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Returning 35 results for 'branch before derived course rule'.
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branch before defined cause rule
branch before driven cause rule
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branch before defined courage rule
branch before driven courage rule
Tiefling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
ancient sin, for which they and their children and their children’s children will always be held accountable.
Infernal Bloodline
Tieflings are derived from human bloodlines, and in the broadest
three broad categories. Tieflings born into another culture typically have names reflective of that culture. Some have names derived from the Infernal language, passed down through generations, that
Species
Spelljammer: Adventures in Space
Hadozees’ progenitors were mammals no bigger than house cats. Hunted by larger natural predators, they took to the trees and evolved wing-like flaps that enabled them to glide from branch to
branch.
Today, hadozees are sapient, bipedal beings eager to leave behind the fearsome predators of their home world and explore other worlds.
In addition to being natural climbers, hadozees have feet
Species
Mordenkainen Presents: Monsters of the Multiverse
birdfolk. Only when they roost on a branch or walk across the ground is their Humanoid nature clear. Standing upright, aarakocra are typically about 5 feet tall, and they have long, narrow legs that
.
Ability Score Increases
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule
Species
Fizban's Treasury of Dragons
, and topaz—gleam in these dragonborn’s scaled skin and course through their veins. Theirs are the wonders of the mind, the force of will, the brilliant light of insight, and the resounding
character’s ability scores, increase one of those scores by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to
Backgrounds
Guildmasters’ Guide to Ravnica
commoner’s clothes, a book of research notes, an ink pen, a bottle of squid ink, a flask of oil (made from blubber), a vial of acid (derived from digestive juices), a vial of fish scales, a vial
offer bribes, favors, or other incentives to induce people to reveal their secrets.
Your DM might rule that the knowledge you seek is secreted away in an inaccessible place, or that it simply can
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, and the attack roll -- rely on the six ability scores. The Introduction describes the basic rule behind these rolls: roll a d20, add an ability modifier derived from one of the six ability scores, and compare the total to a target number.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, and the attack roll — rely on the six ability scores. The Introduction describes the basic rule behind these rolls: roll a d20, add an ability modifier derived from one of the six ability scores, and
Backgrounds
Sword Coast Adventurer's Guide
here as part of some such delegation, then decided to stay when the mission was over.
Mulhorand. From the terrain to the architecture to the god-kings who rule over these lands, nearly everything
course, you followed an equally long route when you came north from your place of birth. Though it isn’t unusual for Zakharans to visit the southern extremes of Faerûn for trading purposes, few
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, Wisdom, and Charisma, and they typically range from 3 to 18 for most adventurers. (Monsters might have scores as low as 1 or as high as 30.) These ability scores, and the ability modifiers derived from
the core of the rules of the game. All three follow these simple steps. Roll the die and add a modifier. Roll a d20 and add the relevant modifier. This is typically the modifier derived from one of
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
everything. When you encounter something that the rules don’t cover or if you’re unsure how to interpret a rule, the DM decides how to proceed, aiming for a course that brings the most enjoyment to your whole
Dexterity. That’s a general rule, and a general rule is in effect as long as something in the game doesn’t explicitly say otherwise.
The game also includes elements—class features, spells, magic
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Tiefling Names
Tiefling names fall into three broad categories. Tieflings born into another culture typically have names reflective of that culture. Some have names derived from the Infernal
doesn’t affect their personality. They are gifted with magic from the infernal realms but chart their own course in life.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
agency you control or a branch office for a larger agency (such as Information Acquisition or Karr’Aashta’s Investigations, both of which are discussed in chapter 4). Its one hireling is a secretary who
gather information from contacts and agents regarding a specific individual you designate, assembling a comprehensive picture of that person’s activities during the previous 7 days and over the course
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
, they use local settlements—and any competent visitors—as pawns in their struggle.
4
An ancient deep dragon has put the folk of a city to work building the dragon a metropolis to rule
effects fade over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days.Poison, Psychic
Monsters
Fizban's Treasury of Dragons
)
3
Curiosity. I want to know about everything that enters my domain, especially oddities from the surface world. (Any)
4
Supremacy. Creatures who refuse to recognize my rule over these waters
water within 6 miles of the dragon turtle’s lair to 100 degrees Fahrenheit.
If the dragon turtle dies, these effects fade over the course of 1d10;{"diceNotation":"1d10","rollType":"roll
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
that the eastern branch was once an important thoroughfare. If Strahd has invited the characters to Castle Ravenloft or otherwise wants to steer them in his direction, add: Parked at the fork in the
, the horses draw it down the road to area J. The horses can’t be discouraged from their course, not even by a skilled teamster. Characters who don’t want to travel east in the carriage can follow the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
travel day, the DM makes a Wisdom (Survival) check on behalf of the navigator. The result of the check determines whether or not the party becomes lost over the course of the day. The DC of the check is
the day, or a –5 penalty if the group is moving at a fast pace. It’s possible to get lost on a river by following a tributary instead of the main branch. If the check succeeds, the navigator knows
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Nobles of Borca From their decadent manors and lofty business offices, twelve prominent noble families rule over Borcan politics, industry, art, entertainment, religion, and every other aspect of
life in the domain. The following families are Borca’s most prominent, though dozens of lesser branch families orbit each: Boritsi. The Boritsi name is a mark of quality and innovation, appearing across
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
high as 30.) These ability scores, and the ability modifiers derived from them, are the basis for almost every d20 roll that a player makes on a character’s or monster’s behalf.
