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Returning 35 results for 'boulder blessing devising checks remote'.
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Monsters
Lorwyn: First Light
Multiattack. The giant makes two attacks, using Stone Sword or Boulder in any combination.
Stone Sword. Melee Attack Roll: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Stone Sword
"}, reach 15 ft. Hit: 21 (3d10 + 5);{"diceNotation":"3d10+5", "rollType":"damage", "rollAction":"Stone Sword", "rollDamageType":"Slashing"} Slashing damage.
Boulder. Ranged Attack Roll: +8
Worg
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
Keen Hearing and Smell. The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.Bite. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction
the remote wilderness or are raised by goblins and hobgoblins. Those creatures use worgs as mounts, but a worg will turn on its rider if it feels mistreated or malnourished. Worgs speak in their own language and Goblin, and a few learn to speak Common as well.
Monsters
Waterdeep: Dungeon of the Mad Mage
disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Dagger. Melee or Ranged Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Dagger"} to hit
study of the arcane arts. Benevolent ones counsel kings and queens, while evil ones rule as tyrants and pursue lichdom. Those who are neither good nor evil sequester themselves in remote towers to
Monsters
Out of the Abyss
Sensitivity. While in sunlight, Vizeran has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Dagger. Melee or Ranged Weapon Attack: +6;{"diceNotation":"1d20+6
pursue lichdom. Those who are neither good nor evil sequester themselves in remote towers to practice their magic without interruption. An archmage typically has one or more apprentice mages, and an archmage's abode has numerous magical wards and guardians to discourage interlopers.
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
Plant Camouflage. The treefolk has advantage on Dexterity (Stealth) checks it makes in forest terrain.
Tree Stride. Once on each of its turns, the treefolk can use 10 feet of its movement to step
);{"diceNotation":"2d4","rollType":"roll","rollAction":"Oaken Boon"} temporary hit points at the start of each of its turns. This blessing lasts for 1 minute, until the treefolk has the incapacitated condition, or until the treefolk uses this bonus action again.
Monsters
Waterdeep: Dungeon of the Mad Mage
attacks, and makes Strength checks and Strength saving throws with advantage. If Valtagar lacks the space to become Large, he attains the maximum size possible in the space available.
Invisibility
and queens, while evil ones rule as tyrants and pursue lichdom. Those who are neither good nor evil sequester themselves in remote towers to practice their magic without interruption. An archmage
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Extra Heads. The giant has a 25 percent chance of having more than one head. If it has more than one, it has advantage on Wisdom (Perception) checks and on saving throws against being blinded
“blessing” and worship of Vaprak from one generation to the next.ColdVaprak’s Rage (Recharges after a Short or Long Rest). The giant enters a rage. The rage lasts for 1 minute or until
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
Knightly Virtue. The knight has one of the following traits, depending on the court it serves:
Courage (Embereth). The knight has advantage on Wisdom checks and Wisdom saving throws.
Knowledge
(Vantress). The knight has advantage on Intelligence checks and Intelligence saving throws.
Loyalty (Ardenvale). The knight has advantage on Charisma checks and Charisma saving throws.
Persistence
Monsters
Mordenkainen Presents: Monsters of the Multiverse
on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Web Sense. While in contact with a web, the chitine knows the exact location of any other creature in contact with the
, colonies can be found in remote, gloomy areas of the surface world, warring against Lolth’s enemies.
The cult of Lolth still creates chitines as the need arises. Outside the presence of a choldrith
Monsters
Fizban's Treasury of Dragons
Amphibious. The dragon turtle can breathe air and water
Blessing of the Sea (Recharges after a Short or Long Rest). If the dragon turtle would be reduced to 0 hit points, its current hit point total
62,000 XP (124,000 XP total) for defeating the dragon turtle after its Blessing of the Sea activates.
Legendary Resistance (3/Day). If the dragon turtle fails a saving throw, it can choose to succeed
Magic Items
Mythic Odysseys of Theros
you hit with an attack using it, the target takes an extra 3d10 fire damage.
Blessing of the Forge. If you are a worshiper of Purphoros, you gain all the following benefits for which you have the
. Additionally, you have proficiency with Smith's Tools;smith's tools and have advantage on all ability checks made using them.
