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Returning 35 results for 'braving bane diffusing cunning remote'.
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Monsters
Forgotten Realms: Adventures in Faerûn
financial recompense. These cunning serial killers and mass murderers remain a step ahead of investigators, at least until the cultists’ zealous bloodlust overwhelms their senses.
Cultists
The
adventurers Bane, Bhaal, and Myrkul seized divinity but were slain for their hubris. All three have been reborn and are now known as the Dead Three. Each of the Dead Three has inspired wicked cults that
Monsters
Baldur’s Gate: Descent into Avernus
to strict military hierarchies. The lowest rank consists of the fist of Bane;fists of Bane, foot soldiers who obey all orders without hesitation. They are led by iron consul;iron consuls, cunning
Tactical Discipline. The fist of Bane has advantage on all ability checks and saving throws made during combat.Mace. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit"} to hit
Monsters
Baldur’s Gate: Descent into Avernus
soldiers who obey all orders without hesitation. They are led by iron consul;iron consuls, cunning field officers who excel at coordinating the fists in combat. The black gauntlet of bane;black gauntlets are the priests who command the consuls.
needed to ensure loyalty. They enslave those too weak to resist them and shower the strong with gifts and promises of power to turn them into loyal vassals.
Cruel Tyrants. Whenever Bane’s
Worg
Legacy
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Monsters
Basic Rules (2014)
must succeed on a DC 13 Strength saving throw or be knocked prone.A worg is an evil predator that delights in hunting and devouring creatures weaker than itself. Cunning and malevolent, worgs roam across
the remote wilderness or are raised by goblins and hobgoblins. Those creatures use worgs as mounts, but a worg will turn on its rider if it feels mistreated or malnourished. Worgs speak in their own language and Goblin, and a few learn to speak Common as well.
Backgrounds
Sword Coast Adventurer's Guide
few miles from where they were born.
You aren’t one of those folk.
You are from a distant place, one so remote that few of the common folk in the North realize that it exists, and chances are
and wonderful! (Chaotic)
4
Cunning. Though I may not know their ways, neither do they know mine, which can be to my advantage. (Evil)
5
Inquisitive. Everything is new, but I have a thirst
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
to amuse myself.
5 I know that others seek to steal my treasures, my beautiful baubles, won through strength and cunning. But they are mine. Mine!
6 All that I survey, I could easily
Spellcasting Age Spell Save DC Spells Known
Young 16 bane, heat metal, hypnotic pattern, suggestion
Adult 19 bane, dominate person, heat metal, hypnotic pattern, suggestion
Ancient 21 bane, dominate person, heat metal, hypnotic pattern, power word stun, suggestion
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
to amuse myself.
5 I know that others seek to steal my treasures, my beautiful baubles, won through strength and cunning. But they are mine. Mine!
6 All that I survey, I could easily
Spellcasting Age Spell Save DC Spells Known
Young 16 bane, heat metal, hypnotic pattern, suggestion
Adult 19 bane, dominate person, heat metal, hypnotic pattern, suggestion
Ancient 21 bane, dominate person, heat metal, hypnotic pattern, power word stun, suggestion
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
to amuse myself.
5 I know that others seek to steal my treasures, my beautiful baubles, won through strength and cunning. But they are mine. Mine!
