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Returning 35 results for 'both both driven curious road'.
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Halfling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
nomadic bands that travel constantly, lured by the open road and the wide horizon to discover the wonders of new lands and peoples. But even these wanderers love peace, food, hearth, and home, though home
might be a wagon jostling along a dirt road or a raft floating downriver.
Small and Practical
The diminutive halflings survive in a world full of larger creatures by avoiding notice or, barring
Monsters
Fizban's Treasury of Dragons
Hook
1
A ruthless shipping magnate has bribed a dragon turtle to attack competitors’ vessels and drive them out of business.
2
A curious dragon turtle swam upriver from the sea
and is now stuck beneath a bridge on a major trade road, terrifying travelers.
3
After an unwise attack from a whaling ship, a dragon turtle pursued the ship back to harbor and now attacks any
Monsters
Fizban's Treasury of Dragons
1
A ruthless shipping magnate has bribed a dragon turtle to attack competitors’ vessels and drive them out of business.
2
A curious dragon turtle swam upriver from the sea and is now
stuck beneath a bridge on a major trade road, terrifying travelers.
3
After an unwise attack from a whaling ship, a dragon turtle pursued the ship back to harbor and now attacks any ship that tries
Monsters
Fizban's Treasury of Dragons
ruthless shipping magnate has bribed a dragon turtle to attack competitors’ vessels and drive them out of business.
2
A curious dragon turtle swam upriver from the sea and is now stuck beneath
a bridge on a major trade road, terrifying travelers.
3
After an unwise attack from a whaling ship, a dragon turtle pursued the ship back to harbor and now attacks any ship that tries to leave
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Traveling to the House The road to the house winds through the rocky coastal terrain, often offering a view of the sea below. Low clouds press upon you; occasional patches of sunlight appear out over
the water. A stiff wind blows in off the waves, carrying the briny stink of churning salt water.
The house is located four miles up the coast from Saltmarsh and is accessible by an old road
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Rundreth Manor Atop a hill overlooking the Long Road less than a day’s travel northeast of Amphail stands ruined Rundreth Manor. This large stone mansion, now roofless and overgrown, is home to a
spread stories of the Dark Lady to scare off curious or foolhardy adventurers. They warn fellow members to approach Nurvureem with extreme caution. In recent months, Nurvureem has been pestered by
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Stranded This is an ideal event for the Fields of the Dead region, if one occurs there, but it can be used anywhere. The caravan sees a fight happening ahead. A freight wagon is stranded on the road
driven off, then the injured attended to, and then something must be done about the stranded wagon. The trader has money to buy more horses if anyone is willing to sell. Otherwise, he’ll take a lift to the next hostelry, where he can buy animals, while his three guards stay behind.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Stranded This is an ideal event for the Fields of the Dead region, if one occurs there, but it can be used anywhere. The caravan sees a fight happening ahead. A freight wagon is stranded on the road
driven off, then the injured attended to, and then something must be done about the stranded wagon. The trader has money to buy more horses if anyone is willing to sell. Otherwise, he’ll take a lift to the next hostelry, where he can buy animals, while his three guards stay behind.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Road with the Stone Trail. Beliard is home to many cattle ranchers whose herds roam the hills around it, particularly to the east. The village offers a public well, as well as a pond where harnessed
horses or oxen can be driven through the water to bathe them, drive off flies, and let them drink. It’s also home to a tanner, a smith, some horse dealers and trainers who keep extensive stables, and an
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
unapproachable, or they are curious and manipulative, pulling strings behind the scenes or trying to influence the world in arcane ways. Most dragons live on the mystery-shrouded continent of Argonnessen and
Chamber. A dragon in Khorvaire that isn’t part of the Chamber could be an exile driven from Argonnessen for some crime or a scholar pursuing independent research. Some orphaned dragons grow up in
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
skunk by inclination, Urnpoleshurst is relocating from Baldur’s Gate to anywhere that isn’t Baldur’s Gate. Gossip around the caravan is that he was driven out by a scandal, and that’s hard not to believe
long distances. But that’s what fills Sechepol’s wagon. He will make his money on the road, selling his stock to his fellow travelers in the caravan. He is diplomatic and has a gift for defusing
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
by inclination, Urnpoleshurst is relocating from Baldur’s Gate to anywhere that isn’t Baldur’s Gate. Gossip around the caravan is that he was driven out by a scandal, and that’s hard not to believe
distances. But that’s what fills Sechepol’s wagon. He will make his money on the road, selling his stock to his fellow travelers in the caravan. He is diplomatic and has a gift for defusing arguments
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
The Hunt for Food Chief Guh has driven away all the other female hill giants in her clan and taken their husbands as her own. She tasks her many husbands with bringing her food, and she doesn’t care
