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Returning 35 results for 'bow beast diffusing contains receives'.
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Magic Items
Dungeon Master’s Guide
This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound.
As a Utilize action, you can swallow one dose
of the ointment or apply it to a creature within 5 feet of yourself. The creature that receives it regains 2d8 + 2 Hit Points and ceases to have the Poisoned condition.
Restorative Ointment
Legacy
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Magic Items
Basic Rules (2014)
This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound.
As an action, one dose of the ointment can be
swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease.
Keoghtom's Ointment
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound.
As an action, one dose of the ointment can be
swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease.
Magic Items
Mythic Odysseys of Theros
Nylea wields the shortbow Ephixis, the bow whose arrows herald the turning of the seasons. Nylea is quick to let her favored followers borrow her bow, particularly when they intend to use it to
perform great deeds, put an end to foul creatures, or cast down the arrogant.
Bow of the Wild. This divine weapon includes a shortbow and a quiver with four arrows, each tied to one of the four seasons
Warforged
Legacy
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Species
Eberron: Rising from the Last War
how new they are to the world. The Warforged Quirks table contains example quirks.
Warforged Quirks
d8
Quirk
1
You analyze — out loud — the potential threat posed by
chosen new names as a way to express their path in life. A few take on human names, often the name of a fallen friend or mentor.
Warforged Names: Anchor, Banner, Bastion, Blade, Blue, Bow, Cart
Monsters
Icewind Dale: Rime of the Frostmaiden
of a beast.
Spellbook. Vellynne’s spellbook has black leather covers around pages of ragged parchment, all wrapped in a crimson sash. The necromancer’s personal sigil is written in goat
’s blood on the title page. The tome contains the spells Vellynne has prepared plus the following additional spells: bestow curse, blindness/deafness, false life, find familiar, magic weapon, polymorph, protection from evil and good, remove curse, shield, and Tenser's floating disk.
Monsters
Icewind Dale: Rime of the Frostmaiden
the Monster Manual but is a fiend instead of a beast.
Spellbook. Avarice’s spellbook has white leather covers and vellum pages. The tiefling’s personal sigil is burned into the front cover
. The book contains the spells Avarice has prepared plus the following additional spells: burning hands, cone of cold, find familiar, ice storm, lightning bolt, rope trick, thunderwave, tongues, wall of fire, and wall of force.Cold, Fire
Monsters
Icewind Dale: Rime of the Frostmaiden
Zelennor, watches over the wizard’s frozen remains. It uses the weasel stat block in the Monster Manual but is a fey instead of a beast. If Zelennor is reduced to 0 hit points, Nass’s
. Nass’s personal sigil is inscribed on the spine, which also bears the title Lantomir’s Traveling Libram. The tome contains the following spells: clairvoyance, cloud of daggers, counterspell
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Ephixis, Bow of Nylea Weapon (shortbow), artifact (requires attunement) Nylea wields the shortbow Ephixis, the bow whose arrows herald the turning of the seasons. Nylea is quick to let her favored
followers borrow her bow, particularly when they intend to use it to perform great deeds, put an end to foul creatures, or cast down the arrogant. Ephixis, Bow of Nylea
(YEONG-HAO HAN) Bow of the Wild
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Treasure Hamun’s tent contains a comfortable traveling suite: a cot, a chair, a writing desk, supplies, and a chest of clothes. In the chest is a leather bag containing 35 sp, 20 ep, 20 gp, and 5 pp
; five small agates worth 10 gp each; a potion of healing and a spell scroll of darkness in a bone tube; and a Tiny jeweled box worth 25 gp. The jeweled box contains the Red Wizard’s most interesting
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Keoghtom’s Ointment Wondrous item, uncommon This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound. As
an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Keoghtom’s Ointment Wondrous Item, Uncommon This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound. As a
Utilize action, you can swallow one dose of the ointment or apply it to a creature within 5 feet of yourself. The creature that receives it regains 2d8 + 2 Hit Points and ceases to have the Poisoned condition.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Keoghtom’s Ointment Wondrous item, uncommon This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound. As
an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease. Keoghtom’s Ointment
Lantern of Revealing
Goblin
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Species
Volo's Guide to Monsters
cruel in victory, goblins are fawning and servile in defeat, just as in their own society lower castes must scrape before those of greater status and as goblin tribes bow before other goblinoids
.