6 All that I survey, I could easily
Spellcasting Age Spell Save DC Spells Known
Young 16 bane, heat metal, hypnotic pattern, suggestion
Adult 19 bane, dominate person, heat metal, hypnotic pattern, suggestion
Ancient 21 bane, dominate person, heat metal, hypnotic pattern, power word stun, suggestion
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
interest in the Speaking Stones (use the priest statistics in the Monster Manual, but also give Gurnik the Stone Camouflage, Gnome Cunning, and Innate Spellcasting features of a deep gnome). He asks them
) containing the hallow spell and asks them to place the gem in the Steadfast Stone’s menhir (see area 22). Gurnik warns them that once they place the gem, Ogrémoch’s Bane will send its servants to stop
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
interest in the Speaking Stones (use the priest statistics in the Monster Manual, but also give Gurnik the Stone Camouflage, Gnome Cunning, and Innate Spellcasting features of a deep gnome). He asks them
) containing the hallow spell and asks them to place the gem in the Steadfast Stone’s menhir (see area 22). Gurnik warns them that once they place the gem, Ogrémoch’s Bane will send its servants to stop
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
interest in the Speaking Stones (use the priest statistics in the Monster Manual, but also give Gurnik the Stone Camouflage, Gnome Cunning, and Innate Spellcasting features of a deep gnome). He asks them
) containing the hallow spell and asks them to place the gem in the Steadfast Stone’s menhir (see area 22). Gurnik warns them that once they place the gem, Ogrémoch’s Bane will send its servants to stop
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Background Centuries ago, a family living in a remote water mill endured a string of unfortunate events. A malevolent spirit called Shemshime attached itself to the family and caused the “accidents
fixed and the tune plays in its entirety. The missing stanza is as follows: See a daughter grinding grain
Wish the spirit’s time was through
Trap set for the shadow bane
Her millstone killed it true
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Background Centuries ago, a family living in a remote water mill endured a string of unfortunate events. A malevolent spirit called Shemshime attached itself to the family and caused the “accidents
fixed and the tune plays in its entirety. The missing stanza is as follows: See a daughter grinding grain
Wish the spirit’s time was through
Trap set for the shadow bane
Her millstone killed it true
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Background Centuries ago, a family living in a remote water mill endured a string of unfortunate events. A malevolent spirit called Shemshime attached itself to the family and caused the “accidents
fixed and the tune plays in its entirety. The missing stanza is as follows: See a daughter grinding grain
Wish the spirit’s time was through
Trap set for the shadow bane
Her millstone killed it true
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Dragon, and can be counted on to be present at the Well of Dragons when Tiamat makes her triumphant return from the Nine Hells. Arauthator’s chief lair is beneath a remote peak known as Lonefang
tribes known as the Ice Hunters, because of the many enemies Arauthator has frozen into the icy walls of the berg’s hollowed interior. In addition to his size, cunning, and ferocity, Arauthator wields
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Dragon, and can be counted on to be present at the Well of Dragons when Tiamat makes her triumphant return from the Nine Hells. Arauthator’s chief lair is beneath a remote peak known as Lonefang
tribes known as the Ice Hunters, because of the many enemies Arauthator has frozen into the icy walls of the berg’s hollowed interior. In addition to his size, cunning, and ferocity, Arauthator wields
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
of Bane, foot soldiers who obey all orders without hesitation. They are led by iron consuls, cunning field officers who excel at coordinating the fists in combat. The black gauntlets are the priests
Cultists of the Dead Three The Dead Three are evil adventurers named Bane, Bhaal, and Myrkul who long ago quested to become gods. They succeeded but grew even more ambitious. They tried to seize the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Dragon, and can be counted on to be present at the Well of Dragons when Tiamat makes her triumphant return from the Nine Hells. Arauthator’s chief lair is beneath a remote peak known as Lonefang
tribes known as the Ice Hunters, because of the many enemies Arauthator has frozen into the icy walls of the berg’s hollowed interior. In addition to his size, cunning, and ferocity, Arauthator wields
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Dragon, and can be counted on to be present at the Well of Dragons when Tiamat makes her triumphant return from the Nine Hells. Arauthator’s chief lair is beneath a remote peak known as Lonefang
tribes known as the Ice Hunters, because of the many enemies Arauthator has frozen into the icy walls of the berg’s hollowed interior. In addition to his size, cunning, and ferocity, Arauthator wields
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Dragon, and can be counted on to be present at the Well of Dragons when Tiamat makes her triumphant return from the Nine Hells. Arauthator’s chief lair is beneath a remote peak known as Lonefang
tribes known as the Ice Hunters, because of the many enemies Arauthator has frozen into the icy walls of the berg’s hollowed interior. In addition to his size, cunning, and ferocity, Arauthator wields
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Dragon, and can be counted on to be present at the Well of Dragons when Tiamat makes her triumphant return from the Nine Hells. Arauthator’s chief lair is beneath a remote peak known as Lonefang
tribes known as the Ice Hunters, because of the many enemies Arauthator has frozen into the icy walls of the berg’s hollowed interior. In addition to his size, cunning, and ferocity, Arauthator wields
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
