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Returning 35 results for 'bottle being diffusing contains removes'.
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Magic Items
Dungeon Master’s Guide
, after which it returns to the bottle, and a new stopper contains it. The stopper can’t be removed for 24 hours. The next two times the bottle is opened, the same effect occurs. If the bottle
When you take a Magic action to remove the stopper of this painted brass bottle, a cloud of thick smoke flows out of it. At the end of your turn, the smoke disappears with a flash of harmless fire
Efreeti Bottle
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
to the bottle, and a new stopper contains it. The stopper can't be removed for 24 hours. The next two times the bottle is opened, the same effect occurs. If the bottle is opened a fourth time, the
This painted brass bottle weighs 1 pound. When you use an action to remove the stopper, a cloud of thick smoke flows out of the bottle. At the end of your turn, the smoke disappears with a flash of
Magic Items
Princes of the Apocalypse
This bottle contains a breath of elemental air. When you inhale it, you either exhale it or hold it.
If you exhale the breath, you gain the effect of the gust of wind spell. If you hold the breath
Iron Flask
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
This iron bottle has a brass stopper. You can use an action to speak the flask's command word, targeting a creature that you can see within 60 feet of you. If the target is native to a plane of
age.
You can use an action to remove the flask's stopper and release the creature the flask contains. The creature is friendly to you and your companions for 1 hour and obeys your commands for that
Monsters
Quests from the Infinite Staircase
retains its name, alignment, and personality. The creature also inherits Nafas’s palace and all it contains.
If the creature refuses, Nafas gains a new body in 1d10;{"diceNotation":"1d10", "rollType
of twinkling stardust follows Nafas wherever he goes, as evidence of his cosmic might.
No bottle, vase, ring, or lamp can contain Nafas. The genie is bound to the Infinite Staircase itself, anchored
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
efreeti serves you for 1 hour, doing as you command. Then the efreeti returns to the bottle, and a new stopper contains it. The stopper can’t be removed for 24 hours. The next two times the bottle is opened
Efreeti Bottle Wondrous item, very rare This painted brass bottle weighs 1 pound. When you use an action to remove the stopper, a cloud of thick smoke flows out of the bottle. At the end of your turn
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
commands for 1 hour, after which it returns to the bottle, and a new stopper contains it. The stopper can’t be removed for 24 hours. The next two times the bottle is opened, the same effect occurs. If the
Efreeti Bottle Wondrous Item, Very Rare When you take a Magic action to remove the stopper of this painted brass bottle, a cloud of thick smoke flows out of it. At the end of your turn, the smoke
Backgrounds
Guildmasters’ Guide to Ravnica
commoner’s clothes, a book of research notes, an ink pen, a bottle of squid ink, a flask of oil (made from blubber), a vial of acid (derived from digestive juices), a vial of fish scales, a vial
of seaweed, a vial of jellyfish stingers, a glass bottle of unidentified slime, and a belt pouch containing 10 gp (Azorius 1-zino coins)
Clades and Projects
As a Simic researcher, you are part of a
Magic Items
Baldur’s Gate: Descent into Avernus
answer you truthfully and to the best of its ability. The answer is no more than a sentence or two and might be cryptic.
Freeing a Soul. Casting a spell that removes a curse on a soul coin frees the soul
.
A soul can also be freed by destroying the coin that contains it. A soul coin has AC 19, 1 hit point for each charge it has remaining, and immunity to all damage except that which is dealt by a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
efreeti serves you for 1 hour, doing as you command. Then the efreeti returns to the bottle, and a new stopper contains it. The stopper can’t be removed for 24 hours. The next two times the bottle is opened
Efreeti Bottle Wondrous item, very rare This painted brass bottle weighs 1 pound. When you use an action to remove the stopper, a cloud of thick smoke flows out of the bottle. At the end of your turn
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
obeys your commands for 1 hour, after which it returns to the bottle, and a new stopper contains it. The stopper can’t be removed for 24 hours. The next two times the bottle is opened, the same effect
Efreeti Bottle Wondrous Item, Very Rare When you take a Magic action to remove the stopper of this painted brass bottle, a cloud of thick smoke flows out of it. At the end of your turn, the smoke
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
23. Bottled Genie Ancient cobwebs fill this narrow corridor, whose midpoint features an arched alcove. Within the alcove, a dusty bottle stands on a table.
