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Returning 35 results for 'both both defense claw ranger'.
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Monsters
Monster Manual
Bloodied Fury. While Bloodied, the quaggoth has Advantage on attack rolls.Multiattack. The quaggoth makes two Claw attacks.
Claw. Melee Attack Roll: +5;{"diceNotation":"1d20+5", "rollType":"to hit
", "rollAction":"Claw"}, reach 5 ft. Hit: 6 (1d6 + 3);{"diceNotation":"1d6+3", "rollType":"damage", "rollAction":"Claw", "rollDamageType":"Slashing"} Slashing damage plus 5 (2d4);{"diceNotation":"2d4
Monsters
Mordenkainen's Fiendish Folio Volume 1
the same target more than twice during its turn.
Claw. Melee weapon attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3
);{"diceNotation":"1d6+3","rollType":"damage","rollAction":"Claw","rollDamageType":"slashing"} slashing damage.
Needle. Ranged Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction
Classes
Xanathar's Guide to Everything
elementals — that work to preserve life and the order of the planes.
Horizon Walker Features
Ranger Level
Feature
3rd
Horizon Walker Magic, Detect Portal, Planar Warrior (1d8)
7th
Ethereal Step
11th
Distant Strike, Planar Warrior (2d8)
15th
Spectral Defense
Classes
Xanathar's Guide to Everything
supernatural techniques to overcome such monsters, slayers are experts at unearthing and defeating mighty, mystical foes.
Monster Slayer Features
Ranger Level
Feature
3rd
Monster
Slayer Magic, Hunter’s Sense, Slayer’s Prey
7th
Supernatural Defense
11th
Magic-User’s Nemesis
15th
Slayer’s Counter
Classes
Xanathar's Guide to Everything
supernatural techniques to overcome such monsters, slayers are experts at unearthing and defeating mighty, mystical foes.
Monster Slayer Features
Ranger Level
Feature
3rd
Monster
Slayer Magic, Hunter’s Sense, Slayer’s Prey
7th
Supernatural Defense
11th
Magic-User’s Nemesis
15th
Slayer’s Counter
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Hold Breath. The tortle can hold its breath for 1 hour.Claw. Melee Weapon Attack: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 4 (1d4
+ 2);{"diceNotation":"1d4+2", "rollType":"damage", "rollAction":"Claw", "rollDamageType":"slashing"} slashing damage.
Spear. Melee or Ranged Weapon Attack: +4;{"diceNotation":"1d20+4", "rollType":"to
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Hold Breath. The tortle can hold its breath for 1 hour.Multiattack. The tortle makes four Claw attacks or two Nature’s Wrath attacks.
Claw. Melee Weapon Attack: +4;{"diceNotation":"1d20+4
", "rollType":"to hit", "rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2);{"diceNotation":"1d4+2", "rollType":"damage", "rollAction":"Claw", "rollDamageType":"slashing"} slashing
Monsters
Mordenkainen's Fiendish Folio Volume 1
Needle Defense. Each time a creature makes a melee attack against a needle lord, it takes 2 piercing damage. A creature can choose to make an attack with disadvantage to avoid this damage.Multiattack
damage.A wise ranger knows that the sight of a needle spawn is an ill omen, for it heralds the rise of a dreaded needle lord and a war for the soul of a forest.
Roving Corpses. Needle spawn are created
Ancient Blue Dragon
Legacy
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Monsters
Basic Rules (2014)
"} lightning damage.
Claw. Melee Weapon Attack: +16;{"diceNotation":"1d20+16","rollType":"to hit","rollAction":"Claw"} to hit, reach 10 ft., one target. Hit: 16 (2d6 + 9);{"diceNotation":"2d6+9","rollType
":"damage","rollAction":"Claw","rollDamageType":"slashing"} slashing damage.
Tail. Melee Weapon Attack: +16;{"diceNotation":"1d20+16","rollType":"to hit","rollAction":"Tail"} to hit, reach 20 ft., one
Classes
Xanathar's Guide to Everything
elementals — that work to preserve life and the order of the planes.
Horizon Walker Features
Ranger Level
Feature
3rd
Horizon Walker Magic, Detect Portal, Planar Warrior (1d8)
7th
Ethereal Step
11th
Distant Strike, Planar Warrior (2d8)
15th
Spectral Defense
Adult Blue Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
"} lightning damage.
