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Returning 35 results for 'brass blade diffusing coins requires'.
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Monsters
Bigby Presents: Glory of the Giants
saving throw, it can choose to succeed instead.
Scrying (Requires Storm Rune). The giant can use its crystal ball to cast the scrying spell (save DC 17).
Storm Rune. The giant has a storm rune
the rune is destroyed, the giant can inscribe a storm rune on another crystal ball in its possession when it finishes a short or long rest.Multiattack. The giant makes three Lightning Blade or
Eversmoking Bottle
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
Smoke leaks from the lead-stoppered mouth of this brass bottle, which weighs 1 pound. When you use an action to remove the stopper, a cloud of thick smoke pours out in a 60-foot radius from the
as long as the bottle is open. Closing the bottle requires you to speak its command word as an action. Once the bottle is closed, the cloud disperses after 10 minutes. A moderate wind (11 to 20 miles
magic-items
Arcane artillery requires a powerful surge of magical energy to fuel the attack. Wizards and other spellcasters can prime arcane artillery by expending a spell slot, but bombardiers don’t have
arcane artillery, the operator crushes the Breath of Siberys against an engraved brass plate; the sphere dissolves and the weapon is charged.
House Cannith has been developing traditional staffs that
Equipment
Mastery of Advanced Weapons requires military training and skill. To use any of the special properties or the Weapon Mastery properties of the Double Blade, you must take the Advanced Weapon
Monsters
Bigby Presents: Glory of the Giants
", "rollAction":"Soul Burst", "rollDamageType":"necrotic"} necrotic damage. If the target has the frightened condition, the giant gains temporary hit points equal to the damage dealt.
Reaping Scythe (Requires
the death rune on a prized skull from this grisly collection. Abandoning armor in favor of gloomy robes, the shrouded one uses rune magic to create a shadowy scythe blade at the end of a staff and to
Moonblade
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
Of all the magic items created by the elves, one of the most prized and jealously guarded is a moonblade. In ancient times, nearly all elven noble houses claimed one such blade. Over the centuries
.
A moonblade passes down from parent to child. The sword chooses its bearer and remains bonded to that person for life. If the bearer dies, another heir can claim the blade. If no worthy heir exists
Backgrounds
Guildmasters’ Guide to Ravnica
;s wing, a tattered piece of a Boros banner (a souvenir from a famous battle), a set of common clothes, and a belt pouch containing 2 gp (Boros-minted 1-zino coins)
Feature: Legion Station
You have
)
2
Justice. Achieving justice requires establishing fair, equitable, and compassionate relationships within a community. (Good)
3
Protection. It isn’t right for innocents to
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Solution Diagram 4.5 shows how to divide the forty-five coins so that every square has a different amount and each row and column adds up to fifteen. The verse explains that the door requires the
amount of coins shown in the center square. Upon inserting exactly five coins, the locked door opens. Diagram 4.5: Exact Change Puzzle Solution
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Solution Diagram 4.5 shows how to divide the forty-five coins so that every square has a different amount and each row and column adds up to fifteen. The verse explains that the door requires the
amount of coins shown in the center square. Upon inserting exactly five coins, the locked door opens. Diagram 4.5: Exact Change Puzzle Solution
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Solution Diagram 4.5 shows how to divide the forty-five coins so that every square has a different amount and each row and column adds up to fifteen. The verse explains that the door requires the
amount of coins shown in the center square. Upon inserting exactly five coins, the locked door opens. Diagram 4.5: Exact Change Puzzle Solution
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
objectives:
If Bel is still in Zariel’s service, she calls on him to forge the blade. Otherwise, her servants must scour the cosmos for a worthy weaponsmith, such as an efreeti from the City of Brass
this new artifact the Blade of Avernus. This longsword is an artifact that requires attunement, and which has the following properties.
Magic Weapon. The Blade of Avernus is a magic weapon that
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
objectives:
If Bel is still in Zariel’s service, she calls on him to forge the blade. Otherwise, her servants must scour the cosmos for a worthy weaponsmith, such as an efreeti from the City of Brass
this new artifact the Blade of Avernus. This longsword is an artifact that requires attunement, and which has the following properties.
Magic Weapon. The Blade of Avernus is a magic weapon that
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
objectives:
If Bel is still in Zariel’s service, she calls on him to forge the blade. Otherwise, her servants must scour the cosmos for a worthy weaponsmith, such as an efreeti from the City of Brass
this new artifact the Blade of Avernus. This longsword is an artifact that requires attunement, and which has the following properties.
