Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'both broken down coins rules'.
Other Suggestions:
both brown down clans rules
both brown down chins rules
both brown down coin rules
both brown down coins rules
both brown down codes rules
Criminal / Spy
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
than most people to the world of murder, theft, and violence that pervades the underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society
be broken, as are those who would forge them. (Chaotic)
3
Charity. I steal from the wealthy so that I can help people in need. (Good)
4
Greed. I will do whatever it takes to become wealthy
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
been given dominion over a small aspect of the natural world; there are dukes and duchesses for each of the seasons, and noble archivists track every promise made and broken within the borders of
untamed wilderness. High fae have no regard for mortal values of honor and law, but they nonetheless operate under inviolable rules of their own: gifts must always be repaid, promises must be honored
Backgrounds
Ghosts of Saltmarsh
rise over the ocean.
8
I am no common criminal; I am a mastermind.
D6
IDEAL
1
Wealth. Heaps of coins in a secure vault is all I dream of. (Any)
2
Smuggler
’s Code. I uphold the unwritten rules of the smugglers, who do not cheat one another or directly harm innocents. (Lawful)
3
All for a Coin. I’ll do nearly anything if it
Magic Items
Tasha’s Cauldron of Everything
fourteen cards of the high deck and forty other cards divided into four suits: coins, glyphs, stars, and swords.
Random Properties. The artifact has the following random properties, which you can
Beast
Wraith
3
Broken One
Banshee
4
Darklord
Vampire
5
Donjon
Mummy
6
Executioner
Death knight
7
Ghost
Ghost
8
Horseman
Mummy lord
9
Innocent
Ghost
Backgrounds
Baldur’s Gate: Descent into Avernus
underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society.
Skill Proficiencies: Deception, Stealth
Tool Proficiencies: One
Ideal
1
Honor. I don’t steal from others in the trade. (Lawful)
2
Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)
3
Charity. I steal
Backgrounds
Guildmasters’ Guide to Ravnica
Equipment: A Gruul insignia, a hunting trap, an herbalism kit, the skull of a boar, a beast-hide cloak, a set of traveler’s clothes, and a belt pouch containing 10 gp (Azorius 1-zino coins
vast, sprawling rubblebelts of broken terrain that civilized folk have long abandoned. You can find a suitable place for you and your allies to hide or rest in these areas. In addition, you can find
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
13. Treasure Storage This chamber is now mostly empty, except for a few overturned boxes, broken items, scattered coins, small gems that were dropped during the hasty evacuation, and one cultist who
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
13. Treasure Storage This chamber is now mostly empty, except for a few overturned boxes, broken items, scattered coins, small gems that were dropped during the hasty evacuation, and one cultist who
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
made a home. Several bones are piled with the coins, and the hilt of a broken sword thrusts up from the mass.
This apparent pile of gold is covered with a pale yellow dust. The entire pile of coins is
41. Free Gold At the western end of this corridor is a pile of golden coins heaped on the floor. On top of the gold rests a skull missing its lower jaw. In the right eye socket, a black spider has
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
engraved with images of falling coins. The arch’s keystone has a tiny slot in it. This is one of Halaster’s magic gates (see “Gates”), and its rules are as follows: Feeding a gold coin into the slot in the
keystone causes the coin to disappear and the gate to open for 1 minute. Other coins placed in the slot disappear but don’t open the gate. Characters must be 8th level or higher to pass through this
Compendium
- Sources->Dungeons & Dragons->Stranger Things
as conquering heroes, shower them with treasure, and grant each one a boon (as long as it is within his power to do so). Additionally, in area 6 of the thessalhydra’s lair they will find coins, gems
, and artwork worth 1,000 gold pieces, plus one magic item of your (the Dungeon Master’s) choice from the Basic Rules.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
mints its own currency, which might correspond to the basic rules terms. In most worlds, few currencies achieve widespread distribution, but nearly all coins are accepted worldwide — except by those
Currency The straightforward terms “gold piece” (gp), “silver piece” (sp), “copper piece” (cp), “electrum piece” (ep), and “platinum piece” (pp) are used throughout the game rules for clarity. You
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
she grows so enormous that the gods take notice and show her favor. To her, the biggest giant rules. Guh’s gluttony knows no bounds. She has been feasting for several months and has grown to such a
size that she can no longer walk on her own. She spends her time slumped in a wagon with broken axles, surrounded by heaps of stolen loot and crying out for more food.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
wrapped in a blood-caked cloak (used as a knife) Keg of ale Caged halfling (for amusement) Chest full of broken window glass Human’s backpack filled with coins Skull of an owlbear Large bundle of dry wood
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Rules of Conduct Although Zybilna is indisposed, three of the rules she put into place when she created her Feywild domain continue to hold weight: the rule of hospitality, the rule of ownership, and
the rule of reciprocity. These three rules are common knowledge in Prismeer, and both natives and visitors would do well to abide by them: Rule of Hospitality. When a friend, an enemy, or a stranger
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Enforcement. The city watch must obey the rules to bring criminals to justice. When the rules need to be bent or broken, they turn to you for help. 5 Uncover Secrets. You put your inquisitive skills to use
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
68. Hall of Decay Graven images of rotting corpses decorate this hall, and the floor is littered with tarnished coins, pieces of armor, broken shields, axe heads, and other bits of scrap metal.
All
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K38. False Treasury Resting on the floor of this smoke-filled room is a closed chest surrounded by piles of gold, silver, and copper coins. The fittings and clawed feet on the chest are evidence of
great workmanship.
