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Returning 35 results for 'both bring down carved relatively'.
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Dwarf
Legacy
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Species
Basic Rules (2014)
ye in trouble if I came out an’ looked for ye!”
— R. A. Salvatore, The Crystal Shard
Kingdoms rich in ancient grandeur, halls carved into the roots of mountains, the echoing of
command or inspiration of a deity, a direct calling or simply a desire to bring glory to one of the dwarf gods. Clan and ancestry are also important motivators. A dwarf might seek to restore a clan
Goliath
Legacy
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Species
Elemental Evil Player's Companion
goliath, and fewer still can claim friendship with them. Goliaths wander a bleak realm of rock, wind, and cold. Their bodies look as if they are carved from mountain stone and give them great
single mistake can bring doom to an entire tribe, while an individual’s heroic effort can ensure the entire group’s survival.
Goliaths thus place a premium on self-sufficiency and
Ancient Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
attached to their front legs and can fold in close to the body, allowing deep dragons to easily maneuver through relatively narrow tunnels.
Deep dragons often hoard secrets, delighting in knowledge of
alliances or enmities. Their lairs are highly individual. Some are woven from networks of living fungus. Others are built upon the ruins of ancient cities or carved into caves near underground lakes.
Deep
Adult Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
attached to their front legs and can fold in close to the body, allowing deep dragons to easily maneuver through relatively narrow tunnels.
Deep dragons often hoard secrets, delighting in knowledge
with whom they have alliances or enmities. Their lairs are highly individual. Some are woven from networks of living fungus. Others are built upon the ruins of ancient cities or carved into caves near
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Settlements and Sites The lands of Mordent are carved into estates passed down through hereditary lines, accompanied by minor titles of nobility. These estates—including Gryphon Hill, Heather House
, and Westcote Manor—number among the most notable landmarks in the domain. The tenant farmers who work the land pay a portion of their crops to the landowners as rent. A small but relatively well-off
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Types of Inquisitive Work Much of the work done by inquisitives is relatively mundane: collecting evidence of marital infidelity, investigating insurance fraud, or finding runaways. Sometimes these
relatively innocent investigations can lead into the shadowy underbelly of society and become more dangerous, but most adventurers prefer the more dangerous kinds of inquisitive work. Your group might
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Chapter 13: The Wormwrithings Two of the components that Vizeran needs to craft the talisman for his ritual (see chapter 12) can be found relatively close to the archmage’s tower. The Wormwrithings
are a honeycomb of tunnels spanning hundreds of miles in the northern reaches of the Underdark, carved from the rock by enormous purple worms. A purple worm nest in the Wormwrithings is an ideal place
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
First Adventure If you’re using a published adventure to launch your campaign, use the character hooks in that adventure to bring the characters from their starting location to the adventure’s action
campaign, refer to the advice in chapter 4. Keep the first adventure relatively short and simple, allowing plenty of time for the characters to get to know each other as the players roleplay. What’s
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Keranos’s Champions Keranos sees his champions as tools to bring insight and change to the world. He doesn’t contemplate the moral or ethical consequences of his insights, believing that such
.
2 Break down a ruling structure that stifles ingenuity and creativity.
3 Bring together lost icons of power to create an incredible storm with the might to halt a greater threat.
4
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
intersection is a 9-foot-high pile of scrap iron.
Double Door. A 20-foot-tall double door blocks the hallway to the north. Leering skulls are carved around the door.
