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Returning 35 results for 'both building devil construct rewarded'.
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Bearded Devil (Summoner Variant)
Legacy
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Monsters
Monster Manual (2014)
Devil's Sight. Magical darkness doesn't impede the devil's darkvision.
Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.
Steadfast. The devil
can't be frightened while it can see an allied creature within 30 feet of it.Multiattack. The devil makes two attacks: one with its beard and one with its glaive.
Beard. Melee Weapon Attack: +5
Horned Devil (Summoner Variant)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
Devil's Sight. Magical darkness doesn't impede the devil's darkvision.
Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.Multiattack. The devil
","rollDamageType":"piercing"} piercing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 17 Constitution saving throw or lose 10 (3d6);{"diceNotation":"3d6
Bearded Devil
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
Devil's Sight. Magical darkness doesn't impede the devil's darkvision.
Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.
Steadfast. The devil
can't be frightened while it can see an allied creature within 30 feet of it.Multiattack. The devil makes two attacks: one with its beard and one with its glaive.
Beard. Melee Weapon Attack: +5
Horned Devil
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
Devil's Sight. Magical darkness doesn't impede the devil's darkvision.
Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.Multiattack. The devil
","rollDamageType":"piercing"} piercing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 17 Constitution saving throw or lose 10 (3d6);{"diceNotation":"3d6
Monsters
Curse of Strahd
, drink, or sleep.
The magic that animates an object is dispelled when the construct drops to 0 hit points. An animated object reduced to 0 hit points becomes inanimate and is too damaged to be of much use
attacks with its flailing and stomping roots. It can also use its roots to fling large rocks.
Hut Interior. The hut is a 15-foot-square, ramshackle wooden building with a gently sloping thatch roof. Its
Hellfire Engine
Legacy
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Monsters
Mordenkainen’s Tome of Foes
Immutable Form. The hellfire engine is immune to any spell or effect that would alter its form.
Magic Resistance. The hellfire engine has advantage on saving throws against spells and other magical
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
day I will have revenge on those who defied me. 5 If I do my duty, in time I will be rewarded. 6 We don’t corrupt mortals. We teach them enlightened self-interest. Devil Flaws d6 Flaw 1 My
Devil Customization Tables This section provides tables useful for DMs who want to create devil NPCs. Devil Honorifics d20 Title d20 Title 1 the Perceiver 11 the Infiltrator 2 Veteran of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
day I will have revenge on those who defied me. 5 If I do my duty, in time I will be rewarded. 6 We don’t corrupt mortals. We teach them enlightened self-interest. Devil Flaws d6 Flaw 1 My
Devil Customization Tables This section provides tables useful for DMs who want to create devil NPCs. Devil Honorifics d20 Title d20 Title 1 the Perceiver 11 the Infiltrator 2 Veteran of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
day I will have revenge on those who defied me. 5 If I do my duty, in time I will be rewarded. 6 We don’t corrupt mortals. We teach them enlightened self-interest. Devil Flaws d6 Flaw 1 My
Devil Customization Tables This section provides tables useful for DMs who want to create devil NPCs. Devil Honorifics d20 Title d20 Title 1 the Perceiver 11 the Infiltrator 2 Veteran of
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
reflect whatever trial you endured to secure your new destiny and to model the knowledge and abilities imparted to you by whatever force transformed your life. Building a Rewarded Character Rewarded
Rewarded You were living a difficult life before your destiny suddenly changed through a miraculous turn of good fortune. Perhaps a benevolent deity gave you precisely what you most desired. You
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
reflect whatever trial you endured to secure your new destiny and to model the knowledge and abilities imparted to you by whatever force transformed your life. Building a Rewarded Character Rewarded
Rewarded You were living a difficult life before your destiny suddenly changed through a miraculous turn of good fortune. Perhaps a benevolent deity gave you precisely what you most desired. You
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
reflect whatever trial you endured to secure your new destiny and to model the knowledge and abilities imparted to you by whatever force transformed your life. Building a Rewarded Character Rewarded
Rewarded You were living a difficult life before your destiny suddenly changed through a miraculous turn of good fortune. Perhaps a benevolent deity gave you precisely what you most desired. You