Attached to the east wall are two torch sconces. The southernmost one holds a torch with an intricate metal base. The other is empty. A skeleton in broken plate armor lies against
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
chain shirt, helm, and big boots. He carries a shield on his left arm and a battleaxe in his right hand. The statue has clearly been broken into, roughly, the head and upper torso, lower torso, and
legs. These pieces have been reassembled and held together and upright in a stout wooden frame. A dagger along with several coins and gems lie on the floor in front of the statue, surrounded by an ring
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Improvised Weapons An improvised weapon is an object wielded as a makeshift weapon, such as broken glass, a table leg, or a frying pan. A Simple or Martial weapon also counts as an improvised weapon
improvised weapon follows the rules below. Proficiency. Don’t add your Proficiency Bonus to attack rolls with an improvised weapon. Damage. On a hit, the weapon deals 1d4 damage of a type the DM
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Improvised Weapons An improvised weapon is an object wielded as a makeshift weapon, such as broken glass, a table leg, or a frying pan. A Simple or Martial weapon also counts as an improvised weapon
improvised weapon follows the rules below. Proficiency. Don’t add your Proficiency Bonus to attack rolls with an improvised weapon. Damage. On a hit, the weapon deals 1d4 damage of a type the DM
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
clenched fists. Timber from broken rafters and smashed doors lies strewn across the floor. The ice statue is harmless. Nevertheless, anyone who damages the statue is cursed. Until the curse is lifted
. Hall of Jarls Ice has broken through the walls and ceiling of this hall, and a 12-foot-wide, 15-foot high gash in the outer wall leads outside. Set into alcoves along the corridor are four stone
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
splinters and the top split in half. Nevertheless, a tall purple tiefling works behind the broken counter, diligently cleaning mugs and plates under the watchful eye of the surly dwarf owner, Grista
Phandalin. Investigating the Bar. The bar is in splinters, and the tavern’s lockbox has been broken open and looted. Characters who investigate the bar spot crudely carved pieces of graffiti under
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
19. Giant Spider Den Giant spiders make their home here despite countless attempts by adventurers to get rid of them. 19a. Arachnid Down Clutter. Narrow paths wind between scattered piles of broken
chandelier is a dead giant spider.
19b. Old Bedchamber Dead Spider. A dead giant spider, its body shot full of arrows and scorched by fire, lies next to a broken wooden bed against the east wall
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Optional Rules Here are some optional rules that you can use to reinforce the flavor of adventuring in Avernus. COMMERCE
When it comes to the souls of mortals, the Nine Hells is always open for
infernal commerce are treasure and soul coins.
Treasure is only valuable to devils because of its efficacy in tempting and twisting mortals (humans in particular) toward lives of corruption, ultimately
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
riding behind Stalagma on the gorgon.)
Xorn. Three xorn under Stalagma’s command are gathered around a broken mine cart filled with coins.
Stalagma is Valtagar Steelshadow’s beloved mate, and only
are initially hostile toward Stalagma’s enemies. They quickly become indifferent toward characters who offer them gems as food, preferring such delicacies to the coins that Stalagma usually feeds them. Treasure. The mine cart has two broken axles. It contains 2,000 sp and 3,200 gp.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the DM, you decide how much to tell the players and when. All the information the players need to make choices comes from you. Within the rules of the game and the limits of the characters’ knowledge
turns in Initiative order. Step 3: Describe What Happens After the players describe their characters’ actions, it’s the DM’s job to resolve those actions, guided by the rules and the adventure you’ve
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
information the players need to make choices comes from you. Within the rules of the game and the limits of the characters’ knowledge and senses, tell players everything they need to know. Published adventures
rules and the adventure you’ve prepared. So how do you decide? Think through these possibilities: No Rules Required. Sometimes, resolving a situation is easy. If an adventurer wants to cross an empty
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
their survival. A fountain’s 4-foot-tall dragon sculpture can be broken off with a successful DC 20 Strength (Athletics) check and used to activate the arch gate in this room. Each sculpture is a Small
object that weighs 500 pounds. Arch Gate The arch is one of Halaster’s gates (see “Gates”). Its rules are as follows: The gate opens for 1 minute when a real or illusory dragon touches the arch. An
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
3. Glabbagool This area contains the skeletal remains of a drow, along with a dark metal mace and a scattering of coins. However, the characters are quick to notice that these items appear to hover
, this monster has an Intelligence of 10 (+0) and telepathy out to a range of 60 feet (see the Monster Manual introduction for telepathy rules). Juiblex’s arrival in the Underdark has granted Glabbagool
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Concentration (see the rules glossary) while you do so. If your Concentration is broken, the spell fails, but you don’t expend a spell slot. To cast the spell again, you must start over.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Underworld—their treasures proving useless in the realm of the dead. The dunes of discarded coins that pile up on the Underworld’s shores might be enough to tempt mortal treasure hunters, even at the
crossing shown in map 4.1 is made up of two halves of a bleak, broken temple on either side of the Tartyx River. Each half of the temple facing the river ends in a dock. The riverbank on the mortal
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Concentration (see the Rules Glossary) while you do so. If your Concentration is broken, the spell fails, but you don’t expend a spell slot. To cast the spell again, you must start over.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
and why you might want to hide die rolls.) Most DM screens have art on the outward-facing panels and handy rules information on the inside-facing panels. Others might be made of fancy wood or sculpted
definitions, common actions, and other key rules. Some DMs set up a physical DM screen near their computer screen. A virtual tabletop might have reference information like this built in. Adventures and
Compendium
- Sources->Dungeons & Dragons->Stranger Things
half as much damage. The hall becomes impassable. Area 4: Treasure Room. This is where the troglodytes keep their few valuable items. There are 200 gp in coins and gems, plus artwork and other
Labyrinth. It never travels the opposite way. Area 7: False Treasure Room. This room is like area 4, but everything is broken and worthless. One vase is trapped, requiring a successful DC 10 Intelligence