led to their deaths. Others are fully aware — and often hostile and dangerous. Ogrémoch’s Bane Ogrémoch’s Bane is a drifting cloud of transparent, magical dust that first appeared in Blingdenstone over
mystery, but it is known to have something to do with Ogrémoch, Prince of Evil Earth. A medusa named Neheedra serves Ogrémoch’s Bane and leads some of the elemental creatures that have become enslaved by
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
of Bane, foot soldiers who obey all orders without hesitation. They are led by iron consuls, cunning field officers who excel at coordinating the fists in combat. The black gauntlets are the priests
Cultists of the Dead Three The Dead Three are evil adventurers named Bane, Bhaal, and Myrkul who long ago quested to become gods. They succeeded but grew even more ambitious. They tried to seize the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
of Bane, foot soldiers who obey all orders without hesitation. They are led by iron consuls, cunning field officers who excel at coordinating the fists in combat. The black gauntlets are the priests
Cultists of the Dead Three The Dead Three are evil adventurers named Bane, Bhaal, and Myrkul who long ago quested to become gods. They succeeded but grew even more ambitious. They tried to seize the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
led to their deaths. Others are fully aware — and often hostile and dangerous. Ogrémoch’s Bane Ogrémoch’s Bane is a drifting cloud of transparent, magical dust that first appeared in Blingdenstone over
mystery, but it is known to have something to do with Ogrémoch, Prince of Evil Earth. A medusa named Neheedra serves Ogrémoch’s Bane and leads some of the elemental creatures that have become enslaved by
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
led to their deaths. Others are fully aware — and often hostile and dangerous. Ogrémoch’s Bane Ogrémoch’s Bane is a drifting cloud of transparent, magical dust that first appeared in Blingdenstone over
mystery, but it is known to have something to do with Ogrémoch, Prince of Evil Earth. A medusa named Neheedra serves Ogrémoch’s Bane and leads some of the elemental creatures that have become enslaved by
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
and later animated by Ogrémoch’s Bane (see “Settlers, Squatters, and Invaders” later in this chapter). They have the statistics of animated armor, except they are elementals instead of constructs
features. Gnome Cunning. The wererat has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
Innate Spellcasting. The wererat’s innate spellcasting ability is Intelligence
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
: fierceness, cunning, courage, strength, and sailing skill.
Gundarlun The fisherfolk and merchants of Gundarlun are more like their mainland cousins than most island folk. Unlike other Northlanders, they are
nearest neighbor, the remote island of Tuern is host to violent folk who raid and pillage at will and seek to enslave any outlanders they capture on or near their island. They trust no magic of any
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
have no interest in a fair fight, and they never attack unless they have a clear advantage. If a fight turns against a harpy, it lacks the cunning to adapt and will flee and go hungry rather than risk
right to claim the choicest prizes. When no valuable objects can be found, a harpy takes hair, bones, or body parts to line its nest. A harpy’s lair is usually hidden in remote ruins, where adventurers can discover valuable treasure and magic hidden beneath foul piles of offal.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
study and surveying, and these places are typically remote. Several are located in Argonnessen; those in Khorvaire are usually found in mountain ranges and hidden forest clearings. Many have crystal
eventual destruction of a humanoid city. A disguised silver dragon, cunning and subtle, works to destabilize the city and bring about its ruin. 3 A local librarian is a disguised gold dragon in the service
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
that was more spider than elf, resembling Lolth in her spider form, and more cunning than a chitine, that the drow dubbed a choldrith. At first, the drow were unaware that the new creatures were signs
colony’s entire course of action. At such times, chitines have emerged from the Underdark to settle in remote, gloomy places on the surface, from where they can wage war on other species, especially
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
that was more spider than elf, resembling Lolth in her spider form, and more cunning than a chitine, that the drow dubbed a choldrith. At first, the drow were unaware that the new creatures were signs
colony’s entire course of action. At such times, chitines have emerged from the Underdark to settle in remote, gloomy places on the surface, from where they can wage war on other species, especially
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
and later animated by Ogrémoch’s Bane (see “Settlers, Squatters, and Invaders” later in this chapter). They have the statistics of animated armor, except they are elementals instead of constructs
features. Gnome Cunning. The wererat has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
Innate Spellcasting. The wererat’s innate spellcasting ability is Intelligence
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
and later animated by Ogrémoch’s Bane (see “Settlers, Squatters, and Invaders” later in this chapter). They have the statistics of animated armor, except they are elementals instead of constructs
features. Gnome Cunning. The wererat has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
Innate Spellcasting. The wererat’s innate spellcasting ability is Intelligence
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
: fierceness, cunning, courage, strength, and sailing skill.
Gundarlun The fisherfolk and merchants of Gundarlun are more like their mainland cousins than most island folk. Unlike other Northlanders, they are
nearest neighbor, the remote island of Tuern is host to violent folk who raid and pillage at will and seek to enslave any outlanders they capture on or near their island. They trust no magic of any