Magic Weapon. The Blade of Avernus is a magic weapon that
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Puzzle Features The bowl on the table contains forty-five gold coins. The puzzle requires that an exact number of coins be fed into the slot into the door. If the wrong amount is deposited, it triggers either an alarm or a trap of your choice.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
determine its nature. Either apply the result of the roll or use it as inspiration for something along the same lines. Giant’s Bag Contents d100 Item in Bag 01–03 Old axe blade for use as hand chopper 04
–17 1d4 small boulders 18–19 Battered tin or pewter bowl and spoon 20–21 Various and sundry bent brass items 22–23 1d6 large iron caltrops 24–25 Hard cheese, slightly moldy and stinky 26–30 Shabby
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Puzzle Features The bowl on the table contains forty-five gold coins. The puzzle requires that an exact number of coins be fed into the slot into the door. If the wrong amount is deposited, it triggers either an alarm or a trap of your choice.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Puzzle Features The bowl on the table contains forty-five gold coins. The puzzle requires that an exact number of coins be fed into the slot into the door. If the wrong amount is deposited, it triggers either an alarm or a trap of your choice.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
determine its nature. Either apply the result of the roll or use it as inspiration for something along the same lines. Giant’s Bag Contents d100 Item in Bag 01–03 Old axe blade for use as hand chopper 04
–17 1d4 small boulders 18–19 Battered tin or pewter bowl and spoon 20–21 Various and sundry bent brass items 22–23 1d6 large iron caltrops 24–25 Hard cheese, slightly moldy and stinky 26–30 Shabby
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
suns. The city’s two local coins are the toal and the harbor moon. The toal is a square brass trading-coin pierced with a central hole to permit it to be easily strung on a ring or string, worth 2 gp in
iron is normally valued elsewhere (1 sp per pound). Odd Currency. Coins and bars aren’t the only forms of hard currency. Gond bells are small brass bells worth 10 gp in trade, or 20 gp to a temple of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
determine its nature. Either apply the result of the roll or use it as inspiration for something along the same lines. Giant’s Bag Contents d100 Item in Bag 01–03 Old axe blade for use as hand chopper 04
–17 1d4 small boulders 18–19 Battered tin or pewter bowl and spoon 20–21 Various and sundry bent brass items 22–23 1d6 large iron caltrops 24–25 Hard cheese, slightly moldy and stinky 26–30 Shabby
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
suns. The city’s two local coins are the toal and the harbor moon. The toal is a square brass trading-coin pierced with a central hole to permit it to be easily strung on a ring or string, worth 2 gp in
iron is normally valued elsewhere (1 sp per pound). Odd Currency. Coins and bars aren’t the only forms of hard currency. Gond bells are small brass bells worth 10 gp in trade, or 20 gp to a temple of
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Helm of Underwater Action Wondrous item, uncommon (requires attunement) While wearing this brass helmet, you can breathe underwater, you gain darkvision with a range of 60 feet, and you gain a swimming speed of 30 feet.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Helm of Underwater Action Wondrous item, uncommon (requires attunement) While wearing this brass helmet, you can breathe underwater, you gain darkvision with a range of 60 feet, and you gain a swimming speed of 30 feet.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Helm of Underwater Action Wondrous item, uncommon (requires attunement) While wearing this brass helmet, you can breathe underwater, you gain darkvision with a range of 60 feet, and you gain a swimming speed of 30 feet.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Sun Blade Weapon (Longsword), Rare (Requires Attunement) This item appears to be a sword hilt. Blade of Radiance. While grasping the hilt, you can take a Bonus Action to cause a blade of pure
radiance to spring into existence or make the blade disappear. While the blade exists, this magic weapon functions as a Longsword with the Finesse property. If you are proficient with Longswords or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
suns. The city’s two local coins are the toal and the harbor moon. The toal is a square brass trading-coin pierced with a central hole to permit it to be easily strung on a ring or string, worth 2 gp in
iron is normally valued elsewhere (1 sp per pound). Odd Currency. Coins and bars aren’t the only forms of hard currency. Gond bells are small brass bells worth 10 gp in trade, or 20 gp to a temple of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Sun Blade Weapon (Longsword), Rare (Requires Attunement) This item appears to be a sword hilt. Blade of Radiance. While grasping the hilt, you can take a Bonus Action to cause a blade of pure
radiance to spring into existence or make the blade disappear. While the blade exists, this magic weapon functions as a Longsword with the Finesse property. If you are proficient with Longswords or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Sun Blade Weapon (longsword), rare (requires attunement) This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into
existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Sun Blade Weapon (longsword), rare (requires attunement) This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into
existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Sun Blade Weapon (Longsword), Rare (Requires Attunement) This item appears to be a sword hilt. Blade of Radiance. While grasping the hilt, you can take a Bonus Action to cause a blade of pure
radiance to spring into existence or make the blade disappear. While the blade exists, this magic weapon functions as a Longsword with the Finesse property. If you are proficient with Longswords or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Sun Blade Weapon (Longsword), Rare (Requires Attunement) This item appears to be a sword hilt. Blade of Radiance. While grasping the hilt, you can take a Bonus Action to cause a blade of pure
radiance to spring into existence or make the blade disappear. While the blade exists, this magic weapon functions as a Longsword with the Finesse property. If you are proficient with Longswords or
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Sun Blade Weapon (Longsword), Rare (Requires Attunement) This item appears to be a sword hilt. Blade of Radiance. While grasping the hilt, you can take a Bonus Action to cause a blade of pure
radiance to spring into existence or make the blade disappear. While the blade exists, this magic weapon functions as a Longsword with the Finesse property. If you are proficient with Longswords or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Sun Blade Weapon (longsword), rare (requires attunement) This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into
existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Sun Blade Weapon (longsword), rare (requires attunement) This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into
existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Sun Blade Weapon (longsword), rare (requires attunement) This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into
existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun






