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Returning 35 results for 'boulders body down contests ranger'.
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Species
Lorwyn: First Light
Druids. A Lorwyn boggart might alternatively find a calling as a Ranger, especially the Fey Wanderer subclass, or as a Wizard, especially the Diviner subclass, as boggarts have proven fond of
for body modifications, such as riveting armored plates to their flesh. Shadowmoor boggart society is chaotic and decentralized; their communities are few and likely to be found in isolated or dangerous
Shifter
Legacy
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Species
Eberron: Rising from the Last War
body and mind. Some shifters believe that these spirits are independent entities, and they may speak of Bear or Wolf as ancestors or guides. Most just see the beast within as a formidable expression
ready for change or opportunity.
Shifters have a natural inclination toward classes with a primal connection. A shifter barbarian draws their rage from the beast within. A shifter ranger indulges
Deep Dragon Wyrmling
Legacy
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Monsters
Fizban's Treasury of Dragons
wings are attached to their front legs and can fold in close to the body, allowing deep dragons to easily maneuver through relatively narrow tunnels.
Deep dragons often hoard secrets, delighting in
partner up on a seafood shipping business.
4
A talented young ranger is kidnapped by a deep dragon who wants a hunting partner.
5
A friendly young copper dragon seeks an entourage, hoping to
Young Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
skin, especially around the head and neck. Their wings are attached to their front legs and can fold in close to the body, allowing deep dragons to easily maneuver through relatively narrow tunnels
partner up on a seafood shipping business.
4
A talented young ranger is kidnapped by a deep dragon who wants a hunting partner.
5
A friendly young copper dragon seeks an entourage, hoping
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Champions of Rock Throwing Giants have a well-deserved reputation as living siege engines — all of them can hurl boulders with accuracy across great distances. Rock throwing — for battle, hunting
strategy of picking up a rock and letting it fly. Few activities, in fact, seem to give them as much satisfaction as the simple act of tossing boulders. Most of the games that giants play involve
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
Fireside Contests The Fireside contests are described below. They can be run in any order. The rules of the Fireside contests are as follows. Competitors. Any number of characters can partake in each
with intense heat. A creature that ends its turn touching the ground of the lava field takes 21 (6d6) fire damage. At the start of the contest’s second round, a volcano erupts, sending large boulders
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Wind Wall Level 3 Evocation (Druid, Ranger) Casting Time: Action
Range: 120 feet
Components: V, S, M (a fan and a feather)
Duration: Concentration, up to 1 minute
A wall of strong wind rises
brought into the wall fly upward. Arrows, bolts, and other ordinary projectiles launched at targets behind the wall are deflected upward and miss automatically. Boulders hurled by Giants or siege engines, and similar projectiles, are unaffected. Creatures in gaseous form can’t pass through it.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Wind Wall Level 3 Evocation (Druid, Ranger) Casting Time: Action
Range: 120 feet
Components: V, S, M (a fan and a feather)
Duration: Concentration, up to 1 minute
A wall of strong wind rises
brought into the wall fly upward. Arrows, bolts, and other ordinary projectiles launched at targets behind the wall are deflected upward and miss automatically. Boulders hurled by Giants or siege engines, and similar projectiles, are unaffected. Creatures in gaseous form can’t pass through it.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Galeb Duhr The galeb duhr is a boulder-like creature with stumpy appendages that act as arms and legs. It has the ability to animate the rocks and boulders around it, and is thus usually encountered
threats. Stone Connection. A galeb duhr can become one with the earth around it, allowing it to imbue nearby rocks and boulders with a semblance of life. The galeb duhr uses its animated boulders to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
11. The Glittering Caverns of Jarûk the Prismatic These crystal-lined caves are home to a dao and its minions. 11a. Fortune Favors the Boulders Columns and Crystals. Two columns of rock support the
30-foot-high ceiling of this cave, the walls of which are encrusted with crystals that catch and reflect light.
