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Returning 35 results for 'both both delicate comfort rather'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
shape of an elf’s arms, capable of delicate movements. Although the creature is heavily muscled, it is graceful like an elf. Its bestial face features glowing red eyes, a doglike snout, and a
training, they typically take out their frustration on their creator’s enemies, rather than on their creator. A draegloth that can’t suppress its ambitions might abandon its creator and
Monsters
Van Richten’s Guide to Ravenloft
their lair’s comfort. Rather than retiring to crypts, they seek filthy or inaccessible fissures, places any living soul would avoid.
For a few moments after feeding, nosferatu are lucid and
Monsters
Van Richten’s Guide to Ravenloft
archfey named Zybilna, who had forged secret pacts with some of the fiends Isolde and her companions had slain. Rather than be angry at Isolde, Zybilna was impressed by her. She enlisted a powerful fiend
comfort to Isolde and quelled her thirst for vengeance.
Zybilna and Isolde enjoyed a strong partnership for years, but as time wore on, they grew distant until their relationship finally soured
Backgrounds
Guildmasters’ Guide to Ravnica
1
I never raise my voice or lose my temper.
2
I feel the pains and joys of everyone around me, friend or foe.
3
I would rather make a friend than thwart an enemy.
4
I’m
.
3
I enjoy comfort and quiet, and prefer to avoid extra effort.
4
I have a fierce temper that doesn’t reflect the inner calm I seek.
5
I’m convinced that everyone else in the
Druid
Legacy
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Classes
Basic Rules (2014)
of nature itself or from a nature deity. Many druids pursue a mystic spirituality of transcendent union with nature rather than devotion to a divine entity, while others serve gods of wild nature
elements. Thus, druids oppose cults of Elemental Evil and others who promote one element to the exclusion of others.
Druids are also concerned with the delicate ecological balance that sustains plant
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
such places, particularly those that serve as druid groves. Eldath is a goddess of comfort, healing, and calm. Her blessed waters heal the sick, cure madness, and comfort the dying. Most rural places
of Eldath avoid conflicts rather than attempting to quell them. Those who serve Eldath are happy to preside over peaceful negotiations and to certify treaties, but they can’t force others to engage in harmony.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
airtight. The gnomes built these crablike contraptions to grip and move other objects, rather like crude forklifts. However, the contraptions are so clumsy that they are useless for delicate work. They are
Backgrounds
Sword Coast Adventurer's Guide
can face any adversity in this strange land.
2
The gods of my people are a comfort to me so far from home.
3
I hold no greater cause than my service to my people.
4
My freedom is my
foreign land.
2
I pretend not to understand the local language in order to avoid interactions I would rather not have.
3
I have a weakness for the new intoxicants and other pleasures of this
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
people are a comfort to me so far from home. 3 I hold no greater cause than my service to my people. 4 My freedom is my most precious possession. I’ll never let anyone take it from me again. 5 I’m
so secretly) convinced of the superiority of my own culture over that of this foreign land. 2 I pretend not to understand the local language in order to avoid interactions I would rather not have. 3 I
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
other threats. In time, her heroics caught the eye of an archfey named Zybilna, who had forged secret pacts with some of the fiends Isolde and her companions had slain. Rather than be angry at Isolde
Zybilna hoped it would do: it brought comfort to Isolde and quelled her thirst for vengeance. Zybilna and Isolde enjoyed a strong partnership for years, but as time wore on, they grew distant until their
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
lifespan remains a mystery; so far, warforged have shown no signs of deterioration due to age. You are immune to magical aging effects. Alignment. Most warforged take comfort in order and discipline
least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal. Integrated
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
takes some comfort in being able to live out the life he could’ve had. His time spent alone with his thoughts in Wisteria Vale has led him to suspect that the Harpers were never going to find a cure, and
or delicate movements. A housekeeper named Damien takes care of the cooking and cleaning. He is a constructed commoner and the only full-time staff member in the manor, although some local villagers
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
claws; the other two are the size and shape of an elf’s arms, capable of delicate movements. Although the creature is heavily muscled, it is graceful like an elf. Its bestial face features glowing
typically take out their frustration on their creator’s enemies, rather than on their creator. A draegloth that can’t suppress its ambitions might abandon its creator and strike out on its own. Whether
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
needy and making grim choices rooted in reality rather than idealism. Some might be gentle-voiced healers, beloved by their communities, while others might be masked bringers of macabre mercies. The
until the end of your next turn. Flurry of Healing and Harm 11th-level Way of Mercy feature You can now mete out a flurry of comfort and hurt. When you use Flurry of Blows, you can now replace each of the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
their lair’s comfort. Rather than retiring to crypts, they seek filthy or inaccessible fissures, places any living soul would avoid. For a few moments after feeding, nosferatu are lucid and capable
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Firebeard’s Firebrandy, sold only at Kelvin’s Comfort, located on yer right as you enter the market square!” (If the characters arrive at a different gate, you can relocate Augrek to that gate.) B2
. Kelvin’s Comfort The most popular tavern in town, owing to its extensive stock of dwarven ales and brandies, is Kelvin’s Comfort. The common room is bedecked with dwarven craft of Battlehammer make
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
creating delicate wood carvings. This versatility speaks to every adult elf’s eagerness for new experiences, because memories of adventures, escapades, and accomplishments will fuel the next and
.
Many elves, especially the younger ones, view the existence of half-elves as a sign of hope rather than as a threat — an example of how elf souls can experience the world in new ways, not bound to a single physical form or a particular philosophy.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
way to Yestabrod’s garden, attacking only if the characters stand in their way. Any character reduced to 0 hit points in this encounter is knocked unconscious rather than killed. If all the characters
giant mistress. They croon a strange, soothing song as they weave the substance of the giant figure into delicate lichen veils and a long, mycelium train like a bridal gown.