The scrap metal came from level 13
. Whenever the characters leave this area and return, there is a 20 percent chance that Hrossk, the fire giant metalsmith in area 11, is here to collect a choice piece of scrap iron and bring it to area 12 to be melted down and recast.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Into the Underdark Little Lockford is situated in the Underdark, but the tunnels leading to the settlement are well traveled and relatively easy to navigate. Stone signs illuminated by continual
The characters enter a small cave containing a stone throne fit for a gnome. The throne, which looks like it was carved from a stalagmite, is a mimic that attacks anyone who sits on it. 7–12 A deep
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
down a few feet. The ceilings in the fodder chamber (area W9) and Sacred Web Hall (area W12) are 50 feet tall and relatively smooth. Doors The doors in Web’s Edge are made of iron. The doors to areas W3
unlocked. Lighting There are no natural or magical light sources in the complex. Area descriptions assume the characters have a light source or some other means of seeing in the dark. Light sources bring
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
carved with unerring precision, their ceilings soaring scores of feet overhead. Towering statues of dwarven gods and heroes stood vigil over chambers and thoroughfares, the least of which was wide
Gauntlgrym is a city carved out of the living rock, with halls and passages wide enough for the largest dragons to walk through. There are hundreds of levels, twisting stairs, functioning elevators, and a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
20. Dock This stone dock was carved out of the asteroid. Despite its incalculable age, it’s sturdy and safe. Because the dock is built along the asteroid’s gravity plane, creatures can stand on its
more than 10 minutes or make any loud noise while in this area, Ashtyrranthor notices them and swoops in for the kill. Ship Arrivals Spacefaring vessels dock here to bring in supplies for the
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
largest village is Caer Flur, a relatively young settlement that’s home to five hundred residents. Elves are most of the population, alongside a small number of kithkin. Structures are interspersed
that form the village. Deep within Caer Flur is the Eluvian, an enormous tree elves use as a gathering place. The elves have lovingly carved structures into the tree that house beautiful objects of all
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
2. Entrance from the Village Hall Hidden beneath the planks in the back corner of the village hall, this entrance to the ice caves consists of a chute carved with icy stairs descending 100 feet in a
tight spiral. This route is used regularly to bring supplies to Arauthator’s minions, so the steps are clear and easy to climb. Supplies are carried down strapped to villagers’ backs, or lowered in
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
2. Entrance from the Village Hall Hidden beneath the planks in the back corner of the village hall, this entrance to the ice caves consists of a chute carved with icy stairs descending 100 feet in a
tight spiral. This route is used regularly to bring supplies to Arauthator’s minions, so the steps are clear and easy to climb. Supplies are carried down strapped to villagers’ backs, or lowered in
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Overlake Hold Dunglorrin Torune, which translates as Overlake Hold, is a fortress and temple dedicated to Laduguer carved into the heart of a massive stalagmite on the shore of the Darklake. It is
they receive a chance to earn their freedom by serving the Stone Guard. After waiting a long while in a dungeon cell carved out of impressively thick stone, you are taken to a dark office and met by an
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
nor handle. Above the double door, the following message is carved into the stonework in Old Omuan: “Whoever among you is the richest, bring me your gifts.” To date, even Chief Yorb hasn’t learned
of this dusty room, a stone cube rests on a pedestal carved and painted to resemble a squat, humanoid frog.
Nangnang’s puzzle cube can be safely removed from its pedestal.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
metallic to fetid and repugnant, the fires of industry replaced by squalor. The homes in this part of Gracklstugh are crudely carved from the rock or are just holes in the walls, arranged in no apparent
chance of another attack becomes 50 percent every half hour. Sneaking through the senseless arrangement of the burrows is relatively easy, as the derro are normally too preoccupied with their own mad
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
recognize the true nature of the beings they serve. A cult of Rak Tulkhesh might truly believe their lord will bring peace to the world, even if that peace must begin with bloody war. Joining such a
. However, your character could be a member of a relatively benign cult. You might have been raised in a cult but broke free from its influence. If your character was or is part of a cult, work with your DM to develop the details of your sect.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
23. Ezzat’s Phylactery Lich Cave. This room is carved to look like a natural cave with a 20-foot-high, domed roof. Hundreds of pebble-sized crystals (fragments of the Runestone) line the walls
eight magi who possess the power of disintegration and bring them to common purpose. Their combined force can destroy the phylactery.” Other reliable divination spells provide similar advice.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
