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Returning 35 results for 'brazier black diffusing calling rolling'.
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Magic Items
Dungeon Master’s Guide
This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz
. If a magic bead is removed from the necklace, that bead loses its magic.
Six types of magic beads exist. The DM decides the type of each bead on the necklace or determines it randomly by rolling on
Magic Items
Dungeon Master’s Guide
the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling on the table that corresponds to the bag’s color. See the Monster Manual for the
Owl
3
Mastiff
4
Goat
5
Giant Goat
6
Giant Boar
7
Lion
8
Brown Bear
Tan Bag of Tricks
1d8
Creature
1
Jackal
2
Ape
3
Baboon
4
Axe Beak
5
Black Bear
6
Giant Weasel
7
Giant Hyena
8
Tiger
Magic Items
Dungeon Master’s Guide
other magical effect determined by rolling on the Wand of Wonder Effects table. Spells cast from the wand have a save DC of 15. If a spell’s maximum range is normally less than 120 feet, it
origin. Roll 1d4 to determine the target’s new form. On a 1, the new form is a Black Bear; on a 2, the new form is a Giant Wasp; on a 3–4, the new form is a Frog.
98–00
The
Magic Items
The Book of Many Things
Glowing cinders orbit the flanged head of this black iron rod.
This rod can be used as an arcane focus. While holding this rod, you gain the following benefits:
Hellish Resistance. You have
the spell again until the next dawn.
Surge of Brimstone. Whenever you cast a spell that deals fire or necrotic damage, you can use the rod to deal the maximum damage instead of rolling. Once this property is used, it can’t be used again until the next dawn.
Magic Items
Tomb of Annihilation
as soon as you arrive at the destination, and is determined randomly by rolling percentile dice and consulting the Black Skull Transformation table.
Black Skull Transformation
d100
make a DC 16 Constitution saving throw each time you use the amulet to teleport. On a failed saving throw, the black skull cackles as you are transformed in transit. The transformation takes effect
Bag of Tricks
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the
Jackal
2
Ape
3
Baboon
4
Axe beak
5
Black bear
6
Giant weasel
7
Giant hyena
8
Tiger
Magic Items
Lost Laboratory of Kwalish
Form
1
Tyrannosaurus Rex
2
Giant Ape
3
Elephant
4
Giant scorpion
5
Rhinoceros
6
Polar bear
7
Giant toad
8
Giant eagle
9
Black bear
10
, you suffer the effect of a polymorph spell for 1 hour, rolling on the table to determine your new form.
Magic Items
Icewind Dale: Rime of the Frostmaiden
determined by rolling on the Hook of Fisher’s Delight table. Once the hook conjures a fish, it can’t do so again until the next dawn.
Hook of Fisher’s Delight
d20
Fish Color
within 24 hours of being caught.
11-14
Yellow with black stripes
Once removed from the hook, this awful-tasting fish can be thrown up to 120 feet, targeting a creature the thrower can see. The
Dragonborn
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
calling in life.
Proud Dragon Kin
Dragonborn look very much like dragons standing erect in humanoid form, though they lack wings or a tail. The first dragonborn had scales of vibrant hues matching the
ancestor—bright red, green, blue, or white, lustrous black, or gleaming metallic gold, silver, brass, copper, or bronze.
Self-Sufficient Clans
To any dragonborn, the clan is more important
Magic Items
Guildmasters’ Guide to Ravnica
you cast by rolling on the table for the level of the spell slot you expended. If the slot is 6th level or higher, roll on the table for 5th-level spells.
If you try to cast a cantrip you don’t
stinking cloud
4th-Level Spells
d4
Spell
1
confusion
2
conjure minor elementals
3
Evard's black tentacles
4
ice storm
5th-Level Spells
d4
Spell
1
animate objects
2
cloudkill
3
cone of cold
4
flame strike
Species
Fizban's Treasury of Dragons
Dragonborn with chromatic ancestry claim the raw elemental power of chromatic dragons. The vibrant colors of black, blue, green, red, and white dragons gleam in those dragonborn’s scaled skin
rolling or point buy.
The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You’re free to follow those suggestions or to ignore them
Magic Items
Baldur’s Gate: Descent into Avernus
creature that is transformed by magic, and see into the Ethereal Plane, all within a range of 60 feet.
New Personality. You gain new personality traits, determined by rolling once on each of the
!
5
I allow nothing to stand in the way of my crusade to eradicate evil from the multiverse.
