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Returning 35 results for 'both bring down connect repeat'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
.
Hungry to claim more power despite the Raven Queen’s curse, nagpas strive to bring about world-shaking destruction. From the shadows, they manipulate events to bring about ruin. They can bring to
target is paralyzed for 1 minute. A paralyzed target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
", "rollDamageType":"piercing"} piercing damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned. While poisoned in this way, the target is also paralyzed. The target can repeat
arrives from the Abyss. In battle, the demon wraps its slavering jaws around one victim while lashing out with the poisonous stinger on its tail to bring down another. A creature immobilized by the
Monsters
Planescape: Adventures in the Multiverse
, such as commanding it to walk into fire.
A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a successful save.Harmonium captains lead peacekeeper
patrols throughout Sigil. They bolster their subordinates in battle and bring the authority of the Harmonium crashing down on suspects with their commands.
Morkoth
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
close to the morkoth as possible, using its actions to Dash until it is within 5 feet of the morkoth. A charmed target can repeat the saving throw at the end of each of its turns and whenever it takes
network of narrow tunnels that connect several underground chambers, although other structural forms might be incorporated. The morkoth dwells among its most prized possessions in a spacious vault at the
Monsters
Waterdeep: Dungeon of the Mad Mage
casting elder runes on them. Halaster’s gates connect the different levels of Undermountain, thus enabling him to bring new monsters into the dungeon to replenish those that die or escape. Even as
Monsters
Mordenkainen Presents: Monsters of the Multiverse
invulnerability
Teleport. The oinoloth teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.Grim specters of death, oinoloths bring pestilence
repeat the saving throw. On a failed save, the creature’s hit point maximum is reduced by 5 (1d10);{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Bringer of Plagues"}. This reduction
Monsters
Mordenkainen Presents: Monsters of the Multiverse
-ti, that starts its turn within 30 feet of the anathema must succeed on a DC 17 Wisdom saving throw or become frightened of snakes and yuan-ti. A frightened target can repeat the saving throw at the
.
Anathemas don’t age, allowing them to pursue their goals until the end of days. Truly powerful ones might rule multiple yuan-ti cities and bring entire regions under their control.PoisonAcid
Monsters
Mordenkainen Presents: Monsters of the Multiverse
5 feet of the morkoth. A charmed target can repeat the saving throw at the end of each of its turns and whenever it takes damage, ending the effect on itself on a success. If a creature’s saving
A morkoth claims dominion over an entire island, and it also maintains a central sanctum on that isle. This lair is most often a twisted network of narrow tunnels that connect several underground
Monsters
Curse of Strahd
frightened target can repeat the saving throw at the end of each of its turns, with disadvantage if it can see Vladimir, ending the frightened condition on itself on a success.Vladimir Horngaard joined the
Barovia would fade, allowing the spirits of Vladimir and his knights to enter the afterlife. Nevertheless, Vladimir would rather savor Strahd's torment than bring peace to his fallen order or peace
Monsters
Mordenkainen Presents: Monsters of the Multiverse
paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
5: Pushing Ray. The targeted creature must succeed on a DC 14
to drain. A gauth might employ creatures to bring it items that can provide it with sustenance.
When the ritual to summon a spectator goes wrong, a gauth might push itself through the flawed
Monsters
Storm King's Thunder
DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving
North. The Lords’ Alliance represents one of the greatest threats to dragons in Faerûn, so Iymrith is keen to bring about its end.Blue dragons make their lairs in barren places, using
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
hatred of the civilized races of the world and their need to satisfy the demands of their deities, the orcs know that if they fight well and bring glory to their tribe, Gruumsh will call them home to
infirm. Orcs don’t revere their gods as much as they fear them; every tribe has superstitions about how to avert their wrath or bring their favor. This deep-seated uncertainty and fear comes forth
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"psychic"} psychic damage and be stunned for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Spellcasting (Psionics). The elder
, rewriting their thoughts and authoring their dreams.
An elder brain sustains itself by consuming the brains of other creatures. If its mind flayer servants don’t bring meals directly to it, the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Gale’s Eye Tower Adventures Here are sample adventure hooks to bring characters to Gale’s Eye Tower or to give them missions to pursue there. Glorious Aerie A group of aarakocra controls the tower
aarakocra know a secret method to stabilize the Labyrinth Funnel so it can be used safely as a portal. Ill Winds Blow Frost giant raiders are subverting the Labyrinth Funnel to connect to the Howling
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Chapter 1: Rise of Elemental Evil A terrible threat gathers in the North. Throughout this region of the Forgotten Realms, savage marauders bring destruction. Monsters are on the prowl, preying on
abandoned keeps that connect to an underground fortress once part of an ancient dwarven kingdom. Within those chambers are the remnants of a temple built by drow worshipers of Elemental Evil. Each of the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
remain alive, thanks to their cunning and their willingness to do whatever is necessary to survive. Hungry to claim more power despite the Raven Queen’s curse, nagpas strive to bring about world-shaking
destruction. From the shadows, they manipulate events to bring about ruin. They can bring to bear an array of spells to turn other creatures into their agents, influencing their decisions in subtle
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
challenge is simple: descend the ladder and bring back four caterpillars within 1 minute. Any number of characters may participate, and they may use magical assistance as long as the caterpillars aren’t
leads north.