The bottle is stoppered and contains a
dao named Keshma al-Wazir, who was trapped centuries ago by Acererak. Anyone examining the bottle spots the genie waving from within and hears her muffled voice calling out. Keshma speaks Terran only
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
magic on the cauldron causes it to fall; casting the spell on the fire extinguishes it. Elixir of Timelessness. The cauldron contains twenty doses of a hot, oily black elixir that has grains of sand
only the last dose consumed. One minute after it is removed from a heat source, the elixir cools and loses its magic. Crate The crate contains thirty corked and labeled bottles of Halaster’s
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Puzzle Features A sign at the bar declares that a meal costs 1 sp, a mug of ale costs 4 cp, a glass of fine wine costs 1 sp, and a bottle of fine wine costs 3 sp. The menu on the table contains a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Iron Flask Wondrous item, legendary This iron bottle has a brass stopper. You can use an action to speak the flask’s command word, targeting a creature that you can see within 60 feet of you. If the
to breathe, eat, or drink and doesn’t age. You can use an action to remove the flask’s stopper and release the creature the flask contains. The creature is friendly to you and your companions for 1
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
poisoned conditions. They deal damage by slicing creatures with their sharp edges (the attack is otherwise identical to the hawk’s Talons attack). The cage contains three folded birds that Endelyn has
time, but I’m afraid she has worn out her welcome. In exchange for my generosity, I’m hoping you can take her off my hands.
Until our next meeting,
Endelyn
Bottled Lightning. The hag drinks a bottle
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Interior Features Map 4.1 shows a cross-section of the scab interior, the features of which are as follows: Darkness. The scab contains no light sources unless the text states otherwise. The demons
, “I am cruel and uncaring toward others,” for the next 8 hours. This flaw overrides any conflicting personality trait. A dispel evil and good spell or similar magic removes the flaw. Tunnel Dimensions
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
34. Cult Leaders’ Quarters This room contains a large wood-framed bed with a rotted feather mattress, a wardrobe containing several old robes, a pair of iron candlesticks, and an open crate
(Gustav and Elisabeth Durst) are hidden in cavities behind the earthen walls, marked X on the map; they burst forth and attack if someone removes one or more items from the footlocker. The ghasts wear
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
that smells like a sewer. The room contains the following features: Flood. The floor of the room tilts — its west end is 6 feet lower than its east end. Foul sewer water covers the floor, barely
reaching the east wall but deepening by 1 foot for every 10 feet of travel westward.
Statue. A wide alcove in the north wall contains a life-size statue of a sahuagin, submerged up to its chest in sewer
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Iron Flask Wondrous item, legendary This iron bottle has a brass stopper. You can use an action to speak the flask’s command word, targeting a creature that you can see within 60 feet of you. If the
to breathe, eat, or drink and doesn’t age. You can use an action to remove the flask’s stopper and release the creature the flask contains. The creature is friendly to you and your companions for 1
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
river’s edge contains a weathered backpack left by an adventurer who met a grisly end in area 9b. A crowbar and a 50-foot coil of hempen rope are strapped to the outside of the backpack. Inside the
-tall empty obsidian bottle carved in the shape of a wizard’s tower with a removable cork roof (50 gp), a pearl necklace (250 gp), and a shriveled sea elf’s head with a potion of water breathing stuffed in its mouth (with the vial’s cork sticking out).