6
I ignore those who do not support my plans, for my calling is higher than all others
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
31. Hall of Embers Brazier. A 5-foot-tall, 7-foot-diameter stone brazier dominates the northwest part of the room. Eight embers gather and swirl above the empty brazier like fireflies.
Statue. A 3
(see “Teleport Traps”).
Brazier The eight embers swirling above the brazier radiate auras of conjuration and transmutation magic under the scrutiny of a detect magic spell or similar magic. The
Dwarf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
common shades are light brown or deep tan, like certain tones of earth. Their hair, worn long but in simple styles, is usually black, gray, or brown, though paler dwarves often have red hair. Male
command or inspiration of a deity, a direct calling or simply a desire to bring glory to one of the dwarf gods. Clan and ancestry are also important motivators. A dwarf might seek to restore a clan
Paladin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
shines from her hands, the man’s wounds knit closed, and his eyes open wide with amazement.
A dwarf crouches behind an outcrop, his black cloak making him nearly invisible in the night, and watches
of the world, but even fewer people can claim the true calling of a paladin. When they do receive the call, these warriors turn from their former occupations and take up arms to fight evil. Sometimes
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
31. Hall of Embers Brazier. A 5-foot-tall, 7-foot-diameter stone brazier dominates the northwest part of the room. Eight embers gather and swirl above the empty brazier like fireflies.
Statue. A 3
(see “Teleport Traps”).
Brazier The eight embers swirling above the brazier radiate auras of conjuration and transmutation magic under the scrutiny of a detect magic spell or similar magic. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
31. Hall of Embers Brazier. A 5-foot-tall, 7-foot-diameter stone brazier dominates the northwest part of the room. Eight embers gather and swirl above the empty brazier like fireflies.
Statue. A 3
(see “Teleport Traps”).
Brazier The eight embers swirling above the brazier radiate auras of conjuration and transmutation magic under the scrutiny of a detect magic spell or similar magic. The
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. His charred breastplate bears a black rose emblem.
The throne is the flying citadel helm (see appendix A) that controls the movement of the flying island. It draws its power from the brazier in area
up the stairs to area S22. S22: Nuitari’s Shrine This dilapidated room was clearly once a shrine, and its walls are covered in carvings of robed figures gathered beneath a large black moon. Recesses
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. His charred breastplate bears a black rose emblem.
The throne is the flying citadel helm (see appendix A) that controls the movement of the flying island. It draws its power from the brazier in area
up the stairs to area S22. S22: Nuitari’s Shrine This dilapidated room was clearly once a shrine, and its walls are covered in carvings of robed figures gathered beneath a large black moon. Recesses
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. His charred breastplate bears a black rose emblem.
The throne is the flying citadel helm (see appendix A) that controls the movement of the flying island. It draws its power from the brazier in area
up the stairs to area S22. S22: Nuitari’s Shrine This dilapidated room was clearly once a shrine, and its walls are covered in carvings of robed figures gathered beneath a large black moon. Recesses
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Jarlmoot Locations The following area descriptions are keyed to map 2.8. J1. Ring of Thrones Ice covers seven giant thrones arrayed in a ring atop a snow-covered hill. Scores of black ravens gather
wyrm (dragon). When the proper ingredients are placed inside one, magical fire fills the brazier. This fire destroys the brazier’s nonmagical contents and burns for 1 hour. Only while all six braziers
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Jarlmoot Locations The following area descriptions are keyed to map 2.8. J1. Ring of Thrones Ice covers seven giant thrones arrayed in a ring atop a snow-covered hill. Scores of black ravens gather
wyrm (dragon). When the proper ingredients are placed inside one, magical fire fills the brazier. This fire destroys the brazier’s nonmagical contents and burns for 1 hour. Only while all six braziers
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Jarlmoot Locations The following area descriptions are keyed to map 2.8. J1. Ring of Thrones Ice covers seven giant thrones arrayed in a ring atop a snow-covered hill. Scores of black ravens gather
wyrm (dragon). When the proper ingredients are placed inside one, magical fire fills the brazier. This fire destroys the brazier’s nonmagical contents and burns for 1 hour. Only while all six braziers
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Wisdom (Perception) check hears gruff voices speaking Goblin and talking about how hungry they are. Old stone bunks line the walls of this barracks, which is lit and heated by a glowing iron brazier in