Beliard, Womford, and Uluvin, as well as caravans traveling the Iron Road between Womford and Uluvin, are all within the hill giants’ threat radius. Meanwhile, the female hill giants exiled by Guh
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
character is compelled to gaze into the divination pool unless another character immediately pulls the curious victim away from the pool (and avoids gazing into it as he or she does so). If not pulled
away, a gazing character is driven temporarily insane for 1 minute (see area 3). A character pulled away from the pool does not suffer insanity but is stunned for 1 minute. Using the Pool. The
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
character is compelled to gaze into the divination pool. unless another character immediately pulls the curious victim away from the pool (and avoids gazing into it as he or she does so). If not pulled
away, a gazing character is driven temporarily insane for 1 minute (see area 3). A character pulled away from the pool does not suffer insanity but is stunned for 1 minute. Using the Pool The
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Thornhold West of the High Road and hard to the coast near the Mere of Dead Men lies what humans refer to as Thornhold. Once the keep of a petty warlord of the Margaster family of Waterdeep, it was
like), and brewing beer. Long ago, Thornhold was a profitable stopover for caravanners, adventurers, and other travelers journeying north along the High Road past or through the Mere of Dead Men. For
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
.
Darribeth Meltimer The woman is Darribeth Meltimer (CG female Chondathan human mage, with the darkvision spell cast on herself and prepared instead of suggestion). A former adventurer, she was driven
inn.) If her sanity is restored, Darribeth becomes her normal self — a curious and kind woman with a flair for magic who doesn’t mind bending rules for the greater good. She speaks Common, Dwarvish
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
talkative owl, the ranger had monitored the drow for several days, curious as to why a dark elf had wandered into the valley. At first, Montolio had assumed that the drow was somehow connected to Graul
, and even druids might not understand them. As a whole, rangers serve to help societies survive and thrive in the wilderness. Much of the Sword Coast and the North are unsettled. Rangers are driven to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
once lush and verdant land. Shamir is cautious and superstitious, but he’s also intelligent and curious. The blue circle painted on the golem’s chest and the symbols on its body make him think it’s the
much about the ancient history of Netheril.” Ideal. “I want to know what my ancestors knew.” Bond. “My grandson, Pesh, is my life.” Flaw. “I think magic is a road that leads to ruin.” Golem in the Desert
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Abandoned Temple Villains d6 Villain
1 A depraved cult of Klothys captures victims on the road and brings them to the temple for ritual torture.
2 A hydra slumbers within an abandoned
too close.
6 A gynosphinx curious about human behavior creates a series of deadly traps in an abandoned temple and lures adventurers to the place to witness if and how they overcome its challenges.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Locations A - D Amphail Amphail lies north of Waterdeep on the Long Road. The town is named after one of Waterdeep’s early warlords, who is said to haunt the surrounding hills in spirit form
Long Road. It’s clear that the giants mean no harm to the townsfolk. If the characters defeat the giants or drive them off before they can grab food, Tylandar Roaringhorn (NG male Chondathan human noble
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Traveling to Phandalin The trek from Waterdeep to Phandalin requires the adventurers to travel north on the High Road, then head east along the Triboar Trail before taking the track south into town
road. As characters gain levels and access to diverse powers, random wilderness encounters become less of a threat, so this is a great point in the campaign to use random encounters to challenge the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
The gate-town’s only road ends in the center of a pit in a circular courtyard where a bottomless well bubbles with thick, black gunk. Creatures who enter the squelching reservoir, known as the Wishless
around a lonely cobblestone avenue, Hopeless is composed of worn, leaden buildings and crooked towers. Visitors who plod down the main road from the Screaming Gate eventually come to the Wishless Well
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
large contingent of its City Guard here, using a nearby barracks as the base for outriders who infrequently patrol the road north as far as Amphail and south to Waterdeep. Yondral Horn (N male shield
infinite numbers, boiling forth every few decades to raid the lands around. Rauvin Road The lightly patrolled Rauvin Road follows the Rauvin River from Rivermoot to Jalanthar, passing through Silverymoon
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
time, with the soldiers of Elturgard making frequent patrols of the road and surrounding lands while Fort Tamal was being constructed. Today things are fairly quiet at the bridge. The tradition of
by a curious mix of Companions of Elturgard. The Companions — all paladins of gods such as Tyr, Torm, Helm, and Amaunator — tend to be either young firebrands or grizzled veterans content to sit by a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
ruthless shipping magnate has bribed a dragon turtle to attack competitors’ vessels and drive them out of business.
