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Returning 35 results for 'branch before defender cantrip return'.
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Star Spawn Larva Mage
Legacy
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Monsters
Mordenkainen’s Tome of Foes
: circle of death
Return to Worms. When the larva mage is reduced to 0 hit points, it breaks apart into a swarm of insects in the same space. Unless the swarm is destroyed, the larva mage reforms from it
only at the end of another creature's turn. The larva mage regains spent legendary actions at the start of its turn.
Cantrip (Costs 2 Actions). The larva mage casts one cantrip.
Slam (Costs 2 Actions
Monsters
Icewind Dale: Rime of the Frostmaiden
missile*
2nd level (2 slots): invisibility, levitate, phantasmal force
*See “Actions” below.Shocking Grasp (Cantrip). Melee Spell Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction
":"Shocking Grasp","rollDamageType":"lightning"} lightning damage, and the target can't take reactions until the start of its next turn.
Acid Splash (Cantrip). The simulacrum hurls a bubble of acid at one
Monsters
Icewind Dale: Rime of the Frostmaiden
“Actions” below.Shocking Grasp (Cantrip). Melee Spell Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Shocking Grasp"} to hit, reach 5 ft., one creature (the attack roll
target can’t take reactions until the start of his next turn.
Acid Splash (Cantrip). Dzaan hurls a bubble of acid at one creature he can see within 60 feet of it, or at two such creatures that
Monsters
Quests from the Infinite Staircase
this role, Nafas sends adventurers to distant worlds to fulfill the wishes of creatures beyond his reach. Adventurers who return to Nafas successful receive gifts as rewards. As a noble genie, Nafas
melodious chimes dance in the shutterless windows of its vaulted halls. Held aloft by genie magic and the staircases that branch from it, the palace is a pit stop for planar travelers and a haven for
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
) Lieutenant (civilar) Captain (senior civilar) Multiple command positions, some perennial (Seneschal of Castle Waterdeep, Defender of the Harbor, Master of the North Towers, Master of the South
, Laeral Silverhand. The Griffon Cavalry is a special branch of the City Guard whose members are veteran soldiers trained to fly griffon mounts. Griffon Cavalry Rider
Medium humanoid (any race), any
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Primal Savagery Transmutation cantrip Casting Time: 1 action Range: Self Components: S Duration: Instantaneous You channel primal magic to cause your teeth or fingernails to sharpen, ready to deliver
a corrosive attack. Make a melee spell attack against one creature within 5 feet of you. On a hit, the target takes 1d10 acid damage. After you make the attack, your teeth or fingernails return to
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
life and rebirth remains a mystery even to them. Each fleeting snowborn lives for up to 20 years.
A snowborn’s body is formed of compacted snow. They have a small sphere for a head, branch-like
species
Speed: 30 ft
As a snowborn, you have these special traits. Chilled Anatomy. You have Resistance to Cold damage. You also know the Chill Touch cantrip. Compacted Snow. You can move through
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, bandit, bandit captain, cult fanatic, cultist, mage, noble, spy Signature Spells: Guidance (cantrip), identify (1st level), see invisibility (2nd level), clairvoyance (3rd level) Dispater trades in
secrets, offering them in return for a creature’s soul. His cults typically trade secrets to devils in return for other information. They often hatch conspiracies aimed at toppling and replacing
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
understand them in return.
Innate Spellcasting. Kysh’s spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). He can cast the following spell, requiring only verbal
(1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
A prisoner of the sahuagin in The Final Enemy, Kysh is a defender of the deep sea realms who
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Archery 19–23 Enspelled Armor (cantrip or level 1 spell) 24–28 Enspelled Weapon (cantrip or level 1 spell) 29–33 Gauntlets of Ogre Power 34–38 Javelin of Lightning 39–43 Mariner’s Armor 44–48 Mithral
—Legendary 1d100 Item 01–06 Armor, +3 07–12 Armor of Invulnerability 13–18 Belt of Giant Strength (cloud) 19–21 Belt of Giant Strength (storm) 22–27 Defender 28–33 Efreeti Chain 34–39 Enspelled
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Adventure Hook 1 A House Cannith artificer hires adventurers to steal secrets from a forge associated with a rival branch of the house. 2 House Deneith is recruiting adventurers to oppose a sudden rise
trying to break into their vault. 6 A Lyrandar sky captain lost much of their crew in a recent attack by flying monsters, and hires hands to defend the ship on its return voyage. 7 A Medani bodyguard is
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
maps of their Bastions (see “Bastion Map” earlier in this chapter).
