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Returning 35 results for 'both bring down core resides'.
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The Celestial
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Xanathar's Guide to Everything
Your patron is a powerful being of the Upper Planes. You have bound yourself to an ancient empyrean, solar, ki-rin, unicorn, or other entity that resides in the planes of everlasting bliss. Your pact
desire to wander that paradise for the rest of your days. But you know that your mission is among mortals for now, and that your pact binds you to bring light to the dark places of the world.
Celestial
Monsters
The Book of Many Things
bring cosmic wrath upon the characters.The Rogue’s Lair
This villain resides in a place of power and safety, whether that’s a hidden thieves’ guildhall or a lavish manse. The lair is
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
hatred of the civilized races of the world and their need to satisfy the demands of their deities, the orcs know that if they fight well and bring glory to their tribe, Gruumsh will call them home to
infirm. Orcs don’t revere their gods as much as they fear them; every tribe has superstitions about how to avert their wrath or bring their favor. This deep-seated uncertainty and fear comes forth
Backgrounds
Sword Coast Adventurer's Guide
use by the faction’s operatives), haven keepers, and message drop minders, to name a few. At the core of every faction are those who don’t merely fulfill a small function for that
try to help those in need, no matter what the personal cost. (Good)
3
Change. We must help bring about the changes the gods are constantly working in the world. (Chaotic)
4
Power. I hope
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
infiltrate a cult stronghold and claim the mask, then save a nearby village from the blue dragon that means to take the relic back. Mission to Thay The ritual that will bring Tiamat to Faerûn is too complex
for revenge against the exiles. The Red Wizards of Thay are evil to the core, though, and the delegates must tread carefully as they present their case. The Cult Strikes Back (Part 3) The Cult of the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Step-by-Step Campaigns Follow these steps to create a campaign: Step 1: Lay Out the Premise. Consider the core conflicts driving the campaign, and choose a setting that reinforces the themes and tone
important locations, and the elements that link the adventures together. Step 4: Bring It to an End. Think about how the campaign might end and what level you expect the characters to be when the campaign
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
changelings are all found in Daask, but the organization is built around a monstrous core: gnolls, ogres, minotaurs, harpies, even a handful of trolls. The leaders of Daask include oni and medusas. Daask
doesn’t have the connections or infrastructure of the Boromar Clan, but the sheer physical force it can bring to bear is impressive. Daask has almost no influence in the middle or upper wards, but it is a
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
infiltrate a cult stronghold and claim the mask, then save a nearby village from the blue dragon that means to take the relic back. Mission to Thay The ritual that will bring Tiamat to Faerûn is too complex
for revenge against the exiles. The Red Wizards of Thay are evil to the core, though, and the delegates must tread carefully as they present their case. The Cult Strikes Back (Part 3) The Cult of the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
25. Main Vault The icy “core” of the castle is hollowed out with tunnels that break the surface at multiple points. The white dragon, Glazhael the Cloudchaser, enters and leaves via a wide funnel
and crunches underfoot. When the characters reach the main vault, read: All tunnels seem to lead to a central core — a glittering cavern of ice with jagged walls and icicles the size of stalactites
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
25. Main Vault The icy “core” of the castle is hollowed out with tunnels that break the surface at multiple points. The white dragon, Glazhael the Cloudchaser, enters and leaves via a wide funnel
and crunches underfoot.
When the characters reach the main vault, read: All tunnels seem to lead to a central core—a glittering cavern of ice with jagged walls and icicles the size of stalactites
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Runic Circle Adventures Here are sample adventure hooks to bring characters to the Runic Circle or to give them missions to pursue there. Falling Feud Two flying ships crash at the Runic Circle
built the circle. She demands tribute in the form of magical metal treasure to allow the characters to access the circle. She also accepts a fragment from the core of a supposedly inert runic colossus (see chapter 6).