2 A curious dragon turtle swam upriver from the sea and is now stuck beneath
a bridge on a major trade road, terrifying travelers.
3 After an unwise attack from a whaling ship, a dragon turtle pursued the ship back to harbor and now attacks any ship that tries to leave
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the young remorhaz bursts out of the snow and ice nearby. Iron Road Once a prominent thoroughfare built by the dwarves of Besilmer, the Iron Road remains one of the few visible relics of that bygone
kingdom. Most of its stones have been stolen or buried under grass, weeds, and earth. Today, the Iron Road is nothing more than a wagon trail with small patches of interlocking stones here and there
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Introduction The Dungeons & Dragons roleplaying game is about storytelling in worlds of swords and sorcery. It shares elements with childhood games of make-believe. Like those games, D&D is driven by
passing through the craggy peaks, the road takes a sudden turn to the east and Castle Ravenloft towers before you. Crumbling towers of stone keep a silent watch over the approach. They look like
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
in the vaults of the Great Crag. If you’d rather use the Daughters as straightforward villains, they could be driven by a thirst for power or a desire to end humanity’s dominance over Khorvaire. Sora
before the armies of Droaam and agents of Daask make their move? A middle-of-the-road view is that the Daughters are motivated solely by Sora Teraza’s visions. They have no interest in gaining power
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Introduction The Dungeons & Dragons roleplaying game is about storytelling in worlds of swords and sorcery. It shares elements with childhood games of make-believe. Like those games, D&D is driven by
): After passing through the craggy peaks, the road takes a sudden turn to the east and Castle Ravenloft towers before you. Crumbling towers of stone keep a silent watch over the approach. They look like
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
purple face-painted eyes.
The gnome lowers a pipe and exhales a cloud of lavender smoke before raising a hand. “Hail and well met! Come browse the shelves of the most curious curiosity shop in the
gnome who spies for the Xanathar Guild. A few years ago, he survived the detonation of a gas spore in Undermountain and inherited some stray beholder memories. Driven by a compulsion to carve out his
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
blazed the trail for that journey. Alchemists Rock gnome alchemists explore the nature of minerals and chemicals, curious to see what happens when they mix certain substances with other compounds or
inventions include the following:
A chain-driven tomato smasher that is also able to fly A lightning-powered portable rat-zapper — good for keeping out the vermin A floating metal facsimile of a beholder
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
going through tough times. Mercenary Camp Along the road north of Vogler, a mile past High Hill, lies a mercenary camp. Known as the Ironclad Regiment, the soldiers here are under the command of Captain
and help their friends rebuild new lives.
Village Circle The homes and shops in Vogler cluster around a grassy patch shaded by an ancient tree. This green is encircled by a dirt road that branches
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
those roads have endured a century of neglect, in the vicinity of the forge they were of dwarven construction, and not even a century of disrepair can erase a dwarven road. The roads are buried under
ash in the Valley of Lost Honor, but where the mountains rise above the ash plain, the road can be spotted easily and followed to the forge entrance. A character who makes a successful DC 13 Wisdom
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
to Elturel. The devout, the curious, the afflicted — all came to bathe in its warmth and see its blessed light by night. Paladins had always been small in number among the Hellriders, but the
event that blackened every stone and sealed its doors and windows. The High Observer at the time ordered the fort, a day’s ride west of Elturel, to be bricked up, and the curious forbidden entrance, for