Attack A hostile force attacks your Bastion but is defeated. Roll 6d6; for each die that rolls a 1, one Bastion Defender dies
return, your Bastion gains a sudden influx of recognition or attention, prompting the DM to roll again on the Bastion Events table (rerolling this result if it comes up again). If you decline the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
they learned within, then figure out their next move. If the characters didn’t find the rotor of return when exploring the lighthouse, Wizzy can reveal where the relic is hidden if he survived. He is
). Talanatha has these racial traits: She knows the thaumaturgy cantrip, and Charisma is her spellcasting ability for this spell. She has resistance to fire damage. She has darkvision out to a range of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
did the dwarf in.) 7 The swollen, purple corpse of an elf, dead only a few days ago from the bite of a poisonous snake. 8 A fresh human corpse stuffed into a hollow tree. (Girallons plan to return and
goblin spears thrust symmetrically through the body. (It was a Red Wizard, judging by the robes. The head is nowhere to be found.) 18 An elf, balanced on a tree branch 40 feet above the ground, arms and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
ward (cantrip), expeditious retreat (1st level), spider climb (2nd level), gaseous form (3rd level) Levistus has no cult in the traditional sense. Instead, he offers favors to those who are desperate to
pledge their souls to him a single chance to escape from danger, but some cunning folk strike a deal with Levistus, pledging their souls to him in return for escape at a future date. This boon takes
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Point Dice. If your Hit Point maximum was reduced, it returns to normal. Ability Scores Restored. If any of your ability scores were reduced, they return to normal. Exhaustion Reduced. If you have the
. Interrupting the Rest. A Long Rest is stopped by the following interruptions: Rolling Initiative Casting a spell other than a cantrip Taking any damage 1 hour of walking or other physical exertion If you
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Point Dice. If your Hit Point maximum was reduced, it returns to normal. Ability Scores Restored. If any of your ability scores were reduced, they return to normal. Exhaustion Reduced. If you have the
. Interrupting the Rest. A Long Rest is stopped by the following interruptions: Rolling Initiative Casting a spell other than a cantrip Taking any damage 1 hour of walking or other physical exertion If you
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
receive aid from the Zhents who are opposed to him. The leaders of this branch of the Black Network are retired adventurers who have become business entrepreneurs. Their adventuring party was called
day each or veterans costing 2 gp per day each. Istrid offers loans of up to 2,500 gp with an interest rate of 10 percent per tenday. Adventurers can hire Ziraj to assassinate someone, in return for some undisclosed favor to be called in later.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
cavern. Some of the crystal faces reflect distorted images of the cavern, while others flicker with scenes of the lich-god Vecna visiting destruction on distant worlds.
Three tunnels branch off the
, so the creature can’t leave the unreality and return to the tunnel. E2a. Images of Kas the Betrayer flicker on the walls of this tunnel. In each reflection, Vecna torments Kas, who appears powerless
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
: True strike (cantrip), heroism (1st level), spiritual weapon (2nd level), crusader’s mantle (3rd level) Zariel’s cult offers martial training and talent. It flourishes in areas wracked by war
typically consist of folk who have used rituals to contact devils and pledge their souls to them in return for power. The Lords of the Nine drive most of the soul trade, and the gifts they can offer are determined by Asmodeus’s decrees.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
figure wearing a cloak of moth wings and bearing a branch burning with torches. Using her control of the land as Tepest’s Darklord, Mother brings bounty to fields and flocks, or curses farms with
famine and aberrant livestock. Those in her service rarely produce offspring and so petition her for hexblood children (see chapter 1). All Mother asks of her followers in return for her blessing is that
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the trap door on the roof is “mimsy.” The command word to transform the tower into a one-inch metal cube is “brillig,” but speaking it has no effect since the shadow demons are still inside. To return
feet in diameter. Several tunnels branch off from the rough-walled shaft at various points, allowing the characters to continue their journey after climbing down. They can move around the tower easily if they wish to ignore it.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
death
Return to Worms. When the larva mage is reduced to 0 hit points, it breaks apart into a swarm of insects in the same space. Unless the swarm is destroyed, the larva mage reforms from it 24 hours
only at the end of another creature’s turn. The larva mage regains spent legendary actions at the start of its turn.
Cantrip (Costs 2 Actions). The larva mage casts one cantrip.