Beast Masters and Slave Drivers
Goblins know they are a weak, unsophisticated race that can be easily dominated by bigger, smarter, more organized, more ferocious, or more magical creatures. Their god
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Random Magic Item Rarity When you decide that a treasure contains magic items, there are two ways to determine the rarity of those items. You can choose an appropriate rarity based on the items
. Consider these approaches to determining the items each character receives:
DM Choice: Choose items for each character using your own judgment.
Player Choice: Let the players choose whatever items they want, within the specified rarity.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
dozen empty iron birdcages. Countless old feathers lie strewn across the dusty floor. 24c. Beast Cages This room contains six empty iron cages, each 5 feet on a side and secured with a rusty padlock. A
beasts. It functions as padded armor but provides no Dexterity modifier to the wearer’s AC.)
Bathroom. The small room to the north contains a working sink and toilet crafted from polished stone with
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
. The Dungeon Master’s Guide contains guidance for modifying existing stat blocks. Alternatively, choose a stat block of CR 5 or higher that has one of the following creature types: Beast, Elemental, Fey
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, includes a magnificent stag (use elk statistics) that shimmers in the light as if its coat is spun from gold and its antlers plated with platinum. Nearly everyone in the caravan who can handle a bow wants
to bring down that beast. Its pelt would be worth a fortune, even if it’s not real gold. A few of the more cautious types warn that the creature is clearly a blessed being and that killing it would
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
, includes a magnificent stag (use elk statistics) that shimmers in the light as if its coat is spun from gold and its antlers plated with platinum. Nearly everyone in the caravan who can handle a bow wants
to bring down that beast. Its pelt would be worth a fortune, even if it’s not real gold. A few of the more cautious types warn that the creature is clearly a blessed being and that killing it would
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
contains minor luxuries such as salt, spices, cloth, and furniture, which Oleira sells only to citizens of the keep. The goods are clean and well organized.
Outdoor Display. When the shop is open
, Oleira displays armor and weapons under the awning.
Warehouse. Behind the shop is a small warehouse, where Oleira receives, sorts, and stores goods.
Helder Almeida A suit of armor for sale
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
north wall. Next to the couch sits a wooden sea chest that contains an assortment of games (Dragonchess boards, well-used decks of Three-Dragon Ante cards, and so on). E2. Lounge Although smoking is
casks of syrup and oil are kept here. E5. Storeroom This room contains crates of foodstuffs and spices, in addition to cleaning rags, brooms, broken chairs, and tools for repairing furniture. E6
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
tapestry depicts a wilderness battle between primitive human hunters and one or more monsters, including a unicorn, a displacer beast, an owlbear, a pack of worgs, and a griffon. Casting a mending cantrip
splintered wood, the remains of shelves where cult initiates once stored personal belongings.
