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Returning 35 results for 'branch before deneith choose readily'.
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branches before deceit choose reality
branch before deneith choose really
Backgrounds
Forgotten Realms: Heroes of Faerûn
Ability Scores: Strength, Constitution, Charisma Feat: Tough Skill Proficiencies: Intimidation and Perception Tool Proficiency:Smith's Tools Equipment: Choose A or B: (A) Mace, Smith's Tools, Fine
Clothes, Manacles, Portable Ram, 4 GP; or (B) 50 GP
The chief law enforcement branch of Baldur’s Gate is the Flaming Fist, a brawny mercenary guild led by the city’s grand duke. You once
Species
Spelljammer: Adventures in Space
Hadozees’ progenitors were mammals no bigger than house cats. Hunted by larger natural predators, they took to the trees and evolved wing-like flaps that enabled them to glide from branch to
branch.
Today, hadozees are sapient, bipedal beings eager to leave behind the fearsome predators of their home world and explore other worlds.
In addition to being natural climbers, hadozees have feet
Species
Mordenkainen Presents: Monsters of the Multiverse
birdfolk. Only when they roost on a branch or walk across the ground is their Humanoid nature clear. Standing upright, aarakocra are typically about 5 feet tall, and they have long, narrow legs that
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation
Monsters
Van Richten’s Guide to Ravenloft
disappeared. The greater emissary uses the lesser emissary’s initiative count.
Legendary Resistance (3/Day). If the emissary fails a saving throw, it can choose to succeed instead.
Unusual
and just as readily appear as people, animals, or other creatures—the more unassuming, the better. Should it reveal its true form, an emissary appears as a roughly bipedal mass of agitated organs
backgrounds
Eberron: Forge of the Artificer
Ability Scores: Dexterity, Intelligence, Wisdom
Feat: Mark of Detection
Skill Proficiencies: Insight and Investigation
Tool Proficiencies: Disguise Kit
Equipment: Choose A or B: (A) Disguise
turn into danger. Defending against an assassin’s blade is a job any Deneith sellsword or Tharashk enforcer can do—making sure no one ever draws that blade is the Medani way.
Monsters
Vecna: Eve of Ruin
frightened condition.
Legendary Resistance (3/Day). If Kas fails a saving throw, he can choose to succeed instead.
Regeneration. Kas regains 20 hit points at the start of his turn if he has at least 1
against Vecna. He readily lies, breaks promises, betrays allies, and taunts those who fall for his ruses. Kas has little use for those who can’t validate his superiority or help advance his goals
Halfling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
avoid unwanted attention.
Halflings work readily with others, and they are loyal to their friends, whether halfling or otherwise. They can display remarkable ferocity when their friends, families, or
more like closely related families than true subraces. Choose one of these subraces or one from another source.
backgrounds
Eberron: Forge of the Artificer
Ability Scores: Strength, Constitution, Wisdom
Feat: Mark of Sentinel
Skill Proficiencies: Insight and Perception
Tool Proficiencies: Choose one kind of Gaming Set
Equipment: Choose A or B: (A
) Spear, Shortbow, 20 Arrows, Gaming Set (same as above), Fine Clothes, Healer's Kit, Quiver, 1 GP; or (B) 50 GP
As an heir of House Deneith, you’ve been trained for combat—not to seek
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
House Deneith Heir Ahmed Zulfiqar Ability Scores: Strength, Constitution, Wisdom
Feat: Mark of Sentinel (see “Dragonmark Feats”)
Skill Proficiencies: Insight and Perception
Tool Proficiency
: Choose one kind of Gaming Set
Equipment: Choose A or B: (A) Spear, Shortbow, 20 Arrows, Gaming Set (same as above), Fine Clothes, Healer’s Kit, Quiver, 1 GP; or (B) 50 GP
As an heir of House
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
table suggests ways to justify why the characters are cooperating. Party Makeup 1d8 Composition 1 One-House Party. Choose a dragonmarked house and connect all characters to it. 2 Bodyguards. A
Deneith Fighter, a Jorasco Cleric, a Medani Wizard, and a Phiarlan Monk are assigned to protect important people. 3 Bounty Hunters. A Sivis Bard, a Tharashk Barbarian, a Tharashk Ranger, and a Vadalis
Monsters
Quests from the Infinite Staircase
, he can choose to succeed instead.