Boulders. The floor is strewn with boulders and rubble. Six galeb duhr beholden to
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Revivify Level 3 Necromancy (Cleric, Druid, Paladin, Ranger) Casting Time: Action
Range: Touch
Components: V, S, M (a diamond worth 300+ GP, which the spell consumes)
Duration: Instantaneous
You touch a creature that has died within the last minute. That creature revives with 1 Hit Point. This spell can’t revive a creature that has died of old age, nor does it restore any missing body parts.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Revivify Level 3 Necromancy (Cleric, Druid, Paladin, Ranger) Casting Time: Action
Range: Touch
Components: V, S, M (a diamond worth 300+ GP, which the spell consumes)
Duration: Instantaneous
You touch a creature that has died within the last minute. That creature revives with 1 Hit Point. This spell can’t revive a creature that has died of old age, nor does it restore any missing body parts.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Barbatos The ranger Barbatos (a neutral evil male human; see appendix B for his stat block) uses his tracking, stealth, and combat prowess to trap creatures for selfish gain. He has long worked for
creatures directly into the ranger’s body. Barbatos is always accompanied by his animal companion, a hell hound named Sadie III.
Adult Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
attached to their front legs and can fold in close to the body, allowing deep dragons to easily maneuver through relatively narrow tunnels.
Deep dragons often hoard secrets, delighting in knowledge
.
4
A talented young ranger is kidnapped by a deep dragon who wants a hunting partner.
5
A friendly young copper dragon seeks an entourage, hoping to impress the deep dragon holding the
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
attached to their front legs and can fold in close to the body, allowing deep dragons to easily maneuver through relatively narrow tunnels.
Deep dragons often hoard secrets, delighting in knowledge of
shipping business.
4
A talented young ranger is kidnapped by a deep dragon who wants a hunting partner.
5
A friendly young copper dragon seeks an entourage, hoping to impress the deep dragon
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
to madness and corruption, thus becoming the very evils they are sworn to fight. Gatekeeper NPCs d4 NPC 1 The spirit of a long-dead Gatekeeper lives on in the body of an ancient toad. It speaks
that serves as a seal on a journey to a number of sacred sites to restore its power. 4 An old orc ranger is murdering people in Sharn, claiming that they’ve been corrupted by the daelkyr.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. Trained in supernatural techniques to overcome such monsters, slayers are experts at unearthing and defeating mighty, mystical foes. Monster Slayer Features Ranger Level Feature 3rd Monster
reach certain levels in this class, as shown in the Monster Slayer Spells table. The spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know. Monster
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Meld into Stone Level 3 Transmutation (Cleric, Druid, Ranger) Casting Time: Action or Ritual
Range: Touch
Components: V, S
Duration: 8 hours
You step into a stone object or surface large
enough to fully contain your body, merging yourself and your equipment with the stone for the duration. You must touch the stone to do so. Nothing of your presence remains visible or otherwise detectable
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
L5. Workshop The passage opens into an enormous cavern illuminated by several guttering torches set in sconces on the walls. The floor is uneven, and the ceiling is forty feet up. Three flat boulders
near the passage serve as tables for human corpses. Severed body parts sit in baskets by the corpses, covered in dry gore. A figure in a dark hood stands by the third table, its back to you. Matted
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Meld into Stone Level 3 Transmutation (Cleric, Druid, Ranger) Casting Time: Action or Ritual
Range: Touch
Components: V, S
Duration: 8 hours
You step into a stone object or surface large
enough to fully contain your body, merging yourself and your equipment with the stone for the duration. You must touch the stone to do so. Nothing of your presence remains visible or otherwise detectable
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
typical monster makes a melee attack when it strikes with its claws, horns, teeth, tentacles, or other body part. A few spells also involve making a melee attack. Most creatures have a 5-foot reach and
. Contests in Combat Battle often involves pitting your prowess against that of your foe. Such a challenge is represented by a contest. This section includes the most common contests that require an action
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
typical monster makes a melee attack when it strikes with its claws, horns, teeth, tentacles, or other body part. A few spells also involve making a melee attack. Most creatures have a 5-foot reach and
smaller than you. CONTESTS IN COMBAT
Battle often involves pitting your prowess against that of your foe. Such a challenge is represented by a contest. This section includes the most common
Monsters
Fizban's Treasury of Dragons
. Eventually, the scales become translucent and shimmer in the light, rippling as the dragon moves. The dragon’s horns and spines hover above the body, moving and shifting along the back and tail
, usually when no one is watching. Often the rocks obstruct the approach to the emerald dragon’s lair, with boulders moving to block narrow defiles, way-markers tumbling off the path, or smaller stones
Monsters
Fizban's Treasury of Dragons
scales become translucent and shimmer in the light, rippling as the dragon moves. The dragon’s horns and spines hover above the body, moving and shifting along the back and tail to mirror the
dragon’s lair sometimes move of their own accord, usually when no one is watching. Often the rocks obstruct the approach to the emerald dragon’s lair, with boulders moving to block narrow
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
magic. Boggarts who feel drawn to learning and using these natural affinities often become Druids. A Lorwyn boggart might alternatively find a calling as a Ranger, especially the Fey Wanderer subclass
physical features than Lorwyn boggarts, including additional sets of horns. They are also known for body modifications, such as riveting armored plates to their flesh. Shadowmoor boggart society is chaotic
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
flame, transforming into an enormous elemental monster with lava dripping from a body of boulders!
