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Returning 35 results for 'both branches diffusing cosmos remains'.
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Magic Items
Dungeon Master’s Guide
action while on the boat to command it to move or to turn up to 90 degrees. The boat remains for 24 hours and then disappears. You can dismiss the boat as a Magic action.
Tree (Uncommon). You must be
60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius.
Whip (Rare). You can take a Magic action to throw the token to a point within 10 feet of
Twig Blight
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
False Appearance. While the blight remains motionless, it is indistinguishable from a dead shrub.Claws. Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Claws"} to
resembles a woody shrub that can pull its roots free of the ground. Its branches twist together to form a humanoid-looking body with a head and limbs.Fire
magic-items
3d6 Piercing damage. On a failure, the prisoner remains in the tree, and both creatures take the Piercing damage.
Tree Control. While attuned to the tree and within 120 feet of it, you gain the
save, the tree captures the target within its branches. The target takes 6d6 Piercing damage, and has the Stunned condition until it’s released from the tree.
Eviscerate. You can take a Magic
Monsters
Mordenkainen Presents: Monsters of the Multiverse
leader Zaerith Menyar-Ag-Gith are an ascetic people who live apart from the rest of the cosmos, within the confines of fortresses floating through the chaos of Limbo. Instead of imposing their will on
creation spell (as a 9th-level spell) using the unformed substance of Limbo instead of shadow material. If used in Limbo, the object remains until the anarch’s concentration is broken, regardless
Book of Vile Darkness
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
must make a DC 17 Charisma saving throw. On a failed save, the creature’s alignment changes to neutral evil.
The Book of Vile Darkness remains with you only as long as you strive to work evil
great evil claims your soul. You can’t be restored to life by any means while your soul remains imprisoned.
Random Properties. The Book of Vile Darkness has the following random properties:
3
Backgrounds
Baldur’s Gate: Descent into Avernus
contradictions, fills your hours.
4
You tend to some part of the city’s forgotten history: the unmarked graves in Cliffside Cemetery, the crumbling remains of dead patriar families’ manors, or
hermitage gave you access to a unique and powerful discovery. The exact nature of this revelation depends on the nature of your seclusion. It might be a great truth about the cosmos, the deities, the
Feather Token
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
creature counts as nine. The boat remains for 24 hours and then disappears. You can dismiss the boat as an action.
Feather Token (Tree);Tree. You must be outdoors to use this token. You can use an action to
branches at the top spread out in a 20-foot radius.
Feather Token (Whip);Whip. You can use an action to throw the token to a point within 10 feet of you. The token disappears, and a floating whip
Quaal's Feather Token
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
creature counts as nine. The boat remains for 24 hours and then disappears. You can dismiss the boat as an action.
Feather Token (Tree);Tree. You must be outdoors to use this token. You can use an action to
branches at the top spread out in a 20-foot radius.
Feather Token (Whip);Whip. You can use an action to throw the token to a point within 10 feet of you. The token disappears, and a floating whip
Monsters
Mordenkainen Presents: Monsters of the Multiverse
are tied to a particular place or group of locales, and still others move erratically through the cosmos. Occasionally, a morkoth learns to direct its island’s movement.A Morkoth’s Lair
saving throw. On a failure, the creature has misplaced one possession (chosen by the player, if the creature is that player’s character). The possession remains nearby but concealed for a short
Magic Items
Keys from the Golden Vault
must make a DC 17 Charisma saving throw. On a failed save, the creature’s alignment changes to neutral evil.
The Book of Vile Darkness remains with you only as long as you strive to work evil
great evil claims your soul. You can’t be restored to life by any means while your soul remains imprisoned.