Magic Resistance. Nafas has advantage on saving throws against spells and other magical effects.
Noble Genie. Nafas doesn’t suffer any of the penalties that
melodious chimes dance in the shutterless windows of its vaulted halls. Held aloft by genie magic and the staircases that branch from it, the palace is a pit stop for planar travelers and a haven for
Magic Items
Baldur’s Gate: Descent into Avernus
.
Ideals
D6
IDEAL
1
Charity. I always help those in need. (Good)
2
Faith. I choose to follow the tenets of a particular lawful good deity to the letter. (Lawful
1
I am too quick to judge others.
2
I offer forgiveness too readily.
3
I will sacrifice innocent lives for the greater good.
4
Flaw? What flaw? I am flawless. Utter perfection
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
: Disguise Kit
Equipment: Choose A or B: (A) Disguise Kit, Fine Clothes, 10 GP; or (B) 50 GP
As a member of House Medani, your life revolves around subterfuge—not engaging in it, but preventing others
defend against them well before those threats can turn into danger. Defending against an assassin’s blade is a job any Deneith sellsword or Tharashk enforcer can do—making sure no one ever draws that blade is the Medani way.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Adventure Hook 1 A House Cannith artificer hires adventurers to steal secrets from a forge associated with a rival branch of the house. 2 House Deneith is recruiting adventurers to oppose a sudden rise
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
buys and sells rare magic items, though it only has a handful of such items at any given time. Transmutation is a renowned beauty salon providing both mundane and arcane services. House Deneith
number of laws here that affect visitors, including adventurers, to this day. The soldiers of House Deneith have full authority to act as agents of the Sharn Watch in Upper Tavick’s Landing, and staff of
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
the war, fears of attacks by foreign agents resulted in the establishment of a number of laws that affect adventurers. The soldiers of House Deneith have full authority to act as agents of the Sharn
unauthorized use of magic. Inhabitants must dress “in a manner that upholds the solemn dignity of this proud ward.” Blademarks and officers of the Watch can choose how to interpret this. Typically, armor
Druid
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
out of sight on a high tree branch in the form of a leopard, a human peers out of the jungle at the strange construction of a temple of Evil Elemental Air, keeping a close eye on the cultists&rsquo
. First, Wisdom should be your highest ability score, followed by Constitution. Second, choose the hermit background.
The Druid Table
Level
ProficiencyBonus
Features
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
control.
Cannith East Headquartered in Korth (in Karrnath) and led by Zorlan d’Cannith, Cannith East enjoys close ties to the government of Karrnath and the faith of the Blood of Vol. This branch of
from her youth. Some thirty years ago, Jorlanna had a star-crossed romance with an heir of House Deneith—an affair forbidden by the protocols of the dragonmarked houses that date back to the War of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. For dwarves, elves, gnomes, and halflings, the dragonmark replaces your subrace. So, if you’re making an elf character, you can choose to take the Mark of Shadow instead of being a wood elf or a high
Halfling Food, lodging, urban information Making Cannith Human Manufacturing Passage Orien Human Land transportation Scribing Sivis Gnome Communication, translation, verification Sentinel Deneith Human
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
agreement with your patron house. House Missions d12 House Mission 1 Mission 2 Mission 3 1 Cannith Escort a valuable shipment of goods Track down rare materials Advance the cause of one branch of
the family at the expense of the other two 2 Deneith Act as bodyguards for a prominent or wealthy person Serve as mercenaries in a lingering border conflict Enforce the law across national borders as
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
or cooperate with demons in order to escape the clutches of the dragons. Throughout the campaign, the goals of the Chamber might not be readily apparent. Locations such as the planar observatory
different ways that the demons and the dragons could be interpreting those words. Ultimately, the adventurers might be in the position of having to choose between an outcome that is bad for them but good
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
half-elves of House Lyrandar, for example) include members of other races. When you start the adventure, have every character choose a dragonmarked house in addition to a race, class, and background
. House Deneith functions much like the Order of the Gauntlet, House Kundarak serves as the Lords’ Alliance, House Lyrandar or House Tharashk is equivalent to the Harpers, House Phiarlan and House Thuranni are the Zhentarim, and House Vadalis fills in for the Emerald Enclave.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
adventurers: Blademarks Guild. House Deneith manages mercenary activities across Khorvaire through its Blademarks Guild, with house members serving as officers, trainers, and strategists. The rank-and-file
contain members of races other than elves and perhaps half-elves, but such a band could make an interesting military party. Running Your Own. Rather than join an existing force, you might choose to form
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
distrust the city folk of House Cannith, whose machines (including the warforged) threaten to replace magebred animals entirely. Deneith and Medani. House Deneith and House Medani both offer personal
protection services. Extremely wealthy individuals have been known to hire bodyguards from both houses, but even then, house agents often compete to prove their services the more valuable. Deneith
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
that has become suffused with demonic magic can warp a creature’s mind, causing madness that usually fades away once the contact is broken.