The vision ends when the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
these fighters leave their lives of comfort to embark on glorious adventure. Cavalier Features Fighter Level Feature 3rd Bonus Proficiency, Born to the Saddle, Unwavering Mark 7th Warding Maneuver
, mounting or dismounting a creature costs you only 5 feet of movement, rather than half your speed. Unwavering Mark Starting at 3rd level, you can menace your foes, foiling their attacks and punishing them
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
hundred feet before impacting on a lower bridge. Though this alone might seem like small comfort, it’s also true that the major bridges in the upper and middle wards are enchanted with feather fall
between our safety and death caused by some rat who would rather spend gold on drink.
Falling in Sharn d8 Result 1 You fall hundreds of feet before striking the ground at the base of the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Gods of Good The gods of good provide healing and comfort to the mortals of Krynn. Although they oppose the evil gods’ attempts to rule the world, their goal isn’t the eradication of evil or its gods
. Rather, their highest pursuit is preserving mortal choice, despite the sorrowful knowledge that mortals sometimes choose ruinous paths. Symbols Left to Right: Paladine, Branchala, and Habbakuk
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
is as fearsome as your heavy morals, and your healing ability, bonuses to saving throws, and lack of fear create a trifecta of comfort. Your natural leadership role also comes into play, as the
squishier members of your party come to rely on your presence and protection. Things Best Left Unsaid Every character has a few private matters they’d rather not share, but the truth-and-honesty stakes
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
complex relationship with her homeland. While she loves Akharin Sangar, she refuses to bend to the will of its angelic ruler, Atash. Rather than oppose him directly, she plays a delicate political game
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
complex relationship with her homeland. While she loves Akharin Sangar, she refuses to bend to the will of its angelic ruler, Atash. Rather than oppose him directly, she plays a delicate political game
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
mortals to evil, but he and his minions never breached a contract and explained the terms clearly. Had they not obeyed the rule of law in doing so? Was it not mortal ambition, rather than infernal deception
who, if left to their own devices, will turn the cosmos into a demon-infested maelstrom. The powers of good are sentimental fools, too delicate and soft to do what must be done. In his mind, Asmodeus
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
5 feet above the ground, filled with dead leaves and empty nut shells. Treasure. Within the hollow rests a delicate necklace: a thumb-sized platinum oval pendant threaded on a thin chain (20 gp
rest of the village. Headstones sit at odd angles, some toppled completely. Small cairns, rather than inscribed headstones, mark the graves toward the back.
Characters who take time to read the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
“civilized” folk for a short time — but occasionally, a strong hand or a skilled warrior can be culled from the bunch. While this event is going on, Yartar is overrun with visitors it would rather not welcome
where she hears audiences. Feasts are often held here, though more often, the hall sees activity in its side rooms, where merchants dealing in large quantities of goods, or making deals and proposals that affect the entire community, can meet in comfort.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
toward intruders, but it’s also naive. Rather than alerting the other kobolds when it spots the characters, it marches toward them and asks what they want.
Attitudes. Every creature has a starting
comfort the crying Copper Dragon Wyrmling by adding treasure to its meager hoard. It isn’t going well. The kobolds and the wyrmling are Indifferent toward all other creatures.
Svetlin Velinov
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the cyclops long enough for the party to escape. Alternatively, a character might use a speak with animals spell to find out what Pollenella wants. The bee would rather stay with Amidor than return to
pixie, dangling on the end of a delicate silver chain (75 gp) An untuned lyre of exquisite quality (250 gp) A quiver of Ehlonna Evil Kite Feenia, an unhappy goblin child (neutral) in overalls, flies a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
as much. If combat breaks out, the deep gnomes fight defensively and attempt to defuse the situation. They try to incapacitate the characters rather than kill them, hoping to resume peaceful
own comfort. The door to the eighth alcove is locked. As an action, a character can pick the lock with a successful DC 15 Dexterity (Sleight of Hand) check using thieves’ tools or they can break down
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
provide comfort for off-duty guards.
The room includes a table and chairs for eating, a couch and several chairs for lounging, and a privy. A trunk on the east wall contains a dozen spare guard
teleportation magic. T13: Vidorant’s Quarters The north half of these luxurious living quarters holds a study area with a fine desk and two beautiful paintings of night festivals. A delicate curtain opening
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
and shakers of Sigil or burn away detritus within the ward—engulf the innocent. Rather than maintain a single base of operations, the Hands of Havoc operate out of warehouses strewn throughout the
, research and remove complex curses, and comfort those who have glimpsed otherworldly horrors of sinister realms. Althax Darkfleece (bariaur wanderer with an Intelligence of 17; see Morte’s Planar
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
branch, a golden or silver fruit spoils after 10 minutes and loses its magical property. Streams. Two streams flow into the pool at area P8—or, rather, they used to flow before they were frozen in
badger minstrels plays delicate chamber music.
The guests gathered here are denizens of the Material Plane who regard Zybilna as a fairy godmother-like figure. After using various fey crossings to enter
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
ceiling on delicate chains, and a young human man and woman relax on it as it gently sways. Slender golden perches dot the walls, and songbirds flit between them as they sing.
This bedroom once
is a small table and four chairs.
The roof gardens are lovely spots to sit and relax while enjoying an excellent view of the walled garden below (area P2). P10: Crystal Bridges A delicate span of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
over lost revenues and spilled blood. He’d rather seek lost treasures and magic items, but not by digging into ruins and tombs; instead, he’ll happily pursue adventurers across jungles and oceans to
the comfort and safety of the cabins aboard their own ships. Instead, the use of these private quarters is meted out as a reward to crew members who distinguished themselves on the latest voyage, and






