Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'branch back diffusing curious retain'.
Other Suggestions:
broach back diffusing cautious remain
bran back diffusing cautious remain
broach back diffusing cautious return
branch band diffusing curious remain
branch bard diffusing curious remain
Monsters
Out of the Abyss
choose to be pushed 5 feet back or to the side of the cube. A creature that chooses not to be pushed suffers the consequences of a failed saving throw.
On a failed save, the cube enters the creature's
the Underdark has granted Glabbagool sentience and awareness. The ooze is genuinely curious about other creatures and wants to learn more about the world. It defends itself if attacked, but doesn't
Gnome
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
stare, then appeared to go back to sleep.
— Richard Lee Byers, The Black Bouquet
A constant hum of busy activity pervades the warrens and neighborhoods where gnomes form their close-knit
his or her appearance. A male gnome’s beard, in contrast to his wild hair, is kept carefully trimmed but often styled into curious forks or neat points. A gnome’s clothing, though usually
Monsters
Fizban's Treasury of Dragons
spellcasting ability (spell save DC 12):
At will: mage hand (the hand is invisible), minor illusionEmerald dragons are the most curious, cunning, and manipulative of the gem dragons, wielding
dragon ages. Eventually, the scales become translucent and shimmer in the light, rippling as the dragon moves. The dragon’s horns and spines hover above the body, moving and shifting along the back
Monsters
Phandelver and Below: The Shattered Obelisk
as smooth as a salamander’s.
Some intelligent Humanoid mutates retain their personalities from before they were exposed to the Far Realm. Some, driven by the allure of otherworldly powers, seek
deliberately change themselves, seeking to embrace the fell powers they worship. Creatures that become mutates often inexplicably change back to their previous forms once the Far Realm influence abates
Monsters
Fizban's Treasury of Dragons
the back and tail to mirror the dragon’s mood.
Clever Concealment
The shyest of the gem dragons, emerald dragons are also the most curious. They love to observe local settlements and peoples
hand is invisible), minor illusion
1/day each: detect thoughts, invisibility, silent imageEmerald dragons are the most curious, cunning, and manipulative of the gem dragons, wielding psionic power to
Monsters
Fizban's Treasury of Dragons
scales and ruffs of emerald-green fur running down their chins, chests, backs, and tails. One horn arcs from the back of a moonstone dragon’s skull and another at the tip of the nose; the two horns
teachers and storytellers who anchor Feywild communities. The worst of them are pompous and ill behaved, but even those remain gentle by nature and curious about all things—especially travelers
Halfling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
Regis the halfling, the only one of his kind for hundreds of miles in any direction, locked his fingers behind his head and leaned back against the mossy blanket of the tree trunk. Regis was short
Curious
Halflings are an affable and cheerful people. They cherish the bonds of family and friendship as well as the comforts of hearth and home, harboring few dreams of gold or glory. Even adventurers
Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
more often amused than excited, and more likely to be curious than greedy. They tend to remain aloof and unfazed by petty happenstance. When pursuing a goal, however, whether adventuring on a mission or
humans translate their family names into Common, but others retain the Elvish version.
Child Names: Ara, Bryn, Del, Eryn, Faen, Innil, Lael, Mella, Naill, Naeris, Phann, Rael, Rinn, Sai, Syllin
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
: the wildest parts of Eldraine. To that end, they patrol the forests along the Boundary Lands, turning back loggers and hunters—by force if necessary.
Though they’ve renounced their
former oaths, the knights of the Verdant Order retain their focus on the five virtues of the courts, so their Knightly Virtue trait remains unchanged.
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
.
Beak and Feather
From below, aarakocra look much like large birds. Only when they descend to roost on a branch or walk across the ground does their humanoid appearance reveal itself. Standing
back into the air. Those that make it to a world in the Material Plane find it a strange place. They sometimes forget or ignore vertical distances, and they have nothing but pity for those earthbound
Monsters
Fizban's Treasury of Dragons
1
A ruthless shipping magnate has bribed a dragon turtle to attack competitors’ vessels and drive them out of business.
