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Returning 23 results for 'both both down conceal run'.
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both both down concern run
both both down concept run
Charlatan
Legacy
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Backgrounds
Player’s Handbook (2014)
weakness and secure their fortunes.
4
I put on new identities like clothes.
5
I run sleight-of-hand cons on street corners.
6
I convince people that worthless junk is worth their hard
Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe, and how they see the
Backgrounds
Baldur’s Gate: Descent into Avernus
.
5
I run sleight-of-hand cons on street corners.
6
I convince people that worthless junk is worth their hard-earned money.
FEATURE: FALSE IDENTITY
You have created a second
.
Suggested Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
chance. 2 I shave coins or forge documents. 3 I insinuate myself into people’s lives to prey on their weakness and secure their fortunes. 4 I put on new identities like clothes. 5 I run sleight-of-hand
kind of document or the handwriting you are trying to copy. Suggested Characteristics Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
, crates, and other containers. Everything is covered with dust, but not enough to conceal the broken bones and weapons lying on the hallway floor.
The remains on the floor belong to a pair of long-dead
heavy crossbows and 100 crossbow bolts packed in straw Clay urn 1 Empty Clay urn 2 Empty Clay run 3 (painted with pegasi images) Ten 50-foot-long coils of hempen rope (1 gp each) Clay urn 4 (painted with squid images) 10 gallons of dark purple ink
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
wounded the soldier with her longsword, fled down an alley, and stole a cloak to better conceal her armor and weapons. She’s been a wanted fugitive ever since. Reya hasn’t been in Baldur’s Gate long
. But if running her becomes too much of a burden for you, see if one of the players wants to run Reya as a secondary character. You can provide the consenting player with a copy of the veteran stat block in the Monster Manual.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
tricky situation, such as when you're trying to run across a sheet of ice, balance on a tightrope, or stay upright on a rocking ship's deck. The DM might also call for a Dexterity (Acrobatics) check to
purse off another person or slip something out of another person's pocket. Stealth Make a Dexterity (Stealth) check when you attempt to conceal yourself from enemies, slink past guards, slip away without
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
tricky situation, such as when you’re trying to run across a sheet of ice, balance on a tightrope, or stay upright on a rocking ship’s deck. The DM might also call for a Dexterity (Acrobatics) check to
purse off another person or slip something out of another person’s pocket. Stealth. Make a Dexterity (Stealth) check when you attempt to conceal yourself from enemies, slink past guards, slip away
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Tips for New Dungeon Masters Most of this book is for the DM’s eyes only, since it’s full of secrets that your players won’t discover until you run the adventure for them. That said, the adventure
suspense. Either approach is fine. Even DMs who conceal their dice rolls might divulge certain results. For example, when a creature scores a critical hit against a character, it’s customary to let the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
). A character can conceal a Tiny object from the Watch with a successful DC 12 Dexterity (Sleight of Hand) check. If the Stone of Golorr is found during a search, the Watch sergeant inspects it
won’t pay the fine are sentenced to hard labor for a year in Amendsfarm, a City Guard-run labor camp among the farms of Undercliff. If the characters committed one or more crimes, they are judged guilty
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Stage 1: The Dran & Courtier? The Dran & Courtier is normally a fine inn run by Prophetess “Propha” Dran, who happens to be Omin Dran’s mother, and her wife, Audra Courtier. The inn is a favorite of
disagree as to how many days they’ve been here). They have seen a number of strange, shady people coming and going, including some who wore cloaks to conceal their features. The doors seemed to work
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, plant, and harvest. She knew that the bounty of a halfling village would be tempting plunder for any brigand or monster, so she used her powers to conceal their homes from easy discovery, blending them
community practices its own version of Arvoreen’s favored tactics: Scatterstrike. The halflings run in every direction as if in a panic, but then they regroup and circle back to attack with a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to the high, tilted saddle, waving their arms and commanding imaginary armies into battle. Within spitting distance of the statue is the Stag-Horned Flagon, a cozy tavern run by an gray-haired, middle
to their lairs to rest. If the characters take no steps to conceal themselves and enter the city while the dragons are in the sky, the dragons spot the party and attack. The ships that the dragons have
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
near the pools, each of which comes equipped with a pair of brass faucets.
The faucets draw warm and cold water from pipes that run underneath the floor. A tight-fitting stone plug at the bottom of
the bathhouse is open, an androgynous human masseuse (neutral good commoner) named Jabaz works here. Jabaz knows that the bathhouse is owned by Duke Thalamra Vanthampur and run by her brutish son
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the ceiling.
If the goblin sentries in area C3 raised the alarm, then the goblins and hobgoblins in areas C4 and area C6 run through the north and south doors at the same time. They attack from both
directions, trying to overwhelm the adventurers and drive them from the castle. Trap. The dusty plaster and rubble before the door leading to area C8 conceal a copper tripwire connected to linchpins
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, mumbling about how Ilvaash would’ve told it if guests were expected. B15: Mental Tension Tattered canvas hangs from the ceiling to conceal a central area twenty feet across. A high-pitched whine, as
flesh float throughout this fluid. They don’t seem harmful, but you sense they conceal the movements of an enormous predator that makes this pool its home. You can neither hear nor see this predator
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
— a corpulent mockery of ape and boar standing twice the height of a human, with feathered wings that seem too small for its bloated body. These brutish features conceal a remarkable intelligence and
telepathically bellow commands to lesser demons, even as they inspire a sense of dread that forces their foes to scatter and run. Nalfeshnees feed on hatred and despair, but they crave humanoid flesh
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Keene to conceal contraband in corpses’ funeral wrappings, which the guards and toll collectors never check. Even less savory is the harvesting and sale of corpses or their parts for the city’s
building leans precariously over the street in Eastway. Run by an old, agender martial artist named Garmult (neutral good human gladiator), the House of Mastery offers both martial training of all sorts
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Nine-Fingers Keene to conceal contraband in corpses’ funeral wrappings, which the guards and toll collectors never check. Even less savory is the harvesting and sale of corpses or their parts for the
House of Mastery Part school and part alehouse, this wide three-story building leans precariously over the street in Eastway. Run by an old, agender martial artist named Garmult (neutral good human
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the characters conceal their arrival, they are noticed before they reach the foot of the stairs. The stairs descend into a barracks. At the foot of the stairs, an archway leads out of the area to your
buckles (1 gp each), and an anemone stuck in a glass bottle. 49. Champions’ Armory Two stone racks run the length of this room, forming aisles. The racks hold spears, tridents, and warhammers.
This
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
steps to conceal themselves, the residents pick up their weapons and attack. Twenty-five sahuagin, five sahuagin coral smashers, and three sahuagin champions (see appendix C) occupy this large common
pearls (200 gp) 37. Temple This large room features walls and floor covered in gray tiles, the ceiling covered in white. Tiled pillars support the ceiling and run down the length of the area on either
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Yeti. If the characters encounter only one yeti, it’s an abominable yeti. Yetis use the howling wind and the blowing snow to conceal their approach, giving them advantage on their Dexterity (Stealth
animals or get too nosy, a sudden rage overcomes him, and he launches a series of hit-and-run attacks. Jets of fire and bolts of lightning spring forth as he swoops down on foes — the discharges of wands he
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
14 Wisdom (Perception) check. Once the door is spotted, read: Shrubs and tall grasses conceal a large, stout wooden door.
The door is unlocked. Simply opening the door, without making any other
challenges the characters, demanding in Draconic that they retreat. The other guards join him immediately. Development. If a fight breaks out, one of the guards tries to run back to the barracks (area 3
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
spine, reaching full height just behind the skull. A green dragon has no external ears, but bears leathery spiked plates that run down the sides of its neck. A wyrmling green dragon’s thin scales are a
entrance hidden from prying eyes. Some seek out cave mouths concealed behind waterfalls, or partly submerged caverns that can be accessed through lakes or streams. Others conceal the entrances to