Claw. Melee Weapon Attack: +12;{"diceNotation":"1d20+12","rollType":"to hit","rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7);{"diceNotation":"2d6+7","rollType
":"damage","rollAction":"Claw","rollDamageType":"slashing"} slashing damage.
Tail. Melee Weapon Attack: +12;{"diceNotation":"1d20+12","rollType":"to hit","rollAction":"Tail"} to hit, reach 15 ft., one
Ranger
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
, rangers acquire the ability to cast spells that harness nature’s power, much as a druid does. Their spells, like their combat abilities, emphasize speed, stealth, and the hunt. A ranger’s
talents and abilities are honed with deadly focus on the grim task of protecting the borderlands. Independent Adventurers Though a ranger might make a living as a hunter, a guide, or a tracker, a
Young Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 10 ft., one target
", "rollAction":"Bite", "rollDamageType":"poison"} poison damage.
Claw. Melee Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4
Monsters
Storm King's Thunder
"} piercing damage plus 11 (2d10);{"diceNotation":"2d10","rollType":"damage","rollAction":"Bite","rollDamageType":"lightning"} lightning damage.
Claw. Melee Weapon Attack: +16;{"diceNotation":"1d20+16
","rollType":"to hit","rollAction":"Claw"} to hit, reach 10 ft., one target. Hit: 16 (2d6 + 9);{"diceNotation":"2d6+9","rollType":"damage","rollAction":"Claw","rollDamageType":"slashing"} slashing damage
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +13
", "rollDamageType":"piercing"} piercing damage plus 9 (2d8);{"diceNotation":"2d8", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"radiant"} radiant damage.
Claw. Melee Weapon Attack: +13
Monsters
Fizban's Treasury of Dragons
burrowing speed and can leave a 10-foot-diameter tunnel in its wake.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +9;{"diceNotation":"1d20+9", "rollType
plus 4 (1d8);{"diceNotation":"1d8", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"thunder"} thunder damage.
Claw. Melee Weapon Attack: +9;{"diceNotation":"1d20+9", "rollType":"to hit
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +9
", "rollDamageType":"piercing"} piercing damage plus 5 (1d10);{"diceNotation":"1d10", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"poison"} poison damage.
Claw. Melee Weapon Attack: +9;{"diceNotation
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +12
", "rollDamageType":"piercing"} piercing damage plus 11 (2d10);{"diceNotation":"2d10", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"poison"} poison damage.
Claw. Melee Weapon Attack: +12
Monsters
Fizban's Treasury of Dragons
Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +15;{"diceNotation":"1d20+15", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8
":"thunder"} thunder damage.
Claw. Melee Weapon Attack: +15;{"diceNotation":"1d20+15", "rollType":"to hit", "rollAction":"Claw"} to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8);{"diceNotation":"2d6
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
. Does a Monster Slayer ranger’s Supernatural Defense feature apply if a creature damages the ranger, thus causing the ranger to make a Constitution saving throw to maintain concentration on a spell? Yes.
Ranger There is no component pouch option in the ranger’s starting equipment. Does the class not need one, nor a focus for spells? Like other spellcasters, the ranger follows the rule on components
Monsters
Fizban's Treasury of Dragons
Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +11;{"diceNotation":"1d20+11","rollType":"to hit","rollAction":"Bite"} to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6);{"diceNotation
"} thunder damage.
Claw. Melee Weapon Attack: +11;{"diceNotation":"1d20+11","rollType":"to hit","rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6);{"diceNotation":"1d8+6","rollType
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Ranger Subclass A Ranger subclass is a specialization that grants you features at certain Ranger levels, as specified in the subclass. This section presents the Hunter subclass. Hunter Protect Nature
Horde. Opportunity Attacks have Disadvantage against you. Multiattack Defense. When a creature hits you with an attack roll, that creature has Disadvantage on all other attack rolls against you this
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, ranger)
3 I was part of an order that preserves the teachings of an ancient dragon founder. (Fighter, monk, paladin, wizard)
4 I have a dragon for a mentor or patron. (Bard, druid, fighter
, rogue, sorcerer, warlock)
5 I use my class features to take on draconic characteristics. (Barbarian, sorcerer)
6 I have a dragon tooth, horn, claw, or scale that I use as a focus for my
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
around an ancient monument to an elven ranger. Residences and the village temple are built into the upper boughs of the forest. The elves string rope bridges between these sites and construct circular
walkways around the trees. Like many other settlements raided by the dragon, pulley-operated platforms connect the two levels of the village, and provide an excellent defense against the orcs that
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
band of orcs attacks, a ranger might be the first — and possibly the last — line of defense. This fierce independence makes rangers well suited to adventuring, since they are accustomed to life far
Independent Adventurers Though a ranger might make a living as a hunter, a guide, or a tracker, a ranger’s true calling is to defend the outskirts of civilization from the ravages of monsters that
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, when a dragon or a band of orcs attacks, a ranger might be the first — and possibly the last — line of defense. This fierce independence makes rangers well suited to adventuring, since they are
Independent Adventurers Though a ranger might make a living as a hunter, a guide, or a tracker, a ranger’s true calling is to defend the outskirts of civilization from the ravages of monsters and
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
?
