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Returning 35 results for 'both brown deeply construct relatively'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
carries is invisible with it.Xarrorn are specialists who construct weapons using a mixture of alchemy and psionics.
Duergar
Duergar are dwarves of the deep reaches of the Underdark and other sunless
realms. Their personalities and abilities have been deeply impacted by their ancestors’ captivity and torment by mind flayers; they were infused with powerful psionic abilities but also a
Halfling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
, even by the standards of his diminutive race, with the fluff of his curly brown locks barely cresting the three-foot mark, but his belly was amply thickened by his love of a good meal, or several, as
that, avoiding offense. Standing about 3 feet tall, they appear relatively harmless and so have managed to survive for centuries in the shadow of empires and on the edges of wars and political strife
races
can vary between deep brown, grey, white, orange or black, which often comes with facial stripes or ringed markings. Most canisars live in woodland burrows, hidden beneath thick vegetation, mud or
snow. Others roam the surface world, integrating into wider society while maintaining ties to their original burrows. Canisar culture is deeply ancestral, guided by reverence for family and lineage
Human
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
build cities to last for the ages, and great kingdoms that can persist for long centuries. An individual human might have a relatively short life span, but a human nation or culture preserves
members, can be used as inspiration no matter which world your human is in.
Calishite
Shorter and slighter in build than most other humans, Calishites have dusky brown skin, hair, and eyes. They&rsquo
Species
Mordenkainen Presents: Monsters of the Multiverse
taper to sharp talons. Feathers cover their bodies—usually red, orange, yellow, brown, or gray. Their heads are also avian, often resembling those of parrots or eagles.
Creating Your Character
your character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant
Species
Mordenkainen Presents: Monsters of the Multiverse
ages passed, githzerai explorers ranged out to other planes and worlds of the multiverse.
Githzerai are generally slender, with speckled skin in shades of yellow, green, or brown. Eons of cultivating
’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Small and Practical The diminutive halflings survive in a world full of larger creatures by avoiding notice or, barring that, avoiding offense. Standing about 3 feet tall, they appear relatively
’ skin ranges from tan to pale with a ruddy cast, and their hair is usually brown or sandy brown and wavy. They have brown or hazel eyes. Halfling men often sport long sideburns, but beards are rare
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
coarse fur that can vary between deep brown, grey, white, orange or black, which often comes with facial stripes or ringed markings. Most canisars live in woodland burrows, hidden beneath thick vegetation
, mud or snow. Others roam the surface world, integrating into wider society while maintaining ties to their original burrows. Canisar culture is deeply ancestral, guided by reverence for family and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
The Sky Flying characters can move from one place to another in a relatively straight line, ignoring terrain and monsters that can’t fly or that lack ranged attacks. Flying by spell or magic item
. Mounts that don’t tire (such as a flying construct) aren’t subject to this limitation. As adventurers travel through the air, check for random encounters as you normally would. Ignore any result that
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
relatively harmless and so have managed to survive for centuries in the shadow of empires and on the edges of wars and political strife. They are inclined to be stout, weighing between 40 and 45 pounds
.
Halflings’ skin ranges from tan to pale with a ruddy cast, and their hair is usually brown or sandy brown and wavy. They have brown or hazel eyes. Halfling men often sport long sideburns, but beards are
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Age of Demons The Age of Demons is shrouded in myth, and explorers rarely find ruins from that ancient era. But a few sites remain, particularly in the Demon Wastes and Q’barra, kept relatively
ancient history might disturb them deeply. In addition, they likely face nightmarish foes, potentially even including a fiendish overlord, as detailed in Eberron: Rising from the Last War. The Lords of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Enemies Everywhere Elder brains seek stability and safety for their colonies, and a colony can remain in a relatively peaceful state for decades if it can evade discovery while it acquires food. Two
suitable spot, its followers construct a new lair while it transforms into an elder brain. Although a creature as arrogant and ambitious as an elder brain might resent an ulitharid’s rise, it understands
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Humanoid 1/2 Space eel Beast 1/2 Ssurran poisoner Monstrosity 1 Jammer leech Plant 1 Psurlon ringer Aberration 2 Aartuk starhorror Plant 2 Aartuk weedling Plant 2 Autognome Construct 2 Hadozee explorer
Humanoid 3 Githyanki buccaneer Humanoid 3 Neogi hatchling swarm Aberration 3 Neogi pirate Aberration 3 Plasmoid warrior Ooze 3 Solar dragon wyrmling Dragon 3 Ssurran defiler Monstrosity 4 Brown scavver
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
ancient glory. By no means is the city fully occupied. Indeed, given the relatively small size of Bruenor’s occupying force, keeping track of anyone within Gauntlgrym is nearly impossible.