2
A curious dragon turtle swam upriver from the sea and is now
stuck beneath a bridge on a major trade road, terrifying travelers.
3
After an unwise attack from a whaling ship, a dragon turtle pursued the ship back to harbor and now attacks any ship that tries
Species
Acquisitions Incorporated
.
Reality is a descent into chaos punctuated by brief flashes of order, whence we arose and so imagine it to be the norm rather than a distant outlier. That-Which-Endures held entropy back for a mere instant
spontaneous alterations over their lifetime, from the typical range of point and peak seen among the elves, to huge ears that sweep back from the head like wings, and which are often pierced behind
Monsters
Fizban's Treasury of Dragons
Hook
1
A ruthless shipping magnate has bribed a dragon turtle to attack competitors’ vessels and drive them out of business.
2
A curious dragon turtle swam upriver from the sea
and is now stuck beneath a bridge on a major trade road, terrifying travelers.
3
After an unwise attack from a whaling ship, a dragon turtle pursued the ship back to harbor and now attacks any
Monsters
Fizban's Treasury of Dragons
, chests, backs, and tails. One horn arcs from the back of a moonstone dragon’s skull and another at the tip of the nose; the two horns together form a shape that’s reminiscent of a slender
worst of them are pompous and ill behaved, but even those remain gentle by nature and curious about all things—especially travelers from faraway places.
Moonstone dragons can project themselves
Monsters
Fizban's Treasury of Dragons
":"Emerald Embers", "rollDamageType":"fire"} fire damage.Emerald dragons are the most curious, cunning, and manipulative of the gem dragons, wielding psionic power to weave illusions to deceive and
scales become translucent and shimmer in the light, rippling as the dragon moves. The dragon’s horns and spines hover above the body, moving and shifting along the back and tail to mirror the
Monsters
Fizban's Treasury of Dragons
spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragon’s back, dancing and shifting with the dragon’s mood.
Embodiment of
. The dragon adds a feather to a necklace for each harpy slain.
4
A curious water elemental supplies a young topaz dragon with aquatic delicacies so as to learn more about the dragon.
5
A
Monsters
Fizban's Treasury of Dragons
with opalescent scales and ruffs of emerald-green fur running down their chins, chests, backs, and tails. One horn arcs from the back of a moonstone dragon’s skull and another at the tip of the
mature into wise teachers and storytellers who anchor Feywild communities. The worst of them are pompous and ill behaved, but even those remain gentle by nature and curious about all things&mdash
Monsters
Fizban's Treasury of Dragons
":"damage", "rollAction":"Emerald Embers", "rollDamageType":"fire"} fire damage.Emerald dragons are the most curious, cunning, and manipulative of the gem dragons, wielding psionic power to weave illusions to
. Eventually, the scales become translucent and shimmer in the light, rippling as the dragon moves. The dragon’s horns and spines hover above the body, moving and shifting along the back and tail
Monsters
Fizban's Treasury of Dragons
and ruffs of emerald-green fur running down their chins, chests, backs, and tails. One horn arcs from the back of a moonstone dragon’s skull and another at the tip of the nose; the two horns
teachers and storytellers who anchor Feywild communities. The worst of them are pompous and ill behaved, but even those remain gentle by nature and curious about all things—especially travelers from
Monsters
Fizban's Treasury of Dragons
ruthless shipping magnate has bribed a dragon turtle to attack competitors’ vessels and drive them out of business.
2
A curious dragon turtle swam upriver from the sea and is now stuck beneath
a bridge on a major trade road, terrifying travelers.