Bathroom. The small room to the south contains a working sink, toilet, and bathtub, all crafted from polished stone with rusty iron fixtures.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
beast is unusual both in disposition and in its ability to speak Elvish and Sylvan. Appendix D contains additional roleplaying notes for Dirlagraun. Missing Child Dirlagraun If the characters
displacer beast that looks after stray children until they can be reunited with their parents. The keg fastened to its collar is filled with toffee apple juice and fitted with a spigot for easy
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
silver sun with a single eye. The beast that lairs here will not attack until the party sights it. Ahead, something spherical floats in the air at about chest height. The sphere has a central eye and
.” Treasure. Near the center of the south wall is a sack made of fish skin. It contains seven silver pellets, each about the size of a sling bullet and worth 1 gp.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
-running campaign, this tome contains page after page of inspiration. It’s your one-stop shop for creatures both malevolent and benign. Some of the creatures that inhabit the worlds of D&D have origins
critters such as the beholder and the displacer beast next to more recent creations such as the chuul and the twig blight. Common beasts mingle with the weird, the terrifying, and the ridiculous. In
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Performing the Play Appendix E contains lines of dialogue for you to photocopy and cut out. Place the slips of paper in a paper bag or other opaque container, then give it to your players. At the
the story in this fashion can leave the stage but is expected to return and take a final bow once the play has concluded. Antics performed by offstage characters (including but not limited to the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
and turn invisible to avoid capture or death. L2. Forecastle This deck is littered with the corpses of 1d4 dead seagulls (see area L1 for more information). Hanging off the end of the ship’s bow is
the green-paned lantern that indicates the tavern is open for business. A staff member crawls to the end of the bow to douse the lantern, refill it with oil, and relight it at highsun every day. On
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
characters into the mystery. Story Opening d6 Event 1 The party receives a detailed reading from a street fortune-teller that lays out the start of the adventure. 2 A courier escorts the party to an
dragonmarked house approaches the characters with an offer. 5 A homunculus delivers an anonymous letter that contains an offer of employment, but no clue to the author’s identity. 6 A professor from
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
has yet found. If the characters enter or leave the Bay of Chult by ship, Aremag appears: The sea ahead roils and churns, and waves crash over the bow of your ship, driven by saw-toothed hills rising
they contribute a convincingly pitiable plea to the argument. The check is made with disadvantage if the sack contains less than 100 gp in value, or with advantage if the sack contains 150 gp or more
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
can remember names and faces and is quick to warn his masters if yuan-ti pass through whom he hasn’t seen before. Treasure The storeroom contains fifty bolts of cloth; six crates of bronze bars; three
poisoned. Even yuan-ti are vulnerable to this effect, which lasts for 1 hour after a creature leaves the cloud, or until it receives a lesser restoration spell or similar magic.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Valachan Domain of the Hunter Darklord: Chakuna Genres: Gothic horror and slasher horror Hallmarks: Diabolical traps, hostile wilderness, survival games Mist Talismans: Displacer beast skin
. But desperate contenders might also find unlikely allies who oppose Chakuna and her horrific hunts. Valachan has villages but contains no cities or towns, since the forest doesn’t allow them to be
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
heading; for example, the “Lorehold Scholars” section contains stat blocks for faculty and students of Lorehold, and those stat blocks are presented alphabetically within that section. The Strixhaven
2 Quandrix Pledgemage Humanoid 4 Quandrix Professor of Substance Humanoid 7 Quandrix Professor of Theory Humanoid 7 Relic Sloth Beast 2 Ruin Grinder Construct 5 Shadrix Silverquill Dragon 22
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
. Seems they got lost in the shuffle. Shame.
Tasha
This section contains new spells that the DM may add to a campaign, making them available to player character and monster spellcasters alike. The
Enchantment No No Sorcerer, Warlock, Wizard 0 Sword Burst Conjuration No No Artificer, Sorcerer, Warlock, Wizard 1st Tasha’s Caustic Brew Evocation Yes No Artificer, Sorcerer, Wizard 2nd Summon Beast
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
shoots at them with his bow; if Garra falls, the sprite flees. Rot’s mind has been warped by Niho Koi’s magic, and he can’t provide any useful information to the characters if captured. If Garra feels
Dexterity check with thieves’ tools picks the lock, and a character who makes a successful DC 15 Strength (Athletics) check forces the chest open. The chest contains Garra’s treasure (see below), thirteen
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
11. Treasure Vault While Diderius lived, this area was his bedchamber, and it still contains an elegant bed, sets of bookshelves, a large wooden chest, and a side table set with ewer and goblets. The
into an empty goblet, a fuming gas flows between both vessels. A character who “drinks” from a gas-filled goblet receives advantage on saving throws against poison and resistance to poison damage for