Light. In
. Mining was one of Gauntlgrym’s primary sources of wealth and materials. To facilitate the movement of ore, as well as the great quantities of stone used to construct and expand the city, the dwarves
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
recently been sensed north of the lighthouse, and relatively close. All the activities mentioned in this section are introduced or talked about in the “Franchise Tasks and Downtime” section in chapter 2
are laboriously collected and taken from the basement. Over time, a similar construct could be used as an offensive upgrade to the franchise’s headquarters, either as part of future franchise
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
receive relatively cordial treatment from those other hags instead. Every hag has a particular status relative to others of her kind and to hags of all sorts, based on age, abilities, influence
as the applicants attempt to outdo one another. An unusually gifted mortal sorcerer, warlock, or wizard of a deeply evil nature might be invited to join a coven or allowed to compete for a vacancy
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Rings piercing crest or wing edges
11 Draped in some semblance of clothing, from a stole to a full robe
12 Unusual coloration (for example, a red dragon with an orange, brown, or purple cast
an impression of tremendous boredom
20 Deeply suspicious, treating all Humanoids encountered as probable agents of a rival dragon
Dragon Bonds d10 Bond
1 I treasure one
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
roots of a tree growing in the house. The chest contains 1,400 cp, 160 sp, and 90 gp. U3: The Brown Horse This was formerly the Brown Horse, a taproom renowned for its excellent ale. A weathered signboard
relatively good condition, although half of the tower’s roof is gone. A door leads into the cottage, and several arrow-slit windows are visible in the tower. You notice an eerie quiet in the area and a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
deeply ingrained the Ships are to the society of Luskan and the mentality of its citizens. Attack a Ship member and you might incur not just the wrath of the Ship, but of much of the city as well. As for
, Overwizard of the North Other notable members of the Brotherhood include Vaelish the Brown and Maccath the Crimson.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the collapse proved too extensive for even the skilled tunnelers to safely excavate. The isolated svirfneblin began to rely on traders from Talhundereth to get mithral, even though this cut deeply
to the brown mold growing on the other side of it. Statues. The six statues pushed into the corners are two dwarves, a drow, two quaggoths, and a basilisk that saw its own reflection. Each is
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Separated from Eastern Oerik by the Tilva Strait, Hepmonaland is a relatively small continent that few people of the Flanaess known much about. Those who have explored the north spur of Hepmonaland
guise, appearing as a dirt-covered farmer, a wanderer robed in brown and green, or an elderly tinker. And of the many quasi-deities that appear on Oerth, most prominent among them is Iuz, a demigod
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Duergar Duergar are dwarves of the deep reaches of the Underdark and other sunless realms. Their personalities and abilities have been deeply impacted by their ancestors’ captivity and torment by
marrying their fury in battle with their psionic abilities or training dangerous Underdark creatures as mounts. Denigrated by some as joyless, duergar are in fact deeply passionate in all that they do
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
relatively warm. The scent of roasting meat fills the air as a hunk of meat on a spit drips juices into the fire. Goats and sheep are held in a spacious animal pen enclosed by a crude wooden fence. Other
.
If the cave bear has not been summoned elsewhere by the verbeeg, it sleeps in the western niche of this chamber until it detects intruders. It has brown fur and darkvision out to a range of 60 feet
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
channel is stained and traces of a brown liquid shine wetly.
To your left, along the west wall, dozens of manacles hang from the wall at waist height.