overstuffed leather chair with a matching ottoman, a stone shelf holding a wooden cask of ale, a handsomely carved stone table strewn with mason’s tools and bits of stone, and a heavy wooden seafarer’s
commanded his underlings to bring him a set of mason’s tools. Some old tools were gathered and promptly delivered to him. In the days since, Doomcrown has been carving rectangular blocks of stone (each 2
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
6. Wyllow’s Tower Wyllow’s Tower is carved to look like a squat stone tree with twisted, stony boughs protruding from the walls. Thirteen giant bats hang from these crumbling limbs like ornaments
, on the south side, is a 12-foot-high arched double door made of carved stone. A rope hanging next to the door rings a bell when tugged. If the characters knock or ring before entering, Wyllow’s
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Tomb of Moving Stones Shortly after the characters return to Red Larch from Lance Rock, this scenario intended for 2nd-level characters begins. Beneath the town are tunnels and chambers carved by
the Tomb of Moving Stones, and an ambitious cult priest named Larrakh came to Red Larch to bring the Believers under the cult’s control. Unhindered by superstition, as the Believers are, he learned the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
dust. Still, despite the city’s overall wealth, there are rich and (relatively) poor Mirabarrans. Not everyone shares in the coin the city’s sales bring in, and wage workers whose income is
collections of unusual and rare gems, to use seals made of gems carved into signet rings, and to be investors in ventures (rather than property) up and down the Sword Coast. They are sophisticated and
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Stygian Maze This area’s foyer is carved from glistening obsidian. An austere, fanged man in a high-collared cloak sits at an intricately carved desk, next to which is a simple stone doorway. Behind
when he mentions Soul Coins. If pressed, Kaylan admits that he feeds off Soul Coins using a special Sword of Life Stealing, which he always keeps with him. If the characters bring him Soul Coins, he’ll
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
F3). F2: Lower Entrance A cracked stone portico extends from a solid stone door set into the cliffside a few feet above the beach. Broken pillars around the portico are carved with demonic forms
phisarazus time to scuttle into position for an attack, uttering odd prophecies such as “When the winds blowing from chaos bring order, the lawmakers must falter.” The door opens with a noisy groan
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
chamber discover an unfinished letter that details the acquisition of an artifact dating back to the empire of Ostoria. This rune-carved stone spindle is described as having an unknown purpose. The
, which he keeps in his study. She proposes that the characters break into Iriolarthas’s study, steal his staff, and bring it to her. She declines to accompany them, on account of the likely danger. If
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
illicit hunters, as well as any intruders who might bring danger upon the polis. Cypress Gates. A natural gap between two mountains on the west side of the Sperche River provides access into the
Nessian Wood from the east. Ancient Setessans carved an impenetrable fortress into the mountains to guard the pass. Bassara patrols from Setessa still check in on the fortress regularly, and they occupy
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
walls have fallen to the floor and succumbed to rust. A large, wooden throne carved to resemble a dragon with unfolding wings faces three tall windows to the west. Slumped in the throne is a gaunt
allowed to die again. Instead, he must suffer eternally in a hell of his own creation, from which he can never escape. Whatever can be done to bring him misery and unrest, I will do, but I will destroy
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Teachings of Menyar-Ag
It’s natural for githzerai to prefer to remain in Limbo. They have carved out a well-ordered civilization in an environment that they can freely manipulate with their minds. When
githzerai travel, they sometimes bring a sliver of Limbo along. Before they set out, a cadre of powerful anarchs craft a citadel of adamantine out of the chaos-stuff around them. Inside the structure is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, allowing the creature to bring its lair actions and regional effects into play (see the “Mummies” entry in the Monster Manual). In its lair, the mummy lord has a challenge rating of 16 (15,000 XP). 6a
. If intruders flee, the mummies pursue. If the mummies awaken, so too does Gorka Tharn. 6c. Mummy Lord’s Crypt Niches. Niches carved into the walls of this damp 20-foot-high cavern contain hundreds of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
their place and where they belong. Whether as individuals, families, or entire clans, duergar below other duergar in the social order don’t seek to bring their rivals down through intrigue and deceit
Gracklstugh. Law and Order Minor crime is relatively rare in Gracklstugh. The duergar live by a strict code of honor, and their laws are few, simple, and practical. Both guards and regular citizens can be
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
with the Ring of Winter, he can freeze the world and bring about the Age of Everlasting Ice — a wonderful dream that keeps Drufi focused on the task at hand. The giants know nothing of Acererak, the
days before the actual meeting: trampled brush, broken or uprooted trees, gigantic boot prints, 3-foot-high runic trail markings carved into trees or etched onto boulders, and winter wolf droppings