this chamber. They are loyal minions of Nezznar. This room marks the front line in the Black Spider’s assault on Wave Echo Cave, and the bugbears are here to prevent ghouls, zombies, or other undead from
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Wisdom (Perception) check hears gruff voices speaking Goblin and talking about how hungry they are. Old stone bunks line the walls of this barracks, which is lit and heated by a glowing iron brazier in
this chamber. They are loyal minions of Nezznar. This room marks the front line in the Black Spider’s assault on Wave Echo Cave, and the bugbears are here to prevent ghouls, zombies, or other undead from
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
her missing son, Huarwar. Crannoc Siever, the town speaker, resides in the castle and is also a prisoner. Devil-worshiping cultists calling themselves the Knights of the Black Sword have taken over and
Black Swords The characters don’t get this quest in the customary way, which is to say that the residents of Caer-Dineval aren’t counting on adventurers to help them. The quest falls into the party’s
Magic Items
The Wild Beyond the Witchlight
cauldron has the following random properties:
1 minor beneficial property (determined by rolling on the Minor Beneficial Properties table in the Dungeon Master’s Guide)
1 minor detrimental
property (determined by rolling on the Minor Detrimental Properties table in the Dungeon Master’s Guide)
Iggwilv's Cauldron Gold;Gold Cauldron. The gold cauldron has the following properties
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Wisdom (Perception) check hears gruff voices speaking Goblin and talking about how hungry they are. Old stone bunks line the walls of this barracks, which is lit and heated by a glowing iron brazier in
this chamber. They are loyal minions of Nezznar. This room marks the front line in the Black Spider’s assault on Wave Echo Cave, and the bugbears are here to prevent ghouls, zombies, or other undead from
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
her missing son, Huarwar. Crannoc Siever, the town speaker, resides in the castle and is also a prisoner. Devil-worshiping cultists calling themselves the Knights of the Black Sword have taken over and
Black Swords The characters don’t get this quest in the customary way, which is to say that the residents of Caer-Dineval aren’t counting on adventurers to help them. The quest falls into the party’s
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
Random Encounters Check once every 10 minutes for random encounters by rolling a d12; an encounter occurs on a roll of 1. If an encounter is indicated, roll a d6 and refer to the table below. These
controlled and cannot be persuaded to betray Keraptis. d6 Encounter 1 1 black pudding 2 1d4 + 1 bugbears 3 2 gargoyles 4 1 invisible stalker 5 1d3 ogres 6 1d2 wights
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
Random Encounters Check once every 10 minutes for random encounters by rolling a d12; an encounter occurs on a roll of 1. If an encounter is indicated, roll a d6 and refer to the table below. These
controlled and cannot be persuaded to betray Keraptis. d6 Encounter 1 1 black pudding 2 1d4 + 1 bugbears 3 2 gargoyles 4 1 invisible stalker 5 1d3 ogres 6 1d2 wights
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
Random Encounters Check once every 10 minutes for random encounters by rolling a d12; an encounter occurs on a roll of 1. If an encounter is indicated, roll a d6 and refer to the table below. These
controlled and cannot be persuaded to betray Keraptis. d6 Encounter 1 1 black pudding 2 1d4 + 1 bugbears 3 2 gargoyles 4 1 invisible stalker 5 1d3 ogres 6 1d2 wights
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
her missing son, Huarwar. Crannoc Siever, the town speaker, resides in the castle and is also a prisoner. Devil-worshiping cultists calling themselves the Knights of the Black Sword have taken over and
Black Swords The characters don’t get this quest in the customary way, which is to say that the residents of Caer-Dineval aren’t counting on adventurers to help them. The quest falls into the party’s
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Red-brown 19–20 Yellow-brown Yuan-ti Scale Color d100 Scale Color 01–06 Black 07–12 Black and brown 13–18 Black and green 19–23 Black and red 24–26 Black and white 27–30 Black and yellow 31–36 Black
, gold, and red 37–42 Black, red, and white 43–45 Blue 46–48 Blue and black 49–51 Blue and gray 52–54 Blue and yellow 55–60 Brown 61–66 Brown and green 67–73 Green 74–79 Green and tan 80–84 Green and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Red-brown 19–20 Yellow-brown Yuan-ti Scale Color d100 Scale Color 01–06 Black 07–12 Black and brown 13–18 Black and green 19–23 Black and red 24–26 Black and white 27–30 Black and yellow 31–36 Black
, gold, and red 37–42 Black, red, and white 43–45 Blue 46–48 Blue and black 49–51 Blue and gray 52–54 Blue and yellow 55–60 Brown 61–66 Brown and green 67–73 Green 74–79 Green and tan 80–84 Green and