3
After an unwise attack from a whaling ship, a dragon turtle pursued the ship back to harbor and now attacks any ship that tries to leave
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Reincarnation I died and was brought back to life by a friendly human druid using the reincarnate spell. I have no idea what became of the druid, whose name I don’t know. I retain the memories of my
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Reincarnation I died and was brought back to life by a friendly human druid using the reincarnate spell. I have no idea what became of the druid, whose name I don’t know. I retain the memories of my
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Reincarnation I died and was brought back to life by a friendly human druid using the reincarnate spell. I have no idea what became of the druid, whose name I don’t know. I retain the memories of my
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Doppelganger I’m a shapechanger. I have none of the traits of the race I’m imitating, but I retain my class features, background, and alignment. I have darkvision out to a range of 60 feet. I can
proficiency bonus + my Intelligence modifier. I can polymorph into any humanoid I have seen or back into my true form. My statistics, other than my size, don’t change. Any equipment I’m wearing or carrying isn’t transformed. I revert to my true form when I die.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Doppelganger I’m a shapechanger. I have none of the traits of the race I’m imitating, but I retain my class features, background, and alignment. I have darkvision out to a range of 60 feet. I can
proficiency bonus + my Intelligence modifier. I can polymorph into any humanoid I have seen or back into my true form. My statistics, other than my size, don’t change. Any equipment I’m wearing or carrying isn’t transformed. I revert to my true form when I die.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Doppelganger I’m a shapechanger. I have none of the traits of the race I’m imitating, but I retain my class features, background, and alignment. I have darkvision out to a range of 60 feet. I can
proficiency bonus + my Intelligence modifier. I can polymorph into any humanoid I have seen or back into my true form. My statistics, other than my size, don’t change. Any equipment I’m wearing or carrying isn’t transformed. I revert to my true form when I die.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Book Description The Curious Tale of Wisteria Vale is bound in green leather, with leaves and vines carefully burned into the corners of the front and back covers. The title is embossed in gold on
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Book Description The Curious Tale of Wisteria Vale is bound in green leather, with leaves and vines carefully burned into the corners of the front and back covers. The title is embossed in gold on
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Book Description The Curious Tale of Wisteria Vale is bound in green leather, with leaves and vines carefully burned into the corners of the front and back covers. The title is embossed in gold on
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
’ serpent gods into their religions. These victories sent a constant influx of food, ore, and slaves back to the home cities.
The wealth of the empire allowed the ruling elite plenty of time to
— yuan-ti make perfect courtiers. And, worse for the rest of us, rulers.
— Elminster
The physical and magical prowess of the yuan-ti empire allowed the former humans to retain their
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the blade of a shortsword poking out its back. (If the frog is cut open, the partially digested body of a halfling is found inside.) 14 A tabaxi spread-eagled on the ground, but with its limbs and head
severed from its torso and crudely stitched back on in the wrong arrangement. 15 A half-orc spiked to an enormous tree by the broken-off horn of a triceratops. 16 A gnome, spitted over a burned-out
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the blade of a shortsword poking out its back. (If the frog is cut open, the partially digested body of a halfling is found inside.) 14 A tabaxi spread-eagled on the ground, but with its limbs and head
severed from its torso and crudely stitched back on in the wrong arrangement. 15 A half-orc spiked to an enormous tree by the broken-off horn of a triceratops. 16 A gnome, spitted over a burned-out
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the blade of a shortsword poking out its back. (If the frog is cut open, the partially digested body of a halfling is found inside.) 14 A tabaxi spread-eagled on the ground, but with its limbs and head
severed from its torso and crudely stitched back on in the wrong arrangement. 15 A half-orc spiked to an enormous tree by the broken-off horn of a triceratops. 16 A gnome, spitted over a burned-out
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Arriving at the Casino The characters can take the carriage offered to them by Verity or find their own way to the casino. At a branch in the road, they see a freshly painted and lacquered sign
declaring, “This way to the Afterlife!” in gaudy, gold lettering, with an arrow pointing down the narrower branch. Characters who follow this route for a short distance come to a cobbled turnaround and lot
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Arriving at the Casino The characters can take the carriage offered to them by Verity or find their own way to the casino. At a branch in the road, they see a freshly painted and lacquered sign
declaring, “This way to the Afterlife!” in gaudy, gold lettering, with an arrow pointing down the narrower branch. Characters who follow this route for a short distance come to a cobbled turnaround and lot