The challenge area is depicted on map 2.2 and includes seven rooms. Unlocked doors connect the spaces, all of which are filled with colorful but worthless clutter. The doors are rickety
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Harmonium Captain Harmonium captains lead peacekeeper patrols throughout Sigil. They bolster their subordinates in battle and bring the authority of the Harmonium crashing down on suspects with their
target automatically succeeds on its saving throw if the command is directly harmful to itself, such as commanding it to walk into fire.
A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a successful save.
Ekaterina Burmak
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
victim while lashing out with the poisonous stinger on its tail to bring down another. A creature immobilized by the poison becomes easy pickings for any nearby members of the war band. Each shoosuva
throw or become poisoned. While poisoned in this way, the target is also paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
ride it. Clystran and the dragonnel managed to soar close to the flying citadel. Tunnels riddle the citadel’s base. Eerie lights suggest they connect with the temple above. Clystran found Darrett and
be able to find the other dragonnels in the region and bring them to aid the characters in reaching the flying citadel. The characters can add their own embellishments to this plan, but the flying
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
connections to the dwarven Clan Horn and its fabled fortress. The characters might connect with customers or allies who know of caravans that make regular runs to the enclave, or who have heard rumors about
local nobles or mages who have left relics there to be safeguarded. The carousing activity can bring the characters into closer contact with merchants or nobles connected to Horn Enclave. One of those
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
believe they need to achieve true divinity. Anathemas don’t age, allowing them to pursue their goals until the end of days. Truly powerful ones might rule multiple yuan-ti cities and bring entire
must succeed on a DC 17 Wisdom saving throw or become frightened of snakes and yuan-ti. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
and the forces that animate them that you have become inured to some of their worst effects. Command Undead Starting at 14th level, you can use magic to bring undead under your control, even those
target has an Intelligence of 8 or higher, it has advantage on the saving throw. If it fails the saving throw and has an Intelligence of 12 or higher, it can repeat the saving throw at the end of every hour until it succeeds and breaks free.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
treasure seekers to these ruins, but the reward for their boldness is death. Whatever riches that the explorers bring with them adds to the hoard guarded by the chuuls. Chuuls can sense magic at a distance
throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Oinoloth Grim specters of death, oinoloths bring pestilence wherever they go. When armies recognize their awful forms, their mere appearance causes soldiers to break ranks and flee, lest they succumb
poisoned creature can repeat the saving throw. On a failed save, the creature’s hit point maximum is reduced by 5 (1d10). This reduction lasts until the poison ends, and the target dies if its hit
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
take pride in my work, and I like to keep all my business dealings honest.”
Bond. “Port Nyanzaru is my home. I take a dim view of those who would bring harm to the city and its inhabitants.”
Flaw
. Each creature in that area must succeed on a DC 15 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Banshees are the undead remnants of elves who, blessed with great beauty, failed to use their gift to bring joy to the world. Instead, they used their beauty to corrupt and control others. Elves afflicted
saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, with disadvantage if the banshee is within line of sight, ending the effect on
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, here are a few techniques you can use to get things moving again or bring the encounter to a speedy close. Don’t Repeat Game States When characters do something to change the tactical situation, don’t
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Campaign Tracking Consistent details bring your campaign to life, and continuity helps players imagine that their characters are living in a real world. If the adventurers frequent a particular
, random dungeons, or encounters you create. This information ensures you won’t repeat your work, and you’ll be able to draw on this material later.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
save, the target deals only half damage with weapon attacks that use Strength for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a
the poisonous stinger on its tail to bring down another one. A creature immobilized by the poison becomes easy pickings for any gnolls nearby. Each shoosuva is bonded to a particular gnoll and fights
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
war between the gods. She stripped them of their beauty, turning them into scabrous, birdlike monstrosities. The nagpas now plot as they ever did, but they now strive to bring about terrible, world
can loot the libraries, plunder the vaults, and gather up secrets of arcane lore from the wreckage.
Puppet Masters. Nagpas work in the shadows, manipulating events to bring about ruin. As accomplished
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Dash until it is within 5 feet of the morkoth. A charmed target can repeat the saving throw at the end of each of its turns and whenever it takes damage, ending the effect on itself on a success. If a
.
A Morkoth’s Lair A morkoth claims dominion over an entire island, and it also maintains a central sanctum on that isle. This lair is most often a twisted network of narrow tunnels that connect
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
redeeming quality the characters can appreciate—ideally a villain who isn’t preoccupied with killing or harming the characters. As your campaign continues, introduce new people and locations, and bring
across several adventures. You hope the characters will connect with the place and treat it as home. As the characters enter the community, they smell something amazing. At this point, you could
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
dragon doesn’t waste her lightning breath on storm giants; similarly, the storm giants know that their lightning strikes have no effect on Iymrith. The giants didn’t bring any rocks with them, but
in one direction or the other at a rate of 1 foot for every 5 feet of movement spent. If that movement isn’t enough to exit the collapsed area, the creature can repeat the check on its next turn. A
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
of the morkoth. A charmed target can repeat the saving throw at the end of each of its turns and whenever it takes damage, ending the effect on itself on a success. If a creature’s saving throw is
a twisted network of narrow tunnels that connect several underground chambers, although other structural forms might be incorporated. The morkoth dwells among the creatures and objects it prizes most