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Bearded Devil (Barbazu) Bearded devils serve archdevils as shock troops, fighting shoulder-to-shoulder and reveling in the glory of battle. They respond with violence to any slight, real or imagined
, gorging themselves on violence as their infernal saw-toothed glaives carve a path through their foes. A bearded devil is humanoid in form, with pointed ears, scaly skin, a long tail, and claws that
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Bearded Devil (Barbazu) Bearded devils serve archdevils as shock troops, fighting shoulder-to-shoulder and reveling in the glory of battle. They respond with violence to any slight, real or imagined
, gorging themselves on violence as their infernal saw-toothed glaives carve a path through their foes. A bearded devil is humanoid in form, with pointed ears, scaly skin, a long tail, and claws that
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Bearded Devil (Barbazu) Bearded devils serve archdevils as shock troops, fighting shoulder-to-shoulder and reveling in the glory of battle. They respond with violence to any slight, real or imagined
, gorging themselves on violence as their infernal saw-toothed glaives carve a path through their foes. A bearded devil is humanoid in form, with pointed ears, scaly skin, a long tail, and claws that
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
construct, it must succeed on a DC 17 Constitution saving throw or lose 10 (3d6) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this
Horned Devil (Malebranche) Horned devils are lazy to the point of belligerence and reluctant to put themselves in harm’s way. Moreover, they hate and fear any creature stronger than themselves. When
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
construct, it must succeed on a DC 17 Constitution saving throw or lose 10 (3d6) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this
Horned Devil (Malebranche) Horned devils are lazy to the point of belligerence and reluctant to put themselves in harm’s way. Moreover, they hate and fear any creature stronger than themselves. When
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
construct, it must succeed on a DC 17 Constitution saving throw or lose 10 (3d6) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this
Horned Devil (Malebranche) Horned devils are lazy to the point of belligerence and reluctant to put themselves in harm’s way. Moreover, they hate and fear any creature stronger than themselves. When
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
the authority of a devil faces swift and cruel punishment. Every interaction is an opportunity for a devil to display its power, and all devils have a keen understanding of how to use and abuse their
. In accordance with their lawful alignment, devils obey even when they envy or dislike their superiors, knowing that their obedience will be rewarded. The hierarchy of the Nine Hells depends on this
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
the authority of a devil faces swift and cruel punishment. Every interaction is an opportunity for a devil to display its power, and all devils have a keen understanding of how to use and abuse their
. In accordance with their lawful alignment, devils obey even when they envy or dislike their superiors, knowing that their obedience will be rewarded. The hierarchy of the Nine Hells depends on this
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
the authority of a devil faces swift and cruel punishment. Every interaction is an opportunity for a devil to display its power, and all devils have a keen understanding of how to use and abuse their
. In accordance with their lawful alignment, devils obey even when they envy or dislike their superiors, knowing that their obedience will be rewarded. The hierarchy of the Nine Hells depends on this
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Lyre of Building Wondrous item, rare (requires attunement by a bard) While holding this lyre, you can cast mending as an action. You can also play the lyre as a reaction when an object or a structure
as an action to cast fabricate, move earth, passwall, or summon construct (appears in this book), and that spell can’t be cast from it again until the next dawn.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Lyre of Building Wondrous item, rare (requires attunement by a bard) While holding this lyre, you can cast mending as an action. You can also play the lyre as a reaction when an object or a structure
as an action to cast fabricate, move earth, passwall, or summon construct (appears in this book), and that spell can’t be cast from it again until the next dawn.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Lyre of Building Wondrous item, rare (requires attunement by a bard) While holding this lyre, you can cast mending as an action. You can also play the lyre as a reaction when an object or a structure
as an action to cast fabricate, move earth, passwall, or summon construct (appears in this book), and that spell can’t be cast from it again until the next dawn.
