Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'bottomed bears diffusing continue read'.
Other Suggestions:
bottomed bards diffusing continue reach
bottomed beast diffusing continue read
bottomed bards diffusing continue rest
bottomed bards diffusing continue ready
bottomed beast diffusing continue reach
Magic Items
Dungeon Master’s Guide
This Spell Scroll bears the words of the Fireball spell, written in a mystical cipher. If Fireball is on your spell list, you can read the scroll and cast it without Material components. Otherwise
Magic Items
Dungeon Master’s Guide
A Spell Scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your spell list, you can read the scroll and cast its spell without Material components. Otherwise
Doppelganger
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
"} to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4);{"diceNotation":"1d6+4","rollType":"damage","rollAction":"Slam","rollDamageType":"bludgeoning"} bludgeoning damage.
Read Thoughts. The doppelganger
blocks it. While the target is in range, the doppelganger can continue reading its thoughts, as long as the doppelganger's concentration isn't broken (as if concentrating on a spell). While reading the
Magic Items
Waterdeep: Dragon Heist
altered to sound genderless, and you are immune to magic that allows other creatures to read your thoughts, to determine whether you are lying, to know your alignment, or to know your creature type
. Creatures can communicate telepathically with you only if you allow it.
Lord’s Amulet. This amulet bears the crest of Waterdeep. It functions as an amulet of proof against detection and location
Spell Scroll
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
A Spell Scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your spell list, you can read the scroll and cast its spell without Material components. Otherwise
Magic Items
Strixhaven: A Curriculum of Chaos
, and a Charisma of 16, as well as hearing and darkvision out to a range of 30 feet.
The orb can speak, read, and understand Common, and it can communicate telepathically with any creature touching it
orb that you control.
Curse. Any Humanoid you touch while holding the orb must succeed on a DC 10 Wisdom saving throw or become cursed. Each creature cursed by the orb bears an echo of Murgaxor
races
Mordenkainen Presents: Monsters of the Multiverse
Neither bugs nor bears, bugbears are the hulking cousins of goblins and hobgoblins. With roots in the Feywild, early bugbears resided in hidden places, in hard-to-reach and shadowed spaces. Long ago
ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the
races
Mordenkainen Presents: Monsters of the Multiverse
Maglubiyet, who marshaled them as soldiers, but the fey realm left its mark; wherever they are in the multiverse, they continue to channel an aspect of the Feywild’s rule of reciprocity, which
above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of
Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Basic Rules (2014)
might continue to use the child name. Each elf’s adult name is a unique creation, though it might reflect the names of respected individuals or other family members. Little distinction exists
between male names and female names; the groupings here reflect only general tendencies. In addition, every elf bears a family name, typically a combination of other Elvish words. Some elves traveling among
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Approaching by Land If the characters approach the observatory by land, read the following text: Clambering over the rocky ground of Stormwreck Isle, you spot strange, twisted protrusions of glassy
crystal jutting from the earth. The vegetation in this area bears reddish branching scars that form similar shapes. Suddenly, you hear a screeching roar and notice a winged, glittering blue shape
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
1. South Gate If the characters approach the fort from the south, read: A multitiered fort stands at the water’s edge, its sturdy stone walls adorned with large tortoise shells. The trail leading to
of wide-bottomed fishing boats are tethered to piers.
See area 9 for more information on the tortle guards. They are friendly toward visitors who show no outward signs of hostility. The double door
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Approaching by Land If the characters approach the observatory by land, read the following text: Clambering over the rocky ground of Stormwreck Isle, you spot strange, twisted protrusions of glassy
crystal jutting from the earth. The vegetation in this area bears reddish branching scars that form similar shapes. Suddenly, you hear a screeching roar and notice a winged, glittering blue shape
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Approaching by Land If the characters approach the observatory by land, read the following text: Clambering over the rocky ground of Stormwreck Isle, you spot strange, twisted protrusions of glassy
crystal jutting from the earth. The vegetation in this area bears reddish branching scars that form similar shapes. Suddenly, you hear a screeching roar and notice a winged, glittering blue shape
races
Spelljammer: Adventures in Space
autognome bears a resemblance to its creator, and most autognomes are programmed to speak and understand Gnomish. The internal components used in an autognome’s manufacture can vary wildly; one
to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can speak, read, and write Common and one other language that you and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
1. South Gate If the characters approach the fort from the south, read: A multitiered fort stands at the water’s edge, its sturdy stone walls adorned with large tortoise shells. The trail leading to
of wide-bottomed fishing boats are tethered to piers.
See area 9 for more information on the tortle guards. They are friendly toward visitors who show no outward signs of hostility. The double door
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
1. South Gate If the characters approach the fort from the south, read: A multitiered fort stands at the water’s edge, its sturdy stone walls adorned with large tortoise shells. The trail leading to
of wide-bottomed fishing boats are tethered to piers.