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
peasant militias prepared to face undead, lycanthropes, or other monstrous threats. But compassion and charity are core values of the church, and the templars are tasked to defend all innocents. Even
during the Last War, if a fiendish threat were to arise in a Brelish village, Thrane templars would ally with the locals to bring an end to the threat. With that said, this is the ideal. There are zealous
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
church has always had a militant aspect, with battalions of templars and peasant militias prepared to face undead, lycanthropes, or other monstrous threats. But compassion and charity are core values of
the church, and the templars are tasked to defend all innocents. Even during the Last War, if a fiendish threat arose in a Brelish village, Thrane templars would ally with the locals to bring an end to
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
What Are Dice For? Here are the most common uses of dice in D&D. D20 Test The 20-sided die (d20) is the most important die you’ll use in the game. It’s central to the core mechanic—called D20 Tests
. The randomness that dice bring often introduces the unexpected: an expert fails, a novice succeeds, or any number of other twists. When a D20 Test or another roll produces a surprise, the Dungeon
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, Acq Inc’s adventures continue, dutifully chronicled online at acq-inc.com. Our intention with Acquisitions Incorporated was to bring dark office comedy to a world of swords, sorcery, dungeons, and
enterprise’s success. Chapter 3 delves into backgrounds for Acq Inc franchise members, entrenching company goals at the core of their beings. In Chapter 4, all this comes together in an adventure
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
What Are Dice For? Here are the most common uses of dice in D&D. D20 Test The 20-sided die (d20) is the most important die you’ll use in the game. It’s central to the core mechanic—called D20 Tests
randomness that dice bring often introduces the unexpected: an expert fails, a novice succeeds, or any number of other twists. When a D20 Test or another roll produces a surprise, the Dungeon Master often
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
that, her priests foster beauty in the world. They do so by creating art, by acting as patrons for promising talents, and by investing in merchants who bring luxuries to far-off places that have never
the Sunites; it issues from the core of one’s being and shows one’s true face to the world, whether fair or foul. The followers of Sune are believers in romance, true love winning over all, and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Symbiotic Being A second being resides within your body along with you. It manifests physically somewhere on you and relies on you for its survival. At the same time, it offers you knowledge and
symbiote resides, it reappears on your body in another location at the next midnight. Roll on or choose an option from the Symbiotic Nature table to determine what sort of symbiotic being shares your
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
The Celestial Your patron is a powerful being of the Upper Planes. You have bound yourself to an ancient empyrean, solar, ki-rin, unicorn, or other entity that resides in the planes of everlasting
patron, and a desire to wander that paradise for the rest of your days. But you know that your mission is among mortals for now, and that your pact binds you to bring light to the dark places of the world
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
remains of the temple’s first high priest (whose spirit now resides as the eidolon in area 25). If the skeleton is examined by a creature in the water, a successful DC 15 Wisdom (Perception) check
cumulative chance for a ruby (worth 1d10 × 10 gp) to wash into view from upstream, as well as a 25 percent cumulative chance for 1d4 lizardfolk to arrive on assignment to bring more water into the temple
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Spaceship Locations, Level 4 The fourth level of the spaceship is the service deck. It is the central node of the ship, the brain from which the ship’s core functions derive their processing power
artificial eyes that glare menacingly down at you.
The voice belongs to Aphelion, whose consciousness resides on the servers in this dimly lit room. The supercomputer’s usually blithe demeanor has turned
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
bring the multiversal hub to life. Sigil is a metropolis with manifold attractions; feel free to add in adventuring sites of your own creation. How long the characters spend in the City of Doors is
friendlier than others, but characters who have the Planar Philosopher background and their comrades enjoy easy access to their factions’ headquarters and amenities. Who Am I? The core mystery of this
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
kept the earth warm and fertile. So, Purphoros quenched the world’s core. For a year, a lifeless winter gripped the world, with neither the sun nor the seasons warming the corpse-chill earth
. Ultimately, it was the mortal engineer Chersio who brought about the winter’s end. Instead of cursing the situation, Chersio sought a solution, creating a hypocaust system to bring warmth to her community
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
people of Xaryxispace but for the characters, because he has seen how the desire for revenge can bring great souls low—a remark that shames Krux into silence. Grimzod Gargenhale. Grimzod heartily
all-consuming core.