The Book of Vile Darkness has the following properties:
Circle of Death. While attuned
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
H19. Orc War Chief’s Lair Kra, the orc war chief, dwelled here until Cryovain ate him. All that remains of Kra is a severed right hand still clutching the haft of an elegant-looking nonmagical
missing one of its arms. Crafted by sea elves as a gift to their land-dwelling cousins, it has six branches of red coral worked into its design. The branches can be detached and are worth 25 gp each.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
H19. Orc War Chief’s Lair Kra, the orc war chief, dwelled here until Cryovain ate him. All that remains of Kra is a severed right hand still clutching the haft of an elegant-looking nonmagical
missing one of its arms. Crafted by sea elves as a gift to their land-dwelling cousins, it has six branches of red coral worked into its design. The branches can be detached and are worth 25 gp each.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
H19. Orc War Chief’s Lair Kra, the orc war chief, dwelled here until Cryovain ate him. All that remains of Kra is a severed right hand still clutching the haft of an elegant-looking nonmagical
missing one of its arms. Crafted by sea elves as a gift to their land-dwelling cousins, it has six branches of red coral worked into its design. The branches can be detached and are worth 25 gp each.
Monsters
Fizban's Treasury of Dragons
the creation of a more orderly and perfect cosmos than this one.
Amethyst Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Balance
;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days. The existing abundance of amethysts remains, but new crystals and geodes form at a normal rate.Force, PsychicChange Shape. The dragon
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
all of reality’s lies and understand the truth that lies beyond them. Yet the truth that he sees remains known only to him. He utters cryptic remarks about a grand design that guides the cosmos toward
take on nearly any form, usually appearing in whatever shape is most pleasing to a potential cultist. Fraz-Urb’luu considers himself the smartest entity in the cosmos, the only one who can see through
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
all of reality’s lies and understand the truth that lies beyond them. Yet the truth that he sees remains known only to him. He utters cryptic remarks about a grand design that guides the cosmos toward
take on nearly any form, usually appearing in whatever shape is most pleasing to a potential cultist. Fraz-Urb’luu considers himself the smartest entity in the cosmos, the only one who can see through
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
exploration of the peylon tree at area P1. When they arrive at the tree, read or paraphrase the following: This tree is hundreds of feet tall. The tree’s leafless branches and bark are pale and soft-looking
, and the hill is covered in the decomposing remains of sticky, gray fruits that hum with swarms of flies. Deep holes in the tree’s trunk—like rents in a rusted suit of armor—provide glimpses inside the tree’s rotten, hollow interior.
Monsters
Fizban's Treasury of Dragons
, anything is possible—including the creation of a more orderly and perfect cosmos than this one.
Amethyst Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal
existing abundance of amethysts remains, but new crystals and geodes form at a normal rate.Force, PsychicChange Shape. The dragon magically transforms into any creature that is Medium or Small, while
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
all of reality’s lies and understand the truth that lies beyond them. Yet the truth that he sees remains known only to him. He utters cryptic remarks about a grand design that guides the cosmos toward
take on nearly any form, usually appearing in whatever shape is most pleasing to a potential cultist. Fraz-Urb’luu considers himself the smartest entity in the cosmos, the only one who can see through
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
exploration of the peylon tree at area P1. When they arrive at the tree, read or paraphrase the following: This tree is hundreds of feet tall. The tree’s leafless branches and bark are pale and soft-looking
, and the hill is covered in the decomposing remains of sticky, gray fruits that hum with swarms of flies. Deep holes in the tree’s trunk—like rents in a rusted suit of armor—provide glimpses inside the tree’s rotten, hollow interior.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
exploration of the peylon tree at area P1. When they arrive at the tree, read or paraphrase the following: This tree is hundreds of feet tall. The tree’s leafless branches and bark are pale and soft-looking
, and the hill is covered in the decomposing remains of sticky, gray fruits that hum with swarms of flies. Deep holes in the tree’s trunk—like rents in a rusted suit of armor—provide glimpses inside the tree’s rotten, hollow interior.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
from it. He yearns to solve every mystery of the cosmos, a quest that might seem foolhardy for anyone other than an immortal being. Any hint of a secret that remains hidden draws his attention, and a
Dispater The cosmos is a grand game. He who knows its rules the best shall win the prize.
— Dispater
Dispater is the foremost arms dealer of the Nine Hells, and perhaps the greatest weapons
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
from it. He yearns to solve every mystery of the cosmos, a quest that might seem foolhardy for anyone other than an immortal being. Any hint of a secret that remains hidden draws his attention, and a
Dispater The cosmos is a grand game. He who knows its rules the best shall win the prize.