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
sarcophagus requires a knock spell or a successful DC 28 Strength (Athletics) check. It contains the mummified corpse of an archmage who perished after failing to become a lich. The corpse is wrapped in a
black shroud. A stoppered bronze scroll tube rests at its feet, and a staff fashioned from a single branch of pale white wood (see “Treasure” below) lies beside it. The scroll tube contains a dry sheet of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
question, it always ends its sentences with “… so Ukurlahmu has spoken.” Treasure The armory contains ten suits of scale armor, fifty scimitars, twenty longbows, twenty shortbows, and fifty quivers
are amplified and sound ten times louder than normal. The tortoise-shell shield belongs to Sekelok, and only he is allowed to touch it. If a character removes the shield from the wall, Ukurlahmu coldly demands that it be returned it to its hook, attacking if this instruction is ignored.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
pieces and can’t be saved. As the characters observe it for the first time, the mad golem removes the Runestone fragment from the pulverized remains of its latest victim and swallows it, then begins
here and waits for another Stonecloak to wander into the area, then attacks it. Treasure Any character who searches the interior of the forge and succeeds on a DC 15 Wisdom (Perception) check finds the soot-covered tinderbox, which contains a single bead of force.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
long as possible.” Treasure. The box in the corner contains the belongings of actors who have perished in Motherhorn. (Some died of natural causes; others succumbed at the hands of Endelyn, her minions
, or jealous rivals.) Among the junk can be found the following treasures: A powder brush with a painted handle sculpted to resemble a bunch of roses (25 gp) A gold hand mirror that removes wrinkles, blemishes, and scars from the onlooker’s reflection (250 gp) A fully charged wand of web
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
once more Awaits the mad one’s doom; Between there and here, heaven’s tears. Evil knocking on the Far Realm’s door. 12b. Treasure Cave This cave contains a hoard left behind by the behirs. Treasure. The
Halaster. Casting dispel magic on the column removes the eyes from it permanently. The cave once served as a larder for the behirs. It is strewn with the bones of past victims: unlucky adventurers
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
that lifting a bottle of Baldur’s Gate pinot noir from the rack unlocks the door and allows it to be pushed open. C12. Smoking Room This room contains the following features: One guard in House
table, a card table, and four luxurious armchairs. CG6. Sitting Room. This room features an upright piano and four luxurious armchairs. CG7. Bedrooms. Each room contains a bed for two, a pair of
Compendium
- Sources->Dungeons & Dragons->Divine Contention
death knight can see and speak through the skeletal figurehead (see “Death Knight’s Soul”). D2. Upper Deck The upper deck contains a set of stairs that descend into the bowels of the ship, two ballista
search through the bones strewn throughout the nest discover a battered helm of telepathy and five black pearls worth 500 gp each. D3. Hellfire Orb The iron brazier mounted on the mainmast contains an
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
save or half as much damage on a successful one. Casting Dispel Magic on the door removes the glyph, allowing the door to be opened safely. Old carvings of monstrous, tentacled beings adorn the walls
infiltrate Camlash’s forces, this room is an excellent resource for drow accoutrements. Treasure. In addition to the Cloak of Arachnida that Naxa wears, this room contains four +1 Longswords, three +1
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
successful one. The wearer of the necklace fails the saving throw automatically. A remove curse spell or similar magic removes the curse from the necklace. Sarcophagus. The sarcophagus contains the
with a successful DC 15 Strength (Athletics) check. The interior of the sarcophagus is lined with lead and contains several treasures (see “Treasure” below). Golden Sun Whenever the sun or its chain
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
contains a single table, a cabinet filled with ruined parchment scrolls, and a dresser containing writing materials. Everything is in disarray and covered in ice. Characters who search the northernmost
and results in the death and liquefaction of the subject’s body. Veneranda doesn’t allow anyone to view the ritual while it’s being performed. Y19f. Staff Storage This irregularly shaped room contains
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
in life, but it must answer you truthfully and to the best of its ability. The answer is no more than a sentence or two and might be cryptic. Freeing a Soul. Casting a spell that removes a curse on a
devils. A soul can also be freed by destroying the coin that contains it. A soul coin has AC 19, 1 hit point for each charge it has remaining, and immunity to all damage except that which is dealt by a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
boots, a bottle of fine wine (10 gp), a bundle of letters from an unnamed admirer, and Laraelra’s spellbook, which contains all the spells she has prepared plus identify, gust of wind, magic weapon
” below, the chest contains four flying daggers that attack anyone other than Laraelra who opens the chest. Use the flying sword stat block to represent the daggers, but make these changes: Each
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
removes a curse on a Soul Coin frees the soul trapped within it, as does expending all of the coin’s charges. The coin rusts from within and is destroyed once the soul is released. A freed soul travels to
the realm of the god it served or the Outer Plane most closely tied to its alignment (DM’s choice). A soul can also be freed by destroying the coin that contains it. A Soul Coin has AC 19, 1 hit
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
its roof. At the pointed front of the building, steps ascend to a stone door caked in slime.
The shrine to the trickster god Nangnang (represented by a grung) contains one of nine puzzle cubes needed
spear belonging to Shagambi (a kamadan). For details, see “Legend of the Nine Gods." While the treasures remain in the shrine, they look and feel real. If a character removes a treasure from the shrine