Spells. While the hammer is on your person, you can use an action to cast one of
Drow Matron Mother
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Mordenkainen’s Tome of Foes
fire, levitate (self only), suggestion
Lolth's Fickle Favor. As a bonus action, the matron can bestow the Spider Queen's blessing on one ally she can see within 30 feet of her. The ally takes 7 (2d6
attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Multiattack. The matron mother makes two demon staff attacks or three tentacle rod attacks.
Demon Staff. Melee Weapon Attack: +10
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Multiattack. The drow makes two Demon Staff attacks or one Demon Staff attack
Queen’s blessing on one ally she can see within 30 feet of her. The ally takes 7 (2d6);{"diceNotation":"2d6","rollType":"damage","rollAction":"Lolth's Fickle Favor","rollDamageType":"psychic
Magic Items
Infernal Machine Rebuild
concentration can be concentrated on by a remote user. The Infernal Machine’s effects have a spell save DC of 14 or the attuned user’s spell save DC, whichever is higher.
Summon Monster. When first
you. You have disadvantage on Wisdom (Animal Handling) checks.
03
One weapon or item you carry of your choice gains a walking speed of 30 feet and goes where you tell it.
Your armor and clothing
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
barbarian fell against the giant horde. His bones are under that boulder over there.”
— Elder Zelane of Istivin, recounting the Giant Wars
Old as Legend. In remote regions of the world, the last
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
barbarian fell against the giant horde. His bones are under that boulder over there.”
— Elder Zelane of Istivin, recounting the Giant Wars
Old as Legend. In remote regions of the world, the last
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
barbarian fell against the giant horde. His bones are under that boulder over there.”
— Elder Zelane of Istivin, recounting the Giant Wars
Old as Legend. In remote regions of the world, the last
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
character who is looking for traps instead finds the tripwire with a successful DC 10 Wisdom (Perception) check. If the tripwire is sprung, it tumbles one boulder along with a rush of smaller stones and
triggers the trap. To disarm it, the wire must be disconnected, kept tight, and traced back to the wood panel it holds, shoring up the loose boulder and rocks. Then the boulder must be further supported
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
character who is looking for traps instead finds the tripwire with a successful DC 10 Wisdom (Perception) check. If the tripwire is sprung, it tumbles one boulder along with a rush of smaller stones and
triggers the trap. To disarm it, the wire must be disconnected, kept tight, and traced back to the wood panel it holds, shoring up the loose boulder and rocks. Then the boulder must be further supported
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
on Wisdom (Perception) checks that rely on sight. Blessing of Protection (Requires Piety 3+). As a bonus action, you can invoke your god’s protection, providing you with a +1 bonus to your AC for 1
accomplishment that might merit a blessing as a reward. Occasionally, a god might also offer a blessing when sending a champion on a quest, helping them to prepare for the task ahead. A character
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, the captain has disadvantage on their check in the next event, and a massive boulder of ice heads for the battle balloon. Weapon Master. If the pilot failed both checks, the weapon master must attempt
characters can be filled by crew members, who have a +3 bonus to any ability checks made in this section. Riding out the storm takes place as three distinct events that play out over a few minutes. Event
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, the captain has disadvantage on their check in the next event, and a massive boulder of ice heads for the battle balloon. Weapon Master. If the pilot failed both checks, the weapon master must attempt
characters can be filled by crew members, who have a +3 bonus to any ability checks made in this section. Riding out the storm takes place as three distinct events that play out over a few minutes. Event
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Hiatea’s Hearth Magic Hiatea’s Hearth carries Hiatea’s blessing as well as the curse of Karontor, giving it the following properties: Hiatea’s Blessing. Hiatea’s Hearth is consecrated ground. A
the attunement ends. What Rises Must Fall. The creature attuned to the throne has disadvantage on Wisdom checks, initiative rolls, and death saving throws. Any creatures friendly to the creature attuned to the throne have the same disadvantage while within Hiatea’s Hearth.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, the captain has disadvantage on their check in the next event, and a massive boulder of ice heads for the battle balloon. Weapon Master. If the pilot failed both checks, the weapon master must attempt