— Dispater
Dispater is the foremost arms dealer of the Nine Hells, and perhaps the greatest weapons
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
from it. He yearns to solve every mystery of the cosmos, a quest that might seem foolhardy for anyone other than an immortal being. Any hint of a secret that remains hidden draws his attention, and a
Dispater The cosmos is a grand game. He who knows its rules the best shall win the prize.
— Dispater
Dispater is the foremost arms dealer of the Nine Hells, and perhaps the greatest weapons
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
power and determination, bend and shape the Abyss and its inhabitants to meet their every whim. These mighty beings imagine themselves at the center of the cosmos. Each demon prince believes that the
dung heap.
The demon princes’ arrogance is exceeded only by their ambition. While any rational being would dismiss their goals as empty ambitions sparked by madness, the truth remains that the demon
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
power and determination, bend and shape the Abyss and its inhabitants to meet their every whim. These mighty beings imagine themselves at the center of the cosmos. Each demon prince believes that the
dung heap.
The demon princes’ arrogance is exceeded only by their ambition. While any rational being would dismiss their goals as empty ambitions sparked by madness, the truth remains that the demon
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
power and determination, bend and shape the Abyss and its inhabitants to meet their every whim. These mighty beings imagine themselves at the center of the cosmos. Each demon prince believes that the
dung heap.
The demon princes’ arrogance is exceeded only by their ambition. While any rational being would dismiss their goals as empty ambitions sparked by madness, the truth remains that the demon
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Orcus The bloated Demon Prince of the Undead seeks to end all life in the cosmos, replacing the living with immortal, undead creatures that answer only to him. In this grim future, the many suns of
the Material Plane are extinguished, and all hope has faded away. All that remains is the eternally static realm of the living dead. Orcus is the universe’s staunchest advocate of stagnation. He sees
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
living trees grow naturally out of its fallen remains. Their shapes resemble towers, with candlelit windows twinkling in the gloom and wooden balconies encircling gnarled branches. On one side of the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
branches twist together to form a humanoid-looking body with a head and limbs. Twig blights seek out campsites and watering holes, rooting there to set up ambushes for potential victims coming to drink
Perception 9
Languages understands Common but can’t speak
Challenge 1/8 (25 XP)
False Appearance. While the blight remains motionless, it is indistinguishable from a dead shrub.
Actions
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
branches twist together to form a humanoid-looking body with a head and limbs. Twig blights seek out campsites and watering holes, rooting there to set up ambushes for potential victims coming to drink
Perception 9
Languages understands Common but can’t speak
Challenge 1/8 (25 XP)
False Appearance. While the blight remains motionless, it is indistinguishable from a dead shrub.
Actions
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
branches twist together to form a humanoid-looking body with a head and limbs. Twig blights seek out campsites and watering holes, rooting there to set up ambushes for potential victims coming to drink
Perception 9
Languages understands Common but can’t speak
Challenge 1/8 (25 XP)
False Appearance. While the blight remains motionless, it is indistinguishable from a dead shrub.
Actions
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
living trees grow naturally out of its fallen remains. Their shapes resemble towers, with candlelit windows twinkling in the gloom and wooden balconies encircling gnarled branches. On one side of the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Orcus The bloated Demon Prince of the Undead seeks to end all life in the cosmos, replacing the living with immortal, undead creatures that answer only to him. In this grim future, the many suns of
the Material Plane are extinguished, and all hope has faded away. All that remains is the eternally static realm of the living dead. Orcus is the universe’s staunchest advocate of stagnation. He sees
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Orcus The bloated Demon Prince of the Undead seeks to end all life in the cosmos, replacing the living with immortal, undead creatures that answer only to him. In this grim future, the many suns of
the Material Plane are extinguished, and all hope has faded away. All that remains is the eternally static realm of the living dead. Orcus is the universe’s staunchest advocate of stagnation. He sees






