Player’s Handbook (2014) of Dungeons & Dragons. These changes appear in recent printings of the book and have been applied across D&D Beyond.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Sword Coast Adventurer’s Guide This document corrects and clarifies some text in Sword Coast Adventurer’s Guide. These changes appear in recent printings of the book and have been applied across D&D Beyond.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Tomb of Annihilation This document corrects and clarifies some text in Tomb of Annihilation. These changes appear in recent printings of the book and have been applied across D&D Beyond.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Tyranny of Dragons: Hoard of the Dragon Queen This document corrects and clarifies some text in the adventure Hoard of the Dragon Queen. These changes appear in recent printings of the book and have been applied across D&D Beyond.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Curse of Strahd This document corrects and clarifies some text in Curse of Strahd. These changes appear in recent printings of the book and have been applied across D&D Beyond.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Eberron: Rising from the Last War This document corrects and clarifies some text in Eberron: Rising from the Last War. These changes appear in recent printings of the book and have been applied across D&D Beyond.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Ghosts of Saltmarsh This document corrects and clarifies some text in Ghosts of Saltmarsh. These changes appear in recent printings of the book and have been applied across D&D Beyond.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Monster Manual (2014) This document updates parts of the Monster Manual (2014) of Dungeons & Dragons. These changes appear in recent printings of the book and have been applied across D&D Beyond.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Storm King’s Thunder This document corrects and clarifies some text in Storm King’s Thunder. These changes appear in recent printings of the book and have been applied across D&D Beyond.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Tales from the Yawning Portal This document corrects and clarifies some text in Tales from the Yawning Portal. These changes appear in recent printings of the book and have been applied across D&D Beyond.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Volo’s Guide to Monsters This document corrects and clarifies some text in Volo’s Guide to Monsters. These changes appear in recent printings of the book and have been applied across D&D Beyond.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Tasha’s Cauldron of Everything This document corrects and clarifies some text in Tasha’s Cauldron of Everything. These changes appear in recent printings of the book and have been applied across D&D Beyond.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Xanathar’s Guide to Everything This document corrects and clarifies some text in Xanathar’s Guide to Everything. These changes appear in recent printings of the book and have been applied across D&D Beyond.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
the same list). While the book is on your person, you can cast those cantrips at will. They don’t count against your number of cantrips known. If they don’t appear on the warlock spell list, they are nonetheless warlock spells for you.”
Pact of the Tome (p. 108) Starting with the second sentence, the first paragraph now reads, “When you gain this feature, choose three cantrips from any class’s spell list (the three needn’t be from
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
. When multiclassing, do you get the cantrips from all your classes? If any of your classes grants you cantrips, you get all of them. Do you gain proficiency in more saving throws when multiclassing? A
weapon to attack while raging, if it is cast before entering rage? A barbarian’s Rage feature makes concentration impossible but has no effect on spells, like spiritual weapon, that don’t require
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Esoteric Martial Arts The Book of Inner Alchemy is an esoteric document on the mental, physical, and spiritual practices pertaining to the life energy known as ki. Contained within it are meticulous
control over ki. Also contained in the book is a secret body of sacred wisdom about ways to manipulate the flow of ki. Unlike the conventional teachings of the Open Hand, this catalog of martial arts
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
extradimensional space when the bond breaks. Pact of the Tome Your patron gives you a grimoire called a Book of Shadows. When you gain this feature, choose three cantrips from any class’s spell list (the three
needn’t be from the same list). While the book is on your person, you can cast those cantrips at will. They don’t count against your number of cantrips known. If they don’t appear on the warlock spell
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
extradimensional space when the bond breaks. Pact of the Tome Your patron gives you a grimoire called a Book of Shadows. When you gain this feature, choose three cantrips from any class’s spell list
(the three needn’t be from the same list). While the book is on your person, you can cast those cantrips at will. They don’t count against your number of cantrips known. If they don’t appear on the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
you know the mage hand, mind sliver (appears in this book), and message cantrips if you don’t already know them. The crystal has 3 charges, and it regains 1d3 expended charges daily at dawn. You can
following spells: detect thoughts, intellect fortress,* Rary’s telepathic bond, sending, telekinesis, Tasha’s mind whip,* and Tenser’s floating disk (spells with an asterisk appear in this book). It
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Volothamp Geddarm The bombastic world traveler Volothamp Geddarm is enjoying some downtime in Waterdeep following a successful book tour promoting his latest work, Volo’s Guide to Monsters. He spends
most of his free time in the taproom of the Yawning Portal, reuniting with old friends and mulling over his next book project. Volo has an inflated opinion of himself and his importance in the world
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
abjurer’s Arcane Ward gain this resistance when a spell hits the abjurer? The abjurer, not the Arcane Ward, gains the resistance at 14th level. Does the evoker’s Potent Cantrip feature apply to cantrips
with attack rolls or only to saves? Potent Cantrip affects only cantrips that require a saving throw, such as acid splash and poison spray. Does the 14th-level illusionist ability let you make
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
11 for the wizard spell list. Cantrips At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown
in the Cantrips Known column of the Wizard table. Spellbook At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice. Your spellbook is the repository of the wizard