characters can be filled by crew members, who have a +3 bonus to any ability checks made in this section. Riding out the storm takes place as three distinct events that play out over a few minutes. Event
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
character who is looking for traps instead finds the tripwire with a successful DC 10 Wisdom (Perception) check. If the tripwire is sprung, it tumbles one boulder along with a rush of smaller stones and
triggers the trap. To disarm it, the wire must be disconnected, kept tight, and traced back to the wood panel it holds, shoring up the loose boulder and rocks. Then the boulder must be further supported
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
on Wisdom (Perception) checks that rely on sight. Blessing of Protection (Requires Piety 3+). As a bonus action, you can invoke your god’s protection, providing you with a +1 bonus to your AC for 1
accomplishment that might merit a blessing as a reward. Occasionally, a god might also offer a blessing when sending a champion on a quest, helping them to prepare for the task ahead. A character
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Hiatea’s Hearth Magic Hiatea’s Hearth carries Hiatea’s blessing as well as the curse of Karontor, giving it the following properties: Hiatea’s Blessing. Hiatea’s Hearth is consecrated ground. A
the attunement ends. What Rises Must Fall. The creature attuned to the throne has disadvantage on Wisdom checks, initiative rolls, and death saving throws. Any creatures friendly to the creature attuned to the throne have the same disadvantage while within Hiatea’s Hearth.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Hiatea’s Hearth Magic Hiatea’s Hearth carries Hiatea’s blessing as well as the curse of Karontor, giving it the following properties: Hiatea’s Blessing. Hiatea’s Hearth is consecrated ground. A
the attunement ends. What Rises Must Fall. The creature attuned to the throne has disadvantage on Wisdom checks, initiative rolls, and death saving throws. Any creatures friendly to the creature attuned to the throne have the same disadvantage while within Hiatea’s Hearth.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
on Wisdom (Perception) checks that rely on sight. Blessing of Protection (Requires Piety 3+). As a bonus action, you can invoke your god’s protection, providing you with a +1 bonus to your AC for 1
accomplishment that might merit a blessing as a reward. Occasionally, a god might also offer a blessing when sending a champion on a quest, helping them to prepare for the task ahead. A character
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
CHA 8 -1 -1
Senses Passive Perception 13
Languages Common, Giant
CR 6 (XP 2,300; PB +3)
Actions
Multiattack. The giant makes two attacks, using Stone Sword or Boulder in any
combination.
Stone Sword. Melee Attack Roll: +8, reach 15 ft. Hit: 21 (3d10 + 5) Slashing damage.
Boulder. Ranged Attack Roll: +8, range 60/240 ft. Hit: 14 (2d8 + 5) Bludgeoning damage. If the target
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
CHA 8 -1 -1
Senses Passive Perception 13
Languages Common, Giant
CR 6 (XP 2,300; PB +3)
Actions
Multiattack. The giant makes two attacks, using Stone Sword or Boulder in any
combination.
Stone Sword. Melee Attack Roll: +8, reach 15 ft. Hit: 21 (3d10 + 5) Slashing damage.
Boulder. Ranged Attack Roll: +8, range 60/240 ft. Hit: 14 (2d8 + 5) Bludgeoning damage. If the target
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
CHA 8 -1 -1
Senses Passive Perception 13
Languages Common, Giant
CR 6 (XP 2,300; PB +3)
Actions
Multiattack. The giant makes two attacks, using Stone Sword or Boulder in any
combination.
Stone Sword. Melee Attack Roll: +8, reach 15 ft. Hit: 21 (3d10 + 5) Slashing damage.
Boulder. Ranged Attack Roll: +8, range 60/240 ft. Hit: 14 (2d8 + 5) Bludgeoning damage. If the target
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Dexterity or Strength checks. Failure on either check means a boulder falls from a height or the character slips and causes a cascade of rubble, alerting the worm’s tremorsense. Once a gap is created
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Dexterity or Strength checks. Failure on either check means a boulder falls from a height or the character slips and causes a cascade of rubble, alerting the worm’s tremorsense. Once a gap is created
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Dexterity or Strength checks. Failure on either check means a boulder falls from a height or the character slips and causes a cascade of rubble, alerting the worm’s tremorsense. Once a gap is created