The woman is Ulsedra Vox, the Para-elemental Queen. When Initiative is rolled, Vox transforms into
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
weapons
Monk
A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection
d8
Dexterity & Wisdom
Strength & Dexterity
Simple weapons
, shortswords
Paladin
A holy warrior bound to a sacred oath
d10
Strength & Charisma
Wisdom & Charisma
All armor, shields, simple and martial weapons
Ranger
A warrior who uses martial prowess and
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
villages, concealed by the lamia’s magic as they attack. A lamia has a beautiful humanoid upper body that merges into a powerful four-legged leonine form. Its vicious black claws speak to its
other in elaborate contests for the lamia’s amusement.
Vain Predators. Always anxious to gain more wealth and thralls, a lamia uses a pool of water or a mirror in conjunction with a scrying spell to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
dwarf cleric of Moradin), Seward (a Chondathan human ranger), and Sephirius (a dragonborn paladin often referred to as “Seph”). Treasure A search of Devlin’s body also turns up an ink pot that never
parallel reality. Characters who walk the length of the circular corridor notice that Devlin’s body is no longer present — nor are any companions who waited behind for them. If they step back through the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
N1), except the tunnel slopes down to area N13. N5: Eastern Boulder Cave Several boulders are scattered about this small cave, and three of them raise their heads to look at you as you enter. Crooked
of the statue: the head, the wings, the body, or the tail. Once all four sections are improved, the kobolds are satisfied, praise the characters’ artistic abilities, and become Friendly. Treasure. Each
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
of my ancestors called on me to carry out a great task. 3 I lost control in battle one day, and it was as if something else was manipulating my body, forcing it to kill every foe I could reach. 4 I
consequence of my unwavering faith. In taking my vows, I became the holy sword of my religion. Ranger d6 I became a ranger because … 1 I found purpose while I honed my hunting skills by bringing down
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
(Animal Handling) check can successfully quiet them. Barbatos The neutral evil human ranger Barbatos is either here or in area 13 (a 50 percent chance for either; see appendix B for his stat block
is in combat identifies a number of silver wires connecting the ranger’s cloak and backpack. If Barbatos is defeated, examining his body reveals that the backpack holds a troll’s still-beating heart
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Mbala A 1,800-foot-high plateau with sheer cliffs rises above heaps of boulders as large as ships. A narrow path is cut into the cliff face and seems to climb all the way to the top.
The plateau’s
the plateau. Through many switchbacks, it winds across the cliff face for 3 miles before reaching the top. The path width varies but averages 5 feet. Tumbled boulders and tangled roots block the path
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
might challenge one or more characters to an athletic contest. If the characters accept this challenge, roll on the Athletic Contests table to determine what game the goliaths propose. The goliaths are
Contests d4 Contest
1 Tug o’ War. Two teams grip opposite ends of a 50-foot-long rope: the goliaths on one side, the adventuring party on the other. The teams need not have the same number of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Secret of the Black Cabin The Black Cabin was built by a ranger of the Far North long before the founding of Ten-Towns. When he moved on, the lodge became a refuge for others seeking sanctuary from
Intelligence of 3 or higher dies inside the Black Cabin, its spirit (if it has one) leaves its body and assumes a spectral form on the Border Ethereal until the creature is brought back from the dead. This