Chardalyn is cold to the touch and readily accepts
choose to aid or oppose these wizards is up to them, but one thing is certain: the Arcane Brotherhood won’t let a band of adventurers stand between them and the magic that waits to be found in the doomed, sepulchral ruin.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
don’t have many special privileges, but you also don’t have responsibilities. Guild artisan is a good choice to reflect basic house training, but you could choose entertainer for the Mark of Shadow
Human Manufacturing
Passage Orien Human Land Transportation
Scribing Sivis Gnome Communication, Translation, Verification
Sentinel Deneith Human Bodyguards, Mercenaries
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
keeps a lower profile in Sharn than Tharashk’s Finders Guild. Only one notable agency readily accepts walk-in clients: the Watchful Eye, located in Redstone (in Upper Dura). This agency’s principal is
directly by House Medani.
Guild Affiliation Whether or not any of the characters possess dragonmarks, their agency can choose to affiliate with either House Tharashk’s Finders Guild or House
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
branch under the leadership of Isperia, the sphinx Supreme Judge. Boros Legion. Led by the angel Aurelia, the Boros Legion pursues the cause of justice, not merely law enforcement. Boros serves as
an uneasy peace among them. RANDOM GUILDS
Sometimes you might want to choose a guild at random. Here’s a table you can use in those situations.
d10 Guild
1 Azorius Senate
2 Boros
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
online. The most common unit for tactical maps is the 5-foot square, and maps with grids are readily available and easy to create. However, you don’t have to use a grid at all. You can track distances
must be translated onto squares or hexes to determine which potential targets are in the area. If the area has a point of origin, choose an intersection of squares or hexes to be the point of origin
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
dimensions and contents of every room to a rough outline of how one encounter might lead to another, depending on the route the characters choose. Whatever form your map takes, it functions as a
flowchart since each decision point (a branch in a corridor, a room with multiple exits) leads to new decision points. If the characters leave a room by the north door, you check your map and determine it
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, Persuasion Tool Proficiency: Two tools by house: Cannith: alchemist’s supplies and tinker’s tools Deneith: one gaming set and vehicles (land) Ghallanda: brewer’s supplies and cook’s utensils Jorasco
when the barons come to you with a specific mission, what sort of work do you usually do? Choose your role or roll on the table below. House Agent Role d8 Role
1 Acquisition
2
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
wizards choose the School of Evocation or Necromancy as their arcane tradition.
The Dead. Undead soldiers have served in Karrnath’s armies for decades. How do you feel about the undead? Are you a follower
from the deathly Mournland. Karrlakton is the birthplace of kings (both Karrn the Conqueror and Galifar I were born here) and is the center of power for House Deneith. The house’s headquarters
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
familiar land Let the players know when the characters are at risk of getting lost, then have the characters choose one of their number to make a Wisdom (Survival) check against a DC appropriate to
course. You decide what this looks like: they might follow the wrong branch of a river, orient themselves to the wrong mountain peak on the horizon, or get turned around in the forest. As a baseline
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Fighter The best thing about blood money is that it spends just as readily as any other kind of money. Some fight to slake bloodlust. Others fight for the thrill of besting an enemy. Some fight for a
you’ll take that risk. If you had to choose between entering a battle without your favorite combat gear or without the party’s bard, Singy McLuteface can sit this one out. You and your equipment have
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Your Campaign Setting Called? Choose an evocative name for your setting. It can be a word or phrase that reflects the theme and tone of the game, or just a made-up name that sounds cool to you. Keep a
world. How readily available are spells such as Lesser Restoration, Raise Dead, and Teleportation Circle? Is magic so widespread that it’s part of daily life, or so rare that it conjures all sorts of