Slam (Costs 2
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
suppress this light or cause it to return. The light winks out if the creature dies. Mimicry. The creature can mimic Beast sounds and Humanoid voices. A creature that hears the sounds can tell they are
. The creature has Advantage on melee attack rolls against any Bloodied creature. Wild Talent. Choose one cantrip; the creature can cast that cantrip without spell components, using Intelligence, Wisdom, or Charisma as the spellcasting ability.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
are under the effect of a spider climb spell) can move through the tunnels at a normal pace. A thin layer of frost coats the walls, floor, and ceiling throughout. The westernmost tunnel branch opens
easternmost tunnel branch opens into the back wall of a giant dormitory (area 8). Tunnel Intersections. The first time one or more party members reach a tunnel intersection, four ice spiders come
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
transmutation magic under the scrutiny of a detect magic spell, but the aura is weak. If the characters repair the picture using a mending cantrip, read: The beacon in the picture flashes with a
brilliant silver light, and the spectral form of a huge silver dragon fills the room. “My skull lies in the fortress of my enemy,” it says, “displayed in a place of ill omen. Return my skull to its rightful
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
here, constantly mixing fresh pigments to be applied to the plaster walls. A muralist uses the cultist stat block with the following changes: It knows the thaumaturgy cantrip. It has resistance to
periodically climb down into this pit, then later return with vials of bright-red blood (claimed from Nolzur in area 7) to be mixed into new pigments. Manipulating Time Having a mechanical guide spend 1
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
gate-town’s roads, which branch from the Bone Plinth in the town center. The courts of the Lightcaller and Nightwhisperer face each other opposite the ivory fountain. Moondark Tower The gates of
Nightwhisperer is never seen in daylight. Just before dawn, they return to Moondark Tower, which shuts down until the next evening. Philosopher’s Court Citizens vent their frustrations in the Philosopher’s
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
tomb tapper looks like a faceless, misshapen giant. It turned to stone when it died, leaving behind its big sledgehammer. Y2. Wizard Spires Several crooked spires branch off the enclave’s perimeter wall
Shared Spellcasting ability of a coven (see the “Hag Covens” sidebar in the Monster Manual). The hags are prepared to let the characters leave alive in return for a simple price: a single memory plucked
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
spins its cocoon, each leaf and branch upon which a bright butterfly rests its tired wings.
In a unicorn’s forest, a sense of calm pervades. From wolves and foxes to birds, squirrels, and tiny insects
stays by the champion, its horn shining brightly to drive back the night. However, if the gods’ champion falls from grace or turns from the cause of righteousness and good, the unicorn departs, never to return.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, and anything beyond 30 feet is in darkness. Cart wheels have carved shallow ruts in the dirt floor leading to the back of the mine, where the cave-in was never fully excavated. Smaller tunnels branch
oppressive gloom and shadow.
The main tunnel heads into the mountain, ending at a pile of rubble left over from the cave-in. Secondary hallways branch off to the left and the right. The meenlocks
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the characters come up with a different creative solution, you can reward their creativity with automatic success. Inside the Prison. Four cells sealed by stone doors branch off from the walls of
sister and I can reach the Fey Beacons, we can use them to return to the Witchlight Carnival.” (This is Glister’s ultimate goal.) Glister’s Plan. If the characters need some direction on how to deal
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
party to the foot of the Reghed Glacier. If the characters refuse that offer, the Elk tribesfolk return whence they came. Mjenir wishes them well and says, “The fate of the dale rests upon your
they all act on the same initiative count and that one warrior from each tribe dies each round on that tribe’s turn. Hengar kills an additional Tiger Tribe warrior on each of his turns. Mjenir stays out of melee and uses his produce flame cantrip to hurl fire at enemies.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
with 1 potion of invisibility and 1 potion of gaseous form for each party member. The council makes it clear that these items are on loan to the party and that they expect the return of any unused items
scope of the destruction. Victory Points Defender Point Value Sahuagin 1 Sahuagin champion 3 Sahuagin coral smasher 5 Blademaster Makaht 10 Opening the gate at area 1 15 Baron Kepmak 25 Raising no
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
return, you might serve an aristocrat merely for the salary or to gain access to particular tools, information, or political clout. Or you could be a lesser family member, expected to serve the will of
professional ventures. 4 Lost Lineage. You seek evidence of a lost branch of a noble family or proof that individuals don’t possess a noble pedigree. 5 Origin of Nobility. You reveal the secret reason why