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
M10. Treasury This solitary building is set atop a small floating islet within an area of open space punched down through the main body of the monastery’s island. It is held aloft on its own
the journal from Kwalish’s original expedition — and a final brain in a jar. Creature. The brain in a jar in this area belongs to the bone devil that founded the monastery. It is in charge of the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
M10. Treasury This solitary building is set atop a small floating islet within an area of open space punched down through the main body of the monastery’s island. It is held aloft on its own
the journal from Kwalish’s original expedition — and a final brain in a jar. Creature. The brain in a jar in this area belongs to the bone devil that founded the monastery. It is in charge of the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
M10. Treasury This solitary building is set atop a small floating islet within an area of open space punched down through the main body of the monastery’s island. It is held aloft on its own
the journal from Kwalish’s original expedition — and a final brain in a jar. Creature. The brain in a jar in this area belongs to the bone devil that founded the monastery. It is in charge of the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Khorvaire, the Flotket Alps of Wildemount, or some other mountain range while preserving the plot elements. You can also strip out the story about an evil duergar building a dragon construct and have
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Khorvaire, the Flotket Alps of Wildemount, or some other mountain range while preserving the plot elements. You can also strip out the story about an evil duergar building a dragon construct and have
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Khorvaire, the Flotket Alps of Wildemount, or some other mountain range while preserving the plot elements. You can also strip out the story about an evil duergar building a dragon construct and have
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
.
Longbow. Ranged Attack Roll: +4, range 150/600 ft. Hit: 6 (1d8 + 2) Piercing damage plus 5 (2d4) Poison damage.
Homunculus Tiny Construct, Neutral
AC 13 Initiative +2 (12)
HP 4 (1d4 + 2
Devil Large Fiend (Devil), Lawful Evil
AC 18 Initiative +7 (17)
HP 199 (19d10 + 95)
Speed 30 ft., Fly 60 ft.
Ability Score Mod Save
Str 22 +6 +10
Dex 17 +3 +7
Con 21
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
.
Longbow. Ranged Attack Roll: +4, range 150/600 ft. Hit: 6 (1d8 + 2) Piercing damage plus 5 (2d4) Poison damage.
Homunculus Tiny Construct, Neutral
AC 13 Initiative +2 (12)
HP 4 (1d4 + 2
Devil Large Fiend (Devil), Lawful Evil
AC 18 Initiative +7 (17)
HP 199 (19d10 + 95)
Speed 30 ft., Fly 60 ft.
Ability Score Mod Save
Str 22 +6 +10
Dex 17 +3 +7
Con 21
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
.
Longbow. Ranged Attack Roll: +4, range 150/600 ft. Hit: 6 (1d8 + 2) Piercing damage plus 5 (2d4) Poison damage.
Homunculus Tiny Construct, Neutral
AC 13 Initiative +2 (12)
HP 4 (1d4 + 2
Devil Large Fiend (Devil), Lawful Evil
AC 18 Initiative +7 (17)
HP 199 (19d10 + 95)
Speed 30 ft., Fly 60 ft.
Ability Score Mod Save
Str 22 +6 +10
Dex 17 +3 +7
Con 21
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
first laboratory, building planar gates of his own design. Testing one such gate as it forged a connection to the Nine Hells attracted the attention of a bone devil. Trailing Kwalish back across the
planes, the devil took over the inventor’s laboratory for itself. Kwalish managed to escape but left much of his lore behind, while the bone devil spent the years that followed converting the place into a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-Towns in search of a rare crystal known as chardalyn. With it, they’re building a mighty construct that will lay waste to Ten-Towns if nothing is done to stop it.
“Our militia captured one of the
speaker’s next task is to prepare the settlement for what will surely be the fight of its life, in the event that Xardorok’s construct attacks Ten-Towns.