The slaves that have been toiling to enlarge
Thadrah. Food for the slaves, in the form of a light brown, watery gruel, is poured into the trough from time to time, though the slaves are not given utensils of any sort and must do their best with their
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
cabinet cannot be used again for 24 hours. Folding Screen. The folding screen in the corner of the room conceals a magic self-cleaning toilet. ALESSIA BASEER
Alessia’s curly brown hair is tied into
area T6, hoping to draw the characters to the false tomb and the other golems waiting there. Canopic Golem Large construct
Armor Class 17 (natural armor)
Hit Points 252 (24d10 + 120)
Speed 30 ft
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
shaping a massive mosaic. Not far from the dwarves is a large metallic construct with a terrifying number of appendages ending in blades and saws. It is thankfully unmoving.
A female dwarf with sharp
the itinerary with all members of the group (see the Wedding Itinerary table) and makes sure everyone understands that they are not free to wander the enclave at will. If asked about the construct
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
amulet’s wearer can command the bound guardian to cast the Fireball spell stored within the Construct. D8: Icicle Cave Rows of thick icicles—some long enough to connect the icy floor and ceiling—hang in
Construct to fight Challidax. But before they leave the lair, Gelida wants the amulet so she can use the guardian to carry her box out of the caves and wherever else the mephit pleases. If the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
awakens and becomes aware of the characters, she telepathically asks why they aren’t sleeping and yawns deeply. If questioned, she says she’s too tired to talk, but she offers to share her dreams
palm-size dose of paste. A creature can take 1 minute to apply a dose of the paste to a Construct to grant it 10 temporary hit points. Once dispensed, a dose of paste loses its magic if not applied
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
human woman in a robe fit for a noble; and a middle-aged, bearded human male wearing a hooded brown robe and armed with a staff and sickle. The younger humans have black eyes and gray skin with the
to a week before the summer solstice, a ruby red fruit grows. Someone other than a construct who eats a quarter or more of it regains 70 hit points. In addition, any blindness, deafness, and diseases
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
chamber, read: The tunnel opens into a round room. Dirty brown water — sewage, judging by the smell — streams from pipes in the ceiling into a massive cesspool at the center of the room. A ten-foot
which hangs some kind of construct gearwork mechanism ending in a massive maul. The wall to the left of the altar has fallen in to spread rubble across the floor. On the floor near the altar is a golden
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
of several small rooms linked by low archways. Brown curtains offer some amount of privacy for the different rooms, and martial displays cover the walls — shields and crossed swords, tattered banners
now stands watch in area B24, and the other is here. The ancient construct is equivalent to a stone golem with 102 hit points and no Multiattack action (challenge rating 4 instead of 8). Roleplaying
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
irradiated hydroponic cultures of the mold that claimed the ship’s crew and passengers. Their mottled, gray-brown coloration allows them to use their Plant Camouflage trait to blend in with the fungus
, vainly attempting to find a cure for the mold that claimed the ship’s Humanoid population a century or so ago. The android is indifferent toward the characters and deeply focused on its work. If a
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
only that they deeply crave his tea above all others, and for those who do uncover the scam, it’s often too late, leaving them with no choice but to keep coming back. Jopalin personally watches over the
and let the river carry its problems elsewhere. As the city grew, however, this began to dangerously pollute the river, leading a coalition of druids and patriars to construct the Sewer Keep. A
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Marches. The section between Triboar and Yartar is an ancient road, relatively flat and composed of tight-fitting stones. East of Yartar, the road becomes a gravel and dirt wagon trail that passes a
gains the benefit of Grandfather Tree’s bless spell. It disappears after 1 hour, or when it drops to 0 hit points, or when it is dispelled (DC 15). Avenging Animals d4 Animal(s) 1 2 brown bears 2 2
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
among those who drink it. Many never realize what’s happening, knowing only that they deeply crave his tea above all others, and for those who do uncover the scam, it’s often too late, leaving them
dangerously pollute the river, leading a coalition of druids and patriars to construct the Sewer Keep. A series of three towers built into the walls at the western end of the Seatower neighborhood, the