Death of a Star When Xaryxis is destroyed, read: The star flares, becoming a thousand times brighter. Moments later, it is gone.
The exploding star destroys everything within
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Build Your Group Newspapers employ a wide range of adventurers to bring news back to the home office. Consider some or all of these roles for the characters in your party: Voice of
BRELAND
sensational story. High Intelligence and proficiency in Investigation often aids the core work of the Snoop, and knowledge of Arcana, History, or Religion can be helpful for background research. Divination
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Personal Characteristics Fleshing out your character’s personality — the array of traits, mannerisms, habits, beliefs, and flaws that give a person a unique identity — will help you bring him or her
your core belief system. Ideals might answer any of these questions: What are the principles that you will never betray? What would prompt you to make sacrifices? What drives you to act and guides
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
collapse any time soon. Membership. The core membership of the Boromar Clan—comprising about one in six of its members—is an extended family of halflings descended from immigrants who came to Sharn from
organizations (the Aurum and the Tyrants). Because of their influence, the council has so far refused to devote any resources to combating the rise of Daask, hoping the monstrous guild will bring down the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
amounts of gold flowed from Cyre’s coffers into the vaults of House Cannith as research and development continued, working toward a new kind of warforged that would bring an end to the war once and for
sending adventurers into the Mournland in hopes of salvaging some or all of the network inside a fallen colossus. Colossus Power Core. The power source of a colossus is a Khyber dragonshard of
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
(see appendix D for statistics), a Red Wizard of Thay allied with the Cult of the Dragon, resides here. Unless he was killed or captured previously, Azbara Jos (see appendix D for statistics) is also
final chapter describes the use of massive summonings and the sacrifice of hundreds of souls to bring Tiamat bodily out of the Nine Hells and into the world. The details of the ritual make it clear
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Tairnadal, the warrior elves who seized control of Valenar. Although much of their population now resides in Valenar, many Tairnadal noncombatants—children, artisans, and the druids who raise their
in the past.
Team up with an agent of the Undying Court to bring down a powerful vampire. Be summoned by a deathless sage who needs your help to fulfill an ancient prophecy. Bargain with a merchant
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
for statistics), a Red Wizard of Thay allied with the Cult of the Dragon, resides here. Unless he was killed or captured previously, Azbara Jos (see appendix D) is also present. If both Red Wizards are
massive summonings and the sacrifice of hundreds of souls to bring Tiamat bodily out of the Nine Hells and into the world. The details of the ritual make it clear that this is something that requires
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
particularly stout dwarf wearing a helm shaped like a boar’s head. He says the gemstone is a spherical emerald roughly three inches in diameter, with a small imperfection in its core shaped vaguely like
for delivering a Runestone fragment to him; instead, Jalester offers the characters his lasting friendship — which can bring many benefits, considering his position in the City Watch. If the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
relic back. Mission to Thay. The ritual that will bring Tiamat to Faerûn is too complex for the cult’s spellcasters to perform without their Red Wizard allies—all Thayan exiles. The adventurers travel to
Thay to forge an alliance with the Red Wizards, whose lich lord Szass Tam hungers for revenge against the exiles. The Red Wizards of Thay are evil to the core, though, and the delegates must tread
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
for social interaction, material support, and the fulfillment of spiritual needs. The core tenet held by initiates—that they alone are destined to survive the apocalyptic end of all things and populate
appears (see the “Omens of Apocalypse” section at the end of this chapter), the hierophants bring the aspirants deemed ready to a sanctum for initiation (see the “Sanctum of the Heralds” section). The
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
still bound within its core. The drow House Xorlarrin eventually took Gauntlgrym, establishing a new city they called Q’Xorlarrin, producing weapons at the forge that they traded and used to pay
Great Forge, light isn’t as ubiquitous. Farther down, and in parts of the city yet to be reclaimed from the ruins of the past, there is no light other than whatever visitors bring with them.
Mine Carts