See area 9 for more information on the tortle guards. They are friendly toward visitors who show no outward signs of hostility. The double door
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Tovag Darklord: Kas the Bloody Handed Hallmarks: Undead military dictatorship Notorious across the planes, the vampire Kas was once the champion of the lich Vecna. Wielding the artifact that bears
vampire to rage, rebuild his forces, and continue his search for the Sword of Kas (detailed in the Dungeon Master’s Guide), which he considers his key to victory.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Tovag Darklord: Kas the Bloody Handed Hallmarks: Undead military dictatorship Notorious across the planes, the vampire Kas was once the champion of the lich Vecna. Wielding the artifact that bears
vampire to rage, rebuild his forces, and continue his search for the Sword of Kas (detailed in the Dungeon Master’s Guide), which he considers his key to victory.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Tovag Darklord: Kas the Bloody Handed Hallmarks: Undead military dictatorship Notorious across the planes, the vampire Kas was once the champion of the lich Vecna. Wielding the artifact that bears
vampire to rage, rebuild his forces, and continue his search for the Sword of Kas (detailed in the Dungeon Master’s Guide), which he considers his key to victory.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
A Boar-ing Encounter Shortly after entering the woods, the characters have an encounter that is not what it seems. Read the following boxed text aloud: About sixty feet ahead of you, a wild boar
circle around the boar or otherwise avoid a confrontation, they can continue on their way. If the boar is spared, it darts off to warn the anchorites at the Woodland Manse that strangers have entered the forest.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Stalkers in the Stars As the characters move toward the mass, something follows them. Read or paraphrase the following: Amid the clouds, two large globes of light bob toward you.
Characters can
the party. The star anglers attack immediately. Once the star anglers are dispatched, the characters can continue on to the surface of the dying god, where the wreckage of the Lambent Zenith lies.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Stalkers in the Stars As the characters move toward the mass, something follows them. Read or paraphrase the following: Amid the clouds, two large globes of light bob toward you.
Characters can
the party. The star anglers attack immediately. Once the star anglers are dispatched, the characters can continue on to the surface of the dying god, where the wreckage of the Lambent Zenith lies.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
A Boar-ing Encounter Shortly after entering the woods, the characters have an encounter that is not what it seems. Read the following boxed text aloud: About sixty feet ahead of you, a wild boar
circle around the boar or otherwise avoid a confrontation, they can continue on their way. If the boar is spared, it darts off to warn the anchorites at the Woodland Manse that strangers have entered the forest.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Stalkers in the Stars As the characters move toward the mass, something follows them. Read or paraphrase the following: Amid the clouds, two large globes of light bob toward you.
Characters can
the party. The star anglers attack immediately. Once the star anglers are dispatched, the characters can continue on to the surface of the dying god, where the wreckage of the Lambent Zenith lies.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
A Boar-ing Encounter Shortly after entering the woods, the characters have an encounter that is not what it seems. Read the following boxed text aloud: About sixty feet ahead of you, a wild boar
circle around the boar or otherwise avoid a confrontation, they can continue on their way. If the boar is spared, it darts off to warn the anchorites at the Woodland Manse that strangers have entered the forest.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
elf selects an adult name, although those who knew him or her as a youngster might continue to use the child name. Each elf’s adult name is a unique creation, though it might reflect the names of
respected individuals or other family members. Little distinction exists between male names and female names; the groupings here reflect only general tendencies. In addition, every elf bears a family
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
elf selects an adult name, although those who knew him or her as a youngster might continue to use the child name. Each elf’s adult name is a unique creation, though it might reflect the names of
respected individuals or other family members. Little distinction exists between male names and female names; the groupings here reflect only general tendencies. In addition, every elf bears a family
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
elf selects an adult name, although those who knew him or her as a youngster might continue to use the child name. Each elf’s adult name is a unique creation, though it might reflect the names of
respected individuals or other family members. Little distinction exists between male names and female names; the groupings here reflect only general tendencies. In addition, every elf bears a family
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
elf selects an adult name, although those who knew him or her as a youngster might continue to use the child name. Each elf’s adult name is a unique creation, though it might reflect the names of
respected individuals or other family members. Little distinction exists between male names and female names; the groupings here reflect only general tendencies. In addition, every elf bears a family
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
elf selects an adult name, although those who knew him or her as a youngster might continue to use the child name. Each elf’s adult name is a unique creation, though it might reflect the names of
respected individuals or other family members. Little distinction exists between male names and female names; the groupings here reflect only general tendencies. In addition, every elf bears a family
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
elf selects an adult name, although those who knew him or her as a youngster might continue to use the child name. Each elf’s adult name is a unique creation, though it might reflect the names of
respected individuals or other family members. Little distinction exists between male names and female names; the groupings here reflect only general tendencies. In addition, every elf bears a family
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Spell Scroll A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can use an action to read the scroll and cast its spell
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Ashen Heir Hideout The Ashen Heir hideout is a crumbling, one-story temple located in the Old City. Captured Ashen Heir agents or Laleh Ghorbani might direct the characters to the location. Read the
tower juts from the temple’s roof; one of its walls bears tall vents to catch the wind.
A padlock holds closed a gate in the temple’s 8-foot-tall fence, but it can be unlocked as an action with a
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Spell Scroll A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can use an action to read the scroll and cast its spell
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Spell Scroll A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can use an action to read the scroll and cast its spell