Horizon Walker Features Ranger Level Feature 3rd Horizon Walker Magic, Detect Portal, Planar Warrior (1d8) 7th Ethereal Step 11th Distant Strike, Planar Warrior (2d8) 15th Spectral Defense
Horizon Walker Magic Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Horizon Walker Spells table. The spell counts as a ranger spell for you
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. Trained in supernatural techniques to overcome such monsters, slayers are experts at unearthing and defeating mighty, mystical foes. Monster Slayer Features Ranger Level Feature 3rd Monster
Slayer Magic, Hunter’s Sense, Slayer’s Prey 7th Supernatural Defense 11th Magic-User’s Nemesis 15th Slayer’s Counter Monster Slayer Magic Starting at 3rd level, you learn an additional spell when you
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
around an ancient monument to an elven ranger. Residences and the village temple are built into the upper boughs of the forest. The elves string rope bridges between these sites and construct circular
walkways around the trees. Like many other settlements raided by the dragon, pulley-operated platforms connect the two levels of the village, and provide an excellent defense against the orcs that
Compendium
- Sources->Dungeons & Dragons->Monster Manual
CR 3 (XP 700; PB +2)
Traits
Bloodied Fury. While Bloodied, the quaggoth has Advantage on attack rolls.
Actions
Multiattack. The quaggoth makes two Claw attacks.
Claw. Melee Attack Roll
spellcasting ability (spell save DC 12):
At Will: Mage Hand (the hand is Invisible), Minor Illusion
2/Day: Mind Spike
Reactions
Psionic Defense (3/Day). The quaggoth casts Feather Fall or Shield in
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
combat Dexterity and Wisdom High Paladin Defense Strength and Charisma Average Ranger Survival Dexterity and Wisdom Average Rogue Stealth Dexterity Low Sorcerer Power Charisma High Warlock Occult lore
Fighter: Replace with Barbarian, Monk, Paladin, or Ranger
Rogue: Replace with Bard or Ranger
Wizard: Replace with Bard, Sorcerer, or Warlock
Write Your Level Write your character’s level on your
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Monk Unarmed combat Dexterity and Wisdom High Paladin Defense Strength and Charisma Average Ranger Survival Dexterity and Wisdom Average Rogue Stealth Dexterity Low Sorcerer Power Charisma High Warlock
Druid
Fighter: Replace with Barbarian, Monk, Paladin, or Ranger
Rogue: Replace with Bard or Ranger
Wizard: Replace with Bard, Sorcerer, or Warlock
Write Your Level Write your character’s level on
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
included in each of your classes’ descriptions. Special rules apply to Extra Attack, Spellcasting, and features (such as Unarmored Defense) that give you alternative ways to calculate your Armor Class
. Armor Class If you have multiple ways to calculate your Armor Class, you can benefit from only one at a time. For example, a Monk/Sorcerer with a Monk’s Unarmored Defense feature and a Sorcerer’s
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
included in each of your classes’ descriptions. Special rules apply to Extra Attack, Spellcasting, and features (such as Unarmored Defense) that give you alternative ways to calculate your Armor Class
. Armor Class If you have multiple ways to calculate your Armor Class, you can benefit from only one at a time. For example, a Monk/Sorcerer with a Monk’s Unarmored Defense feature and a Sorcerer’s
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Aquan, Common
Challenge 1/4 (50 XP) Proficiency Bonus +2
Hold Breath. The tortle can hold its breath for 1 hour.
Actions
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4
two hands in melee.
Light Crossbow. Ranged Weapon Attack: +2 to hit, range 80/320 ft., one target. Hit: 4 (1d8) piercing damage.
Shell Defense. The tortle withdraws into its shell. Until it emerges