Ability checks
add the relevant modifier. This is typically the modifier derived from one of the six ability scores, and it sometimes includes a proficiency bonus to reflect a character’s particular skill. (See
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
comedic preparations sometimes give rescuers time to locate and free the captives before the kobolds settle down for the main course.
Hatred
Because the gnome god Garl Glittergold trapped the kobold
this traitor onto their winged kin.
Kobold Names
Kobold names are derived from the Draconic tongue and usually relate to a characteristic of the owner, such as scale color, distinctive body parts
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
the standard class options. With this rule, you have the option of gaining a level in a new class whenever you advance in level, instead of gaining a level in your current class. Your levels in all your
primarily remain a member of your original class with just a few levels in another class, or you might change course entirely, never looking back at the class you left behind. You might even start
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Renown Renown is an optional rule you can use to track characters’ standing, individually or as a party, within a particular group, such as a faction, an organization, or a community. A character’s
with another, based on the character’s interaction with each group. You can use renown over the course of an entire campaign or within a single adventure. At a campaign scale, you might set up factions
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
the standard class options. With this rule, you have the option of gaining a level in a new class whenever you advance in level, instead of gaining a level in your current class. Your levels in all your
primarily remain a member of your original class with just a few levels in another class, or you might change course entirely, never looking back at the class you left behind. You might even start
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
planar convergence could reduce the time or cost required to make an item with an effect tied to that plane. Ultimately, this is a story, and there are exceptions to every rule. Complications. These
rules for magic item creation are derived from the system presented in Xanathar’s Guide to Everything. This also offers the idea that the creation of a magic item is a complex procedure and that
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, for the rule of the queen remains absolute) are the traditionalists, led by the shamans. The shamans believe that allying and intermingling with other races is contrary to the divine will of their god
. They dare not move openly against him, however, since he enjoys the trust and favor of the queen. If the lizardfolk queen is killed in the course of this adventure, she is succeeded by the subchief. If
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
beneath the surface, and ruined castles. The “Dungeons” section in chapter 3 can help you craft a dungeon environment for an adventure. Of course, not every adventure takes place in a dungeon. A
flowchart since each decision point (a branch in a corridor, a room with multiple exits) leads to new decision points. If the characters leave a room by the north door, you check your map and determine it
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Plot Points Plot points allow players to change the course of the campaign, introduce plot complications, alter the world, and even assume the role of the DM. If your first reaction to reading this
optional rule is to worry that your players might abuse it, it’s probably not for you. Using Plot Points Each player starts with 1 plot point. During a session, a player can spend that point for one
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
course of their adventures, characters can learn the truth of Ankhtepot’s origins and Har’Akir’s original gods. How they use these discoveries is up to them, but each discovery should bring the
The revolutionary Aliz is secretly a jackal-headed werewolf allied with the mummy lord Senmet. She seeks to find Ankhtepot’s ka to bring the pharaoh’s rule to an end.
7 Sute’s Chosen seek help
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
cities, and a campaign centered on her champions and goals might focus on just one of these aspects over the course of the campaign. A game focused on establishment might see the characters founding a
past, either as Returned or Nyxborn, can also throw a community into disorder. Who has the greater right to rule: the current ruler or the city’s legendary founder?
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of the Blasphemer.” According to Thausil Kennar, a noted scholar at the Library of Korranberg, these words, translated from an ancient prophecy, foretell the course of recent events in the Eldeen
have ancient interests in the mortal world—as well as extensive rivalries among themselves. Undying Court. The honored, undead ancestors of Aerenal rule the elven nation and shape their people’s
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
mortals to evil, but he and his minions never breached a contract and explained the terms clearly. Had they not obeyed the rule of law in doing so? Was it not mortal ambition, rather than infernal deception
but unleashes an inescapable punishment upon any devil that breaches such a contract. He Who Would Rule Asmodeus wants to rule the cosmos. Under his watch, he believes, the universe would take on a
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
to rule, but currently their whims are fickle and dangerous. Aristocrat Perks With an aristocrat as your group’s patron, you gain the following perks. A Wood Elf Aristocrat Expenses. Your patron
your patron, it employs you to help guide its chosen family along a centuries-long course. Aristocrat Retainers Aristocrats seek agents to pursue business, political, criminal, or personal agendas. In
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
course. You decide what this looks like: they might follow the wrong branch of a river, orient themselves to the wrong mountain peak on the horizon, or get turned around in the forest. As a baseline
can rule that tracking is impossible. Use the Search DC column of the Travel Terrain table as a starting point for setting the DC for tracking. If you prefer, you can choose a DC based on your
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
collapse. Conflict Shapes the World’s History. Powerful individuals strive to make their mark on the world, and factions of like-minded individuals can alter the course of history. Factions include
other for power. Some seek to preserve the world and usher in a golden age. Others strive toward evil ends, seeking to rule the world with an iron fist. Still others seek goals that range from the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
fight constantly for survival, and in that respect the lives of all githyanki became easier. The mission laid out by Vlaakith in her grand proclamation remains of utmost importance. Her rule remains
raids, she risks her best warriors and marauders becoming experienced and powerful enough to challenge her rule. Also, if she sends out too many raiding parties at one time, the security of Tu’narath
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
etherealness spell, is the exception to this rule. A creature that enters the Border Ethereal from Undermountain is pulled back into the dungeon upon leaving that plane. Magic that summons creatures or
to return them to power in the city above and use them as puppets to rule Waterdeep from below as its Shadow Lord. Adventurers can thwart Halaster’s scheme by destroying the leaders of the Shadowdusk






